431 lines
13 KiB
JavaScript
431 lines
13 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: gui.js
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// DESC: Provides GUI functionality and styles (using MexUI)
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// TYPE: Client (JavaScript)
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// ===========================================================================
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var app = {};
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let robotoFont = "Roboto";
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let mainLogoPath = (typeof gta == "undefined") ? "files/images/mafiac-logo.png" : "files/images/gtac-logo.png";
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let primaryColour = [200, 200, 200];
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let focusedColour = [200, 200, 200];
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let invalidValueColour = [200, 200, 200];
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let focusedColourOffset = 50;
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let windowColour = (typeof gta == "undefined") ? [24, 24, 24, 150] : [0, 0, 0, 150];
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let windowTitleAlpha = 180;
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let buttonAlpha = 180;
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let textInputAlpha = 180;
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let guiReady = false;
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//let mexui = findResourceByName("mexui").exports.getMexUI();
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// ===========================================================================
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let twoFactorAuth = {
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window: null,
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logoImage: null,
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qrCode: null,
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messageLabel: null,
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codeLabel: null,
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codeInput: null,
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submitButton: null,
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};
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// ===========================================================================
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let listDialog = {
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window: null,
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messageLabel: null,
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listGrid: null,
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};
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// ===========================================================================
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let placesOfOrigin = [
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"Liberty City",
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"Vice City",
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"Los Santos",
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"San Fierro",
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"Las Venturas",
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"San Andreas",
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"Blaine County",
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"Red County",
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"Bone County",
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"Other",
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];
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// ===========================================================================
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let characterData = [];
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let currentCharacter = 0;
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let inCharacterSelectScreen = false;
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let creatingCharacter = false;
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// ===========================================================================
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function initGUIScript() {
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logToConsole(LOG_DEBUG, "[VRR.GUI]: Initializing GUI script ...");
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logToConsole(LOG_DEBUG, "[VRR.GUI]: GUI script initialized!");
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}
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// ===========================================================================
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function initGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Initializing GUI ...`);
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initLoginGUI();
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initRegisterGUI();
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initNewCharacterGUI();
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initCharacterSelectGUI();
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initInfoDialogGUI();
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initErrorDialogGUI();
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initYesNoDialogGUI();
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//initResetPasswordGUI();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating two factor auth GUI ...`);
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twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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transitionTime: 500,
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},
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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twoFactorAuth.window.titleBarIconSize = toVector2(0,0);
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twoFactorAuth.window.titleBarHeight = 0;
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twoFactorAuth.qrCode = twoFactorAuth.window.image(100, 20, 100, 100, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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twoFactorAuth.codeLabel = twoFactorAuth.window.text(20, 135, 260, 20, 'Please enter the code from your authenticator app!', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(200, 200, 200, 255),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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twoFactorAuth.codeInput = twoFactorAuth.window.textInput(20, 170, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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textColour: toColour(200, 200, 200, 150),
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textSize: 10.0,
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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});
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twoFactorAuth.codeInput.placeholder = "Code";
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twoFactorAuth.submitButton = twoFactorAuth.window.button(20, 205, 260, 30, 'SUBMIT', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkTwoFactorAuth);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created two factor auth GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating list dialog GUI ...`);
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listDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 500, 'List', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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},
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title: {
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textSize: 11.0,
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 11.0,
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textColour: toColour(255, 255, 255, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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hover: {
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backgroundColour: toColour(205, 60, 60, windowTitleAlpha),
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},
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},
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});
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listDialog.messageLabel = infoDialog.window.text(5, 5, 390, 20, 'Select one', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(255, 255, 255, 220),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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listDialog.listGrid = listDialog.window.grid(5, 25, 390, 450, {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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},
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column: {
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lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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header: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha-50),
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textColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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cell: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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textColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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row: {
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lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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hover: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 120),
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}
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}
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});
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created list dialog GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[VRR.GUI] All GUI created successfully!`);
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closeAllWindows();
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guiReady = true;
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};
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// ===========================================================================
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let twoFactorAuthFailed = function(errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports two-factor authentication failed. Reason: ${errorMessage}`);
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login.messageLabel.text = errorMessage;
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login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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login.passwordInput.text = "";
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}
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// ===========================================================================
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let twoFactorAuthSuccess = function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports two-factor authentication was successful`);
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closeAllWindows();
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}
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// ===========================================================================
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let checkTwoFactorAuth = function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking two-factor authentication with server ...`);
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triggerNetworkEvent("vrr.checkTwoFactorAuth", twoFactorAuth.codeInput.lines[0]);
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}
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// ===========================================================================
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let closeAllWindows = function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Closing all GUI windows`);
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infoDialog.window.shown = false;
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yesNoDialog.window.shown = false;
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errorDialog.window.shown = false;
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register.window.shown = false;
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login.window.shown = false;
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newCharacter.window.shown = false;
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characterSelect.window.shown = false;
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twoFactorAuth.window.shown = false;
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listDialog.window.shown = false;
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mexui.setInput(false);
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}
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// ===========================================================================
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let showTwoFactorAuth = function() {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing two-factor authentication window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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twoFactorAuth.window.shown = true;
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}
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// ===========================================================================
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let isAnyGUIActive = function() {
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if(!guiReady) {
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if(infoDialog.window.shown) {
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return true;
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}
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if(yesNoDialog.window.shown) {
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return true;
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}
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if(errorDialog.window.shown) {
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return true;
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}
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if(register.window.shown) {
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return true;
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}
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if(login.window.shown) {
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return true;
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}
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if(newCharacter.window.shown) {
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return true;
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}
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if(characterSelect.window.shown) {
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return true;
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}
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if(twoFactorAuth.window.shown) {
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return true;
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}
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if(listDialog.window.shown) {
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return true;
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}
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}
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return false;
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}
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// ===========================================================================
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addNetworkHandler("vrr.showCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show character selection window`);
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showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId);
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});
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// ===========================================================================
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addNetworkHandler("vrr.switchCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to update character selection window with new info`);
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switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId);
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});
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// ===========================================================================
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addNetworkHandler("vrr.showError", function(errorMessage, errorTitle) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show error window`);
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showError(errorMessage, errorTitle);
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});
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// ===========================================================================
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addNetworkHandler("vrr.showPrompt", function(promptMessage, promptTitle) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show prompt window`);
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showYesNoPromptGUI(promptMessage, promptTitle);
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});
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// ===========================================================================
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addNetworkHandler("vrr.showInfo", function(infoMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show info dialog`);
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showInfo(infoMessage);
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});
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// ===========================================================================
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addNetworkHandler("vrr.loginSuccess", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful login from server`);
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loginSuccess();
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});
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// ===========================================================================
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addNetworkHandler("vrr.characterSelectSuccess", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful character selection from server`);
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characterSelectSuccess();
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setChatWindowEnabled(true);
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});
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// ===========================================================================
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addNetworkHandler("vrr.loginFailed", function(remainingAttempts) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed login from server`);
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loginFailed(remainingAttempts);
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});
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// ===========================================================================
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addNetworkHandler("vrr.registrationSuccess", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful registration from server`);
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registrationSuccess();
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});
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// ===========================================================================
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addNetworkHandler("vrr.registrationFailed", function(errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed registration from server`);
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registrationFailed(errorMessage);
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});
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// ===========================================================================
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addNetworkHandler("vrr.newCharacterFailed", function(errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed registration from server`);
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newCharacterFailed(errorMessage);
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});
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// ===========================================================================
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addNetworkHandler("vrr.guiColour", function(red, green, blue) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received new GUI colours from server`);
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primaryColour = [red, green, blue];
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focusedColour = [red+focusedColourOffset, green+focusedColourOffset, blue+focusedColourOffset];
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});
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// ===========================================================================
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addNetworkHandler("vrr.guiInit", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Initializing MexUI app`);
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initGUI();
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triggerNetworkEvent("vrr.guiReady", true);
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});
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// ===========================================================================
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function hideAllGUI() {
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closeAllWindows();
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setChatWindowEnabled(true);
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}
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// ===========================================================================
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