Files
GTA4RP/scripts/server/anticheat.js
2021-02-26 13:47:15 -06:00

78 lines
3.6 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: anticheat.js
// DESC: Provides anticheat functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initAntiCheatScript() {
logToConsole(LOG_DEBUG, "[Asshat.AntiCheat]: Initializing anticheat script ...");
getServerData().antiCheat.whiteListedGameScripts = loadAntiCheatGameScriptWhiteListFromDatabase();
getServerData().antiCheat.blackListedGameScripts = loadAntiCheatGameScriptBlackListFromDatabase();
logToConsole(LOG_DEBUG, "[Asshat.AntiCheat]: Anticheat script initialized!");
}
// ---------------------------------------------------------------------------
function loadAntiCheatGameScriptWhiteListFromDatabase() {
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Loading whitelisted game scripts ...`);
let dbConnection = connectToDatabase();
let tempWhiteListedGameScripts = [];
if(dbConnection) {
let dbQueryString = `SELECT * FROM ac_script_wl WHERE ac_script_wl_enabled = 1 AND ac_script_wl_server = ${getServerId()}`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
if(dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempWhiteListedGameScriptData = new serverClasses.whiteListedGameScriptData(dbAssoc);
tempWhiteListedGameScripts.push(tempWhiteListedGameScriptData);
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Whitelisted game script '${tempWhiteListedGameScriptData.scriptName}' loaded successfully!`);
}
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] ${tempWhiteListedGameScripts.length} whitelisted game scripts loaded!`);
return tempWhiteListedGameScripts;
}
// ---------------------------------------------------------------------------
function loadAntiCheatGameScriptBlackListFromDatabase() {
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Loading blacklisted game scripts ...`);
let dbConnection = connectToDatabase();
let tempBlackListedGameScripts = [];
if(dbConnection) {
let dbQueryString = `SELECT * FROM ac_script_bl WHERE ac_script_bl_enabled = 1 AND ac_script_bl_server = ${getServerId()}`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
if(dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempBlackListedGameScriptData = new serverClasses.blackListedGameScriptData(dbAssoc);
tempBlackListedGameScripts.push(tempBlackListedGameScriptData);
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Blacklisted game script '${tempBlackListedGameScriptData.scriptName}' loaded successfully!`);
}
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] ${tempBlackListedGameScripts.length} blacklisted game scripts loaded!`);
return tempBlackListedGameScripts;
}
// ---------------------------------------------------------------------------
function clearPlayerStateToEnterExitProperty(client) {
if(getPlayerData(client).pedState != AG_PEDSTATE_READY) {
if(getPlayerData(client).pedState == AG_PEDSTATE_ENTERINGVEHICLE) {
sendPlayerClearPedState(client);
getPlayerData(client).pedState = AG_PEDSTATE_READY;
} else {
return false;
}
}
}
// ---------------------------------------------------------------------------