Files
GTA4RP/scripts/server/account.js
2023-03-04 08:36:24 -06:00

1874 lines
80 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: account.js
// DESC: Provides account functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// Account Contact Types
const V_CONTACT_NONE = 0;
const V_CONTACT_NEUTRAL = 1; // Contact is neutral. Used for general contacts with no special additional features
const V_CONTACT_FRIEND = 2; // Contact is a friend. Shows when they're online.
const V_CONTACT_BLOCKED = 3; // Contact is blocked. Prevents all communication to/from them except for RP
// ===========================================================================
// Account Authentication Methods
const V_ACCT_AUTHMETHOD_NONE = 0; // None
const V_ACCT_AUTHMETHOD_EMAIL = 1; // Email
const V_ACCT_AUTHMETHOD_PHONENUM = 2; // Phone number
const V_ACCT_AUTHMETHOD_2FA = 3; // Two factor authentication app (authy, google authenticator, etc)
const V_ACCT_AUTHMETHOD_PEBBLE = 4; // Pebble watch (this one's for Vortrex but anybody with a Pebble can use)
const V_ACCT_AUTHMETHOD_PHONEAPP = 5; // The Android/iOS companion app (will initially be a web based thing until I can get the apps created)
// ===========================================================================
// Two-Factor Authentication States
const V_2FA_STATE_NONE = 0; // None
const V_2FA_STATE_CODEINPUT = 1; // Waiting on player to enter code to play
const V_2FA_STATE_SETUP_CODETOAPP = 2; // Providing player with a code to put in their auth app
const V_2FA_STATE_SETUP_CODEFROMAPP = 3; // Waiting on player to enter code from auth app to set up
// ===========================================================================
// Reset Password States
const V_RESETPASS_STATE_NONE = 0; // None
const V_RESETPASS_STATE_CODEINPUT = 1; // Waiting on player to enter code sent via email
const V_RESETPASS_STATE_SETPASS = 2; // Waiting on player to enter new password
// ===========================================================================
/**
* @class Representing an account, loaded/saved in the database
*/
class AccountData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.name = "";
this.password = "";
this.passwordRevision = 0;
this.registerDate = 0;
this.flags = {
moderation: 0,
admin: 0,
};
this.staffTitle = "";
this.ircAccount = "";
this.discordAccount = 0;
this.settings = 0;
this.seenActionTips = 0;
this.emailAddress = "";
this.ipAddress = 0;
this.notes = [];
this.messages = [];
this.contacts = [];
this.subAccounts = [];
this.emailVerificationCode = "";
this.twoFactorAuthVerificationCode = "";
this.chatScrollLines = 1;
this.streamingRadioVolume = 20;
this.locale = 0;
if (dbAssoc) {
this.databaseId = toInteger(dbAssoc["acct_id"]);
this.name = toString(dbAssoc["acct_name"]);
this.password = toString(dbAssoc["acct_pass"]);
this.password = toString(dbAssoc["acct_pass_revision"]);
this.registerDate = toInteger(dbAssoc["acct_when_registered"]);
this.flags = {
moderation: toInteger(dbAssoc["acct_svr_mod_flags"]),
admin: toInteger(dbAssoc["acct_svr_staff_flags"]),
};
this.staffTitle = toString(dbAssoc["acct_svr_staff_title"]);
this.ircAccount = toInteger(dbAssoc["acct_irc"]);
this.discordAccount = toInteger(dbAssoc["acct_discord"]);
this.settings = toInteger(dbAssoc["acct_svr_settings"]);
this.seenActionTips = toInteger(dbAssoc["acct_svr_seen_action_tips"]);
this.emailAddress = toString(dbAssoc["acct_email"]);
this.ipAddress = toString(dbAssoc["acct_ip"]);
this.notes = [];
this.messages = [];
this.contacts = [];
this.subAccounts = [];
this.emailVerificationCode = toString(dbAssoc["acct_code_verifyemail"]);
this.twoFactorAuthVerificationCode = toString(dbAssoc["acct_code_2fa"]);
this.chatScrollLines = toInteger(dbAssoc["acct_svr_chat_scroll_lines"]);
this.streamingRadioVolume = toInteger(dbAssoc["acct_streaming_radio_volume"]);
this.locale = toInteger(dbAssoc["acct_locale"]);
}
}
};
// ===========================================================================
/**
* @class Representing an account's contact list, loaded/saved in the database
*/
class AccountContactData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.accountId = 0;
this.contactAccountId = 0;
this.type = 0;
this.whenAdded = 0;
this.needsSaved = false;
if (dbAssoc) {
this.databaseId = dbAssoc["acct_contact_id"];
this.accountId = dbAssoc["acct_contact_acct"];
this.contactAccountId = dbAssoc["acct_contact_contact"];
this.type = dbAssoc["acct_contact_type"];
this.whenAdded = dbAssoc["acct_contact_when_added"];
}
}
};
// ===========================================================================
/**
* @class Representing an account's messages, loaded/saved in the database
*/
class AccountMessageData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.account = 0;
this.whoSent = 0;
this.whenSent = 0;
this.whenRead = 0;
this.deleted = false;
this.whenDeleted = 0;
this.folder = 0;
this.message = "";
this.needsSaved = false;
if (dbAssoc) {
this.databaseId = dbAssoc["acct_msg_id"];
this.account = dbAssoc["acct_msg_acct"];
this.whoSent = dbAssoc["acct_msg_who_sent"];
this.whenSent = dbAssoc["acct_msg_when_sent"];
this.whenRead = dbAssoc["acct_msg_when_read"];
this.deleted = intToBool(dbAssoc["acct_msg_deleted"]);
this.whenDeleted = dbAssoc["acct_msg_when_deleted"];
this.folder = dbAssoc["acct_msg_folder"];
this.message = dbAssoc["acct_msg_message"];
}
}
};
// ===========================================================================
/**
* @class Representing an account's staff notes. Visible only to staff and loaded/saved in the database
*/
class AccountStaffNoteData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.account = 0;
this.whoAdded = 0;
this.whenAdded = 0;
this.deleted = false;
this.whenDeleted = 0;
this.serverId = 0;
this.note = "";
this.needsSaved = false;
if (dbAssoc) {
this.databaseId = dbAssoc["acct_note_id"];
this.account = dbAssoc["acct_note_acct"];
this.whoAdded = dbAssoc["acct_note_who_added"];
this.whenAdded = dbAssoc["acct_note_when_added"];
this.deleted = intToBool(dbAssoc["acct_note_deleted"]);
this.whenDeleted = dbAssoc["acct_note_when_deleted"];
this.serverId = dbAssoc["acct_note_server"];
this.note = dbAssoc["acct_note_message"];
}
}
};
// ===========================================================================
function initAccountScript() {
logToConsole(LOG_DEBUG, "[V.RP.Account]: Initializing account script ...");
logToConsole(LOG_DEBUG, "[V.RP.Account]: Account script initialized!");
}
// ===========================================================================
function loginCommand(command, params, client) {
if (!isPlayerRegistered(client)) {
messagePlayerError(client, getLocaleString(client, "NameNotRegistered"));
return false;
}
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
checkLogin(client, params);
return true;
}
// ===========================================================================
function toggleAutoLoginByIPCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("AutoLoginIP");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "AutomaticLoginIPToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}`));
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "AutomaticLoginIPToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}`));
}
return true;
}
// ===========================================================================
function toggleNoRandomTipsCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("NoRandomTips");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "RandomTipsToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}`));
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "RandomTipsToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}`));
}
return true;
}
// ===========================================================================
function toggleNoActionTipsCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("NoActionTips");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ActionTipsToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}`));
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ActionTipsToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}`));
}
return true;
}
// ===========================================================================
function toggleAutoSelectLastCharacterCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("AutoSelectLastCharacter");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "AutoSpawnLastCharToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}`));
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "AutoSpawnLastCharToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}`));
}
return true;
}
// ===========================================================================
function toggleAccountGUICommand(command, params, client) {
// Remember, the flag is BACKWARD. Enabled = NO GUI!
let flagValue = getAccountSettingsFlagValue("NoGUI");
if (doesPlayerHaveGUIEnabled(client)) {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account OFF.`);
} else {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
}
if (!isPlayerLoggedIn(client)) {
if (getPlayerData().accountData.databaseId != 0) {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginGUI(client);
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
} else {
hideAllPlayerGUI(client);
messagePlayerNormal(client, getLocaleString(client, "WelcomeBack", getServerName(), getPlayerName(client), "{ALTCOLOUR}/login{MAINCOLOUR}"));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
}
} else {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationGUI(client);
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
} else {
hideAllPlayerGUI(client);
messagePlayerNormal(client, getLocaleString(client, "WelcomeNewPlayer", getServerName(), getPlayerName(client), "{ALTCOLOUR}/register{MAINCOLOUR}"));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
}
}
}
return true;
}
// ===========================================================================
function toggleAccountLoginAttemptNotificationsCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("AuthAttemptAlert");
if (doesPlayerHaveLoginAlertsEnabled(client)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, `⚙️ You turned ${getBoolRedGreenInlineColour(false)}OFF{MAINCOLOUR} notification by email when somebody tries to login to your account`);
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} has toggled the login attempt email notifications OFF for their account`);
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, `⚙️ You turned ${getBoolRedGreenInlineColour(true)}ON{MAINCOLOUR} notification by email when somebody tries to login to your account`);
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} has toggled the login attempt email notifications OFF for their account`);
}
return true;
}
// ===========================================================================
function toggleAccountServerLogoCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("NoServerLogo");
if (!doesPlayerHaveLogoEnabled(client)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "AccountServerLogoSet", `${getBoolRedGreenInlineColour(true)}${getLocaleString(client, "On")}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
if (getServerConfig().showLogo) {
updatePlayerShowLogoState(client, true);
}
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "AccountServerLogoSet", `${getBoolRedGreenInlineColour(false)}${getLocaleString(client, "Off")}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
updatePlayerShowLogoState(client, false);
}
return true;
}
// ===========================================================================
function toggleAccountTwoFactorAuthCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("TwoStepAuth");
if (getEmailConfig().enabled) {
if (getPlayerData(client).accountData.emailAddress == "") {
messagePlayerError(client, getLocaleString(client, "NeedEmailFor2FA"));
messagePlayerTip(client, getLocaleString(client, "SetEmailHelpTip", `{ALTCOLOUR}/setemail{MAINCOLOUR}`));
return false;
}
if (!isAccountEmailVerified(getPlayerData(client).accountData)) {
messagePlayerError(client, getLocaleString(client, "NeedEmailVerifiedFor2FA"));
messagePlayerTip(client, getLocaleString(client, "VerifyEmailHelpTip", `{ALTCOLOUR}/verifyemail{MAINCOLOUR}`));
return false;
}
}
if (!doesPlayerHaveTwoFactorAuthEnabled(client)) {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "TwoFactorAuthSet", `${getBoolRedGreenInlineColour(true)}${getLocaleString(client, "On")}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
} else {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "TwoFactorAuthSet", `${getBoolRedGreenInlineColour(false)}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
}
return true;
}
// ===========================================================================
function toggleChatBoxTimeStampsCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("ChatBoxTimestamps");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ChatBoxTimestampsToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
sendPlayerChatBoxTimeStampsState(client, false);
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ChatBoxTimestampsToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
sendPlayerChatBoxTimeStampsState(client, true);
}
return true;
}
// ===========================================================================
function toggleAccountProfanityFilterCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("ProfanityFilter");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ProfanityFilterSet", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
sendPlayerProfanityFilterState(client, false);
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ProfanityFilterSet", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
sendPlayerProfanityFilterState(client, true);
}
return true;
}
// ===========================================================================
function toggleAccountReplaceEmojiCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("ChatEmoji");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ChatEmojiSet", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
sendPlayerChatEmojiState(client, false);
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ChatEmojiSet", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
sendPlayerChatEmojiState(client, true);
}
return true;
}
// ===========================================================================
function toggleAccountHideBloodCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("NoBlood");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "HideBloodSet", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
sendPlayerChatBoxTimeStampsState(client, false);
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "HideBloodSet", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
sendPlayerChatBoxTimeStampsState(client, true);
}
return true;
}
// ===========================================================================
function registerCommand(command, params, client) {
if (isPlayerRegistered(client)) {
messagePlayerError(client, getLocaleString(client, "AccountNameAlreadyRegistered"));
return false;
}
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
checkRegistration(client, params);
//getPlayerData(client).accountData = accountData;
//messagePlayerSuccess(client, `Your account has been created!`);
//messagePlayerAlert(client, `To play on the server, you will need to make a character.`);
}
// ===========================================================================
function changeAccountPasswordCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let oldPassword = getParam(params, " ", 1);
let newPassword = getParam(params, " ", 2);
if (isAccountPasswordCorrect(getPlayerData(client).accountData, hashAccountPassword(getPlayerData(client).accountData.name, oldPassword))) {
messagePlayerError(client, `The old password is invalid!`);
return false;
}
if (!doesPasswordMeetRequirements(newPassword)) {
messagePlayerError(client, getLocaleString(client, "PasswordNotGoodEnough"));
messagePlayerInfo(client, getLocaleString(client, "PasswordNeedsBase", `${getLocaleString(client, "PasswordNeedsCapitals", getGlobalConfig().passwordRequiredCapitals)}, ${getLocaleString(client, "PasswordNeedsSymbols", getGlobalConfig().passwordRequiredSymbols)}`));
return false;
}
getPlayerData(client).accountData.password = hashAccountPassword(getPlayerData(client).accountData.name, params);
messagePlayerSuccess(client, getLocaleString(client, "PasswordChanged"));
}
// ===========================================================================
function setAccountChatScrollLinesCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if (isNaN(params)) {
messagePlayerError(client, getLocaleString(client, "ChatScrollLinesNotNumber"));
return false;
}
if (toInteger(params) < 1 || toInteger(params) > 6) {
messagePlayerError(client, getLocaleString(client, "ChatScrollLinesMustBeBetween", getGlobalConfig().minChatLines, getGlobalConfig().maxChatLines));
return false;
}
let lines = Math.ceil(toInteger(params));
getPlayerData(client).accountData.chatScrollLines = lines;
sendPlayerChatScrollLines(client, lines);
messagePlayerSuccess(client, getLocaleString(client, "ChatScrollLinesSet", lines));
}
// ===========================================================================
function setAccountChatAutoHideDelayCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if (isNaN(params)) {
messagePlayerError(client, `The delay time must be a number!`);
return false;
}
let delay = Math.ceil(toInteger(params));
getPlayerData(client).accountData.chatAutoHideDelay = delay;
sendPlayerChatAutoHideDelay(client, delay);
messagePlayerSuccess(client, `Your chatbox will now automatically hide after ${toInteger(delay)} seconds!`);
}
// ===========================================================================
function setAccountEmailCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let emailAddress = getParam(params, " ", 1);
if (!isValidEmailAddress(emailAddress)) {
messagePlayerError(client, getLocaleString(client, "RegistrationFailedInvalidEmail"));
return false;
}
//if(.emailAddress != "") {
// messagePlayerError(client, `Your email is already set!`);
// return false;
//}
if (getPlayerData(client).accountData.emailAddress != "" && isAccountEmailVerified(getPlayerData(client).accountData)) {
messagePlayerError(client, getLocaleString(client, "AccountEmailAlreadySetAndVerified"));
return false;
}
setAccountEmail(getPlayerData(client).accountData, emailAddress);
let emailVerificationCode = generateEmailVerificationCode();
setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
sendEmailVerificationEmail(client, emailVerificationCode);
messagePlayerSuccess(client, getLocaleString(client, "EmailSet"));
messagePlayerAlert(client, getLocaleString(client, "RegistrationEmailVerifyReminder"));
messagePlayerAlert(client, getLocaleString(client, "EmailVerificationCodeSent"));
saveAccountToDatabase(getPlayerData(client).accountData);
}
// ===========================================================================
function verifyAccountEmailCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let verificationCode = getParam(params, " ", 1);
if (isAccountEmailVerified(getPlayerData(client).accountData)) {
messagePlayerError(client, getLocaleString(client, "AccountEmailAlreadyVerified"));
return false;
}
if (module.hashing.sha512(verificationCode) != getPlayerData(client).accountData.emailVerificationCode) {
messagePlayerError(client, getLocaleString(client, "InvalidEmailVerificationCode"));
let emailVerificationCode = generateEmailVerificationCode();
setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
sendEmailVerificationEmail(client, emailVerificationCode);
return false;
}
getPlayerData(client).accountData.flags.moderation = addBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("EmailVerified"));
getPlayerData(client).accountData.emailVerificationCode = "";
messagePlayerSuccess(client, getLocaleString(client, "EmailVerified"));
messagePlayerAlert(client, getLocaleString(client, "EmailVerifiedTip"));
saveAccountToDatabase(getPlayerData(client).accountData);
}
// ===========================================================================
/*
function resetAccountPasswordCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let verificationCode = getParam(params, " ", 1) || "";
if(!isAccountEmailVerified(getPlayerData(client).accountData)) {
messagePlayerError(client, `Your email is not verified. Your password will not be reset!`);
return false;
}
if(!areParamsEmpty(verificationCode)) {
if(module.hashing.sha512(verificationCode) != getPlayerData(client).accountData.resetPasswordVerificationCode) {
messagePlayerError(client, `Invalid reset password verification code! A new one has been created and sent to your email.`);
let resetPasswordVerificationCode = generateResetPasswordVerificationCode();
setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
sendEmailVerificationEmail(client, emailVerificationCode);
return false;
}
}
saveAccountToDatabase(getPlayerData(client).accountData);
}
*/
// ===========================================================================
function setAccountDiscordCommand(command, params, client) {
messagePlayerError(client, getLocaleString(client, "CommandDisabled"));
return false;
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let discordName = getParam(params, " ", 1);
if (!isValidEmailAddress(emailAddress)) {
messagePlayerError(client, `The discord '${discordName} is not valid!`);
return false;
}
// TO-DO: Command (like /verifydiscord or use this one for second step too) to input verification code sent to email.
//getPlayerData(client).accountData.emailAddress = emailAddress;
//messagePlayerSuccess(client, "Your discord account has been attached to your game account!");
}
// ===========================================================================
function isPlayerLoggedIn(client) {
if (isConsole(client)) {
return true;
}
if (getPlayerData(client) != null) {
return getPlayerData(client).loggedIn;
}
return false;
}
// ===========================================================================
function isPlayerRegistered(client) {
if (isConsole(client)) {
return true;
}
if (getPlayerData(client).accountData != false) {
if (getPlayerData(client).accountData.databaseId != 0) {
return true;
}
}
return false;
}
// ===========================================================================
function doesPasswordMeetRequirements(password) {
// Will be added soon
return true;
}
// ===========================================================================
function isAccountPasswordCorrect(accountData, password) {
if (accountData.password == password) {
return true;
}
return false;
}
// ===========================================================================
function loadAccountFromName(accountName, fullLoad = false) {
let dbConnection = connectToDatabase();
let dbAssoc = [];
if (dbConnection) {
accountName = escapeDatabaseString(dbConnection, accountName);
let dbQueryString = `SELECT acct_main.*, acct_svr.* FROM acct_main INNER JOIN acct_svr ON acct_svr.acct_svr_acct = acct_main.acct_id AND acct_svr.acct_svr_svr = ${getServerId()} WHERE acct_name = '${accountName}' LIMIT 1;`;
dbAssoc = fetchQueryAssoc(dbConnection, dbQueryString);
if (dbAssoc.length > 0) {
let tempAccountData = new AccountData(dbAssoc[0]);
if (fullLoad) {
tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId);
tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId);
tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId);
}
return tempAccountData;
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ===========================================================================
function loadAccountFromId(accountId, fullLoad = false) {
let dbConnection = connectToDatabase();
let dbAssoc = [];
if (dbConnection) {
let dbQueryString = `SELECT acct_main.*, acct_svr.* FROM acct_main INNER JOIN acct_svr ON acct_svr.acct_svr_acct = acct_main.acct_id AND acct_svr.acct_svr_svr = ${getServerId()} WHERE acct_id = ${accountId} LIMIT 1;`;
dbAssoc = fetchQueryAssoc(dbConnection, dbQueryString);
if (dbAssoc.length > 0) {
let tempAccountData = new AccountData(dbAssoc[0]);
if (fullLoad) {
tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId);
tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId);
tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId);
}
return tempAccountData;
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ===========================================================================
function getAccountHashingFunction() {
switch (toLowerCase(getGlobalConfig().accountPasswordHash)) {
case "md5":
return module.hashing.md5;
case "sha1":
return module.hashing.sha1;
case "sha224":
return module.hashing.sha224;
case "sha256":
return module.hashing.sha256;
case "sha384":
return module.hashing.sha384;
case "sha512":
return module.hashing.sha512;
case "ripemd128":
return module.hashing.ripemd128;
case "ripemd160":
return module.hashing.ripemd160;
case "ripemd256":
return module.hashing.ripemd256;
case "ripemd320":
return module.hashing.ripemd320;
case "whirlpool":
return module.hashing.whirlpool;
}
}
// ===========================================================================
function isNameRegistered(name) {
let accountData = loadAccountFromName(name, true);
if (accountData.databaseId > 0) {
return true;
}
return false;
}
// ===========================================================================
function hashAccountPassword(name, password) {
let hashFunction = getAccountHashingFunction();
let saltedInfo = saltAccountInfo(name, password);
return hashFunction(saltedInfo);
}
// ===========================================================================
function saltAccountInfo(name, password, revision = 0) {
let tempString = getSecurityConfig().accountPasswordSaltAlgorithm[revision];
tempString.replace("{NAME}", name);
tempString.replace("{PASSWORD}", password);
tempString.replace("{SALTHASH}", getSecurityConfig().accountSaltHash[revision])
return tempString;
}
// ===========================================================================
function loginSuccess(client) {
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`);
getPlayerData(client).loggedIn = true;
if (getPlayerData(client).loginTimeout != null) {
clearTimeout(getPlayerData(client).loginTimeout);
getPlayerData(client).loginTimeout = null;
}
updateConnectionLogOnAuth(client, getPlayerData(client).accountData.databaseId);
if (doesPlayerHaveStaffPermission(client, "Developer") || doesPlayerHaveStaffPermission(client, "ManageServer")) {
logToConsole(LOG_WARN, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} has needed permissions and is being given administrator access`);
setPlayerNativeAdminState(client, true);
}
if (doesServerHaveTesterOnlyEnabled()) {
if (!hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("IsTester"))) {
setTimeout(function () {
getPlayerData(client).customDisconnectReason = "NotATester";
disconnectPlayer(client);
}, 3500);
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the error GUI (not a tester).`);
showPlayerErrorGUI(client, getLocaleString(client, "NotATester"), getLocaleString(client, "AccessDenied"));
return false;
} else {
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the "not a tester" error message (GUI disabled).`);
messagePlayerError(client, getLocaleString(client, "NotATester"));
return false;
}
}
}
if (getPlayerData(client).subAccounts.length == 0) {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerPrompt(client, getLocaleString(client, "NoCharactersGUIMessage"), getLocaleString(client, "NoCharactersGUIWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = V_PROMPT_CREATEFIRSTCHAR;
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
} else {
messagePlayerAlert(client, getLocaleString(client, "NoCharactersChatMessage", `{ALTCOLOUR}/newchar{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters message (GUI disabled)`);
}
} else {
showCharacterSelectToClient(client);
}
getPlayerData(client).accountData.ipAddress = getPlayerIP(client);
sendPlayerChatScrollLines(client, getPlayerData(client).accountData.chatScrollLines);
messageDiscordChatChannel(`👋 ${getPlayerName(client)} has joined the server`);
//let countryName = "Unknown";
//if(getCountryNameFromIP(getPlayerIP(client))) {
// countryName = getCountryNameFromIP(getPlayerIP(client));
//}
//let clients = getClients();
//for(let i in clients) {
// messagePlayerNormal(clients[i], getLocaleString(clients[i], "PlayerJoinedServer", `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`, `{ALTCOLOUR}${countryName}{MAINCOLOUR}`), getColourByName("softYellow"));
//}
}
// ===========================================================================
function saveAccountToDatabase(accountData) {
let dbConnection = connectToDatabase();
if (dbConnection) {
logToConsole(LOG_VERBOSE, `Escaping account data for ${accountData.name}`);
let safeAccountName = escapeDatabaseString(dbConnection, accountData.name);
logToConsole(LOG_VERBOSE, `${accountData.name}'s name escaped successfully`);
let safePassword = escapeDatabaseString(dbConnection, accountData.password);
logToConsole(LOG_VERBOSE, `${accountData.name}'s password escaped successfully`);
let safeStaffTitle = escapeDatabaseString(dbConnection, accountData.staffTitle);
logToConsole(LOG_VERBOSE, `${accountData.name}'s staff title escaped successfully`);
let safeEmailAddress = escapeDatabaseString(dbConnection, accountData.emailAddress);
logToConsole(LOG_VERBOSE, `${accountData.name}'s email address escaped successfully`);
let data = [
["acct_name", safeAccountName],
["acct_pass", safePassword],
["acct_email", safeEmailAddress],
["acct_discord", accountData.discordAccount],
["acct_code_verifyemail", accountData.emailVerificationCode],
["acct_streaming_radio_volume", accountData.streamingRadioVolume],
["acct_ip", accountData.ipAddress],
["acct_locale", accountData.locale],
];
let data2 = [
["acct_svr_settings", (accountData.settings != NaN) ? toInteger(accountData.settings) : 0],
["acct_svr_seen_action_tips", (accountData.seenActionTips != NaN) ? toInteger(accountData.seenActionTips) : 0],
["acct_svr_staff_title", toString(safeStaffTitle)],
["acct_svr_staff_flags", (accountData.flags.admin != NaN) ? toInteger(accountData.flags.admin) : 0],
["acct_svr_mod_flags", (accountData.flags.moderation != NaN) ? toInteger(accountData.flags.moderation) : 0],
["acct_svr_chat_scroll_lines", (accountData.chatScrollLines != NaN) ? toInteger(accountData.chatScrollLines) : 1],
//["acct_svr_chat_auto_hide_delay", accountData.chatAutoHideDelay],
];
let queryString1 = createDatabaseUpdateQuery("acct_main", data, `acct_id=${accountData.databaseId}`);
let dbQuery1 = queryDatabase(dbConnection, queryString1);
freeDatabaseQuery(dbQuery1);
let queryString2 = createDatabaseUpdateQuery("acct_svr", data2, `acct_svr_acct=${accountData.databaseId} AND acct_svr_svr=${getServerId()}`);
let dbQuery2 = queryDatabase(dbConnection, queryString2);
freeDatabaseQuery(dbQuery2);
//saveAllAccountCommandAliasesToDatabase(accountData);
//saveAllAccountStaffNotesToDatabase(accountData);
//saveAllAccountKeyBindsToDatabase(accountData);
disconnectFromDatabase(dbConnection);
return true;
}
}
// ===========================================================================
function saveAccountKeyBindToDatabase(keyBindData) {
if (keyBindData.databaseId == -1) {
// Keybind is a default or temporary keybind, don't save
return false;
}
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeCommandString = escapeDatabaseString(dbConnection, keyBindData.commandString);
let data = [
["acct_hotkey_acct", keyBindData.account],
["acct_hotkey_enabled", keyBindData.enabled],
["acct_hotkey_deleted", keyBindData.deleted],
["acct_hotkey_cmdstr", safeCommandString],
["acct_hotkey_key", keyBindData.key],
["acct_hotkey_down", boolToInt(keyBindData.keyState)],
];
let dbQuery = null;
if (keyBindData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("acct_hotkey", data);
dbQuery = queryDatabase(dbConnection, queryString);
keyBindData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let queryString = createDatabaseUpdateQuery("acct_hotkey", data, `acct_hotkey_id=${keyBindData.databaseId}`);
dbQuery = queryDatabase(dbConnection, queryString);
}
keyBindData.needsSaved = false;
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
}
}
// ===========================================================================
function saveAccountStaffNotesDatabase(staffNoteData) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeNoteContent = escapeDatabaseString(dbConnection, staffNoteData.note);
let data = [
["acct_note_message", safeNoteContent],
["acct_note_who_added", staffNoteData.whoAdded],
["acct_note_when_added", staffNoteData.whenAdded],
["acct_note_server", staffNoteData.server],
["acct_note_acct", staffNoteData.account],
];
let dbQuery = null;
if (staffNoteData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("acct_note", data);
dbQuery = queryDatabase(dbConnection, queryString);
staffNoteData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let queryString = createDatabaseUpdateQuery("acct_note", data, `acct_note_id=${staffNoteData.databaseId}`);
dbQuery = queryDatabase(dbConnection, queryString);
}
staffNoteData.needsSaved = false;
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
}
}
// ===========================================================================
function saveAccountCommandAliasesToDatabase(commandAliasData) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeOriginalCommandName = escapeDatabaseString(dbConnection, commandAliasData.forCommand);
let safeAliasCommandName = escapeDatabaseString(dbConnection, commandAliasData.aliasCommand);
let data = [
["acct_cmd_for_cmd", safeOriginalCommandName],
["acct_cmd_alias_cmd", safeAliasCommandName],
["acct_cmd_deleted", boolToInt(commandAliasData.whoAdded)],
["acct_cmd_when_added", commandAliasData.whenAdded],
["acct_cmd_server", commandAliasData.server],
["acct_cmd_acct", commandAliasData.account],
];
let dbQuery = null;
if (commandAliasData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("acct_cmd", data);
dbQuery = queryDatabase(dbConnection, queryString);
commandAliasData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let queryString = createDatabaseUpdateQuery("acct_cmd", data, `acct_cmd_id=${commandAliasData.databaseId}`);
dbQuery = queryDatabase(dbConnection, queryString);
}
commandAliasData.needsSaved = false;
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
}
}
// ===========================================================================
/*
function saveAccountContactsToDatabase(accountContactData) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeNoteContent = escapeDatabaseString(dbConnection, accountContactData.note);
if(accountContactData.databaseId == 0) {
let dbQueryString = `INSERT INTO acct_contact (acct_contact_note, acct_contact_, acct_note_when_added, acct_note_server, acct_note_acct) VALUES ('${safeNoteContent}', ${staffNoteData.whoAdded}, UNIX_TIMESTAMP(), ${getServerId()}, ${staffNoteData.account}`;
staffNoteData.databaseId = getDatabaseInsertId(dbConnection);
let dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
}// else {
// let dbQueryString = `UPDATE acct_hotkey SET acct_hotkey_cmdstr='${safeCommandString}', acct_hotkey_key=${keyBindData.key}, acct_hotkey_down=${boolToInt(keyBindData.keyState)}, acct_hotkey_enabled=${boolToInt(keyBindData.enabled)} WHERE acct_hotkey_id=${keyBindData.databaseId}`;
// let dbQuery = queryDatabase(dbConnection, dbQueryString);
// freeDatabaseQuery(dbQuery);
//}
disconnectFromDatabase(dbConnection);
}
}
*/
// ===========================================================================
function createAccount(name, password, email = "") {
let dbConnection = connectToDatabase();
if (dbConnection) {
let hashedPassword = hashAccountPassword(name, password);
let safeName = escapeDatabaseString(dbConnection, name);
let safeEmail = escapeDatabaseString(dbConnection, email);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO acct_main (acct_name, acct_pass, acct_email, acct_when_registered) VALUES ('${safeName}', '${hashedPassword}', '${safeEmail}', UNIX_TIMESTAMP())`);
if (getDatabaseInsertId(dbConnection) > 0) {
let insertId = getDatabaseInsertId(dbConnection);
createDefaultAccountServerData(insertId);
let tempAccountData = loadAccountFromId(insertId, false);
tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId);
tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId);
tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId);
tempAccountData.flags.admin = 0;
return tempAccountData;
}
}
return false;
}
// ===========================================================================
function checkLogin(client, password) {
getPlayerData(client).loginAttemptsRemaining = getPlayerData(client).loginAttemptsRemaining - 1;
if (getPlayerData(client).loginAttemptsRemaining <= 0) {
getPlayerData(client).customDisconnectReason = "FailedToLogin";
disconnectPlayer(client);
}
if (isPlayerLoggedIn(client)) {
logToConsole(LOG_WARN, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is already logged in`);
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginSuccessGUI(client);
} else {
messagePlayerError(client, getLocaleString(client, "AlreadyLoggedIn"));
}
return false;
}
if (!isPlayerRegistered(client)) {
logToConsole(LOG_WARN, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is not registered`);
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationGUI(client);
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
} else {
messagePlayerError(client, "Your name is not registered! Use /register to make an account.");
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
}
return false;
}
if (areParamsEmpty(password)) {
logToConsole(LOG_WARN, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (empty password). ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining`);
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginFailedGUI(client, getLocaleString(client, "LoginFailedInvalidPassword", getPlayerData(client).loginAttemptsRemaining));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
} else {
messagePlayerError(client, getLocaleString(client, "LoginFailedNoPassword", getPlayerData(client).loginAttemptsRemaining));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
}
// Disabling email login alerts for now. It hangs the server for a couple seconds. Need a way to thread it.
if (isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
}
return false;
}
if (!isAccountPasswordCorrect(getPlayerData(client).accountData, hashAccountPassword(getPlayerName(client), password))) {
logToConsole(LOG_WARN, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (wrong password). ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining`);
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginFailedGUI(client, getLocaleString(client, "LoginFailedInvalidPassword", getPlayerData(client).loginAttemptsRemaining));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
} else {
messagePlayerError(client, getLocaleString(client, "LoginFailedInvalidPassword", getPlayerData(client).loginAttemptsRemaining));
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
}
// Disabling email login alerts for now. It hangs the server for a couple seconds. Need a way to thread it.
if (isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
}
return false;
}
if (doesPlayerHaveTwoFactorAuthEnabled(client) && checkForSMTPModule() && getEmailConfig().enabled) {
//getPlayerData(client).twoFactorAuthCode = toUpperCase(generateRandomString(6));
getPlayerData(client).twoFactorAuthCode = getRandom(100000, 999999);
showPlayerTwoFactorAuthenticationGUI(client);
sendAccountTwoFactorAuthCode(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerData(client).twoFactorAuthCode);
return true;
}
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginSuccessGUI(client);
}
loginSuccess(client);
// Disabling email login alerts for now. It hangs the server for a couple seconds. Need a way to thread it.
//if (isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
// sendAccountLoginSuccessNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
//}
}
// ===========================================================================
function checkRegistration(client, password, confirmPassword = "", emailAddress = "") {
logToConsole(LOG_DEBUG, `[V.RP.Account]: Checking registration for ${getPlayerName(client)}`);
if (isPlayerRegistered(client)) {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginGUI(client);
} else {
messagePlayerError(client, getLocaleString(client, "AlreadyRegistered"));
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (already registered)`);
}
return false;
}
if (isPlayerLoggedIn(client)) {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginSuccessGUI(client);
} else {
messagePlayerError(client, getLocaleString(client, "AlreadyLoggedIn"));
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (already logged in)`);
}
return false;
}
if (areParamsEmpty(password)) {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationFailedGUI(client, getLocaleString(client, "RegistrationFailedNoPassword"));
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password is blank)`);
} else {
messagePlayerError(client, getLocaleString(client, "RegistrationFailedNoPassword"));
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password is blank)`);
}
return false;
}
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
if (areParamsEmpty(confirmPassword)) {
showPlayerRegistrationFailedGUI(client, getLocaleString(client, "RegistrationFailedNoPasswordConfirm"));
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password confirm is blank)`);
return false;
}
}
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
if (areParamsEmpty(emailAddress)) {
showPlayerRegistrationFailedGUI(client, getLocaleString(client, "RegistrationFailedNoEmail"));
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (email address is blank)`);
return false;
}
}
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
if (password != confirmPassword) {
showPlayerRegistrationFailedGUI(client, getLocaleString(client, "RegistrationFailedPasswordMismatch"));
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password and confirm don't match)`);
return false;
}
}
if (!doesPasswordMeetRequirements(password)) {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
// Work on this later. Function should return true by default anyway for now.
showPlayerRegistrationFailedGUI(client, getLocaleString(client, "RegistrationFailedNoPasswordWeak"));
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password doesn't meet requirements)`);
} else {
messagePlayerError(client, getLocaleString(client, "PasswordNotGoodEnough"));
let passwordRequirements = []
if (getGlobalConfig().passwordRequiredCapitals > 0) {
passwordRequirements.push(getLocaleString(client, "PasswordNeedsCapitals", getGlobalConfig().passwordRequiredCapitals))
}
if (getGlobalConfig().passwordRequiredNumbers > 0) {
passwordRequirements.push(getLocaleString(client, "PasswordNeedsNumbers", getGlobalConfig().passwordRequiredNumbers))
}
if (getGlobalConfig().passwordRequiredSymbols > 0) {
passwordRequirements.push(getLocaleString(client, "PasswordNeedsSymbols", getGlobalConfig().passwordRequiredSymbols))
}
messagePlayerInfo(client, getLocaleString(client, "PasswordNeedsBase", passwordRequirements.join(", ")));
}
return false;
}
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
if (!isValidEmailAddress(emailAddress)) {
showPlayerRegistrationFailedGUI(client, getLocaleString(client, "RegistrationFailedInvalidEmail"));
return false;
}
}
let accountData = createAccount(getPlayerName(client), password, emailAddress);
if (!accountData) {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationFailedGUI(client, getLocaleString(client, "RegistrationFailedCreateError"));
} else {
messagePlayerAlert(client, getLocaleString(client, "RegistrationFailedCreateError"));
}
messagePlayerAlert(client, getLocaleString(client, "DevelopersNotified"));
return false;
}
getPlayerData(client).accountData = accountData;
getPlayerData(client).loggedIn = true;
getPlayerData(client).accountData.settings = 0;
getPlayerData(client).accountData.needsSaved = true;
messagePlayerSuccess(client, getLocaleString(client, "RegistrationSuccess"));
if (checkForSMTPModule() && getEmailConfig().enabled) {
messagePlayerAlert(client, getLocaleString(client, "RegistrationEmailVerifyReminder"));
let emailVerificationCode = generateEmailVerificationCode();
setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
sendEmailVerificationEmail(client, emailVerificationCode);
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} was sent a registration email verification code`);
}
if (doesServerHaveTesterOnlyEnabled() && !isPlayerATester(client)) {
setTimeout(function () {
getPlayerData(client).customDisconnectReason = "NotATester";
disconnectPlayer(client);
}, 5000);
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the error GUI (not a tester).`);
showPlayerErrorGUI(client, getLocaleString(client, "NotATester"), getLocaleString(client, "AccessDenied"));
return false;
} else {
logToConsole(LOG_DEBUG, `[V.RP.Account] ${getPlayerDisplayForConsole(client)} is being shown the "not a tester" error message (GUI disabled).`);
messagePlayerError(client, getLocaleString(client, "NotATester"));
return false;
}
} else {
messagePlayerAlert(client, getLocaleString(client, "RegistrationCreateCharReminder"));
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationSuccessGUI(client);
showPlayerPrompt(client, getLocaleString(client, "NoCharactersGUIMessage"), getLocaleString(client, "NoCharactersGUIWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = V_PROMPT_CREATEFIRSTCHAR;
} else {
messagePlayerAlert(client, getLocaleString(client, "NoCharactersChatMessage", `{ALTCOLOUR}/newchar{MAINCOLOUR}`));
}
}
};
// ===========================================================================
function checkAccountResetPasswordRequest(client, inputText) {
if (!checkForSMTPModule() || !getEmailConfig().enabled) {
return false;
}
switch (getPlayerData(client).passwordResetState) {
case V_RESETPASS_STATE_EMAILCONFIRM: {
if (toLowerCase(getPlayerData(client).accountData.emailAddress) != toLowerCase(inputText)) {
logToConsole(LOG_INFO | LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (email not correct)`);
showPlayerErrorGUI(client, getLocaleString(client, "GUIErrorResetPasswordFailedInvalidEmail"), getLocaleString(client, "GUIErrorTitle"), getLocaleString(client, "GUIOkButton"));
return false;
}
let passwordResetCode = toUpperCase(generateEmailVerificationCode());
getPlayerData(client).passwordResetState = V_RESETPASS_STATE_CODEINPUT;
getPlayerData(client).passwordResetCode = passwordResetCode;
showPlayerResetPasswordCodeInputGUI(client);
sendPasswordResetEmail(client, passwordResetCode);
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} submitted successful email for password reset. Sending email and awaiting verification code input (${passwordResetCode}) ...`);
break;
}
case V_RESETPASS_STATE_CODEINPUT: {
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} submitted code for password reset (${inputText}) ...`);
if (inputText != "") {
if (getPlayerData(client).passwordResetCode == toUpperCase(inputText)) {
getPlayerData(client).passwordResetState = V_RESETPASS_STATE_SETPASS;
showPlayerChangePasswordGUI(client);
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} entered the correct reset password verification code. Awaiting new password input ...`);
} else {
getPlayerData(client).passwordResetAttemptsRemaining = getPlayerData(client).passwordResetAttemptsRemaining - 1;
logToConsole(LOG_INFO | LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (verification code not correct, ${getPlayerData(client).passwordResetAttemptsRemaining} attempts remaining)`);
if (getPlayerData(client).passwordResetAttemptsRemaining <= 0) {
logToConsole(LOG_INFO | LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (verification code not correct, no more attempts remaining, kicking ...)`);
getPlayerData(client).customDisconnectReason = "FailedToLogin";
disconnectPlayer(client);
return false;
}
}
}
break;
}
case V_RESETPASS_STATE_NONE: {
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} requested a password reset. Awaiting email input ...`);
showPlayerResetPasswordEmailInputGUI(client);
getPlayerData(client).passwordResetState = V_RESETPASS_STATE_EMAILCONFIRM;
break;
}
}
return false;
}
// ===========================================================================
function checkAccountChangePassword(client, newPassword, confirmNewPassword) {
if (!isPlayerLoggedIn(client)) {
if (getPlayerData(client).passwordResetState != V_RESETPASS_STATE_SETPASS) {
//getPlayerData(client).passwordResetState = V_RESETPASS_STATE_NONE;
//disconnectPlayer(client);
logToConsole(LOG_DEBUG | LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to change their password (not logged in or not using reset password)`);
return false;
}
}
//if(isAccountPasswordCorrect(getPlayerData(client).accountData, hashAccountPassword(getPlayerName(client), oldPassword))) {
// messagePlayerError(client, `The old password is incorrect!`);
// return false;
//}
if (!doesPasswordMeetRequirements(newPassword)) {
let passwordRequirementsString = `${needsCapitals}, ${needsNumbers}, ${needsSymbols}`;
let needsCapitals = getLocaleString(client, "PasswordNeedsCapitals", getGlobalConfig().passwordRequiredCapitals);
let needsNumbers = getLocaleString(client, "PasswordNeedsNumbers", getGlobalConfig().passwordRequiredNumbers);
let needsSymbols = getLocaleString(client, "PasswordNeedsSymbols", getGlobalConfig().passwordRequiredSymbols);
messagePlayerError(client, getLocaleString(client, "AccountPasswordNeedsImproved"));
messagePlayerInfo(client, getLocaleString(client, "PasswordNeedsBase", passwordRequirementsString));
logToConsole(LOG_DEBUG | LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to change their password (password doesn't mean requirements)`);
return false;
}
if (newPassword != confirmNewPassword) {
messagePlayerError(client, getLocaleString(client, "PasswordsDontMatch"));
logToConsole(LOG_DEBUG | LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to change their password (password and confirm don't match)`);
return false;
}
getPlayerData(client).accountData.password = hashAccountPassword(getPlayerData(client).accountData.name, newPassword);
getPlayerData(client).accountData.needsSaved = true;
getPlayerData(client).passwordResetCode = "";
saveAccountToDatabase(getPlayerData(client).accountData);
if (getPlayerData(client).passwordResetState == V_RESETPASS_STATE_SETPASS) {
getPlayerData(client).passwordResetState = V_RESETPASS_STATE_NONE;
}
messagePlayerSuccess(client, getLocaleString(client, "PasswordChanged"));
showPlayerLoginGUI(client);
}
// ===========================================================================
function isValidEmailAddress(emailAddress) {
return true;
}
// ===========================================================================
function saveAllPlayersToDatabase() {
logToConsole(LOG_DEBUG, "[V.RP.Account]: Saving all clients to database ...");
getClients().forEach(function (client) {
savePlayerToDatabase(client);
});
logToConsole(LOG_DEBUG, "[V.RP.Account]: All clients saved to database successfully!");
}
// ===========================================================================
function savePlayerToDatabase(client) {
if (getPlayerData(client) == null) {
return false;
}
if (!isPlayerLoggedIn(client)) {
return false;
}
logToConsole(LOG_DEBUG, `[V.RP.Account]: Saving client ${getPlayerName(client)} to database ...`);
saveAccountToDatabase(getPlayerData(client).accountData);
if (getPlayerData(client).currentSubAccount != -1) {
//let subAccountData = getPlayerCurrentSubAccount(client);
if (getPlayerPed(client) != null) {
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType != V_RETURNTO_TYPE_ADMINGET) {
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerData(client).returnToPosition;
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerData(client).returnToHeading.z;
getPlayerCurrentSubAccount(client).interior = getPlayerData(client).returnToInterior;
getPlayerCurrentSubAccount(client).dimension = getPlayerData(client).returnToDimension;
} else {
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
}
}
saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
}
logToConsole(LOG_DEBUG, `[V.RP.Account]: Saved client ${getPlayerDisplayForConsole(client)} to database successfully!`);
return true;
}
// ===========================================================================
function saveConnectionToDatabase(client) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeName = escapeDatabaseString(dbConnection, getPlayerName(client));
let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version, conn_name, conn_ip) VALUES (NOW(), ${getServerConfig().databaseId}, '${scriptVersion}', '${getPlayerGameVersion(client)}', '0.0.0', '${safeName}', '${getPlayerIP(client)}')`;
queryDatabase(dbConnection, dbQueryString);
return getDatabaseInsertId(dbConnection);
}
return 0;
}
// ===========================================================================
function createDefaultAccountServerData(accountDatabaseId) {
let dbConnection = connectToDatabase();
let serversAssoc = fetchQueryAssoc(dbConnection, "SELECT * FROM svr_main");
let defaultSettings = 0;
for (let i in getGlobalConfig().defaultEnabledAccountSettings) {
defaultSettings = addBitFlag(defaultSettings, getAccountSettingsFlagValue(getGlobalConfig().defaultEnabledAccountSettings[i]));
}
for (let i in serversAssoc) {
let dbQueryString = `INSERT INTO acct_svr (acct_svr_acct, acct_svr_svr, acct_svr_settings) VALUES (${accountDatabaseId}, ${serversAssoc[i]["svr_id"]}, ${defaultSettings})`;
quickDatabaseQuery(dbQueryString);
}
disconnectFromDatabase(dbConnection);
}
// ===========================================================================
function loadAccountKeybindsFromDatabase(accountDatabaseID) {
logToConsole(LOG_DEBUG, `[V.RP.Account]: Loading account keybinds for account ${accountDatabaseID} from database ...`);
let tempAccountKeybinds = [];
let dbConnection = connectToDatabase();
let dbAssoc = [];
for (let i in getGlobalConfig().keyBind.defaultKeyBinds) {
let tempKeyBindData = new KeyBindData(false);
tempKeyBindData.databaseId = -1;
tempKeyBindData.key = getKeyIdFromParams(getGlobalConfig().keyBind.defaultKeyBinds[i].keyName);
tempKeyBindData.commandString = getGlobalConfig().keyBind.defaultKeyBinds[i].commandString;
tempKeyBindData.keyState = getGlobalConfig().keyBind.defaultKeyBinds[i].keyState;
tempAccountKeybinds.push(tempKeyBindData);
}
if (accountDatabaseID != 0 && typeof accountDatabaseId != "undefined") {
if (dbConnection) {
let dbQueryString = `SELECT * FROM acct_hotkey WHERE acct_hotkey_enabled = 1 AND acct_hotkey_acct = ${accountDatabaseID} AND acct_hotkey_server = ${getServerId()}`;
dbAssoc = fetchQueryAssoc(dbConnection, dbQueryString);
if (dbAssoc.length > 0) {
for (let i in dbAssoc) {
let tempAccountKeyBindData = new KeyBindData(dbAssoc[i]);
tempAccountKeybinds.push(tempAccountKeyBindData);
logToConsole(LOG_DEBUG, `[V.RP.Account]: Account keybind '${tempAccountKeyBindData.databaseId}' (Key ${tempAccountKeyBindData.key} '${toUpperCase(getKeyNameFromId(tempAccountKeyBindData.key))}') loaded from database successfully!`);
}
}
disconnectFromDatabase(dbConnection);
}
}
logToConsole(LOG_DEBUG, `[V.RP.Account]: ${tempAccountKeybinds.length} account keybinds for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountKeybinds;
}
// ===========================================================================
function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
logToConsole(LOG_DEBUG, `[V.RP.Account]: Loading account staff notes for account ${accountDatabaseID} from database ...`);
let tempAccountStaffNotes = [];
let dbConnection = connectToDatabase();
let dbAssoc = [];
if (dbConnection) {
let dbQueryString = "SELECT * FROM `acct_note` WHERE `acct_note_deleted` = 0 AND `acct_note_acct` = " + toString(accountDatabaseID);
dbAssoc = fetchQueryAssoc(dbConnection, dbQueryString);
if (dbAssoc.length > 0) {
for (let i in dbAssoc) {
let tempAccountStaffNoteData = new AccountStaffNoteData(dbAssoc[i]);
tempAccountStaffNotes.push(tempAccountStaffNoteData);
logToConsole(LOG_DEBUG, `[V.RP.Account]: Account staff note '${tempAccountStaffNoteData.databaseId}' loaded from database successfully!`);
}
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[V.RP.Account]: ${tempAccountStaffNotes.length} account staff notes for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountStaffNotes;
}
// ===========================================================================
function loadAccountCommandAliasesFromDatabase(accountDatabaseID) {
logToConsole(LOG_DEBUG, `[V.RP.Account]: Loading account command aliases for account ${accountDatabaseID} from database ...`);
let tempAccountCommandAliases = [];
let dbConnection = connectToDatabase();
let dbAssoc = [];
if (dbConnection) {
let dbQueryString = `SELECT * FROM acct_cmd WHERE acct_cmd_deleted = 0 AND acct_cmd_acct = ${accountDatabaseID}`;
dbAssoc = fetchQueryAssoc(dbConnection, dbQueryString);
if (dbAssoc.length > 0) {
for (let i in dbAssoc) {
let tempAccountCommandAliasData = new AccountCommandAliasData(dbAssoc[i]);
tempAccountCommandAliases.push(tempAccountCommandAliasData);
logToConsole(LOG_DEBUG, `[V.RP.Account]: Account command alias '${tempAccountCommandAliasData.databaseId}' loaded from database successfully!`);
}
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[V.RP.Account]: ${tempAccountCommandAliases.length} account command aliases for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountCommandAliases;
}
// ===========================================================================
function loadAccountContactsFromDatabase(accountDatabaseID) {
logToConsole(LOG_DEBUG, `[V.RP.Account]: Loading account contacts for account ${accountDatabaseID} from database ...`);
let tempAccountContacts = [];
let dbConnection = connectToDatabase();
let dbAssoc = [];
if (dbConnection) {
let dbQueryString = "SELECT * FROM `acct_contact` WHERE `acct_contact_deleted` = 0 AND `acct_contact_acct` = " + toString(accountDatabaseID);
dbAssoc = fetchQueryAssoc(dbConnection, dbQueryString);
if (dbAssoc.length > 0) {
for (let i in dbAssoc) {
let tempAccountContactData = new AccountContactData(dbAssoc[i]);
tempAccountContacts.push(tempAccountContactData);
logToConsole(LOG_DEBUG, `[V.RP.Account]: Account contact '${tempAccountContactData.databaseId}' loaded from database successfully!`);
}
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[V.RP.Account]: ${tempAccountContacts.length} account contacts for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountContacts;
}
// ===========================================================================
function loadAccountMessagesFromDatabase(accountDatabaseID) {
logToConsole(LOG_DEBUG, `[V.RP.Account]: Loading account messages for account ${accountDatabaseID} from database ...`);
let tempAccountMessages = [];
let dbConnection = connectToDatabase();
let dbAssoc = [];
if (dbConnection) {
let dbQueryString = "SELECT * FROM`acct_msg` WHERE `acct_msg_deleted` = 0 AND`acct_msg_acct` = " + toString(accountDatabaseID);
dbAssoc = fetchQueryAssoc(dbConnection, dbQueryString);
if (dbAssoc.length > 0) {
for (let i in dbAssoc) {
let tempAccountMessageData = new AccountContactData(dbAssoc[i]);
tempAccountMessages.push(tempAccountMessageData);
logToConsole(LOG_DEBUG, `[V.RP.Account]: Account contact '${tempAccountMessageData.databaseId}' loaded from database successfully!`);
}
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[V.RP.Account]: ${tempAccountMessages.length} account messages for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountMessages;
}
// ===========================================================================
function isAccountAutoIPLoginEnabled(accountData) {
return isAccountSettingFlagEnabled(accountData, getAccountSettingsFlagValue("AutoLoginIP"));
}
// ===========================================================================
function doesPlayerHaveAutoIPLoginEnabled(client) {
return isAccountAutoIPLoginEnabled(getPlayerData(client).accountData);
}
// ===========================================================================
function doesPlayerHaveGUIEnabled(client) {
return !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("NoGUI"));
}
// ===========================================================================
function doesPlayerHaveLogoEnabled(client) {
return !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("NoServerLogo"));
}
// ===========================================================================
function doesPlayerHaveAutoSelectLastCharacterEnabled(client) {
return isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AutoSelectLastCharacter"));
}
// ===========================================================================
function getPlayerStaffTitle(client) {
return getPlayerData(client).accountData.staffTitle;
}
// ===========================================================================
function isAccountEmailVerified(accountData) {
return hasBitFlag(accountData.flags.moderation, getModerationFlagValue("EmailVerified"));
}
// ===========================================================================
function doesPlayerHaveTwoFactorAuthEnabled(client) {
return hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("TwoStepAuth"));
}
// ===========================================================================
function doesPlayerHaveLoginAlertsEnabled(client) {
return hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("AuthAttemptAlert"));
}
// ===========================================================================
function setAccountEmail(accountData, emailAddress) {
accountData.emailAddress = emailAddress;
}
// ===========================================================================
function setAccountEmailVerificationCode(accountData, emailVerificationCode) {
accountData.emailVerificationCode = module.hashing.sha512(emailVerificationCode);
}
// ===========================================================================
function generateEmailVerificationCode() {
//return toUpperCase(generateRandomString(6));
return getRandom(100000, 999999);
}
// ===========================================================================
function sendEmailVerificationEmail(client, emailVerificationCode) {
let emailBodyText = getEmailConfig().bodyContent.confirmEmail;
emailBodyText = emailBodyText.replace("{VERIFICATIONCODE}", emailVerificationCode);
emailBodyText = emailBodyText.replace("{SERVERNAME}", getServerName());
sendEmail(getPlayerData(client).accountData.emailAddress, getPlayerData(client).accountData.name, `Confirm email on ${getServerName()}`, emailBodyText);
}
// ===========================================================================
function sendPasswordResetEmail(client, verificationCode) {
let emailBodyText = getEmailConfig().bodyContent.confirmPasswordReset;
emailBodyText = emailBodyText.replace("{VERIFICATIONCODE}", verificationCode);
emailBodyText = emailBodyText.replace("{SERVERNAME}", getServerName());
sendEmail(getPlayerData(client).accountData.emailAddress, getPlayerData(client).accountData.name, `Reset your password on ${getServerName()}`, emailBodyText);
}
// ===========================================================================
function verifyAccountEmail(accountData, verificationCode) {
let emailVerificationCode = generateRandomString(10);
let emailBodyText = getEmailConfig().bodyContent.confirmEmail;
emailBodyText = emailBodyText.replace("{VERIFICATIONCODE}", emailVerificationCode);
emailBodyText = emailBodyText.replace("{SERVERNAME}", getServerName());
sendEmail(getPlayerData(client).accountData.emailAddress, getPlayerData(client).accountData.name, `Confirm email on ${getServerName()}`, emailBodyText);
getPlayerData(client).accountData.emailAddress = emailAddress;
getPlayerData(client).accountData.emailVerificationCode = module.hashing.sha512(emailVerificationCode);
}
// ===========================================================================
function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getGame()) {
let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, ip);
let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
let emailBodyText = getEmailConfig().bodyContent.accountAuthFailAlert;
emailBodyText = emailBodyText.replace("{GAMENAME}", getGameName(game));
emailBodyText = emailBodyText.replace("{IPADDRESS}", ip);
emailBodyText = emailBodyText.replace("{LOCATION}", `${cityName}, ${subDivisionName}, ${countryName}`);
emailBodyText = emailBodyText.replace("{SERVERNAME}", getServerName());
emailBodyText = emailBodyText.replace("{TIMESTAMP}", new Date().toLocaleString('en-US'));
sendEmail(emailAddress, name, `Login failed on ${getServerName()}`, emailBodyText);
return true;
}
// ===========================================================================
function sendAccountLoginSuccessNotification(emailAddress, name, ip, game = getGame()) {
let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, ip);
let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
let emailBodyText = getEmailConfig().bodyContent.accountAuthSuccessAlert;
emailBodyText = emailBodyText.replace("{GAMENAME}", getGameName(game));
emailBodyText = emailBodyText.replace("{IPADDRESS}", ip);
emailBodyText = emailBodyText.replace("{LOCATION}", `${cityName}, ${subDivisionName}, ${countryName}`);
emailBodyText = emailBodyText.replace("{SERVERNAME}", getServerName());
emailBodyText = emailBodyText.replace("{TIMESTAMP}", new Date().toLocaleString('en-US'));
sendEmail(emailAddress, name, `Login successful on ${getServerName()}`, emailBodyText);
return true;
}
// ===========================================================================
function isAccountSettingFlagEnabled(accountData, flagValue) {
return hasBitFlag(accountData.settings, flagValue);
}
// ===========================================================================
function isPlayerAccountSettingEnabled(client, flagName) {
return hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue(flagName));
}
// ===========================================================================
function doesPlayerHaveRandomTipsDisabled(client) {
return isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("NoRandomTips"));
}
// ===========================================================================
function checkPlayerTwoFactorAuthentication(client, authCode) {
if (getPlayerData(client).twoFactorAuthCode != "") {
if (toUpperCase(getPlayerData(client).twoFactorAuthCode) == toUpperCase(authCode)) {
loginSuccess(client);
return true;
}
}
getPlayerData(client).customDisconnectReason = "FailedToLogin";
disconnectPlayer(client);
return false;
}
// ===========================================================================
function isPlayerATester(client) {
}
// ===========================================================================
function sendAccountTwoFactorAuthCode(emailAddress, name, twoFactorAuthCode) {
let emailBodyText = getEmailConfig().bodyContent.twoFactorAuthentication;
emailBodyText = emailBodyText.replace("{2FACODE}", twoFactorAuthCode);
emailBodyText = emailBodyText.replace("{GAMENAME}", getGameName(getGame()));
emailBodyText = emailBodyText.replace("{SERVERNAME}", getServerName());
sendEmail(emailAddress, name, `Login code for ${getServerName()}`, emailBodyText);
return true;
}
// ===========================================================================
function startLoginTimeoutForPlayer(client) {
getPlayerData(client).loginTimeout = setTimeout(function () {
if (isPlayerLoggedIn(client) == false) {
getPlayerData(client).customDisconnectReason = "FailedToLogin";
disconnectPlayer(client);
}
}, getGlobalConfig().loginTimeout);
}
// ===========================================================================