753 lines
27 KiB
JavaScript
753 lines
27 KiB
JavaScript
// ===========================================================================
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// Asshat Gaming Roleplay
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// https://github.com/VortrexFTW/agrp_main
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// (c) 2022 Asshat Gaming
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// ===========================================================================
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// FILE: npc.js
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// DESC: Provides NPC usage and functions
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// TYPE: Server (JavaScript)
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// ===========================================================================
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// NPC Trigger Condition Match Types
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const AGRP_NPC_COND_MATCH_NONE = 0; // None (invalid)
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const AGRP_NPC_COND_MATCH_EQ = 1; // Must be equal to
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const AGRP_NPC_COND_MATCH_GT = 2; // Must be greater than
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const AGRP_NPC_COND_MATCH_LT = 3; // Must be less than
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const AGRP_NPC_COND_MATCH_GTEQ = 4; // Must be greater than or equal to
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const AGRP_NPC_COND_MATCH_LTEQ = 5; // Must be less than or equal to
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const AGRP_NPC_COND_MATCH_CONTAINS = 6; // Must contain string (case insensitive)
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const AGRP_NPC_COND_MATCH_CONTAINS_CASE = 7; // Must contain string (case sensitive)
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const AGRP_NPC_COND_MATCH_EXACT = 8; // Must match string exactly (case insensitive)
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const AGRP_NPC_COND_MATCH_EXACT_CASE = 9; // Must match string exactly (case insensitive)
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// ===========================================================================
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// NPC Owner Types
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const AGRP_NPC_OWNER_NONE = 0; // Not owned
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const AGRP_NPC_OWNER_PLAYER = 1; // Owned by a player (character/subaccount)
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const AGRP_NPC_OWNER_JOB = 2; // Owned by a job
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const AGRP_NPC_OWNER_CLAN = 3; // Owned by a clan
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const AGRP_NPC_OWNER_FACTION = 4; // Owned by a faction (not used at the moment)
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const AGRP_NPC_OWNER_PUBLIC = 5; // Public NPC. Anybody can do stuff with it.
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const AGRP_NPC_OWNER_BIZ = 6; // Owned by a business
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// ===========================================================================
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class NPCData {
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constructor(dbAssoc = false) {
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this.databaseId = 0;
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this.serverId = 0;
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this.name = "NPC";
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this.skin = 0;
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this.cash = 0;
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this.position = toVector3(0.0, 0.0, 0.0);
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this.rotation = toVector3(0.0, 0.0, 0.0);
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this.scale = toVector3(1.0, 1.0, 1.0);
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this.heading = 0.0;
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this.clan = 0;
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this.rank = 0;
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this.isWorking = false;
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this.jobUniform = this.skin;
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this.lastJobVehicle = null;
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this.job = 0;
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this.weapons = [];
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this.interior = 0;
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this.dimension = 0;
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this.walkStyle = 0;
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this.fightStyle = 0;
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this.health = 100;
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this.armour = 100;
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this.currentAction = AGRP_NPC_ACTION_NONE;
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this.triggers = [];
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this.typeFlags = 0;
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this.heedThreats = false;
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this.threats = 0;
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this.invincible = false;
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this.animationName = "";
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this.ownerType = AGRP_NPC_OWNER_NONE;
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this.ownerId = 0;
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this.enabled = false;
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this.bodyParts = {
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hair: [0, 0],
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head: [0, 0],
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upper: [0, 0],
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lower: [0, 0],
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};
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this.bodyProps = {
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hair: [0, 0],
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eyes: [0, 0],
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head: [0, 0],
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leftHand: [0, 0],
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rightHand: [0, 0],
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leftWrist: [0, 0],
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rightWrist: [0, 0],
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hip: [0, 0],
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leftFoot: [0, 0],
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rightFoot: [0, 0],
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};
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this.triggers = [];
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if (dbAssoc) {
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this.databaseId = toInteger(dbAssoc["npc_id"]);
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this.serverId = toInteger(dbAssoc["npc_server"]);
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this.name = dbAssoc["npc_name"];
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this.skin = toInteger(dbAssoc["npc_skin"]);
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this.cash = toInteger(dbAssoc["npc_cash"]);
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this.position = toVector3(toFloat(dbAssoc["npc_pos_x"]), toFloat(dbAssoc["npc_pos_y"]), toFloat(dbAssoc["npc_pos_z"]));
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this.rotation = toVector3(toFloat(dbAssoc["npc_rot_x"]), toFloat(dbAssoc["npc_rot_y"]), toFloat(dbAssoc["npc_rot_z"]));
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this.scale = toVector3(toFloat(dbAssoc["npc_scale_x"]), toFloat(dbAssoc["npc_scale_y"]), toFloat(dbAssoc["npc_scale_z"]));
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this.heading = toFloat(dbAssoc["npc_rot_z"]);
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this.rank = toInteger(dbAssoc["npc_rank"]);
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this.title = toInteger(dbAssoc["npc_title"]);
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this.job = toInteger(dbAssoc["npc_job"]);
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this.interior = toInteger(dbAssoc["npc_int"]);
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this.dimension = toInteger(dbAssoc["npc_vw"]);
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this.walkStyle = toInteger(dbAssoc["npc_walk_style"]);
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this.fightStyle = toInteger(dbAssoc["npc_fight_style"]);
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this.health = toInteger(dbAssoc["npc_health"]);
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this.armour = toInteger(dbAssoc["npc_armour"]);
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this.typeFlags = toInteger(dbAssoc["npc_type_flags"]);
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this.heedThreats = intToBool(dbAssoc["npc_headthreats"]);
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this.threats = toInteger(dbAssoc["npc_threats"]);
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this.invincible = intToBool(dbAssoc["npc_invincible"]);
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this.animationName = toString(dbAssoc["npc_animation"]);
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this.enabled = intToBool(dbAssoc["npc_enabled"]);
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this.lookAtPlayer = intToBool(dbAssoc["npc_lookatplr"]);
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this.bodyParts = {
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hair: [toInteger(dbAssoc["npc_hd_part_hair_model"]) || 0, toInteger(dbAssoc["npc_hd_part_hair_texture"]) || 0],
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head: [toInteger(dbAssoc["npc_hd_part_head_model"]) || 0, toInteger(dbAssoc["npc_hd_part_head_texture"]) || 0],
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upper: [toInteger(dbAssoc["npc_hd_part_upper_model"]) || 0, toInteger(dbAssoc["npc_hd_part_upper_texture"]) || 0],
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lower: [toInteger(dbAssoc["npc_hd_part_lower_model"]) || 0, toInteger(dbAssoc["npc_hd_part_lower_texture"]) || 0],
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};
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this.bodyProps = {
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hair: [toInteger(dbAssoc["npc_hd_prop_hair_model"]) || 0, toInteger(dbAssoc["npc_hd_prop_hair_texture"]) || 0],
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eyes: [toInteger(dbAssoc["npc_hd_prop_eyes_model"]) || 0, toInteger(dbAssoc["npc_hd_prop_eyes_texture"]) || 0],
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head: [toInteger(dbAssoc["npc_hd_prop_head_model"]) || 0, toInteger(dbAssoc["npc_hd_prop_head_texture"]) || 0],
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leftHand: [toInteger(dbAssoc["npc_hd_prop_lefthand_model"]) || 0, toInteger(dbAssoc["npc_hd_prop_lefthand_texture"]) || 0],
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rightHand: [toInteger(dbAssoc["npc_hd_prop_righthand_model"]) || 0, toInteger(dbAssoc["npc_hd_prop_righthand_texture"]) || 0],
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leftWrist: [toInteger(dbAssoc["npc_hd_prop_leftwrist_model"]) || 0, toInteger(dbAssoc["npc_hd_prop_leftwrist_texture"]) || 0],
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rightWrist: [toInteger(dbAssoc["npc_hd_prop_rightwrist_model"]) || 0, toInteger(dbAssoc["npc_hd_prop_rightwrist_texture"]) || 0],
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hip: [toInteger(dbAssoc["npc_hd_prop_hip_model"]) || 0, toInteger(dbAssoc["npc_hd_prop_hip_texture"]) || 0],
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leftFoot: [toInteger(dbAssoc["npc_hd_prop_leftfoot_model"]) || 0, toInteger(dbAssoc["npc_hd_prop_leftfoot_texture"]) || 0],
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rightFoot: [toInteger(dbAssoc["npc_hd_prop_rightfoot_model"]) || 0, toInteger(dbAssoc["npc_hd_prop_rightfoot_texture"]) || 0],
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};
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}
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}
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};
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// ===========================================================================
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class NPCTriggerData {
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constructor(dbAssoc = false) {
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this.databaseId = 0;
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this.npcId = 0;
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this.index = 0;
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this.npc = 0;
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this.npcIndex = -1;
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this.triggerType = 0;
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this.conditions = [];
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this.responses = [];
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if (dbAssoc) {
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this.databaseId = toInteger(dbAssoc["npc_trig_id"]);
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this.npc = toInteger(dbAssoc["npc_trig_npc"]);
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this.triggerType = toInteger(dbAssoc["npc_trig_type"]);
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}
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}
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};
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// ===========================================================================
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class NPCTriggerConditionData {
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constructor(dbAssoc = false) {
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this.databaseId = 0;
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this.triggerId = 0;
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this.index = 0;
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this.triggerIndex = 0;
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this.conditionType = 0;
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this.conditionValue = false;
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this.matchType = false;
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if (dbAssoc) {
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this.databaseId = toInteger(dbAssoc["npc_trig_cond_id"]);
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this.npc = toInteger(dbAssoc["npc_trig_cond_trig"]);
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this.conditionType = toInteger(dbAssoc["npc_trig_cond_type"]);
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this.conditionValue = toInteger(dbAssoc["npc_trig_cond_val"]);
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this.matchType = toInteger(dbAssoc["npc_trig_cond_val"]);
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}
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}
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};
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// ===========================================================================
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class NPCTriggerResponseData {
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constructor(dbAssoc = false) {
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this.databaseId = 0;
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this.triggerId = 0;
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this.index = 0;
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this.triggerIndex = 0;
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this.responseType = 0;
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this.responseValue = false;
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if (dbAssoc) {
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this.databaseId = toInteger(dbAssoc["npc_trig_resp_id"]);
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this.npc = toInteger(dbAssoc["npc_trig_resp_trig"]);
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this.responseType = toInteger(dbAssoc["npc_trig_resp_type"]);
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this.responseValue = toInteger(dbAssoc["npc_trig_resp_val"]);
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}
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}
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};
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// ===========================================================================
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function initNPCScript() {
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logToConsole(LOG_DEBUG, "[AGRP.NPC]: Initializing NPC script ...");
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logToConsole(LOG_INFO, "[AGRP.NPC]: NPC script initialized successfully!");
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}
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// ===========================================================================
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/**
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* @param {Number} npcId - The data index of the NPC
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* @return {NPCData} The NPC's data (class instancee)
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*/
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function getNPCData(npcId) {
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if (typeof getServerData().npcs[npcId] != "undefined") {
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return getServerData().npcs[npcId];
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}
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return false;
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}
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// ===========================================================================
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function createNPCCommand(command, params, client) {
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if (areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let skinIndex = getSkinModelIndexFromParams(params);
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if (!skinIndex) {
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messagePlayerError(client, getLocaleString(client, "InvalidSkin"));
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return false;
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}
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let position = getPlayerPosition(client);
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setPlayerPosition(client, getPosBehindPos(position, getPlayerHeading(client), 1.5))
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let npcId = createNPC(skinIndex, position, getPlayerHeading(client), getPlayerInterior(client), getPlayerDimension(client));
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messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} created a {ALTCOLOUR}${getSkinNameFromIndex(getNPCData(npcId).skin)}{MAINCOLOUR} NPC!`);
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}
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// ===========================================================================
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async function loadNPCsFromDatabase() {
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logToConsole(LOG_DEBUG, `[AGRP.NPC]: Loading NPCs from database ...`);
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let dbConnection = connectToDatabase();
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let tempNPCs = [];
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let dbAssoc;
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM npc_main WHERE npc_server = ${getServerId()} AND npc_enabled = 1`;
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dbAssoc = await fetchQueryAssoc(dbConnection, dbQueryString);
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for (let i in dbAssoc) {
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let tempNPCData = new NPCData(dbAssoc[i]);
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tempNPCData.triggers = loadNPCTriggersFromDatabase();
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tempNPCs.push(tempNPCData);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_DEBUG, `[AGRP.NPC]: ${tempNPCs.length} NPCs loaded from database successfully!`);
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return tempNPCs;
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}
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// ===========================================================================
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async function loadNPCTriggersFromDatabase(npcDatabaseId) {
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logToConsole(LOG_DEBUG, `[AGRP.NPC]: Loading NPC triggers for NPC ${npcDatabaseId} from database ...`);
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let dbConnection = connectToDatabase();
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let tempNPCTriggers = [];
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let dbAssoc;
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM npc_trig WHERE npc_trig_npc = ${npcDatabaseId} AND npc_trig_enabled = 1`;
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dbAssoc = await fetchQueryAssoc(dbConnection, dbQueryString);
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for (let i in dbAssoc) {
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let tempNPCTriggerData = new NPCTriggerData(dbAssoc[i]);
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tempNPCTriggerData.conditions = loadNPCTriggerConditionsFromDatabase(tempNPCTriggerData.databaseId);
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tempNPCTriggerData.responses = loadNPCTriggerResponsesFromDatabase(tempNPCTriggerData.databaseId);
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tempNPCTriggers.push(tempNPCTriggerData);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_DEBUG, `[AGRP.NPC]: ${tempNPCTriggers.length} NPC triggers loaded for NPC ${npcDatabaseId} from database successfully!`);
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return tempNPCTriggers;
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}
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// ===========================================================================
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async function loadNPCTriggerConditionsFromDatabase(npcTriggerDatabaseId) {
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logToConsole(LOG_DEBUG, `[AGRP.NPC]: Loading NPC trigger conditions for trigger ${npcTriggerDatabaseId} from database ...`);
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let dbConnection = connectToDatabase();
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let tempNPCTriggerConditions = [];
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let dbAssoc;
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM npc_cond WHERE npc_cond_trig = ${npcTriggerDatabaseId} AND npc_cond_enabled = 1`;
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dbAssoc = await fetchQueryAssoc(dbConnection, dbQueryString);
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for (let i in dbAssoc) {
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let tempNPCTriggerConditionData = new NPCTriggerConditionData(dbAssoc[i]);
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tempNPCTriggerConditions.push(tempNPCTriggerConditionData);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_DEBUG, `[AGRP.NPC]: ${tempNPCTriggerConditions.length} conditions loaded for trigger ${npcTriggerDatabaseId} from database successfully!`);
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return tempNPCTriggerConditions;
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}
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// ===========================================================================
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async function loadNPCTriggerResponsesFromDatabase(npcTriggerDatabaseId) {
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logToConsole(LOG_DEBUG, `[AGRP.NPC]: Loading NPC trigger responses for trigger ${npcTriggerDatabaseId} from database ...`);
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let dbConnection = connectToDatabase();
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let tempNPCTriggerResponses = [];
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let dbAssoc;
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM npc_resp WHERE npc_resp_trig = ${npcTriggerDatabaseId} AND npc_resp_enabled = 1`;
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dbAssoc = await fetchQueryAssoc(dbConnection, dbQueryString);
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for (let i in dbAssoc) {
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let tempNPCTriggerResponseData = new NPCTriggerResponseData(dbAssoc[i]);
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tempNPCTriggerResponses.push(tempNPCTriggerResponseData);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_DEBUG, `[AGRP.NPC]: ${tempNPCTriggerResponses.length} responses loaded for trigger ${npcTriggerDatabaseId} from database successfully!`);
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return tempNPCTriggerResponses;
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}
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// ===========================================================================
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function saveAllNPCsToDatabase() {
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if (getServerConfig().devServer) {
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return false;
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}
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for (let i in getServerData().npcs) {
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saveNPCToDatabase(i);
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}
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}
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// ===========================================================================
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function saveNPCToDatabase(npcDataId) {
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if (getServerConfig().devServer) {
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logToConsole(LOG_VERBOSE, `[AGRP.NPC]: NPC ${npcDataId} can't be saved because server is running as developer only. Aborting save ...`);
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return false;
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}
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if (getNPCData(npcDataId) == false) {
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logToConsole(LOG_VERBOSE, `[AGRP.NPC]: NPC ${npcDataId} data is invalid. Aborting save ...`);
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return false;
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}
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let tempNPCData = getNPCData(npcDataId);
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if (tempNPCData.databaseId == -1) {
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logToConsole(LOG_VERBOSE, `[AGRP.NPC]: NPC ${npcDataId} is a temp NPC. Aborting save ...`);
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return false;
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}
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if (!tempNPCData.needsSaved) {
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logToConsole(LOG_VERBOSE, `[AGRP.NPC]: NPC ${npcDataId} hasn't changed data. Aborting save ...`);
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return false;
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}
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logToConsole(LOG_VERBOSE, `[AGRP.NPC]: Saving NPC ${tempNPCData.databaseId} to database ...`);
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let dbConnection = connectToDatabase();
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if (dbConnection) {
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if (tempNPCData.ped != false) {
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if (!tempNPCData.spawnLocked) {
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if (areServerElementsSupported()) {
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tempNPCData.position = tempNPCData.ped.position;
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tempNPCData.heading = tempNPCData.ped.heading;
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} else {
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tempNPCData.position = tempNPCData.syncPosition;
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tempNPCData.heading = tempNPCData.syncHeading;
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}
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}
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}
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let safeAnimationName = escapeDatabaseString(dbConnection, tempNPCData.animationName);
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let safeName = escapeDatabaseString(dbConnection, tempNPCData.name);
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let safeTitle = escapeDatabaseString(dbConnection, tempNPCData.title);
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let data = [
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["npc_server", getServerId()],
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["npc_skin", toInteger(tempNPCData.skin)],
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["npc_name", safeName],
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["npc_owner_type", toInteger(tempNPCData.ownerType)],
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["npc_owner_id", toInteger(tempNPCData.ownerId)],
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["npc_pos_x", toFloat(tempNPCData.position.x)],
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["npc_pos_y", toFloat(tempNPCData.position.y)],
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["npc_pos_z", toFloat(tempNPCData.position.z)],
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["npc_rot_z", toFloat(tempNPCData.heading)],
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["npc_scale_x", toFloat(tempNPCData.scale.x)],
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["npc_scale_y", toFloat(tempNPCData.scale.y)],
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["npc_scale_z", toFloat(tempNPCData.scale.z)],
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["npc_animation", safeAnimationName],
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["npc_health", toInteger(tempNPCData.health)],
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["npc_armour", toInteger(tempNPCData.armour)],
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["npc_invincible", boolToInt(tempNPCData.invincible)],
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["npc_heedthreats", boolToInt(tempNPCData.heedThreats)],
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["npc_threats", toInteger(tempNPCData.threats)],
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["npc_stay", boolToInt(tempNPCData.stay)],
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["npc_type_flags", toInteger(tempNPCData.typeFlags)],
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["npc_int", toInteger(tempNPCData.interior)],
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["npc_vw", toInteger(tempNPCData.dimension)],
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["npc_fight_style", toInteger(tempNPCData.fightStyle)],
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|
["npc_walk_style", toInteger(tempNPCData.walkStyle)],
|
|
["npc_rank", toInteger(tempNPCData.rank)],
|
|
["npc_title", toString(safeTitle)],
|
|
["npc_enabled", boolToInt(tempNPCData.enabled)],
|
|
["npc_lookatplr", boolToInt(tempNPCData.lookAtPlayer)],
|
|
//["npc_recreate", toInteger(tempNPCData.recreateOnDeath)],
|
|
];
|
|
|
|
let dbQuery = null;
|
|
if (tempNPCData.databaseId == 0) {
|
|
let queryString = createDatabaseInsertQuery("npc_main", data);
|
|
dbQuery = queryDatabase(dbConnection, queryString);
|
|
tempNPCData.databaseId = getDatabaseInsertId(dbConnection);
|
|
tempNPCData.needsSaved = false;
|
|
} else {
|
|
let queryString = createDatabaseUpdateQuery("npc_main", data, `npc_id=${tempNPCData.databaseId}`);
|
|
dbQuery = queryDatabase(dbConnection, queryString);
|
|
tempNPCData.needsSaved = false;
|
|
}
|
|
|
|
freeDatabaseQuery(dbQuery);
|
|
disconnectFromDatabase(dbConnection);
|
|
return true;
|
|
}
|
|
logToConsole(LOG_VERBOSE, `[AGRP.NPC]: Saved NPC ${npcDataId} to database!`);
|
|
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setNPCDataIndexes() {
|
|
for (let i in getServerData().npcs) {
|
|
getServerData().npcs[i].index = i;
|
|
|
|
for (let j in getServerData().npcs[i].triggers) {
|
|
getServerData().npcs[i].triggers[j].index = j;
|
|
getServerData().npcs[i].triggers[j].npcIndex = i;
|
|
|
|
for (let k in getServerData().npcs[i].triggers[j].conditions) {
|
|
getServerData().npcs[i].triggers[j].conditions[k].index = k;
|
|
getServerData().npcs[i].triggers[j].conditions[m].triggerIndex = j;
|
|
}
|
|
|
|
for (let m in getServerData().npcs[i].triggers[j].responses) {
|
|
getServerData().npcs[i].triggers[j].responses[m].index = m;
|
|
getServerData().npcs[i].triggers[j].responses[m].triggerIndex = j;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function spawnNPC(npcIndex) {
|
|
let npcData = getNPCData(npcIndex);
|
|
let ped = createGamePed(npcData.skin, npcData.position, npcData.rotation.z);
|
|
if (ped) {
|
|
getNPCData(npcIndex).ped = ped;
|
|
setEntityData(ped, "agrp.dataIndex", npcIndex, false);
|
|
if (npcData.animationName != "") {
|
|
let animationId = getAnimationFromParams(npcData.animationName);
|
|
if (animationId != false) {
|
|
setEntityData(ped, "agrp.anim", animationId, true);
|
|
}
|
|
}
|
|
setElementDimension(ped, npcData.dimension);
|
|
setElementInterior(ped, npcData.interior);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function spawnAllNPCs() {
|
|
for (let i in getServerData().npcs) {
|
|
spawnNPC(i);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function deleteNPCCommand(command, params, client) {
|
|
let closestNPC = getClosestNPC(getPlayerPosition(client), getPlayerDimension(client), getPlayerInterior(client));
|
|
|
|
if (!getNPCData(closestNPC)) {
|
|
messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
|
|
return false;
|
|
}
|
|
|
|
let npcName = getNPCData(closestNPC).name;
|
|
|
|
deleteNPC(closestNPC);
|
|
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} deleted NPC {npcPink}${npcName}`, true);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function deleteNPC(npcId) {
|
|
quickDatabaseQuery(`DELETE FROM npc_main WHERE npc_id=${getNPCData(npcId).databaseId}`);
|
|
|
|
if (getNPCData(npcId)) {
|
|
if (getNPCData(npcId).ped != false) {
|
|
deleteGameElement(getNPCData(npcId).ped);
|
|
}
|
|
getServerData().npcs.splice(npcId, 1);
|
|
}
|
|
|
|
setNPCDataIndexes();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setNPCAnimationCommand(command, params, client) {
|
|
if (areParamsEmpty(params)) {
|
|
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
|
return false;
|
|
}
|
|
|
|
let closestNPC = getClosestNPC(getPlayerPosition(client), getPlayerDimension(client), getPlayerInterior(client));
|
|
let animationId = getAnimationFromParams(getParam(params, " ", 1));
|
|
let animationPositionOffset = 1;
|
|
|
|
if (!getNPCData(closestNPC)) {
|
|
messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
|
|
return false;
|
|
}
|
|
|
|
if (!getAnimationData(animationId)) {
|
|
messagePlayerError(client, getLocaleString(client, "InvalidAnimation"));
|
|
return false;
|
|
}
|
|
|
|
if (areThereEnoughParams(params, 2, " ")) {
|
|
if (toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
|
|
messagePlayerError(client, getLocaleString(client, "InvalidAnimationDistance"));
|
|
return false;
|
|
}
|
|
animationPositionOffset = getParam(params, " ", 2);
|
|
}
|
|
|
|
getNPCData(closestNPC).animationName = getAnimationData(animationId).name;
|
|
getNPCData(closestNPC).needsSaved = true;
|
|
|
|
makePedPlayAnimation(getNPCData(closestNPC).ped, animationId, animationPositionOffset);
|
|
messagePlayerSuccess(client, getLocaleString(client, "NPCAnimationSet", `{ALTCOLOUR}${getNPCData(closestNPC).name}{MAINCOLOUR}`, `{ALTCOLOUR}${getAnimationData(animationId).name}{MAINCOLOUR}`));
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setNPCNameCommand(command, params, client) {
|
|
if (areParamsEmpty(params)) {
|
|
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
|
return false;
|
|
}
|
|
|
|
let closestNPC = getClosestNPC(getPlayerPosition(client), getPlayerDimension(client), getPlayerInterior(client));
|
|
let name = params;
|
|
|
|
if (!getNPCData(closestNPC)) {
|
|
messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
|
|
return false;
|
|
}
|
|
|
|
let oldName = getNPCData(closestNPC).name;
|
|
getNPCData(closestNPC).name = name;
|
|
getNPCData(closestNPC).needsSaved = true;
|
|
|
|
setElementName(getNPCData(closestNPC).ped, name);
|
|
messagePlayerSuccess(client, getLocaleString(client, "NPCNameSet", `{ALTCOLOUR}${oldName}{MAINCOLOUR}`, `{ALTCOLOUR}${getNPCData(closestNPC).name}{MAINCOLOUR}`));
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setNPCClanCommand(command, params, client) {
|
|
if (areParamsEmpty(params)) {
|
|
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
|
return false;
|
|
}
|
|
|
|
let closestNPC = getClosestNPC(getPlayerPosition(client), getPlayerDimension(client), getPlayerInterior(client));
|
|
let clanId = getClanFromParams(params);
|
|
|
|
if (!getNPCData(closestNPC)) {
|
|
messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
|
|
return false;
|
|
}
|
|
|
|
if (!getClanData(clanId)) {
|
|
messagePlayerError(client, getLocaleString(client, "InvalidClan"));
|
|
return false;
|
|
}
|
|
|
|
getNPCData(closestNPC).ownerType = AGRP_NPC_OWNER_CLAN;
|
|
getNPCData(closestNPC).ownerId = getClanData(clanId).databaseId;
|
|
getNPCData(closestNPC).needsSaved = true;
|
|
|
|
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set {npcPink}${getNPCData(closestNPC).name}${MAINCOLOUR}'s clan to {clanOrange}${getClanData(clanId).name}`, true);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function addNPCTriggerCommand(command, params, client) {
|
|
if (areParamsEmpty(params)) {
|
|
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
|
return false;
|
|
}
|
|
|
|
let closestNPC = getClosestNPC(getPlayerPosition(client), getPlayerDimension(client), getPlayerInterior(client));
|
|
|
|
if (!getNPCData(closestNPC)) {
|
|
messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function toggleNPCLookAtClosestPlayerCommand(command, params, client) {
|
|
let closestNPC = getClosestNPC(getPlayerPosition(client), getPlayerDimension(client), getPlayerInterior(client));
|
|
|
|
if (!getNPCData(closestNPC)) {
|
|
messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
|
|
return false;
|
|
}
|
|
|
|
getNPCData(closestNPC).lookAtClosestPlayer = !getNPCData(closestNPC).lookAtClosestPlayer;
|
|
getNPCData(closestNPC).needsSaved = true;
|
|
setEntityData(getNPCData(closestNPC).ped, "agrp.lookAtClosestPlayer", getNPCData(closestNPC).lookAtClosestPlayer, true);
|
|
forcePlayerToSyncElementProperties(null, getNPCData(closestNPC).ped);
|
|
//messagePlayerSuccess(client, getLocaleString(client, "NPCLookAtClosestPlayerSet", `{ALTCOLOUR}${getNPCData(closestNPC).name}{MAINCOLOUR}));
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getNPCInfoCommand(command, params, client) {
|
|
if (areParamsEmpty(params)) {
|
|
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
|
return false;
|
|
}
|
|
|
|
let closestNPC = getClosestNPC(getPlayerPosition(client), getPlayerDimension(client), getPlayerInterior(client));
|
|
|
|
if (!getNPCData(closestNPC)) {
|
|
messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
|
|
return false;
|
|
}
|
|
|
|
let npcData = getNPCData(closestNPC);
|
|
|
|
let ownerName = "Nobody";
|
|
let ownerType = "None";
|
|
switch (npcData.ownerType) {
|
|
case AGRP_NPC_OWNER_CLAN:
|
|
ownerName = getClanData(getClanIndexFromDatabaseId(npcData.ownerId)).name;
|
|
ownerType = "clan";
|
|
break;
|
|
|
|
case AGRP_NPC_OWNER_JOB:
|
|
ownerName = getJobData(getJobIndexFromDatabaseId(npcData.ownerId)).name;
|
|
ownerType = "job";
|
|
break;
|
|
|
|
case AGRP_NPC_OWNER_PLAYER:
|
|
let subAccountData = loadSubAccountFromId(npcData.ownerId);
|
|
ownerName = `${subAccountData.firstName} ${subAccountData.lastName} [${subAccountData.databaseId}]`;
|
|
ownerType = "player";
|
|
break;
|
|
|
|
case AGRP_NPC_OWNER_BIZ:
|
|
ownerName = getBusinessData(getBusinessIdFromDatabaseId(npcData.ownerId)).name;
|
|
ownerType = "business";
|
|
break;
|
|
|
|
case AGRP_NPC_OWNER_PUBLIC:
|
|
ownerName = "Nobody";
|
|
ownerType = "public";
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
let tempStats = [
|
|
[`Skin`, `${getGameConfig().skins[npcData.skin][0]} (${getGameConfig().skins[npcData.skin][1]})`],
|
|
[`ID`, `${npcData.index}/${npcData.databaseId}`],
|
|
[`Owner`, `${ownerName} (${ownerType})`],
|
|
[`Animation`, `${npcData.animationName}`],
|
|
];
|
|
|
|
let stats = tempStats.map(stat => `{MAINCOLOUR}${stat[0]}: {ALTCOLOUR}${stat[1]}{MAINCOLOUR}`);
|
|
|
|
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderNPCInfo")));
|
|
let chunkedList = splitArrayIntoChunks(stats, 6);
|
|
for (let i in chunkedList) {
|
|
messagePlayerInfo(client, chunkedList[i].join(", "));
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getClosestNPC(position, dimension, interior) {
|
|
let npcs = getServerData().npcs;
|
|
|
|
let closest = 0;
|
|
for (let i in npcs) {
|
|
if (npcs[i].interior == interior && npcs[i].dimension == dimension) {
|
|
if (getDistance(npcs[i].ped.position, position) < getDistance(npcs[closest].ped.position, position)) {
|
|
closest = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function createNPC(skinIndex, position, heading, interior, dimension) {
|
|
let tempNPCData = new NPCData(false);
|
|
tempNPCData.position = position;
|
|
tempNPCData.rotation = toVector3(0.0, 0.0, heading);
|
|
tempNPCData.skin = skinIndex;
|
|
tempNPCData.interior = interior;
|
|
tempNPCData.dimension = dimension;
|
|
tempNPCData.animationName = "";
|
|
tempNPCData.needsSaved = true;
|
|
|
|
let npcIndex = getServerData().npcs.push(tempNPCData);
|
|
setNPCDataIndexes();
|
|
|
|
spawnNPC(npcIndex - 1);
|
|
|
|
return npcIndex - 1;
|
|
}
|
|
|
|
// ===========================================================================
|