Files
GTA4RP/scripts/server/bitflag.js

462 lines
12 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: bitflags.js
// DESC: Provides bitwise operations, functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// ===========================================================================
let serverBitFlags = {
staffFlags: {},
moderationFlags: {},
factionFlags: {},
clanFlags: {},
accountSettingsFlags: {},
subAccountSettingsFlags: {},
accountFlags: {},
seenHelpTipsFlags: {},
npcTriggerTypeKeys: {},
npcTriggerConditionTypeKeys: {},
npcTriggerResponseTypeKeys: {},
};
// ===========================================================================
let serverBitFlagKeys = {
staffFlagKeys: [
"None",
"BasicModeration",
"ManageHouses",
"ManageVehicles",
"ManageBusinesses",
"ManageClans",
"ManageServer",
"ManageAdmins",
"ManageJobs",
"ManageItems",
"ManageWorld",
"ManageAntiCheat",
"Developer",
],
moderationFlagKeys: [
"None",
"Muted",
"Frozen",
"HackerBox",
"GunBanned",
"JobBanned",
"AmmuBanned",
"NoSkinCustomization",
"DesyncWeapons",
"HackerWorld",
"AdminJailed",
"ExemptFromAntiCheat",
"ExemptFromBans",
"ForceTutorial",
"CharacterNameNeedsStaffApproval",
"EmailVerified",
"TwoFactorAuthVerified",
"NonRoleplayCharacterName",
],
factionFlagKeys: [
"None",
"police",
"medical",
"fire",
"government",
"generic",
],
clanFlagKeys: [
"None",
"illegal",
"legal",
"mafia",
"streetGang",
"weapons",
"drugs",
"humanTrafficking",
"vigilante",
"hitContracts"
],
clanPermissionFlagKeys: [
"None",
"StartTurfWar",
"StartPointWar",
"InviteMember",
"SuspendMember",
"RemoveMember",
"MemberRank",
"ClanTag",
"ClanName",
"ManageVehicles",
"ManageHouses",
"ManageBusinesses",
"ManageNPCs",
"ManageRanks",
"Owner",
],
accountSettingsFlagKeys: [
"None",
"UseWhiteList",
"UseBlackList",
"TwoStepAuth",
"AuthAttemptAlert",
"NoGUI",
"AutoLoginIP",
"NoServerLogo",
"AutoSelectLastCharacter",
"ShowRealTimeClock",
"UseGUIForItems",
"UseRadialWheelItems", // If this is disabled, use MMORPG-style hotbar IF UseGUIForItems is enabled
"NoKeyBinds",
"NoRandomTips",
"NoActionTips",
],
npcTriggerTypeKeys: [
"None",
"farProximity", // Comes within a far distance of NPC
"mediumProximity", // Comes within a medium distance of NPC
"nearProximity", // Comes within a close distance of NPC
"enterLineOfSight", // Enters the NPC's line of sight
"exitLineOfSight", // Leaves the NPC's line of sight
"pedCollision", // Bumps into ped on foot
"vehicleCollision", // Bumps into ped with a vehicle
"shootGun", // Shoots a gun (target isn't a factor, it's just about only shooting a gun in general)
"swingMelee", // Swings a melee weapon (target doesnt matter, it's just about only swinging a melee weapon in general)
"hotwireVehicleStart", // Begin attempt to hotwire a vehicle
"hotwireVehicleFail", // Failed to hotwire a vehicle
"hotwireVehicleSucceed", // Succeeded at hotwiring a vehicle
"vehicleAlarmStart", // Vehicle alarm goes off
"vehicleAlarmStop", // Vehicle alarm shuts off (disabled, battery dead, damaged, or just turned off legitly)
"sirenStart", // Any vehicle with a siren that gets activated
"sirenStop", // Any vehicle with a siren that gets deactivated
"vehicleEnter", // Enters any vehicle
"vehicleExit", // Exits any vehicle
"propertyEnter", // Enters any interior
"propertyExit", // Exits any interior
"attackedByMelee", // Any element is attacked by melee weapon
"attackedByGun", // Any element is attacked by gun
"attackedByFist", // Any element is attacked by fist
],
npcTriggerConditionTypeKeys: [
"None",
"isInLineOfSight",
"isFarProximity",
"isMediumProximity",
"isNearProximity",
"isEnemyClan",
"isAllyClan",
"isSameClan",
"isNotInClan",
"isLawEnforcement",
"isFirefighter",
"isParamedic",
"isCriminal",
"hasWantedLevel",
"isSelfVehicle",
"isPlayerVehicle",
"isOtherVehicle",
"isClanVehicle",
"isEmergencyVehicle",
"isPoliceVehicle",
"isDriver",
"isInFrontSeat",
"isInSeatId",
"vehicleLocked",
"vehicleHotwired",
"isPistol",
"isShotgun",
"isAutomatic",
"isRifle",
"isAssaultRifle",
"isSniper",
"isRPG",
"isFlameThrower",
"isTalking",
"isShouting",
"isWhispering",
],
npcTriggerResponseTypeKeys: [
"None",
"shout",
"talk",
"whisper",
"switchWeapon",
"shootWeapon",
"aimWeapon",
"fleeSprint",
"fleeWalk",
"fleeRun",
"attackMelee",
"attackFist",
"walkToward",
"runToward",
"sprintToward",
"crouch",
"phoneCall",
"walkieTalkieMessage",
"switchRadioStation",
"toggleSiren",
"fleeTo",
"driveTo",
"enterVehicle",
"exitVehicle",
"pullOutOfVehicle",
"enterProperty",
"searchArea",
],
seenHelpTipsKeys: [
"None",
"vehicleEngineOffWhenEntering",
"vehicleLockedAfterEntryAttempt",
"showItemsAfterPurchase",
"buyCommandAfterEnterBusiness",
],
};
// ===========================================================================
function initBitFlagScript() {
logToConsole(LOG_INFO, "[VRR.BitFlag]: Initializing bit flag script ...");
serverBitFlags.staffFlags = createBitFlagTable(serverBitFlagKeys.staffFlagKeys);
serverBitFlags.moderationFlags = createBitFlagTable(serverBitFlagKeys.moderationFlagKeys);
serverBitFlags.accountSettingsFlags = createBitFlagTable(serverBitFlagKeys.accountSettingsFlagKeys);
//serverBitFlags.subAccountSettingsFlags = createBitFlagTable(getServerData().subAccountSettingsFlagKeys);
serverBitFlags.clanFlags = createBitFlagTable(serverBitFlagKeys.clanFlagKeys);
serverBitFlags.clanPermissionFlags = createBitFlagTable(serverBitFlagKeys.clanPermissionFlagKeys);
serverBitFlags.factionFlags = createBitFlagTable(serverBitFlagKeys.factionFlagKeys);
serverBitFlags.npcTriggerTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerTypeKeys);
serverBitFlags.npcTriggerConditionTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerConditionTypeKeys);
serverBitFlags.npcTriggerResponseTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerResponseTypeKeys);
logToConsole(LOG_INFO, "[VRR.BitFlag]: Bit flag script initialized successfully!");
return true;
}
// ===========================================================================
function createBitFlagTable(keyNames) {
let bitVal = 0;
let bitTable = {};
let incVal = 1;
for(let i in keyNames) {
let key = keyNames[i];
bitTable[key] = bitVal;
bitVal = 1 << incVal;
incVal++;
}
return bitTable;
}
// ===========================================================================
function hasBitFlag(allFlags, checkForFlag) {
if(allFlags == 0) {
return false;
}
if(allFlags == -1) {
return true;
}
return ((allFlags & checkForFlag) == allFlags);
}
// ===========================================================================
function doesPlayerHaveStaffPermission(client, requiredFlags) {
if(isConsole(client)) {
return true;
}
if(requiredFlags == getStaffFlagValue("None")) {
return true;
}
let staffFlags = 0;
if(getPlayerData(client)) {
staffFlags = getPlayerData(client).accountData.flags.admin;
}
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if(staffFlags == getStaffFlagValue("All")) {
return true;
}
if(staffFlags & requiredFlags) {
return true;
}
return false;
}
// ===========================================================================
function doesPlayerHaveClanPermission(client, requiredFlags) {
if(isConsole(client)) {
return true;
}
if(requiredFlags == getClanFlagValue("None")) {
return true;
}
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageClans"))) {
return true;
}
let clanFlags = 0;
clanFlags = getPlayerCurrentSubAccount(client).clanFlags | getClanRankFlags(getPlayerCurrentSubAccount(client).clanRank);
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if(clanFlags == getClanFlagValue("All")) {
return true;
}
if(clanFlags & requiredFlags) {
return true;
}
return false;
}
// ===========================================================================
function getStaffFlagValue(flagName) {
if(flagName == "All") {
return -1;
}
if(typeof serverBitFlags.staffFlags[flagName] === "undefined") {
return false;
}
return serverBitFlags.staffFlags[flagName];
}
// ===========================================================================
function getClanFlagValue(flagName) {
if(flagName == "All") {
return -1;
}
if(typeof getServerBitFlags().clanFlags[flagName] === "undefined") {
return false;
}
return getServerBitFlags().clanFlags[flagName];
}
// ===========================================================================
function getAccountSettingsFlagValue(flagName) {
if(flagName == "All") {
return -1;
}
if(typeof serverBitFlags.accountSettingsFlags[flagName] === "undefined") {
return false;
}
return serverBitFlags.accountSettingsFlags[flagName];
}
// ===========================================================================
function getModerationFlagValue(flagName) {
if(flagName == "All") {
return -1;
}
if(typeof serverBitFlags.moderationFlags[flagName] === "undefined") {
return false;
}
return serverBitFlags.moderationFlags[flagName];
}
// ===========================================================================
function givePlayerStaffFlag(client, flagName) {
if(!getStaffFlagValue(flagName)) {
return false;
}
getPlayerData(client).accountData.flags.admin = getPlayerData(client).accountData.flags.admin | getStaffFlagValue(flagName);
return true;
}
// ===========================================================================
function takePlayerStaffFlag(client, flagName) {
if(!getStaffFlagValue(flagName)) {
return false;
}
getPlayerData(client).accountData.flags.admin = getPlayerData(client).accountData.flags.admin & ~getStaffFlagValue(flagName);
return true;
}
// ===========================================================================
function addBitFlag(allFlags, flagValue) {
return allFlags | flagValue;
}
// ===========================================================================
function removeBitFlag(allFlags, flagValue) {
return allFlags & ~flagValue;
}
// ===========================================================================
function takePlayerStaffFlag(client, flagName) {
if(!getStaffFlagValue(flagName)) {
return false;
}
getPlayerData(client).accountData.flags.admin = getPlayerData(client).accountData.flags.admin & ~getStaffFlagValue(flagName);
return true;
}
// ===========================================================================
function clearPlayerStaffFlags(client) {
getPlayerData(client).accountData.flags.admin = getStaffFlagValue("None");
return true;
}
// ===========================================================================
function getServerBitFlags() {
return serverBitFlags;
}
// ===========================================================================
function getServerBitFlagKeys() {
return serverBitFlagKeys;
}
// ===========================================================================
function createBitwiseTable(tableKeys) {
let bitVal = 0;
let bitTable = {};
let incVal = 1;
for(let i in tableKeys) {
let key = tableKeys[i];
bitTable[key] = bitVal;
bitVal = 1 << incVal;
incVal++;
}
return bitTable;
}
// ===========================================================================