Files
GTA4RP/scripts/client/label.js
2020-12-29 04:26:15 -06:00

163 lines
6.2 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: labels.js
// DESC: Provides functionality for world labels (3D labels)
// TYPE: Client (JavaScript)
// ===========================================================================
"use strict";
let businessLabels = [];
let houseLabels = [];
let jobLabels = [];
let propertyLabelNameFont = null;
let propertyLabelLockedFont = null;
let propertyLabelHeight = 1.0;
let jobNameLabelFont = null;
let jobHelpLabelFont = null;
let unlockedColour = toColour(50, 205, 50, 255);
let lockedColour = toColour(205, 92, 92, 255);
let jobHelpColour = toColour(234, 198, 126, 255);
// ----------------------------------------------------------------------------
bindEventHandler("onResourceReady", thisResource, function(event, resource) {
propertyLabelNameFont = lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
propertyLabelLockedFont = lucasFont.createDefaultFont(12.0, "Roboto", "Light");
jobNameLabelFont = lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
jobHelpLabelFont = lucasFont.createDefaultFont(10.0, "Roboto", "Light");
});
// ----------------------------------------------------------------------------
function renderPropertyLabel(name, position, locked, isBusiness, price) {
if(localPlayer == null) {
return false;
}
if(propertyLabelNameFont == null) {
return false;
}
if(propertyLabelLockedFont == null) {
return false;
}
if(localPlayer.position.distance(position) > 7.5) {
return false;
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
let text = "";
if(price > 0) {
text = `For sale: $${price}`;
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(0, 150, 0, 255), false, true, false, true);
screenPosition.y -= 18;
}
text = (locked) ? "LOCKED" : "UNLOCKED";
if(isBusiness) {
text = (locked) ? "CLOSED" : "OPEN";
}
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (locked) ? lockedColour : unlockedColour, false, true, false, true);
screenPosition.y -= 22;
text = name;
size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, (isBusiness) ? toColour(0, 153, 255, 255) : toColour(17, 204, 17, 255), false, true, false, true);
}
// ----------------------------------------------------------------------------
function renderJobLabel(name, position, jobType) {
if(localPlayer == null) {
return false;
}
if(jobNameLabelFont == null) {
return false;
}
if(jobHelpLabelFont == null) {
return false;
}
if(localPlayer.position.distance(position) > 7.5) {
return false;
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
let text = "";
if(jobType == localPlayerJobType) {
if(localPlayerWorking) {
text = "Use /uniform and /equip for job stuff, or /stopwork to go off duty";
} else {
text = "Use /startwork to go on duty";
}
} else {
if(localPlayerJobType == 0) {
text = "Use /takejob to work here";
} else {
text = "You already have a job. Use /quitjob if you want this one";
}
}
let size = jobHelpLabelFont.measure(text, game.width, 0.0, 0.0, jobHelpLabelFont.size, true, true);
jobHelpLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobHelpLabelFont.size, COLOUR_YELLOW, false, true, false, true);
screenPosition.y -= 18;
text = name + " Job";
size = jobNameLabelFont.measure(text, game.width, 0.0, 0.0, jobNameLabelFont.size, true, true);
jobNameLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
}
// ----------------------------------------------------------------------------
addEventHandler("OnDrawnHUD", function (event) {
let pickups = getElementsByType(ELEMENT_PICKUP);
for(let i in pickups) {
if(pickups[i].getData("ag.label.type") != null) {
if(getDistance(localPlayer.position, pickups[i].position)) {
let price = 0;
if(pickups[i].getData("ag.label.price") != null) {
price = pickups[i].getData("ag.label.price");
}
switch(pickups[i].getData("ag.label.type")) {
case AG_LABEL_BUSINESS:
renderPropertyLabel(pickups[i].getData("ag.label.name"), pickups[i].position, pickups[i].getData("ag.label.locked"), true, price);
break;
case AG_LABEL_HOUSE:
renderPropertyLabel(pickups[i].getData("ag.label.name"), pickups[i].position, pickups[i].getData("ag.label.locked"), false, price);
break;
case AG_LABEL_JOB:
renderJobLabel(pickups[i].getData("ag.label.name"), pickups[i].position, pickups[i].getData("ag.label.jobType"));
break;
}
}
}
}
});
// ----------------------------------------------------------------------------