162 lines
5.9 KiB
JavaScript
162 lines
5.9 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: animation.js
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// DESC: Provides animation functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initAnimationScript() {
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logToConsole(LOG_DEBUG, "[VRR.Animation]: Initializing animation script ...");
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logToConsole(LOG_DEBUG, "[VRR.Animation]: Animation script initialized!");
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}
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// ===========================================================================
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function playPlayerAnimationCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
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let animationPositionOffset = 1;
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if(!animationSlot) {
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messagePlayerError(client, getLocaleString(client, "AnimationNotFound"));
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messagePlayerInfo(client, getLocaleString(client, "AnimationHelpTip"), `{ALTCOLOUR}/animlist{MAINCOLOUR}`);
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return false;
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}
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if(toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
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messagePlayerError(client, getLocaleString(client, "AnimationInvalidDistance"));
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return false;
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}
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if(getAnimationData(animationSlot)[3] == VRR_ANIMTYPE_SURRENDER) {
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getPlayerData(client).pedState = VRR_PEDSTATE_HANDSUP;
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}
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if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
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messagePlayerError(client, `You aren't able to do that`);
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return false;
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}
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messagePlayerTip(client, getLocaleString(client, "AnimationStopCommandTip", "{ALTCOLOUR}/stopanim{MAINCOLOUR}"));
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makePlayerPlayAnimation(client, animationSlot, animationPositionOffset);
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}
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// ===========================================================================
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function stopPlayerAnimationCommand(command, params, client) {
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if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
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messagePlayerError(client, `You aren't able to do that`);
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return false;
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}
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setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
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makePedStopAnimation(getPlayerData(client).ped);
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getPlayerData(client).currentAnimation = -1;
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getPlayerData(client).currentAnimationPositionOffset = false;
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getPlayerData(client).currentAnimationPositionReturnTo = false;
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getPlayerData(client).animationStart = 0;
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getPlayerData(client).animationForced = false;
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setPlayerMouseCameraState(client, false);
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}
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// ===========================================================================
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function showAnimationListCommand(command, params, client) {
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let animList = getGameData().animations[getServerGame()].map(function(x) { return x[0]; });
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let chunkedList = splitArrayIntoChunks(animList, 10);
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messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderAnimationsList")));
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for(let i in chunkedList) {
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messagePlayerNormal(client, chunkedList[i].join(", "));
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}
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}
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// ===========================================================================
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/**
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* @param {number} animationSlot - The slot index of the animation
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* @return {Array} The animation's data (array)
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*/
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function getAnimationData(animationSlot, gameId = getServerGame()) {
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return getGameData().animations[gameId][animationSlot];
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}
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// ===========================================================================
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function isPlayerInForcedAnimation(client) {
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return getPlayerData(client).animationForced;
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}
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// ===========================================================================
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function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
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getPlayerData(client).currentAnimation = animationSlot;
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getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
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getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationForced = false;
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makePedPlayAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
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if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
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if(getGame() < VRR_GAME_GTA_SA) {
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setPlayerMouseCameraState(client, true);
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}
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}
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}
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// ===========================================================================
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function forcePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
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getPlayerData(client).currentAnimation = animationSlot;
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getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
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getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationForced = true;
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setPlayerControlState(client, false);
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forcePedAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
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}
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// ===========================================================================
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function makePlayerStopAnimation(client) {
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//setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
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makePedStopAnimation(getPlayerData(client).ped);
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getPlayerData(client).currentAnimation = -1;
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getPlayerData(client).currentAnimationPositionOffset = false;
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getPlayerData(client).currentAnimationPositionReturnTo = false;
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getPlayerData(client).animationStart = 0;
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getPlayerData(client).animationForced = false;
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}
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// ===========================================================================
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function getAnimationFromParams(params) {
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if(isNaN(params)) {
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for(let i in getGameData().animations[getServerGame()]) {
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if(toLowerCase(getGameData().animations[getServerGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
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return i;
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}
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}
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} else {
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if(typeof getGameData().animations[getServerGame()][params] != "undefined") {
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return toInteger(params);
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}
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}
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return false;
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}
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// ===========================================================================
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