Files
GTA4RP/scripts/server/animation.js
2022-01-20 03:11:44 -06:00

162 lines
5.9 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: animation.js
// DESC: Provides animation functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initAnimationScript() {
logToConsole(LOG_DEBUG, "[VRR.Animation]: Initializing animation script ...");
logToConsole(LOG_DEBUG, "[VRR.Animation]: Animation script initialized!");
}
// ===========================================================================
function playPlayerAnimationCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
let animationPositionOffset = 1;
if(!animationSlot) {
messagePlayerError(client, getLocaleString(client, "AnimationNotFound"));
messagePlayerInfo(client, getLocaleString(client, "AnimationHelpTip"), `{ALTCOLOUR}/animlist{MAINCOLOUR}`);
return false;
}
if(toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
messagePlayerError(client, getLocaleString(client, "AnimationInvalidDistance"));
return false;
}
if(getAnimationData(animationSlot)[3] == VRR_ANIMTYPE_SURRENDER) {
getPlayerData(client).pedState = VRR_PEDSTATE_HANDSUP;
}
if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
messagePlayerError(client, `You aren't able to do that`);
return false;
}
messagePlayerTip(client, getLocaleString(client, "AnimationStopCommandTip", "{ALTCOLOUR}/stopanim{MAINCOLOUR}"));
makePlayerPlayAnimation(client, animationSlot, animationPositionOffset);
}
// ===========================================================================
function stopPlayerAnimationCommand(command, params, client) {
if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
messagePlayerError(client, `You aren't able to do that`);
return false;
}
setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
makePedStopAnimation(getPlayerData(client).ped);
getPlayerData(client).currentAnimation = -1;
getPlayerData(client).currentAnimationPositionOffset = false;
getPlayerData(client).currentAnimationPositionReturnTo = false;
getPlayerData(client).animationStart = 0;
getPlayerData(client).animationForced = false;
setPlayerMouseCameraState(client, false);
}
// ===========================================================================
function showAnimationListCommand(command, params, client) {
let animList = getGameData().animations[getServerGame()].map(function(x) { return x[0]; });
let chunkedList = splitArrayIntoChunks(animList, 10);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderAnimationsList")));
for(let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(", "));
}
}
// ===========================================================================
/**
* @param {number} animationSlot - The slot index of the animation
* @return {Array} The animation's data (array)
*/
function getAnimationData(animationSlot, gameId = getServerGame()) {
return getGameData().animations[gameId][animationSlot];
}
// ===========================================================================
function isPlayerInForcedAnimation(client) {
return getPlayerData(client).animationForced;
}
// ===========================================================================
function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).currentAnimation = animationSlot;
getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
getPlayerData(client).animationStart = getCurrentUnixTimestamp();
getPlayerData(client).animationForced = false;
makePedPlayAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
if(getGame() < VRR_GAME_GTA_SA) {
setPlayerMouseCameraState(client, true);
}
}
}
// ===========================================================================
function forcePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).currentAnimation = animationSlot;
getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
getPlayerData(client).animationStart = getCurrentUnixTimestamp();
getPlayerData(client).animationForced = true;
setPlayerControlState(client, false);
forcePedAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
}
// ===========================================================================
function makePlayerStopAnimation(client) {
//setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
makePedStopAnimation(getPlayerData(client).ped);
getPlayerData(client).currentAnimation = -1;
getPlayerData(client).currentAnimationPositionOffset = false;
getPlayerData(client).currentAnimationPositionReturnTo = false;
getPlayerData(client).animationStart = 0;
getPlayerData(client).animationForced = false;
}
// ===========================================================================
function getAnimationFromParams(params) {
if(isNaN(params)) {
for(let i in getGameData().animations[getServerGame()]) {
if(toLowerCase(getGameData().animations[getServerGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
return i;
}
}
} else {
if(typeof getGameData().animations[getServerGame()][params] != "undefined") {
return toInteger(params);
}
}
return false;
}
// ===========================================================================