750 lines
32 KiB
JavaScript
750 lines
32 KiB
JavaScript
// ===========================================================================
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// Asshat Gaming Roleplay
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// https://github.com/VortrexFTW/agrp_main
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// (c) 2022 Asshat Gaming
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// ===========================================================================
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// FILE: subaccount.js
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// DESC: Provides subaccount (character) functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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/**
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* @class Representing a character's (subaccount) data. Loaded and saved in the database
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*/
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class SubAccountData {
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constructor(dbAssoc = false) {
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this.databaseId = 0;
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this.serverId = 0;
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this.firstName = "John";
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this.lastName = "Doe";
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this.middleName = "Q";
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this.account = 0;
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this.skin = 0;
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this.cash = 0;
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this.spawnPosition = toVector3(0.0, 0.0, 0.0);
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this.spawnHeading = 0.0;
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this.lastLogin = 0;
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this.clan = 0;
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this.clanFlags = 0;
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this.clanRank = 0;
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this.clanTitle = 0;
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this.isWorking = false;
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this.jobUniform = this.skin;
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this.job = 0;
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this.jobIndex = -1;
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this.jobRank = 0;
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this.jobRankIndex = -1;
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this.weapons = [];
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this.inJail = false;
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this.interior = 0;
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this.dimension = 0;
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this.pedScale = toVector3(1.0, 1.0, 1.0);
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this.walkStyle = 0;
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this.fightStyle = 0;
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this.health = 100;
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this.armour = 100;
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this.inHouse = 0;
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this.inBusiness = 0;
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this.accent = "";
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this.bodyParts = {
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hair: [0, 0],
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head: [0, 0],
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upper: [0, 0],
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lower: [0, 0],
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};
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this.bodyProps = {
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hair: [0, 0],
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eyes: [0, 0],
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head: [0, 0],
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leftHand: [0, 0],
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rightHand: [0, 0],
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leftWrist: [0, 0],
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rightWrist: [0, 0],
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hip: [0, 0],
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leftFoot: [0, 0],
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rightFoot: [0, 0],
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};
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if (dbAssoc) {
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this.databaseId = dbAssoc["sacct_id"];
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this.serverId = toInteger(dbAssoc["sacct_server"]);
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this.firstName = dbAssoc["sacct_name_first"];
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this.lastName = dbAssoc["sacct_name_last"];
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this.middleName = dbAssoc["sacct_name_middle"] || "";
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this.account = toInteger(dbAssoc["sacct_acct"]);
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this.skin = toInteger(dbAssoc["sacct_svr_skin"]);
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this.cash = toInteger(dbAssoc["sacct_cash"]);
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this.spawnPosition = toVector3(toFloat(dbAssoc["sacct_pos_x"]), toFloat(dbAssoc["sacct_pos_y"]), toFloat(dbAssoc["sacct_pos_z"]));
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this.spawnHeading = toFloat(dbAssoc["sacct_rot_z"]);
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this.lastLogin = toInteger(dbAssoc["sacct_when_lastlogin"]);
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this.clan = toInteger(dbAssoc["sacct_svr_clan"]);
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this.clanFlags = toInteger(dbAssoc["sacct_svr_clan_flags"]);
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this.clanRank = toInteger(dbAssoc["sacct_svr_clan_rank"]);
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this.clanTitle = toInteger(dbAssoc["sacct_svr_clan_title"]);
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this.job = toInteger(dbAssoc["sacct_svr_job"]);
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this.jobRank = toInteger(dbAssoc["sacct_svr_job_rank"]);
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this.interior = toInteger(dbAssoc["sacct_int"]);
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this.dimension = toInteger(dbAssoc["sacct_vw"]);
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this.pedScale = toVector3(toFloat(dbAssoc["sacct_svr_scale_x"]), toFloat(dbAssoc["sacct_svr_scale_y"]), toFloat(dbAssoc["sacct_svr_scale_z"]));
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this.walkStyle = toInteger(dbAssoc["sacct_svr_walkstyle"]);
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this.fightStyle = toInteger(dbAssoc["sacct_svr_fightstyle"]);
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this.health = toInteger(dbAssoc["sacct_health"]);
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this.armour = toInteger(dbAssoc["sacct_armour"]);
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this.inHouse = toInteger(dbAssoc["sacct_inhouse"]);
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this.inBusiness = toInteger(dbAssoc["sacct_inbusiness"]);
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this.accent = toString(dbAssoc["sacct_accent"]);
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this.bodyParts = {
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hair: [toInteger(dbAssoc["sacct_svr_hd_part_hair_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_part_hair_texture"]) || 0],
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head: [toInteger(dbAssoc["sacct_svr_hd_part_head_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_part_head_texture"]) || 0],
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upper: [toInteger(dbAssoc["sacct_svr_hd_part_upper_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_part_upper_texture"]) || 0],
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lower: [toInteger(dbAssoc["sacct_svr_hd_part_lower_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_part_lower_texture"]) || 0],
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};
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this.bodyProps = {
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hair: [toInteger(dbAssoc["sacct_svr_hd_prop_hair_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_hair_texture"]) || 0],
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eyes: [toInteger(dbAssoc["sacct_svr_hd_prop_eyes_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_eyes_texture"]) || 0],
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head: [toInteger(dbAssoc["sacct_svr_hd_prop_head_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_head_texture"]) || 0],
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leftHand: [toInteger(dbAssoc["sacct_svr_hd_prop_lefthand_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_lefthand_texture"]) || 0],
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rightHand: [toInteger(dbAssoc["sacct_svr_hd_prop_righthand_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_righthand_texture"]) || 0],
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leftWrist: [toInteger(dbAssoc["sacct_svr_hd_prop_leftwrist_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_leftwrist_texture"]) || 0],
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rightWrist: [toInteger(dbAssoc["sacct_svr_hd_prop_rightwrist_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_rightwrist_texture"]) || 0],
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hip: [toInteger(dbAssoc["sacct_svr_hd_prop_hip_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_hip_texture"]) || 0],
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leftFoot: [toInteger(dbAssoc["sacct_svr_hd_prop_leftfoot_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_leftfoot_texture"]) || 0],
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rightFoot: [toInteger(dbAssoc["sacct_svr_hd_prop_rightfoot_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_rightfoot_texture"]) || 0],
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};
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}
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}
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};
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// ===========================================================================
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function initSubAccountScript() {
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logToConsole(LOG_DEBUG, "[VRR.SubAccount]: Initializing subaccount script ...");
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logToConsole(LOG_INFO, "[VRR.SubAccount]: SubAccount script initialized!");
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}
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// ===========================================================================
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function loadSubAccountFromName(firstName, lastName) {
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let dbConnection = connectToDatabase();
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if (dbConnection) {
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firstName = escapeDatabaseString(dbConnection, firstName);
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lastName = escapeDatabaseString(dbConnection, lastName);
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let dbQueryString = `SELECT * FROM sacct_main INNER JOIN sacct_svr ON sacct_svr.sacct_svr_sacct=sacct_main.sacct_id AND sacct_svr.sacct_svr_server=${getServerId()} WHERE sacct_name_first = '${firstName}' AND sacct_name_last = '${lastName}' LIMIT 1;`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if (dbQuery) {
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let dbAssoc = fetchQueryAssoc(dbQuery);
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freeDatabaseQuery(dbQuery);
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return new SubAccountData(dbAssoc);
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}
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disconnectFromDatabase(dbConnection);
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}
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return false;
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}
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// ===========================================================================
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function loadSubAccountFromId(subAccountId) {
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let dbConnection = connectToDatabase();
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM sacct_main INNER JOIN sacct_svr ON sacct_svr.sacct_svr_sacct=sacct_main.sacct_id AND sacct_svr.sacct_svr_server=${getServerId()} WHERE sacct_id = ${subAccountId} LIMIT 1;`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if (dbQuery) {
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let dbAssoc = fetchQueryAssoc(dbQuery);
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freeDatabaseQuery(dbQuery);
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return new SubAccountData(dbAssoc);
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}
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disconnectFromDatabase(dbConnection);
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}
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return false;
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}
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// ===========================================================================
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function loadSubAccountsFromAccount(accountId) {
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let tempSubAccounts = [];
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let dbAssoc = false;
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if (accountId > 0) {
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let dbConnection = connectToDatabase();
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM sacct_main INNER JOIN sacct_svr ON sacct_svr.sacct_svr_sacct=sacct_main.sacct_id AND sacct_svr.sacct_svr_server=${getServerId()} WHERE sacct_acct = ${accountId} AND sacct_server = ${getServerId()}`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if (dbQuery) {
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while (dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempSubAccount = new SubAccountData(dbAssoc);
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// Make sure skin is valid
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if (tempSubAccount.skin == -1) {
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tempSubAccount.skin = getServerConfig().newCharacter.skin;
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}
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// Check if clan and rank are still valid
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if (tempSubAccount.clan != 0) {
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let clanIndex = getClanIndexFromDatabaseId(tempSubAccount.clan);
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if (!getClanData(clanIndex)) {
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tempSubAccount.clan = 0;
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tempSubAccount.clanRank = 0;
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tempSubAccount.clanIndex = -1;
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tempSubAccount.clanRankIndex = -1;
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tempSubAccount.clanTitle = "";
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tempSubAccount.clanFlags = 0;
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} else {
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let clanRankIndex = getClanRankIndexFromDatabaseId(clanIndex, tempSubAccount.clanRank);
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if (!getClanRankData(clanIndex, clanRankIndex)) {
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let newClanRankIndex = getLowestClanRank(clanIndex);
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tempSubAccount.clanRank = getClanRankData(clanIndex, newClanRankIndex).databaseId
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tempSubAccount.clanRankIndex = newClanRankIndex;
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} else {
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tempSubAccount.clanRankIndex = clanRankIndex;
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}
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tempSubAccount.clanIndex = clanIndex;
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}
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}
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// Check if job and rank are still valid
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if (tempSubAccount.job != 0) {
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let jobIndex = getJobIndexFromDatabaseId(tempSubAccount.job);
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if (!getJobData(jobIndex)) {
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tempSubAccount.job = 0;
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tempSubAccount.jobRank = 0;
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tempSubAccount.jobIndex = -1;
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tempSubAccount.jobRankIndex = -1;
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} else {
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if (getJobData(jobIndex).ranks.length > 0) {
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let jobRankIndex = getJobRankIndexFromDatabaseId(jobIndex, tempSubAccount.jobRank);
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if (!getJobRankData(jobIndex, jobRankIndex)) {
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let newJobRankIndex = getLowestJobRank(jobIndex);
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console.log(`[VRR.SubAccount]: Job ${jobIndex} has no rank ${tempSubAccount.jobRank}! Using lowest rank ${newJobRankIndex} instead.`);
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tempSubAccount.jobRank = getJobRankData(jobIndex, newJobRankIndex).databaseId;
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tempSubAccount.jobRankIndex = newJobRankIndex;
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} else {
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tempSubAccount.jobRankIndex = jobRankIndex;
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}
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} else {
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tempSubAccount.jobRankIndex = -1;
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}
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tempSubAccount.jobIndex = jobIndex;
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}
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}
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tempSubAccounts.push(tempSubAccount);
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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}
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return tempSubAccounts;
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}
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// ===========================================================================
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function saveSubAccountToDatabase(subAccountData) {
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let dbConnection = connectToDatabase();
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if (dbConnection) {
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let safeClanTag = escapeDatabaseString(dbConnection, subAccountData.ClanTag);
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let safeClanTitle = escapeDatabaseString(dbConnection, subAccountData.clanTitle);
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let safeFirstName = escapeDatabaseString(dbConnection, subAccountData.firstName);
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let safeLastName = escapeDatabaseString(dbConnection, subAccountData.lastName);
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let safeMiddleName = escapeDatabaseString(dbConnection, subAccountData.middleName);
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let data = [
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//["sacct_svr", getServerId()],
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["sacct_acct", subAccountData.account],
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["sacct_name_first", safeFirstName],
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["sacct_name_last", safeLastName],
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["sacct_name_middle", safeMiddleName],
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["sacct_cash", subAccountData.cash],
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["sacct_when_lastlogin", subAccountData.lastLogin],
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["sacct_pos_x", subAccountData.spawnPosition.x],
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["sacct_pos_y", subAccountData.spawnPosition.y],
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["sacct_pos_z", subAccountData.spawnPosition.z],
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["sacct_rot_z", subAccountData.spawnHeading],
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["sacct_int", subAccountData.interior],
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["sacct_vw", subAccountData.dimension],
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["sacct_health", subAccountData.health],
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["sacct_armour", subAccountData.armour],
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["sacct_accent", subAccountData.accent],
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];
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let dbQuery = null;
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let queryString = createDatabaseUpdateQuery("sacct_main", data, `sacct_id=${subAccountData.databaseId}`);
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dbQuery = queryDatabase(dbConnection, queryString);
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freeDatabaseQuery(dbQuery);
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let data2 = [
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//["sacct_svr_svr", getServerId()],
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["sacct_svr_sacct", subAccountData.databaseId],
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["sacct_svr_job", subAccountData.job],
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//["sacct_svr_job_rank", getServerId()],
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["sacct_svr_clan", subAccountData.clan],
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["sacct_svr_clan_rank", subAccountData.clanRank],
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["sacct_svr_clan_tag", safeClanTag],
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["sacct_svr_clan_title", safeClanTitle],
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["sacct_svr_clan_flags", subAccountData.clanFlags],
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["sacct_svr_scale_x", subAccountData.pedScale.x],
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["sacct_svr_scale_y", subAccountData.pedScale.y],
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["sacct_svr_scale_z", subAccountData.pedScale.z],
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["sacct_svr_skin", subAccountData.skin],
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["sacct_svr_fightstyle", subAccountData.fightStyle],
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["sacct_svr_walkstyle", subAccountData.walkStyle],
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["sacct_svr_hd_part_hair_model", subAccountData.bodyParts.hair[0]],
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["sacct_svr_hd_part_hair_texture", subAccountData.bodyParts.hair[1]],
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["sacct_svr_hd_part_head_model", subAccountData.bodyParts.head[0]],
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["sacct_svr_hd_part_head_texture", subAccountData.bodyParts.head[1]],
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["sacct_svr_hd_part_upper_model", subAccountData.bodyParts.upper[0]],
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["sacct_svr_hd_part_upper_texture", subAccountData.bodyParts.upper[1]],
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["sacct_svr_hd_part_lower_model", subAccountData.bodyParts.lower[0]],
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["sacct_svr_hd_part_lower_texture", subAccountData.bodyParts.lower[1]],
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["sacct_svr_hd_prop_hair_model", subAccountData.bodyProps.hair[0]],
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["sacct_svr_hd_prop_hair_texture", subAccountData.bodyProps.hair[1]],
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["sacct_svr_hd_prop_eyes_model", subAccountData.bodyProps.eyes[0]],
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["sacct_svr_hd_prop_eyes_texture", subAccountData.bodyProps.eyes[1]],
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["sacct_svr_hd_prop_head_model", subAccountData.bodyProps.head[0]],
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["sacct_svr_hd_prop_head_texture", subAccountData.bodyProps.head[1]],
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["sacct_svr_hd_prop_lefthand_model", subAccountData.bodyProps.leftHand[0]],
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["sacct_svr_hd_prop_lefthand_texture", subAccountData.bodyProps.leftHand[1]],
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["sacct_svr_hd_prop_righthand_model", subAccountData.bodyProps.rightHand[0]],
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["sacct_svr_hd_prop_righthand_texture", subAccountData.bodyProps.rightHand[1]],
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["sacct_svr_hd_prop_leftwrist_model", subAccountData.bodyProps.leftWrist[0]],
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["sacct_svr_hd_prop_leftwrist_texture", subAccountData.bodyProps.leftWrist[1]],
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["sacct_svr_hd_prop_rightwrist_model", subAccountData.bodyProps.rightWrist[0]],
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["sacct_svr_hd_prop_rightwrist_texture", subAccountData.bodyProps.rightWrist[1]],
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["sacct_svr_hd_prop_hip_model", subAccountData.bodyProps.hip[0]],
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["sacct_svr_hd_prop_hip_texture", subAccountData.bodyProps.hip[1]],
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["sacct_svr_hd_prop_leftfoot_model", subAccountData.bodyProps.leftFoot[0]],
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["sacct_svr_hd_prop_leftfoot_texture", subAccountData.bodyProps.leftFoot[1]],
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["sacct_svr_hd_prop_rightfoot_model", subAccountData.bodyProps.rightFoot[0]],
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["sacct_svr_hd_prop_rightfoot_texture", subAccountData.bodyProps.rightFoot[1]],
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];
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dbQuery = null;
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queryString = "";
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queryString = createDatabaseUpdateQuery("sacct_svr", data2, `sacct_svr_sacct=${subAccountData.databaseId} AND sacct_svr_server = ${getServerId()}`);
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dbQuery = queryDatabase(dbConnection, queryString);
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freeDatabaseQuery(dbQuery);
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disconnectFromDatabase(dbConnection);
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}
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}
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// ===========================================================================
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function createSubAccount(accountId, firstName, lastName) {
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logToConsole(LOG_DEBUG, `[VRR.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
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let dbConnection = connectToDatabase();
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let dbQuery = false;
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if (dbConnection) {
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firstName = fixCharacterName(firstName);
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lastName = fixCharacterName(lastName);
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let safeFirstName = escapeDatabaseString(dbConnection, firstName);
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let safeLastName = escapeDatabaseString(dbConnection, lastName);
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dbQuery = queryDatabase(dbConnection, `INSERT INTO sacct_main (sacct_acct, sacct_name_first, sacct_name_last, sacct_pos_x, sacct_pos_y, sacct_pos_z, sacct_rot_z, sacct_cash, sacct_server, sacct_health, sacct_when_made, sacct_when_lastlogin) VALUES (${accountId}, '${safeFirstName}', '${safeLastName}', ${getServerConfig().newCharacter.spawnPosition.x}, ${getServerConfig().newCharacter.spawnPosition.y}, ${getServerConfig().newCharacter.spawnPosition.z}, ${getServerConfig().newCharacter.spawnHeading}, ${getServerConfig().newCharacter.money}, ${getServerId()}, 100, CURRENT_TIMESTAMP(), 0)`);
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//if(dbQuery) {
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if (getDatabaseInsertId(dbConnection) > 0) {
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let dbInsertId = getDatabaseInsertId(dbConnection);
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createDefaultSubAccountServerData(dbInsertId, getServerConfig().newCharacter.skin);
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let tempSubAccount = loadSubAccountFromId(dbInsertId);
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return tempSubAccount;
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}
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//freeDatabaseQuery(dbQuery);
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//}
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disconnectFromDatabase(dbConnection);
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}
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return false;
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}
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// ===========================================================================
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function showCharacterSelectToClient(client) {
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getPlayerData(client).switchingCharacter = true;
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if (doesPlayerHaveAutoSelectLastCharacterEnabled(client)) {
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if (getPlayerData(client).subAccounts.length > 0) {
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being auto-spawned as character ID ${getPlayerLastUsedSubAccount(client)}`);
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selectCharacter(client, getPlayerLastUsedSubAccount(client));
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return true;
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}
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}
|
|
|
|
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
|
|
getPlayerData(client).currentSubAccount = 0;
|
|
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
|
|
let tempSubAccount = getPlayerData(client).subAccounts[0];
|
|
let clanName = (tempSubAccount.clan != 0) ? getClanData(getClanIndexFromDatabaseId(tempSubAccount.clan)).name : "None";
|
|
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp() - tempSubAccount.lastLogin)} ago` : "Never";
|
|
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
|
|
|
|
//spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
|
|
//setTimeout(function() {
|
|
// showCharacterSelectCameraToPlayer(client);
|
|
//}, 500);
|
|
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
|
|
} else {
|
|
let charactersList = getPlayerData(client).subAccounts.map((sacct, index) => `{teal}${index + 1}: {ALTCOLOUR}${sacct.firstName} ${sacct.lastName}`);
|
|
let chunkedList = splitArrayIntoChunks(charactersList, 5);
|
|
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderCharactersListSelf")));
|
|
for (let i in chunkedList) {
|
|
messagePlayerNormal(client, chunkedList[i].join("{MAINCOLOUR} • "));
|
|
}
|
|
messagePlayerInfo(client, getLocaleString(client, "CharacterSelectHelpText", `{ALTCOLOUR}/usechar{MAINCOLOUR}`, `{ALTCOLOUR}/newchar{MAINCOLOUR}`));
|
|
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function checkNewCharacter(client, firstName, lastName) {
|
|
if (areParamsEmpty(firstName)) {
|
|
showPlayerNewCharacterFailedGUI(client, "First name cannot be blank!");
|
|
return false;
|
|
}
|
|
firstName = firstName.trim();
|
|
|
|
if (areParamsEmpty(lastName)) {
|
|
showPlayerNewCharacterFailedGUI(client, "Last name cannot be blank!");
|
|
return false;
|
|
}
|
|
lastName = lastName.trim();
|
|
|
|
if (doesNameContainInvalidCharacters(firstName) || doesNameContainInvalidCharacters(lastName)) {
|
|
logToConsole(LOG_INFO | LOG_WARN, `[VRR.Account] Subaccount ${firstName} ${lastName} could not be created (invalid characters in name)`);
|
|
showPlayerNewCharacterFailedGUI(client, "Invalid characters in name!");
|
|
return false;
|
|
}
|
|
|
|
if (getPlayerData(client).changingCharacterName) {
|
|
getPlayerCurrentSubAccount(client).firstName = fixCharacterName(firstName);
|
|
getPlayerCurrentSubAccount(client).lastName = fixCharacterName(lastName);
|
|
updateAllPlayerNameTags(client);
|
|
hideAllPlayerGUI(client);
|
|
return true;
|
|
}
|
|
|
|
let subAccountData = createSubAccount(getPlayerData(client).accountData.databaseId, firstName, lastName);
|
|
if (!subAccountData) {
|
|
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
|
|
showPlayerNewCharacterFailedGUI(client, "Your character could not be created!");
|
|
} else {
|
|
messagePlayerError(client, "Your character could not be created!");
|
|
}
|
|
messagePlayerAlert(client, `${getServerName()} staff have been notified of the problem and will fix it soon.`);
|
|
return false;
|
|
}
|
|
|
|
getPlayerData(client).subAccounts = loadSubAccountsFromAccount(getPlayerData(client).accountData.databaseId);
|
|
getPlayerData(client).currentSubAccount = 0;
|
|
getPlayerData(client).creatingCharacter = false;
|
|
showCharacterSelectToClient(client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function checkPreviousCharacter(client) {
|
|
if (getPlayerData(client).subAccounts.length > 1) {
|
|
if (getPlayerData(client).currentSubAccount <= 0) {
|
|
getPlayerData(client).currentSubAccount = getPlayerData(client).subAccounts.length - 1;
|
|
} else {
|
|
getPlayerData(client).currentSubAccount--;
|
|
}
|
|
|
|
let subAccountId = getPlayerData(client).currentSubAccount;
|
|
let tempSubAccount = getPlayerData(client).subAccounts[subAccountId];
|
|
|
|
let clanName = (tempSubAccount.clan != 0) ? getClanData(getClanIndexFromDatabaseId(tempSubAccount.clan)).name : "None";
|
|
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp() - tempSubAccount.lastLogin)} ago` : "Never";
|
|
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function checkNextCharacter(client) {
|
|
if (getPlayerData(client).subAccounts.length > 1) {
|
|
if (getPlayerData(client).currentSubAccount >= getPlayerData(client).subAccounts.length - 1) {
|
|
getPlayerData(client).currentSubAccount = 0;
|
|
} else {
|
|
getPlayerData(client).currentSubAccount++;
|
|
}
|
|
|
|
let subAccountId = getPlayerData(client).currentSubAccount;
|
|
let tempSubAccount = getPlayerData(client).subAccounts[subAccountId];
|
|
|
|
let clanName = (tempSubAccount.clan != 0) ? getClanData(getClanIndexFromDatabaseId(tempSubAccount.clan)).name : "None";
|
|
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp() - tempSubAccount.lastLogin)} ago` : "Never";
|
|
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function selectCharacter(client, characterId = -1) {
|
|
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} character select called (Character ID ${characterId})`);
|
|
if (characterId != -1) {
|
|
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} provided character ID (${characterId}) to spawn with`);
|
|
getPlayerData(client).currentSubAccount = characterId;
|
|
}
|
|
|
|
showPlayerCharacterSelectSuccessGUI(client);
|
|
|
|
let spawnPosition = getPlayerCurrentSubAccount(client).spawnPosition;
|
|
let spawnHeading = getPlayerCurrentSubAccount(client).spawnHeading;
|
|
let spawnInterior = getPlayerCurrentSubAccount(client).interior;
|
|
let spawnDimension = getPlayerCurrentSubAccount(client).dimension;
|
|
let skin = getPlayerCurrentSubAccount(client).skin;
|
|
|
|
getPlayerData(client).switchingCharacter = false;
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
|
|
//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
|
|
getPlayerData(client).pedState = AGRP_PEDSTATE_SPAWNING;
|
|
|
|
if (getGame() <= AGRP_GAME_GTA_SA) {
|
|
spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
|
|
} else if (getGame() == AGRP_GAME_GTA_IV) {
|
|
//spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
|
|
clearPlayerWeapons(client);
|
|
setPlayerPosition(client, spawnPosition);
|
|
setPlayerHeading(client, spawnHeading);
|
|
//setPlayerInterior(client, spawnInterior);
|
|
//setPlayerDimension(client, spawnDimension);
|
|
restorePlayerCamera(client);
|
|
setPlayerSkin(client, skin);
|
|
} else if (getGame() == AGRP_GAME_MAFIA_ONE) {
|
|
//spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0]);
|
|
//logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as ${getGameConfig().skins[getGame()][skin][1]} (${getGameConfig().skins[getGame()][skin][0]})`);
|
|
spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0]);
|
|
}
|
|
|
|
removePlayerKeyBind(client, getKeyIdFromParams("insert"));
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawned ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
|
|
|
|
setTimeout(function () {
|
|
onPlayerSpawn(client);
|
|
}, 500);
|
|
|
|
stopRadioStreamForPlayer(client);
|
|
|
|
getPlayerCurrentSubAccount(client).lastLogin = getCurrentUnixTimestamp();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function switchCharacterCommand(command, params, client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is requesting to switch characters (current character: ${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}])`);
|
|
if (!isPlayerSpawned(client)) {
|
|
logToConsole(LOG_WARN, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (not spawned)`);
|
|
return false;
|
|
}
|
|
|
|
if (isPlayerSwitchingCharacter(client)) {
|
|
logToConsole(LOG_WARN, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (already in switch char mode)`);
|
|
messagePlayerError(client, "You are already selecting/switching characters!");
|
|
return false;
|
|
}
|
|
|
|
forcePlayerIntoSwitchCharacterScreen(client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function newCharacterCommand(command, params, client) {
|
|
if (areParamsEmpty(params)) {
|
|
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
|
return false;
|
|
}
|
|
|
|
let firstName = getParam(params, " ", 1);
|
|
let lastName = getParam(params, " ", 2);
|
|
|
|
checkNewCharacter(client, firstName, lastName);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function useCharacterCommand(command, params, client) {
|
|
if (!getPlayerData(client).switchingCharacter) {
|
|
messagePlayerError(client, "Use /switchchar to save this character and return to the characters screen first!");
|
|
return false;
|
|
}
|
|
|
|
if (areParamsEmpty(params)) {
|
|
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
|
return false;
|
|
}
|
|
|
|
let characterId = toInteger(params) || 1;
|
|
|
|
selectCharacter(client, characterId - 1);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getPlayerLastUsedSubAccount(client) {
|
|
let subAccounts = getPlayerData(client).subAccounts;
|
|
let lastUsed = 0;
|
|
for (let i in subAccounts) {
|
|
if (subAccounts[i].lastLogin > subAccounts[lastUsed].lastLogin) {
|
|
lastUsed = i;
|
|
}
|
|
}
|
|
return lastUsed;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function transferCharacterToServer(subAccountDatabaseId, newServerId) {
|
|
quickDatabaseQuery(`UPDATE sacct_main SET sacct_server = ${newServerId}, sacct_skin = ${loadServerConfigFromId(newServerId).newCharacter.skin} WHERE sacct_id = ${subAccountDatabaseId} LIMIT 1;`);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getCharacterFullName(client) {
|
|
return `${getPlayerCurrentSubAccount(client).firstName} ${getPlayerCurrentSubAccount(client).lastName}`;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function isPlayerSwitchingCharacter(client) {
|
|
return getPlayerData(client).switchingCharacter;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function isPlayerCreatingCharacter(client) {
|
|
return false; //getPlayerData(client).creatingCharacter;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
/**
|
|
*
|
|
* @return {SubAccountData} - The player's current subaccount/character data
|
|
*
|
|
*/
|
|
function getPlayerCurrentSubAccount(client) {
|
|
if (!getPlayerData(client)) {
|
|
return false;
|
|
}
|
|
|
|
let subAccountId = getPlayerData(client).currentSubAccount;
|
|
if (subAccountId == -1) {
|
|
return false;
|
|
}
|
|
|
|
if (typeof getPlayerData(client).subAccounts[subAccountId] == "undefined") {
|
|
return false;
|
|
}
|
|
|
|
return getPlayerData(client).subAccounts[subAccountId];
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getClientSubAccountName(client) {
|
|
let subAccountData = getPlayerCurrentSubAccount(client);
|
|
return `${subAccountData.firstName} ${subAccountData.lastName}`;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setFightStyleCommand(command, params, client) {
|
|
if (areParamsEmpty(params)) {
|
|
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
|
return false;
|
|
}
|
|
|
|
let fightStyleId = getFightStyleFromParams(params);
|
|
|
|
if (!fightStyle) {
|
|
messagePlayerError(client, `That fight style doesn't exist!`);
|
|
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getGame()].map(fs => fs[0]).join(", ")}`);
|
|
return false;
|
|
}
|
|
|
|
if (!isPlayerAtGym(client)) {
|
|
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("BasicModeration"))) {
|
|
messagePlayerError(client, `You need to be at a gym!`);
|
|
return false
|
|
}
|
|
}
|
|
|
|
setPlayerFightStyle(client, fightStyleId);
|
|
messagePlayerSuccess(client, `Your fight style has been set to ${getGameConfig().fightStyles[getGame()][fightStyleId][0]}`)
|
|
|
|
return true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function createDefaultSubAccountServerData(databaseId, thisServerSkin) {
|
|
for (let i = 1; i <= 5; i++) {
|
|
if (i == getServerId()) {
|
|
let dbQueryString = `INSERT INTO sacct_svr (sacct_svr_sacct, sacct_svr_server, sacct_svr_skin) VALUES (${databaseId}, ${i}, ${thisServerSkin})`;
|
|
quickDatabaseQuery(dbQueryString);
|
|
} else {
|
|
let dbQueryString = `INSERT INTO sacct_svr (sacct_svr_sacct, sacct_svr_server, sacct_svr_skin) VALUES (${databaseId}, ${i}, -1)`;
|
|
quickDatabaseQuery(dbQueryString);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function forcePlayerIntoSwitchCharacterScreen(client) {
|
|
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
|
|
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
|
|
getPlayerCurrentSubAccount(client).health = getPlayerHealth(client);
|
|
|
|
if (isGameFeatureSupported("dimension")) {
|
|
getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
|
|
} else {
|
|
getPlayerCurrentSubAccount(client).dimension = 0;
|
|
}
|
|
|
|
if (isGameFeatureSupported("interior")) {
|
|
getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
|
|
} else {
|
|
getPlayerCurrentSubAccount(client).interior = 0;
|
|
}
|
|
|
|
if (isGameFeatureSupported("pedArmour")) {
|
|
getPlayerCurrentSubAccount(client).armour = getPlayerArmour(client);
|
|
} else {
|
|
getPlayerCurrentSubAccount(client).armour = 0;
|
|
}
|
|
|
|
logToConsole(client, `Saving ${getPlayerDisplayForConsole(client)}'s subaccount (${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}] to database`)
|
|
saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
|
|
|
|
disableCityAmbienceForPlayer(client);
|
|
|
|
resetClientStuff(client);
|
|
|
|
getPlayerData(client).switchingCharacter = true;
|
|
|
|
showConnectCameraToPlayer(client);
|
|
|
|
showCharacterSelectToClient(client);
|
|
}
|
|
|
|
// ===========================================================================
|