Files
GTA4RP/scripts/server/misc.js
2022-10-29 10:08:02 -05:00

1013 lines
36 KiB
JavaScript

// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: misc.js
// DESC: Provides any uncategorized functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// Pickup Types
const AGRP_PICKUP_NONE = 0;
const AGRP_PICKUP_JOB = 1;
const AGRP_PICKUP_BUSINESS_ENTRANCE = 2;
const AGRP_PICKUP_BUSINESS_EXIT = 3;
const AGRP_PICKUP_HOUSE_ENTRANCE = 4;
const AGRP_PICKUP_HOUSE_EXIT = 5;
const AGRP_PICKUP_EXIT = 6;
// ===========================================================================
// Blip Owner Types
const AGRP_BLIP_NONE = 0;
const AGRP_BLIP_JOB = 1;
const AGRP_BLIP_BUSINESS_ENTRANCE = 2;
const AGRP_BLIP_BUSINESS_EXIT = 3;
const AGRP_BLIP_HOUSE_ENTRANCE = 4;
const AGRP_BLIP_HOUSE_EXIT = 5;
const AGRP_BLIP_EXIT = 6;
// ===========================================================================
// Ped States
const AGRP_PEDSTATE_NONE = 0; // None
const AGRP_PEDSTATE_READY = 1; // Ready
const AGRP_PEDSTATE_DRIVER = 2; // Driving a vehicle
const AGRP_PEDSTATE_PASSENGER = 3; // In a vehicle as passenger
const AGRP_PEDSTATE_DEAD = 4; // Dead
const AGRP_PEDSTATE_ENTERINGPROPERTY = 5; // Entering a property
const AGRP_PEDSTATE_EXITINGPROPERTY = 6; // Exiting a property
const AGRP_PEDSTATE_ENTERINGVEHICLE = 7; // Entering a vehicle
const AGRP_PEDSTATE_EXITINGVEHICLE = 8; // Exiting a vehicle
const AGRP_PEDSTATE_BINDED = 9; // Binded by rope or handcuffs
const AGRP_PEDSTATE_TAZED = 10; // Under incapacitating effect of tazer
const AGRP_PEDSTATE_INTRUNK = 11; // In vehicle trunk
const AGRP_PEDSTATE_INITEM = 12; // In item (crate, box, etc)
const AGRP_PEDSTATE_HANDSUP = 13; // Has hands up (surrendering)
const AGRP_PEDSTATE_SPAWNING = 14; // Spawning
// Property Types
const AGRP_PROPERTY_TYPE_NONE = 0; // None
const AGRP_PROPERTY_TYPE_BUSINESS = 1; // Business
const AGRP_PROPERTY_TYPE_HOUSE = 2; // House
// ===========================================================================
function initMiscScript() {
logToConsole(LOG_DEBUG, "[AGRP.Misc]: Initializing misc script ...");
logToConsole(LOG_INFO, "[AGRP.Misc]: Misc script initialized successfully!");
return true;
}
// ===========================================================================
function getPositionCommand(command, params, client) {
let position = getPlayerPosition(client);
messagePlayerNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
return true;
}
// ===========================================================================
function toggleMouseCursorCommand(command, params, client) {
sendPlayerMouseCursorToggle(client);
return true;
}
// ===========================================================================
function suicideCommand(command, params, client) {
if (!isPlayerSpawned(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeSpawned"));
return false;
}
if (isPlayerSurrendered(client)) {
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
if (isPlayerRestrained(client)) {
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
if (getPlayerCurrentSubAccount(client).inJail) {
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
if (isPlayerInPaintBall(client)) {
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
if (isPlayerInAnyVehicle(client)) {
removePlayerFromVehicle(client);
}
processPlayerDeath(client);
return true;
}
// ===========================================================================
function toggleMouseCameraCommand(command, params, client) {
if (getGame() != AGRP_GAME_GTA_VC) {
sendPlayerMouseCameraToggle(client);
}
return true;
}
// ===========================================================================
function setNewCharacterSpawnPositionCommand(command, params, client) {
let position = getPlayerPosition(client);
let heading = getPlayerHeading(client);
getServerConfig().newCharacter.spawnPosition = position;
getServerConfig().newCharacter.spawnHeading = heading;
getServerConfig().needsSaved = true;
messagePlayerNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`)
return true;
}
// ===========================================================================
function setNewCharacterMoneyCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let amount = toInteger(getParam(params, " ", 1)) || 1000;
getServerConfig().newCharacter.cash = amount;
getServerConfig().needsSaved = true;
messagePlayerNormal(client, `The new character money has been set to ${getCurrencyString(amount)}`);
return true;
}
// ===========================================================================
function setNewCharacterSkinCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let skinId = getSkinModelIndexFromParams(params);
getServerConfig().newCharacter.skin = skinId;
getServerConfig().needsSaved = true;
messagePlayerNormal(client, `The new character skin has been set to ${getSkinNameFromModel(skinId)} (Index ${skinId})`);
return true;
}
// ===========================================================================
function submitIdeaCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
submitIdea(client, params);
messagePlayerNormal(client, `Your suggestion/idea has been sent to the developers!`);
return true;
}
// ===========================================================================
function submitBugReportCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
submitBugReport(client, params);
messagePlayerNormal(client, `Your bug report has been sent to the developers!`);
return true;
}
// ===========================================================================
function enterExitPropertyCommand(command, params, client) {
let closestProperty = null;
let isEntrance = false;
let isBusiness = false;
// Make sure they aren't already trying to enter/exit a property
if (getPlayerData(client).pedState == AGRP_PEDSTATE_ENTERINGPROPERTY || getPlayerData(client).pedState == AGRP_PEDSTATE_EXITINGPROPERTY) {
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
let position = getPlayerPosition(client);
let dimension = getPlayerDimension(client);
/*
// The player's currentPickup wasn't always being set. This prevented entering/exiting a property.
// Needs further testing and tweaks.
if (getPlayerData(client).currentPickup != null) {
if (getDistance(getPlayerData(client).currentPickup.position, getPlayerPosition(client)) <= 2) {
let ownerType = getEntityData(getPlayerData(client).currentPickup, "agrp.owner.type");
let ownerId = getEntityData(getPlayerData(client).currentPickup, "agrp.owner.id");
switch (ownerType) {
case AGRP_PICKUP_BUSINESS_ENTRANCE:
isBusiness = true;
isEntrance = true;
closestProperty = getServerData().businesses[ownerId];
break;
case AGRP_PICKUP_BUSINESS_EXIT:
isBusiness = true;
isEntrance = false;
closestProperty = getServerData().businesses[ownerId];
break;
case AGRP_PICKUP_HOUSE_ENTRANCE:
isBusiness = false;
isEntrance = true;
closestProperty = getServerData().houses[ownerId];
break;
case AGRP_PICKUP_HOUSE_EXIT:
isBusiness = false;
isEntrance = false;
closestProperty = getServerData().houses[ownerId];
break;
default:
return false;
}
} else {
getPlayerData(client).currentPickup = null;
}
}
*/
/*
// Check businesses first
if (closestProperty == null) {
let businessIndex = getClosestBusinessEntrance(getPlayerPosition(client), getPlayerDimension(client));
if (getDistance(getBusinessData(businessIndex).entrancePosition, getPlayerPosition(client)) <= 1.5) {
isBusiness = true;
isEntrance = true;
closestProperty = getServerData().businesses[businessIndex];
}
}
if (closestProperty == null) {
let businessIndex = getClosestBusinessExit(getPlayerPosition(client), getPlayerDimension(client));
if (getDistance(getBusinessData(businessIndex).exitPosition, getPlayerPosition(client)) <= 1.5) {
isBusiness = true;
isEntrance = false;
closestProperty = getServerData().businesses[businessIndex];
}
}
// Check houses second
if (closestProperty == null) {
let houseIndex = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
if (getDistance(getHouseData(houseIndex).entrancePosition, getPlayerPosition(client)) <= 1.5) {
isBusiness = false;
isEntrance = true;
closestProperty = getServerData().houses[houseIndex];
}
}
if (closestProperty == null) {
let houseIndex = getClosestHouseExit(getPlayerPosition(client), getPlayerDimension(client));
if (getDistance(getHouseData(houseIndex).exitPosition, getPlayerPosition(client)) <= 1.5) {
isBusiness = false;
isEntrance = false;
closestProperty = getServerData().houses[houseIndex];
}
}
*/
// Check businesses first
if (closestProperty == null) {
for (let i in getServerData().businesses) {
if (getServerData().businesses[i].entranceDimension == dimension) {
if (getDistance(position, getServerData().businesses[i].entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
isBusiness = true;
isEntrance = true;
closestProperty = getServerData().businesses[i];
}
} else {
if (getServerData().businesses[i].exitDimension == dimension) {
if (getDistance(position, getServerData().businesses[i].exitPosition) <= getGlobalConfig().exitPropertyDistance) {
isBusiness = true;
isEntrance = false;
closestProperty = getServerData().businesses[i];
}
}
}
}
}
if (closestProperty == null) {
for (let i in getServerData().houses) {
if (getServerData().houses[i].entranceDimension == dimension) {
if (getDistance(position, getServerData().houses[i].entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
isBusiness = false;
isEntrance = true;
closestProperty = getServerData().houses[i];
}
} else {
if (getServerData().houses[i].exitDimension == dimension) {
if (getDistance(position, getServerData().houses[i].exitPosition) <= getGlobalConfig().exitPropertyDistance) {
isBusiness = false;
isEntrance = false;
closestProperty = getServerData().houses[i];
}
}
}
}
}
if (closestProperty == null) {
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s closest door is null`);
return false;
}
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s closest door is ${(isBusiness) ? closestProperty.name : closestProperty.description} ${(isEntrance) ? "entrance" : "exit"}`);
let englishId = getLocaleFromParams("English");
let typeString = (isBusiness) ? getLanguageLocaleString(englishId, "Business") : getLanguageLocaleString(englishId, "House");
let nameString = (isBusiness) ? closestProperty.name : closestProperty.description;
if (isEntrance) {
if (getDistance(closestProperty.entrancePosition, getPlayerPosition(client)) <= getGlobalConfig().enterPropertyDistance) {
if (closestProperty.locked) {
meActionToNearbyPlayers(client, getLocaleString(client, "EnterExitPropertyDoorLocked", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House")));
return false;
}
if (!closestProperty.hasInterior) {
messagePlayerAlert(client, getLocaleString(client, "PropertyNoInterior", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House")));
return false;
}
clearPlayerStateToEnterExitProperty(client);
getPlayerData(client).pedState = AGRP_PEDSTATE_ENTERINGPROPERTY;
getPlayerData(client).enteringExitingProperty = [(isBusiness) ? AGRP_PROPERTY_TYPE_BUSINESS : AGRP_PROPERTY_TYPE_HOUSE, closestProperty.index];
meActionToNearbyPlayers(client, getLanguageLocaleString(englishId, "EntersProperty", typeString, nameString));
if (closestProperty.exitScene != "" && isGameFeatureSupported("interiorScene")) {
getPlayerCurrentSubAccount(client).spawnPosition = closestProperty.exitPosition;
if (isMainWorldScene(closestProperty.exitScene) || closestProperty.exitScene == "AGRP.MAINWORLD") {
setPlayerScene(client, getGameConfig().mainWorldScene[getGame()]);
} else {
setPlayerScene(client, closestProperty.exitScene);
}
return false;
}
if (isFadeCameraSupported()) {
fadeCamera(client, false, 1.0);
}
setTimeout(function () {
processPlayerEnteringExitingProperty(client);
}, 1100);
return true;
}
} else {
if (getDistance(closestProperty.exitPosition, getPlayerPosition(client)) <= getGlobalConfig().exitPropertyDistance) {
if (closestProperty.locked) {
meActionToNearbyPlayers(client, getLocaleString(client, "EnterExitPropertyDoorLocked", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House")));
return false;
}
clearPlayerStateToEnterExitProperty(client);
getPlayerData(client).pedState = AGRP_PEDSTATE_EXITINGPROPERTY;
getPlayerData(client).enteringExitingProperty = [(isBusiness) ? AGRP_PROPERTY_TYPE_BUSINESS : AGRP_PROPERTY_TYPE_HOUSE, closestProperty.index];
meActionToNearbyPlayers(client, getLanguageLocaleString(englishId, "ExitsProperty", typeString, nameString));
if (closestProperty.entranceScene != "" && isGameFeatureSupported("interiorScene")) {
getPlayerCurrentSubAccount(client).spawnPosition = closestProperty.entrancePosition;
if (isMainWorldScene(closestProperty.entranceScene) || closestProperty.entranceScene == "AGRP.MAINWORLD") {
setPlayerScene(client, getGameConfig().mainWorldScene[getGame()]);
} else {
setPlayerScene(client, closestProperty.entranceScene);
}
return false;
}
if (isFadeCameraSupported()) {
fadeCamera(client, false, 1.0);
}
setTimeout(function () {
processPlayerEnteringExitingProperty(client);
}, 1100);
}
}
//logToConsole(LOG_DEBUG, `[AGRP.Misc] ${getPlayerDisplayForConsole(client)} exited business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
return true;
}
// ===========================================================================
function getPlayerInfoCommand(command, params, client) {
let targetClient = client;
if (!areParamsEmpty(params)) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("BasicModeration"))) {
targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
}
}
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerInfo", `${getPlayerName(client)} - ${getCharacterFullName(targetClient)}`)));
let clanIndex = getClanIndexFromDatabaseId(getPlayerCurrentSubAccount(targetClient).clan);
let clanRankIndex = getClanRankIndexFromDatabaseId(clanIndex, getPlayerCurrentSubAccount(targetClient).clanRank);
let clanData = getClanData(clanIndex);
let clanRankData = getClanRankData(clanIndex, clanRankIndex);
let jobIndex = getPlayerCurrentSubAccount(targetClient).jobIndex;
let jobRankIndex = getPlayerCurrentSubAccount(targetClient).jobRankIndex;
let jobData = getJobData(jobIndex);
let jobRankText = "(Rank: None)";
if (jobRankIndex != -1) {
let jobRankData = getJobRankData(jobIndex, jobRankIndex);
jobRankText = `(Rank ${jobRankData.level}: ${jobRankData.name}{mediumGrey}[${jobRankData.databaseId}]{ALTCOLOUR})`;
}
let clan = (getPlayerCurrentSubAccount(targetClient).clan != 0) ? `{ALTCOLOUR}${clanData.name}{mediumGrey}[${clanData.databaseId}]{ALTCOLOUR} (Rank ${clanRankData.level}: ${clanRankData.name}{mediumGrey}[${clanRankData.databaseId}]{ALTCOLOUR})` : `None`;
let job = (getPlayerCurrentSubAccount(targetClient).jobIndex != -1) ? `{ALTCOLOUR}${jobData.name}{mediumGrey}[${jobData.databaseId}]{ALTCOLOUR} ${jobRankText}` : `None`;
let skinIndex = getPlayerCurrentSubAccount(targetClient).skin;
let skinModel = getGameConfig().skins[getGame()][skinIndex][0];
let skinName = getSkinNameFromModel(skinModel);
let registerDate = new Date(getPlayerData(targetClient).accountData.registerDate * 1000);
let currentDate = new Date();
let tempStats = [
["Account", `${getPlayerData(targetClient).accountData.name}{mediumGrey}[${getPlayerData(targetClient).accountData.databaseId}]{ALTCOLOUR}`],
["Character", `${getCharacterFullName(targetClient)}{mediumGrey}[${getPlayerCurrentSubAccount(targetClient).databaseId}]{ALTCOLOUR}`],
["Connected", `${getTimeDifferenceDisplay(getCurrentUnixTimestamp(), getPlayerData(targetClient).connectTime)} ago`],
["Registered", `${registerDate.toLocaleDateString()}`],
["Game Version", `${targetClient.gameVersion}`],
["Script Version", `${scriptVersion}`],
["Client Version", `${getPlayerData(targetClient).clientVersion}`],
["Client Version", `${getPlayerData(targetClient).clientVersion}`],
["Cash", `${getCurrencyString(getPlayerCurrentSubAccount(client).cash)}`],
["Skin", `${skinName}{mediumGrey}[Model: ${skinModel}/Index: ${skinIndex}]{ALTCOLOUR}`],
["Clan", `${clan}`],
["Job", `${job}`],
["Current Date", `${currentDate.toLocaleDateString()}`],
]
let stats = tempStats.map(stat => `{MAINCOLOUR}${stat[0]}: {ALTCOLOUR}${stat[1]} {MAINCOLOUR}`);
let chunkedList = splitArrayIntoChunks(stats, 5);
for (let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
}
// ===========================================================================
function playerChangeAFKState(client, afkState) {
if (!getPlayerData(client)) {
return false;
}
getPlayerData(client).afk = afkState;
updateAllPlayerNameTags();
}
// ===========================================================================
function checkPlayerSpawning() {
let clients = getClients();
for (let i in clients) {
if (!isConsole(clients[i])) {
if (getPlayerData(clients[i])) {
if (isPlayerLoggedIn(clients[i])) {
if (!getPlayerData(clients[i]).ped) {
if (clients[i].player != null) {
//getPlayerData(clients[i]).ped = clients[i].player;
onPlayerSpawn(clients[i].player);
}
}
}
}
}
}
}
// ===========================================================================
function showPlayerPrompt(client, promptMessage, promptTitle, yesButtonText, noButtonText) {
if (doesPlayerUseGUI(client)) {
showPlayerPromptGUI(client, promptMessage, promptTitle, yesButtonText, noButtonText);
} else {
messagePlayerNormal(client, `🛎️ ${promptMessage} `);
messagePlayerInfo(client, getLocaleString(client, "PromptResponseTip", `{ALTCOLOUR}/yes{MAINCOLOUR}`, `{ALTCOLOUR}/no{MAINCOLOUR}`));
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function updateServerGameTime() {
if (isTimeSupported()) {
game.time.hour = getServerConfig().hour;
game.time.minute = getServerConfig().minute;
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listOnlineAdminsCommand(command, params, client) {
//== Admins ===================================
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderAdminsList")));
let admins = [];
let clients = getClients();
for (let i in clients) {
if (getPlayerData(clients[i])) {
if (typeof getPlayerData(clients[i]).accountData.flags.admin != "undefined") {
if (getPlayerData(clients[i]).accountData.flags.admin > 0 || getPlayerData(clients[i]).accountData.flags.admin == -1) {
admins.push(`{ALTCOLOUR}[${getPlayerData(clients[i]).accountData.staffTitle}]{MAINCOLOUR} ${getCharacterFullName(clients[i])}`);
}
}
}
}
let chunkedList = splitArrayIntoChunks(admins, 3);
for (let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function stuckPlayerCommand(command, params, client) {
if ((getCurrentUnixTimestamp() - getPlayerData(client).lastStuckCommand) < getGlobalConfig().stuckCommandInterval) {
messagePlayerError(client, "CantUseCommandYet");
return false;
}
let dimension = getPlayerDimension(client);
let interior = getPlayerInterior(client);
messagePlayerAlert(client, getLocaleString(client, "FixingStuck"));
if (getGameConfig().skinChangePosition[getGame()].length > 0) {
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == AGRP_RETURNTO_TYPE_SKINSELECT) {
messagePlayerAlert(client, "You canceled the skin change.");
restorePlayerCamera(client);
setPlayerPosition(client, getPlayerData(client).returnToPosition);
setPlayerHeading(client, getPlayerData(client).returnToHeading);
setPlayerInterior(client, getPlayerData(client).returnToInterior);
setPlayerDimension(client, getPlayerData(client).returnToDimension);
getPlayerData(client).returnToPosition = null;
getPlayerData(client).returnToHeading = null;
getPlayerData(client).returnToInterior = null;
getPlayerData(client).returnToDimension = null;
getPlayerData(client).returnToType = AGRP_RETURNTO_TYPE_NONE;
}
}
//if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == AGRP_RETURNTO_TYPE_ADMINGET) {
// messagePlayerError(client, `You were teleported by an admin and can't use the stuck command`);
// return false;
//}
if (dimension > 0) {
let businesses = getServerData().businesses;
for (let i in businesses) {
if (businesses[i].exitDimension == dimension) {
setPlayerPosition(client, businesses[i].entrancePosition);
setPlayerDimension(client, businesses[i].entranceDimension);
setPlayerInterior(client, businesses[i].entranceInterior);
return true;
}
}
let houses = getServerData().houses;
for (let i in houses) {
if (houses[i].exitDimension == dimension) {
setPlayerPosition(client, houses[i].entrancePosition);
setPlayerDimension(client, houses[i].entranceDimension);
setPlayerInterior(client, houses[i].entranceInterior);
return true;
}
}
} else {
setPlayerDimension(client, 1);
setPlayerDimension(client, getGameConfig().mainWorldDimension[getGame()]);
setPlayerInterior(client, getGameConfig().mainWorldInterior[getGame()]);
setPlayerPosition(client, getPosAbovePos(getPlayerPosition(client), 2.0));
}
setPlayerInterior(client, 0);
setPlayerDimension(client, 0);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function playerPedSpeakCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
makePlayerPedSpeak(client, params);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function lockCommand(command, params, client) {
if (isPlayerInAnyVehicle(client)) {
let vehicle = getPlayerVehicle(client);
if (!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if (!isPlayerInFrontVehicleSeat(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInVehicleFrontSeat"));
return false;
}
getVehicleData(vehicle).locked = !getVehicleData(vehicle).locked;
setVehicleLocked(vehicle, getVehicleData(vehicle).locked);
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`);
return true;
} else {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if (getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleLockDistance) {
if (!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if (!doesPlayerHaveVehicleKeys(client, vehicle)) {
messagePlayerError(client, getLocaleString(client, "DontHaveVehicleKey"));
return false;
}
getVehicleData(vehicle).locked = !getVehicleData(vehicle).locked;
setVehicleLocked(vehicle, getVehicleData(vehicle).locked);
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`);
return true;
}
let businessId = getPlayerBusiness(client);
if (businessId != -1) {
if (!canPlayerManageBusiness(client, businessId)) {
messagePlayerError(client, getLocaleString(client, "CantModifyBusiness"));
return false;
}
getBusinessData(businessId).locked = !getBusinessData(businessId).locked;
updateBusinessPickupLabelData(businessId);
getBusinessData(businessId).needsSaved = true;
messagePlayerSuccess(client, `${getLockedUnlockedEmojiFromBool((getBusinessData(businessId).locked))} Business {businessBlue}${getBusinessData(businessId).name} {MAINCOLOUR}${getLockedUnlockedFromBool((getBusinessData(businessId).locked))}!`);
return true;
}
let houseId = getPlayerHouse(client);
if (houseId != -1) {
if (!canPlayerManageHouse(client, houseId)) {
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
return false;
}
getHouseData(houseId).locked = !getHouseData(houseId).locked;
updateHousePickupLabelData(houseId);
getHouseData(houseId).needsSaved = true;
messagePlayerSuccess(client, `House {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}${getLockedUnlockedFromBool((getHouseData(houseId).locked))}!`);
return true;
}
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function lightsCommand(command, params, client) {
if (isPlayerInAnyVehicle(client)) {
let vehicle = getPlayerVehicle(client);
if (!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if (!isPlayerInFrontVehicleSeat(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInVehicleFrontSeat"));
return false;
}
getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
setVehicleLights(vehicle, getVehicleData(vehicle).lights)
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `turned ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).lights))} the ${getVehicleName(vehicle)}'s lights`);
} else {
/*
let vehicle = getClosestVehicle(getPlayerPosition(client));
if(vehicle != false) {
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleLockDistance) {
return false;
}
if(!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if(!doesPlayerHaveVehicleKeys(client, vehicle)) {
messagePlayerError(client, getLocaleString(client, "DontHaveVehicleKey"));
return false;
}
getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
setVehicleLights(vehicle, getVehicleData(vehicle).lights);
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`);
return true;
}
*/
let businessId = getPlayerBusiness(client);
if (businessId != -1) {
if (!canPlayerManageBusiness(client, businessId)) {
messagePlayerError(client, getLocaleString(client, "CantModifyBusiness"));
return false;
}
getBusinessData(businessId).interiorLights = !getBusinessData(businessId).interiorLights;
getBusinessData(businessId).needsSaved = true;
let clients = getClients();
for (let i in clients) {
if (getPlayerBusiness(client) == getPlayerBusiness(clients[i]) && getPlayerDimension(clients[i]) == getBusinessData(businessId).exitDimension) {
updateInteriorLightsForPlayer(clients[i], getBusinessData(businessId).interiorLights);
}
}
meActionToNearbyPlayers(client, `turned ${toLowerCase(getOnOffFromBool((getBusinessData(businessId).interiorLights)))} on the business lights`);
return true;
}
let houseId = getPlayerHouse(client);
if (houseId != -1) {
if (!canPlayerManageHouse(client, houseId)) {
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
return false;
}
getHouseData(houseId).interiorLights = !getHouseData(houseId).interiorLights;
getHouseData(houseId).needsSaved = true;
let clients = getClients();
for (let i in clients) {
if (getPlayerHouse(client) == getPlayerHouse(clients[i]) && getPlayerDimension(clients[i]) == getHouseData(houseId).exitDimension) {
updateInteriorLightsForPlayer(clients[i], getHouseData(houseId).interiorLights);
}
}
meActionToNearbyPlayers(client, `turned ${toLowerCase(getOnOffFromBool((getHouseData(houseId).interiorLights)))} on the house lights`);
return true;
}
}
}
// ===========================================================================
function resetPlayerBlip(client) {
deletePlayerBlip(client);
createPlayerBlip(client);
}
// ===========================================================================
function createPlayerBlip(client) {
if (!areServerElementsSupported()) {
return false;
}
if (!isGameFeatureSupported("attachedBlip")) {
return false;
}
if (getServerConfig().createPlayerBlips) {
return false;
}
let blip = createAttachedGameBlip(getPlayerPed(client), 0, 1, getPlayerColour(client));
if (blip) {
if (getGlobalConfig().playerBlipStreamInDistance == -1 || getGlobalConfig().playerBlipStreamOutDistance == -1) {
//getPlayerPed(client).netFlags.distanceStreaming = false;
getPlayerPed(client).streamInDistance = 999998;
getPlayerPed(client).streamOutDistance = 999999;
} else {
//getPlayerPed(client).netFlags.distanceStreaming = true;
setElementStreamInDistance(getPlayerPed(client), getGlobalConfig().playerBlipStreamInDistance);
setElementStreamOutDistance(getPlayerPed(client), getGlobalConfig().playerBlipStreamOutDistance);
}
//getPlayerPed(client).netFlags.defaultExistance = true;
blip.netFlags.defaultExistance = true;
blip.setExistsFor(client, false);
getPlayerData(client).playerBlip = blip;
}
}
// ===========================================================================
function deletePlayerBlip(client) {
if (!isGameFeatureSupported("attachedBlip")) {
return false;
}
if (getPlayerData(client).playerBlip != null) {
deleteGameElement(getPlayerData(client).playerBlip);
getPlayerData(client).playerBlip = null;
}
}
// ===========================================================================
function processPlayerDeath(client) {
getPlayerData(client).pedState = AGRP_PEDSTATE_DEAD;
updatePlayerSpawnedState(client, false);
setPlayerControlState(client, false);
setTimeout(function () {
fadePlayerCamera(client, false, 1000);
setTimeout(function () {
if (isPlayerInPaintBall(client)) {
respawnPlayerForPaintBall(client);
} else {
if (getPlayerCurrentSubAccount(client).inJail) {
let closestJail = getClosestPoliceStation(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
if (isPlayerWorking(client)) {
stopWorking(client);
}
spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
fadePlayerCamera(client, true, 1000);
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
resetPlayerBlip(client);
} else {
let closestHospital = getClosestHospital(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
if (isPlayerWorking(client)) {
stopWorking(client);
}
spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
fadePlayerCamera(client, true, 1000);
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
resetPlayerBlip(client);
}
}
}, 2000);
}, 1000);
//let queryData = [
// ["log_death_server", getServerId()]
// ["log_death_who_died", getPlayerCurrentSubAccount(client).databaseId],
// ["log_death_when_died", getCurrentUnixTimestamp()],
// ["log_death_pos_x", position.x],
// ["log_death_pos_y", position.y],
// ["log_death_pos_z", position.x],
//];
//let queryString = createDatabaseInsertQuery("log_death", queryData);
//queryDatabase(queryString);
}
// ===========================================================================
function isPlayerSurrendered(client) {
return (getPlayerData(client).pedState == AGRP_PEDSTATE_TAZED || getPlayerData(client).pedState == AGRP_PEDSTATE_HANDSUP);
}
// ===========================================================================
function isPlayerRestrained(client) {
return (getPlayerData(client).pedState == AGRP_PEDSTATE_BINDED);
}
// ===========================================================================
function getPlayerInPropertyData(client) {
let businessId = getPlayerBusiness(client);
if (businessId != -1) {
getPlayerData(client).inProperty = [AGRP_PROPERTY_TYPE_BUSINESS, businessId];
return false;
}
let houseId = getPlayerHouse(client);
if (houseId != -1) {
getPlayerData(client).inProperty = [AGRP_PROPERTY_TYPE_HOUSE, houseId];
return false;
}
getPlayerData(client).inProperty = null;
}
// ===========================================================================