Files
GTA4RP/scripts/server/item/handcuff.js
Vortrex cfc22a77ee Bunch of fixes/changes
* Set client log level to info
* Added element prop sync util
* Added check to make sure veh upgrade was valid
* Fixed incorrect acct settings being saved
* Added help tip when using invalid anim
* Fixed create biz cmd
* Allow biz owners to set biz name
* Allow biz owners to give biz to player or clan
* Added biz clan rank cmd
* Allow those with permission to lock/unlock biz & houses
* Fix set biz interior
* Allow players with permission to withdraw from biz till
* Added utils to check if player has biz permissions for till/lock/lights
* Added check if players are in same int/vw on talk/shout/whisper
* Follow server civilians cvar when toggling ambience
* Renamed some clan cmds to prefix with "clan"
* Added vehlivery cmd
* Set server log level to debug
* Show veh owner info on enter
* Sync body parts & props on IV
* Add clan help in help cmd
* Don't show values for melee weapons
* Add IV support for some utils
* Sync player ped fight style in SA
* Added fightstyle cmd
* Fix wrong job owner on vehinfo cmd
* Return false on world label support util for IV
2021-09-12 13:53:51 -05:00

36 lines
1.4 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: handcuff.js
// DESC: Provides features and usage for the handcuff item type
// TYPE: Server (JavaScript)
// ===========================================================================
// ===========================================================================
function isPlayerHandCuffed(client) {
return (getPlayerData(client).pedState == VRR_PEDSTATE_BINDED);
}
// ===========================================================================
function handCuffPlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_BINDED;
setPlayerControlState(client, false);
}
// ===========================================================================
function unHandCuffPlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
setPlayerControlState(client, true);
}
// ===========================================================================
function isPlayerSurrendered(client) {
return true; //(getPlayerData(client).pedState == VRR_PEDSTATE_TAZED || getPlayerData(client).pedState == VRR_PEDSTATE_HANDSUP);
}
// ===========================================================================