Files
GTA4RP/scripts/client/gui/charselect.js
2022-05-15 04:15:39 -05:00

248 lines
8.4 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: charselect.js
// DESC: Provides character select GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let characterSelect = {
window: null,
skinImage: null,
nameText: null,
cashText: null,
clanText: null,
lastPlayedText: null,
previousCharacterButton: null,
nextCharacterButton: null,
selectCharacterButton: null,
newCharacterButton: null,
};
// ===========================================================================
function initCharacterSelectGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'SELECT CHARACTER', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
title: {
textSize: 12.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 10.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
characterSelect.window.titleBarIconSize = toVector2(0, 0);
characterSelect.window.titleBarIconShown = false;
characterSelect.window.titleBarHeight = 30;
characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
main: {
textSize: 14.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.cashText = characterSelect.window.text(5, 65, 200, 25, 'Cash: $0', {
main: {
textSize: 9.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.clanText = characterSelect.window.text(5, 80, 200, 25, 'Clan: None', {
main: {
textSize: 9.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.lastPlayedText = characterSelect.window.text(5, 95, 200, 25, 'Last Played: Never', {
main: {
textSize: 9.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'PLAY', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, selectThisCharacter);
characterSelect.newCharacterButton = characterSelect.window.button(5, 160, 420, 25, 'NEW CHARACTER', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, showNewCharacter);
characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, 'PREV', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, selectPreviousCharacter);
characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, 'NEXT', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, selectNextCharacter);
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png", {
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
logToConsole(LOG_DEBUG, `[VRR.GUI] Created character select GUI`);
}
// ===========================================================================
function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing character selection window`);
setChatWindowEnabled(false);
mexui.setInput(true);
characterSelect.nameText.text = `${firstName} ${lastName}`;
characterSelect.cashText.text = `Money: $${cash}`;
characterSelect.clanText.text = `Clan: ${clan}`;
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
guiSubmitKey = selectThisCharacter;
guiLeftKey = selectPreviousCharacter;
guiRightKey = selectNextCharacter;
showLocaleChooserGUI();
}
// ===========================================================================
function showNewCharacter() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing new character dialog window`);
showNewCharacterGUI();
}
// ===========================================================================
function selectNextCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
sendNetworkEventToServer("vrr.nextCharacter");
}
// ===========================================================================
function selectPreviousCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
sendNetworkEventToServer("vrr.previousCharacter");
}
// ===========================================================================
function selectThisCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
sendNetworkEventToServer("vrr.selectCharacter");
}
// ===========================================================================
function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Updating character info with data from server`);
setChatWindowEnabled(false);
characterSelect.window.shown = false;
characterSelect.nameText.text = `${firstName} ${lastName}`;
characterSelect.cashText.text = `Money: $${cash}`;
characterSelect.clanText.text = `Clan: ${clan}`;
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
if(characterSelect.skinImage != null) {
characterSelect.skinImage.remove();
}
characterSelect.skinImage = (getGame() == VRR_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
guiSubmitKey = selectThisCharacter;
guiLeftKey = selectPreviousCharacter;
guiRightKey = selectNextCharacter;
}
// ===========================================================================
function characterSelectSuccess() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports character selection was successful`);
closeAllWindows();
}
// ===========================================================================
function getSkinImage(skinId, gameId = getGame()) {
if(skinId < 10) {
return `Skin_00${skinId}.png`;
} else if(skinId > 10 && skinId < 100) {
return `Skin_0${skinId}.png`;
} else if(skinId > 100) {
return `Skin_${skinId}.png`;
}
}
// ===========================================================================