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GTA4RP/ideas.txt
2020-09-04 15:56:19 -05:00

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Ideas for Asshat Gaming RP!
NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something,
I immediately threw it into this file. There may be duplicates or similar entries spread out and unorganized.
Thanks for understanding,
- Vortrex
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- Businesses (some from GTA Online)
- Nightclubs
- Executive Offices
- Warehouses
- Hangars
- Houses
- Garages
- Casinos
- Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike.
- Procedurally generated?
- Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.
- Background ambience.
- Anonymous city traffic and pedestrians
- They come and go and aren't persistent.
- Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight.
- Named NPCs
- Persistent
- Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc.
- Different personalities
- Relationship levels with each player and faction. If you piss them off, they won't do business with you.
- Firefighter Job
- Vehicles catch on fire instead of blowing up.
- Random property fires can occur.
- Firetrucks can "spray" a fire, lowering the damage until it is extinguished (Aim detection).
- Streetsweeper Job
- Instead of checkpoints, show actual messes on the road.
- Drive over the messes with the right vehicle to "clean" the mess.
- Only show messes if at least one player is on duty.
- Garbageman Job
- Instead of checkpoints, have trashbag objects outside of properties or wherever.
- Allow the trashtruck drivers to "pickup" the trashbag, then "place" into the truck.
- If the truck is full, deliver the trashbags to the dump.
- Only show trashbags if at least one player is currently doing the job.
- Mailman Job
- Use a white solid van (Pony maybe) as a mail van.
- Load mail at the post office, and drive a specific route to "deliver" mail.
- Return the truck for payment.
- Vehicle Towing
- Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
- Universal command to tow/release a vehicle ( /tow ).
- Attach to nearest vehicle.
- Item System
- Several item types, including armour, skins, weapons, drugs, materials, and more.
- Items can be dropped and picked up.
- Items can be stored in a vehicle trunk or dash compartment.
- Items can be given, taken, or used.
- Payphones
- Make built in payphones usable (detect position, ring sound, etc)
- Payphones can be called, making them ring to nearby players.
- Multiple bed hospital.
- When one is taken, use the next one.
- If all are full, have a waiting list.
- Allow people to go in and lay on a bed to heal (or use a check-in system)
- Several NPC's
- Paramedics/Doctors at hospitals,
- LC/VC/LS/SF/LV police dept desk clerk and dispatcher.
- Jail guard
- Interactive. Go up and talk to them for responses etc
- Use permissions/flag system for everything.
- Admin abilities
- Moderation (muted/frozen/etc)
- LEO abilities
- Faction abilities
- etc
- For games with interiors, properties inside of properties (make it a sub-property, but using a "type" to define it) AKA a business inside a business (illegal back room gambling, anyone?)
- Stealable skins. When one is stolen, it is replaced by the thief's skin
- Black market for anything.
- Smuggled drugs
- LEO items
- Weapons and weapon upgrades
- Illegal vehicle upgrades like NOS.
- Drug houses and weed farms.
- Make weed only plantable in certain areas.
- Drug houses aren't limited to the type of house, as anybody can deal or use in any place.
- Size-based inventories.
- Items should have a size and inventories can only hold so much.
- Items inside of items. This could be (but not limited to):
- Briefcases
- Wallets
- Safes
- Trashbags
- Boxes/crates
- Use the item sizes for storage capacity
- Weapons like DayZ.
- Multiple weapon types that issue different damages.
- Ammo clips that only fit a compatible weapon
- Different clip types hold different amounts of ammo in them (and specific ammo types)
- Hollow point and armor piercing round types
- Modifications. Flashlight, silencer, bigger clip, tracer, scope, etc.
- Crime scene investigations.
- Blood
- Fingerprints
- Ballistics/bullets on ground, in objects, walls, etc.
- Gunpowder traces
- Weapons
- Other crime scene stuff for investigation roleplay.
- These items should be visible on the ground (particle effects?)
- Can be cleaned up by anybody (including the murderer or suspects)
- Showering or swimming clears blood from body
- Rain washes away blood outside (if not under an object or bridge). Perhaps line of sight check with high up Z at same coord?
- Huge police interiors and garages.
- Multiple interrogation rooms with blocked sound (chat is localized to that room)
- Multiple offices for ranking members
- A large locker room
- Crime scene lab
- Cell block area (or multiple cell blocks)
- Elevators that can take you to multiple levels of the building (and roof/garage).
- Custom MDC.
- Arrest logs
- Past tickets
- Officer reports
- Investigation info
- APB list
- Admin panel.
- Reports
- Multiple actions for each
- Viewing info and past reports/actions on the reporter and the situation.
- Logs
- Chat
- Action
- Weapon/Kill/Death
- Others
- Log everything possible.
- Depending on type of injuries, have multiple results occur over time.
- Gunshots lead to bleeding which could lead to passing out for loss of blood.
- Post-treatment effects are also possible including siezures from blunt force trauma.
- Custom actions to have different results. Interactive-ness.
- Hotwiring a car could be successful or could also fail, depending on vehicle type and variance.
- The user has to go through each step in order to complete the task.
- Hotwiring could have things like splitting and joining wires to make the car start or the alarm stop.
- Include medical procedures in this idea.
- Require certain tools to perform different actions.
- Different vehicles have different wires to use to be successful.
- Limit weapons per person.
- Have a visible large weapon if they have one, and allow a concealable smaller weapon as well.
- Officers usually have a utility belt. Allow it to hold equipment as well.
- Trunks can hold players/peds (not visibly) and items and is size based.
- Get "inside" the back of trucks/trailers and store items inside.
- Use an interior for this and allow dropped items (including crates and boxes and etc).
- Shouts and certain speech can be heard outside wherever the truck is at.
- Vehicle sink or explode while inside the back causes death and objects destroyed.
- Also for airplane interiors
- Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed.
- Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction
- Cleaning weapons improves reliability
- Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed.
- GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc.
- Police
- Stars
- 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket.
- 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest.
- 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat.
- 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now.
- 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill.
- NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown.
- Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over.
- Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse.
- NPC Ideas
- Bodyguards
- Biker gang formation
- Convoy Line
- Guard/Protect Properties
- Respond to enemy attacks at other locations
- Taxi Driver
- Personal Chauffeur
- Bus Driver
- Train Operator
- Gangs/Mafia Members
- Drug Dealers
- Weapons Dealers
- Mechanic
- Tweakers
- Bouncers