Files
GTA4RP/scripts/server/account.js
2020-12-28 01:23:49 -06:00

981 lines
39 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: account.js
// DESC: Provides account functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initAccountScript() {
console.log("[Asshat.Account]: Initializing account script ...");
console.log("[Asshat.Account]: Account script initialized!");
}
// ---------------------------------------------------------------------------
function loginCommand(command, params, client) {
if(!isClientRegistered(client)) {
messageClientError(client, "Your name is not registered! Use /register to make an account.");
return false;
}
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
checkLogin(client, params);
return true;
}
// ---------------------------------------------------------------------------
function autoLoginByIPCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("autoLoginIP");
if(isAccountAutoIPLoginEnabled(getPlayerData(client).accountData)) {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
messageClientSuccess(client, `You will not be automatically logged in via your current IP (${client.ip})`);
} else {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
messageClientSuccess(client, `You will now be automatically logged in from your current IP (${client.ip})`);
}
return true;
}
// ---------------------------------------------------------------------------
function autoSelectLastCharacterCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("autoSelectLastCharacter");
if(doesPlayerHaveAutoSelectLastCharacterEnabled(client)) {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
messageClientSuccess(client, `You will not be automatically spawned as your last used character`);
} else {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
messageClientSuccess(client, `You will now be automatically spawned as your last used character`);
}
return true;
}
// ---------------------------------------------------------------------------
function toggleAccountGUICommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("noGUI");
if(!doesPlayerHaveGUIEnabled(client)) {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
messageClientNormal(client, `⚙️ You will now be shown GUI (if enabled on current server)`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled GUI for their account ON.`);
} else {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
messageClientNormal(client, `⚙️ You will not be shown GUI anymore. Any GUI stuff will be shown as messages in the chatbox instead.`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled GUI for their account OFF.`);
}
if(!isClientLoggedIn(client)) {
if(getPlayerData().accountData.databaseId != 0) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.showLogin", client);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the login GUI`);
} else {
messageClient(`👋 Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
}
} else {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.showRegistration", client);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the register GUI`);
} else {
messageClient(`👋 Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
}
}
}
return true;
}
// ---------------------------------------------------------------------------
function toggleAccountServerLogoCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("noServerLogo");
if(!doesPlayerHaveLogoEnabled(client)) {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
messageClientNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now [#FFFFFF]be shown the server logo (if enabled on current server)`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled the server logo ON for their account`);
triggerNetworkEvent("ag.logo", client, true);
} else {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
messageClientNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not [#FFFFFF]be shown the server logo.`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled the server logo OFF for their account`);
triggerNetworkEvent("ag.logo", client, false);
}
return true;
}
// ---------------------------------------------------------------------------
// UNFINISHED!
// TO-DO: Make GUI, add command to generate code to add to auth app and command to input code returned by auth app
function toggleAccountTwoFactorAuthCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("twoStepAuth");
if(getPlayerData(client).emailAddress != "") {
messageClientError(client, "You need to add your email to your account to use two-factor authentication.");
messageClientTip(client, "[#FFFFFF]Use [#AAAAAA]/setemail [#FFFFFF]to add your email.");
return false;
}
if(!isValidEmailAddress(getPlayerData(client).emailAddress)) {
messageClientError(client, "The email you previously added is not valid.");
messageClientTip(client, "[#FFFFFF]Use [#AAAAAA]/setemail [#FFFFFF]to add a valid email.");
return false;
}
if(!doesPlayerHaveTwoFactorAuthEnabled(client)) {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
messageClientSuccess(client, `[#FFFFFF]Use this code to add your account into your authenticator app: [#AAAAAA]${addtoAuthenticatorCode}`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
} else {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
messageClientSuccess(client, `You have turned ${getBoolRedGreenInlineColour(false)}OFF [#FFFFFF]two-factor authentication for login.`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
}
return true;
}
// ---------------------------------------------------------------------------
function registerCommand(command, params, client) {
if(isClientRegistered(client)) {
messageClientError(client, "Your name is already registered!");
return false;
}
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
checkRegistration(client, params);
//getPlayerData(client).accountData = accountData;
//messageClientSuccess(client, "Your account has been created!");
//messageClientAlert(client, "To play on the server, you will need to make a character.");
}
// ---------------------------------------------------------------------------
function changePasswordCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let oldPassword = splitParams[0];
let newPassword = splitParams[1];
if(isAccountPasswordCorrect(getPlayerData(client).accountData, hashAccountPassword(client.name, oldPassword))) {
messageClientError(client, "The old password is invalid!");
return false;
}
if(!doesPasswordMeetRequirements(newPassword)) {
messageClientError(client, "The new password must meet the requirements!");
messageClientInfo(client, "Passwords must have at least one capital letter, one lowercase letter, and one number!");
return false;
}
getPlayerData(client).accountData.password = hashAccountPassword(getPlayerData(client).accountData.name, params);
messageClientSuccess(client, "Your password has been changed!");
}
// ---------------------------------------------------------------------------
function setAccountEmailCommand(command, params, client) {
messageClientError(client, `This command is not yet finished and will be available soon!`);
return false;
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let emailAddress = splitParams[0];
if(!isValidEmailAddress(emailAddress)) {
messageClientError(client, `The email '${emailAddress} is not valid!`);
return false;
}
// TO-DO: Command (like /verifyemail or use this one for second step too) to input verification code sent to email.
//getPlayerData(client).accountData.emailAddress = emailAddress;
messageClientSuccess(client, "Your password has been changed!");
}
// ---------------------------------------------------------------------------
function setAccountDiscordCommand(command, params, client) {
messageClientError(client, `This command is not yet finished and will be available soon!`);
return false;
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let discordName = splitParams[0];
if(!isValidEmailAddress(emailAddress)) {
messageClientError(client, `The discord '${discordName} is not valid!`);
return false;
}
// TO-DO: Command (like /verifyemail or use this one for second step too) to input verification code sent to email.
//getPlayerData(client).accountData.emailAddress = emailAddress;
//messageClientSuccess(client, "Your discord account has been attached to your game account!");
}
// ---------------------------------------------------------------------------
function isClientLoggedIn(client) {
if(client.console) {
return true;
}
if(getPlayerData(client) != null) {
return getPlayerData(client).loggedIn;
}
return false;
}
// ---------------------------------------------------------------------------
function isClientRegistered(client) {
if(client.console) {
return true;
}
if(getPlayerData(client).accountData != false) {
if(getPlayerData(client).accountData.databaseId != 0) {
return true;
}
}
return false;
}
// ---------------------------------------------------------------------------
function doesPasswordMeetRequirements(password) {
// Will be added soon
return true;
}
// ---------------------------------------------------------------------------
function isAccountPasswordCorrect(accountData, password) {
if(accountData.password == password) {
return true;
}
return false;
}
// ---------------------------------------------------------------------------
function loadAccountFromName(accountName, fullLoad = false) {
let dbConnection = connectToDatabase();
if(dbConnection) {
accountName = escapeDatabaseString(dbConnection, accountName);
let dbQueryString = `SELECT * FROM acct_main WHERE acct_name = '${accountName}' LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
if(dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempAccountData = new serverClasses.accountData(dbAssoc);
if(fullLoad) {
tempAccountData.keyBinds = loadAccountKeybindsFromDatabase(tempAccountData.databaseId);
tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId);
tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId);
tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId);
}
freeDatabaseQuery(dbQuery);
return tempAccountData;
}
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ---------------------------------------------------------------------------
function loadAccountFromId(accountId, fullLoad = false) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let dbQueryString = `SELECT *, INET_NTOA(acct_ip) AS ip FROM acct_main WHERE acct_id = ${accountId} LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempAccountData = new serverClasses.accountData(dbAssoc);
freeDatabaseQuery(dbQuery);
if(fullLoad) {
tempAccountData.keyBinds = loadAccountKeybindsFromDatabase(tempAccountData.databaseId);
tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId);
tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId);
tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId);
}
return tempAccountData;
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ---------------------------------------------------------------------------
function getAccountHashingFunction() {
switch(toLowerCase(getGlobalConfig().accountPasswordHash)) {
case "md5":
return module.hashing.md5;
case "sha1":
return module.hashing.sha1;
case "sha224":
return module.hashing.sha224;
case "sha256":
return module.hashing.sha256;
case "sha384":
return module.hashing.sha384;
case "sha512":
return module.hashing.sha512;
case "ripemd128":
return module.hashing.ripemd128;
case "ripemd160":
return module.hashing.ripemd160;
case "ripemd256":
return module.hashing.ripemd256;
case "ripemd320":
return module.hashing.ripemd320;
case "whirlpool":
return module.hashing.whirlpool;
}
}
// ---------------------------------------------------------------------------
function isNameRegistered(name) {
let accountData = loadAccountFromName(name, true);
if(accountData.databaseId > 0) {
return true;
}
return false;
}
// ---------------------------------------------------------------------------
function hashAccountPassword(name, password) {
let hashFunction = getAccountHashingFunction();
let saltedInfo = saltAccountInfo(name, password);
return hashFunction(saltedInfo);
}
// ---------------------------------------------------------------------------
function saltAccountInfo(name, password) {
return "ag.gaming." + toString(accountSaltHash) + "." + toString(name) + "." + toString(password);
}
// ---------------------------------------------------------------------------
function loginSuccess(client) {
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} successfully logged in.`);
getPlayerData(client).loggedIn = true;
if(doesClientHaveStaffPermission(client, "developer") || doesClientHaveStaffPermission(client, "manageServer")) {
console.warn(`[Asshat.Account] ${getClientDisplayForConsole(client)} has needed permissions and is being given administrator access`);
client.administrator = true;
}
if(getPlayerData(client).subAccounts.length == 0) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.showPrompt", client, "You have no characters. Would you like to make one?", "No characters");
setEntityData(client, "ag.prompt", AG_PROMPT_CREATEFIRSTCHAR, false);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the no characters prompt GUI`);
} else {
messageClientAlert(client, `You have no characters. Use /newchar to make one.`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the no characters message (GUI disabled)`);
}
} else {
showCharacterSelectToClient(client);
}
getPlayerData(client).accountData.ipAddress = client.ip;
sendRemovedWorldObjectsToPlayer(client);
sendAllLabelsToPlayer(client);
sendAccountKeyBindsToClient(client);
//message(`👋 ${client.name} has joined the server`, getColourByName("softYellow"));
}
// ---------------------------------------------------------------------------
function saveAccountToDatabase(accountData) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let safePassword = escapeDatabaseString(dbConnection, accountData.password);
let safeStaffTitle = escapeDatabaseString(dbConnection, accountData.staffTitle);
let safeEmailAddress = escapeDatabaseString(dbConnection, accountData.emailAddress);
//let safeIRCAccount = dbConnection.escapetoString(accountData.ircAccount);
let dbQueryString = `UPDATE acct_main SET acct_pass='${safePassword}', acct_settings=${accountData.settings}, acct_staff_flags=${accountData.flags.admin}, acct_staff_title='${safeStaffTitle}', acct_mod_flags=${toString(accountData.flags.moderation)}, acct_discord=${toString(accountData.discordAccount)}, acct_email='${safeEmailAddress}', acct_ip=INET_ATON('${accountData.ipAddress}') WHERE acct_id=${accountData.databaseId}`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
//freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
}
}
// ---------------------------------------------------------------------------
function saveAccountKeyBindsDatabase(keyBindData) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeCommandString = escapeDatabaseString(dbConnection, keyBindData.commandString);
if(keyBindData.databaseId == 0) {
let dbQueryString = `INSERT INTO acct_hotkey (acct_hotkey_cmdstr, acct_hotkey_key, acct_hotkey_down, acct_hotkey_enabled) VALUES ('${safeCommandString}', ${keyBindData.key}, ${boolToInt(keyBindData.keyState)}, ${boolToInt(keyBindData.enabled)}, ${keyBindData.account}`;
keyBindData.databaseId = getDatabaseInsertId(dbConnection);
let dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
} else {
let dbQueryString = `UPDATE acct_hotkey SET acct_hotkey_cmdstr='${safeCommandString}', acct_hotkey_key=${keyBindData.key}, acct_hotkey_down=${boolToInt(keyBindData.keyState)}, acct_hotkey_enabled=${boolToInt(keyBindData.enabled)} WHERE acct_hotkey_id=${keyBindData.databaseId}`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
}
// ---------------------------------------------------------------------------
function saveAccountStaffNotesDatabase(staffNoteData) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeNoteContent = escapeDatabaseString(dbConnection, staffNoteData.note);
if(staffNoteData.databaseId == 0) {
let dbQueryString = `INSERT INTO acct_note (acct_note_message, acct_note_who_added, acct_note_when_added, acct_note_server, acct_note_acct) VALUES ('${safeNoteContent}', ${staffNoteData.whoAdded}, UNIX_TIMESTAMP(), ${getServerId()}, ${staffNoteData.account}`;
staffNoteData.databaseId = getDatabaseInsertId(dbConnection);
let dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
}
// ---------------------------------------------------------------------------
/*
function saveAccountContactsDatabase(accountContactData) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeNoteContent = escapeDatabaseString(dbConnection, accountContactData.note);
if(accountContactData.databaseId == 0) {
let dbQueryString = `INSERT INTO acct_contact (acct_contact_note, acct_contact_, acct_note_when_added, acct_note_server, acct_note_acct) VALUES ('${safeNoteContent}', ${staffNoteData.whoAdded}, UNIX_TIMESTAMP(), ${getServerId()}, ${staffNoteData.account}`;
staffNoteData.databaseId = getDatabaseInsertId(dbConnection);
let dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
}// else {
// let dbQueryString = `UPDATE acct_hotkey SET acct_hotkey_cmdstr='${safeCommandString}', acct_hotkey_key=${keyBindData.key}, acct_hotkey_down=${boolToInt(keyBindData.keyState)}, acct_hotkey_enabled=${boolToInt(keyBindData.enabled)} WHERE acct_hotkey_id=${keyBindData.databaseId}`;
// let dbQuery = queryDatabase(dbConnection, dbQueryString);
// freeDatabaseQuery(dbQuery);
//}
disconnectFromDatabase(dbConnection);
}
}
*/
// ---------------------------------------------------------------------------
function createAccount(name, password, email = "") {
let dbConnection = connectToDatabase();
if(dbConnection) {
let hashedPassword = hashAccountPassword(name, password);
let safeName = escapeDatabaseString(dbConnection, name);
let safeEmail = escapeDatabaseString(dbConnection, email);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO acct_main (acct_name, acct_pass, acct_email) VALUES ('${safeName}', '${hashedPassword}', '${safeEmail}')`);
if(getDatabaseInsertId(dbConnection) > 0) {
let accountData = loadAccountFromId(getDatabaseInsertId(dbConnection), true);
createDefaultKeybindsForAccount(accountData.databaseId);
return accountData;
}
}
return false;
}
// ---------------------------------------------------------------------------
function checkLogin(client, password) {
let loginAttemptsRemaining = getEntityData(client, "ag.loginAttemptsRemaining")-1;
if(isClientLoggedIn(client)) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.loginSuccess", client);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has successfully logged in`);
} else {
messageClientError(client, "You are already logged in!");
console.warn(`[Asshat.Account] ${getClientDisplayForConsole(client)} attempted to login but is already logged in`);
}
return false;
}
if(!isClientRegistered(client)) {
console.warn(`[Asshat.Account] ${getClientDisplayForConsole(client)} attempted to login but is not registered`);
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.showRegistration", client);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the register GUI`);
} else {
messageClientError(client, "Your name is not registered! Use /register to make an account.");
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
}
return false;
}
if(areParamsEmpty(password)) {
console.warn(`[Asshat.Account] ${getClientDisplayForConsole(client)} attempted to login but failed (empty password). ${loginAttemptsRemaining} login attempts remaining`);
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.loginFailed", client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`);
} else {
messageClientError(client, `You must enter a password! ${loginAttemptsRemaining} tries remaining.`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`);
}
return false;
}
if(!isAccountPasswordCorrect(getPlayerData(client).accountData, hashAccountPassword(client.name, password))) {
console.warn(`[Asshat.Account] ${getClientDisplayForConsole(client)} attempted to login but failed (wrong password). ${loginAttemptsRemaining} login attempts remaining`);
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.loginFailed", client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`);
} else {
messageClientError(client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`);
}
return false;
}
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.loginSuccess", client);
}
loginSuccess(client);
}
addNetworkHandler("ag.checkLogin", checkLogin);
// ---------------------------------------------------------------------------
function checkRegistration(client, password, confirmPassword = "", emailAddress = "") {
console.log("[Asshat.Account]: Checking registration for " + toString(client.name));
if(isClientRegistered(client)) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.showLogin", client);
} else {
messageClientError(client, "Your name is already registered!");
}
return false;
}
if(isClientLoggedIn(client)) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.loginSuccess", client);
} else {
messageClientError(client, "You are already logged in!");
}
return false;
}
if(areParamsEmpty(password)) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.registrationFailed", client, "Password cannot be blank!");
} else {
messageClientError(client, "The password cannot be blank!");
}
return false;
}
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
if(areParamsEmpty(confirmPassword)) {
triggerNetworkEvent("ag.registrationFailed", client, "Password confirm cannot be blank!");
return false;
}
}
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
if(areParamsEmpty(emailAddress)) {
triggerNetworkEvent("ag.registrationFailed", client, "Email address cannot be blank!");
return false;
}
}
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
if(password != confirmPassword) {
triggerNetworkEvent("ag.registrationFailed", client, "The passwords must match!");
return false;
}
}
if(!doesPasswordMeetRequirements(password)) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
// Work on this later. Function should return true by default anyway for now.
triggerNetworkEvent("ag.registrationFailed", client, "Password doesn't meet requirements!");
} else {
messageClientError(client, "Password doesn't meet requirements!");
}
return false
}
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
if(!isValidEmailAddress(emailAddress)) {
triggerNetworkEvent("ag.registrationFailed", client, "You must put a valid email!");
return false
}
}
let accountData = createAccount(client.name, password, emailAddress);
if(!accountData) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.registrationFailed", client, "Something went wrong. Your account could not be created!");
} else {
messageClientAlert(client, "Something went wrong. Your account could not be created!");
}
messageClientAlert(client, "Asshat Gaming staff have been notified of the problem and will fix it shortly.");
return false;
}
getPlayerData(client).accountData = accountData;
getPlayerData(client).loggedIn = true;
messageClientSuccess(client, "Your account has been created!");
messageClientAlert(client, "To play on the server, you will need to make a character.");
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.registrationSuccess", client);
triggerNetworkEvent("ag.showPrompt", client, "You have no characters. Would you like to make one?", "No Characters");
setEntityData(client, "ag.prompt", AG_PROMPT_CREATEFIRSTCHAR, false);
} else {
messageClientAlert(client, `You have no characters. Use /newchar to make one.`);
}
};
addNetworkHandler("ag.checkRegistration", checkRegistration);
// ---------------------------------------------------------------------------
function isValidEmailAddress(emailAddress) {
return true;
}
// ---------------------------------------------------------------------------
function saveAllClientsToDatabase() {
console.log("[Asshat.Account]: Saving all clients to database ...");
getClients().forEach(function(client) {
savePlayerToDatabase(client);
});
console.log("[Asshat.Account]: All clients saved to database successfully!");
}
// ---------------------------------------------------------------------------
function savePlayerToDatabase(client) {
if(getPlayerData(client) == null) {
return false;
}
if(!getPlayerData(client).loggedIn) {
return false;
}
console.log(`[Asshat.Account]: Saving client ${client.name} to database ...`);
saveAccountToDatabase(getPlayerData(client).accountData);
if(getPlayerData(client).currentSubAccount != -1) {
let subAccountData = getClientCurrentSubAccount(client);
if(client.player != null) {
subAccountData.spawnPosition = getPlayerPosition(client);
subAccountData.spawnHeading = getPlayerHeading(client);
subAccountData.interior = getPlayerInterior(client);
subAccountData.dimension = getPlayerVirtualWorld(client);
}
saveSubAccountToDatabase(subAccountData);
}
console.log(`[Asshat.Account]: Saved client ${getClientDisplayForConsole(client)} to database successfully!`);
return true;
}
// ---------------------------------------------------------------------------
function initClient(client) {
if(client.console) {
return false;
}
triggerNetworkEvent("ag.guiColour", client, getServerConfig().guiColour[0], getServerConfig().guiColour[1], getServerConfig().guiColour[2]);
triggerNetworkEvent("ag.logo", client, getServerConfig().showLogo);
triggerNetworkEvent("ag.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
showConnectCameraToPlayer(client);
messageClient(`Please wait ...`, client, getColourByName("softGreen"));
setTimeout(function() {
let sessionId = saveSessionToDatabase(client);
setEntityData(client, "ag.session", sessionId, false);
clearChatBox(client);
let tempAccountData = loadAccountFromName(client.name, true);
let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId);
getServerData().clients[client.index] = new serverClasses.clientData(client, tempAccountData, tempSubAccounts);
if(tempAccountData != false) {
if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) {
messageClientAlert(client, "You have been automatically logged in via IP!");
loginSuccess(client);
} else {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the login GUI.`);
triggerNetworkEvent("ag.showLogin", client);
} else {
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
messageClient(`Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
}
}
} else {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the register GUI.`);
triggerNetworkEvent("ag.showRegistration", client);
} else {
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
messageClient(`Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
}
}
}, 2500);
}
// ---------------------------------------------------------------------------
function saveSessionToDatabase(client) {
// To-do
return 0;
}
// ---------------------------------------------------------------------------
function createDefaultKeybindsForAccount(accountDatabaseId) {
for(let i in getGlobalConfig().defaultKeybinds) {
console.log(i);
let dbQueryString = `INSERT INTO acct_hotkey (acct_hotkey_acct, acct_hotkey_key, acct_hotkey_cmdstr, acct_hotkey_when_added, acct_hotkey_down) VALUES (${accountDatabaseId}, ${getGlobalConfig().defaultKeybinds[i].key}, '${getGlobalConfig().defaultKeybinds[i].commandString}', UNIX_TIMESTAMP(), ${boolToInt(getGlobalConfig().defaultKeybinds[i].keyState)})`;
console.log(dbQueryString);
quickDatabaseQuery(dbQueryString);
}
}
// ---------------------------------------------------------------------------
function loadAccountKeybindsFromDatabase(accountDatabaseID) {
console.log(`[Asshat.Account]: Loading account keybinds for account ${accountDatabaseID} from database ...`);
let tempAccountKeybinds = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, `SELECT * FROM acct_hotkey WHERE acct_hotkey_enabled = 1 AND acct_hotkey_acct = ${accountDatabaseID}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempAccountKeyBindData = new serverClasses.keyBindData(dbAssoc);
tempAccountKeybinds.push(tempAccountKeyBindData);
console.log(`[Asshat.Account]: Account keybind '${tempAccountKeyBindData.databaseId}' (Key ${tempAccountKeyBindData.key} '${sdl.getKeyName(tempAccountKeyBindData.key)}') loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log(`[Asshat.Account]: ${tempAccountKeybinds.length} account keybinds for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountKeybinds;
}
// ---------------------------------------------------------------------------
function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
console.log(`[Asshat.Account]: Loading account staff notes for account ${accountDatabaseID} from database ...`);
let tempAccountStaffNotes = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `acct_note` WHERE `acct_note_deleted` = 0 AND `acct_note_acct` = " + toString(accountDatabaseID));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempAccountStaffNoteData = new serverClasses.accountStaffNoteData(dbAssoc);
tempAccountStaffNotes.push(tempAccountStaffNoteData);
console.log(`[Asshat.Account]: Account staff note '${tempAccountStaffNoteData.databaseId}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log(`[Asshat.Account]: ${tempAccountStaffNotes.length} account staff notes for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountStaffNotes;
}
// ---------------------------------------------------------------------------
function loadAccountContactsFromDatabase(accountDatabaseID) {
console.log(`[Asshat.Account]: Loading account contacts for account ${accountDatabaseID} from database ...`);
let tempAccountContacts = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `acct_contact` WHERE `acct_contact_deleted` = 0 AND `acct_contact_acct` = " + toString(accountDatabaseID));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempAccountContactData = new serverClasses.accountContactData(dbAssoc);
tempAccountContacts.push(tempAccountContactData);
console.log(`[Asshat.Account]: Account contact '${tempAccountContactData.databaseId}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log(`[Asshat.Account]: ${tempAccountContacts.length} account contacts for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountContacts;
}
// ---------------------------------------------------------------------------
function loadAccountMessagesFromDatabase(accountDatabaseID) {
console.log(`[Asshat.Account]: Loading account messages for account ${accountDatabaseID} from database ...`);
let tempAccountMessages = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `acct_msg` WHERE `acct_msg_deleted` = 0 AND `acct_msg_acct` = " + toString(accountDatabaseID));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempAccountMessageData = new serverClasses.accountContactData(dbAssoc);
tempAccountMessages.push(tempAccountMessageData);
console.log(`[Asshat.Account]: Account contact '${tempAccountMessageData.databaseId}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log(`[Asshat.Account]: ${tempAccountMessages.length} account messages for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountMessages;
}
// ---------------------------------------------------------------------------
function isAccountAutoIPLoginEnabled(accountData) {
let accountSettings = accountData.settings;
let flagValue = getAccountSettingsFlagValue("autoLoginIP");
return hasBitFlag(accountSettings, flagValue);
}
// ---------------------------------------------------------------------------
function doesPlayerHaveGUIEnabled(client) {
if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("noGUI"))) {
return false;
}
return true;
}
// ---------------------------------------------------------------------------
function doesPlayerHaveLogoEnabled(client) {
if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("noServerLogo"))) {
return false;
}
return true;
}
// ---------------------------------------------------------------------------
function doesPlayerHaveAutoLoginByIPEnabled(client) {
if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("autoLoginIP"))) {
return true;
}
return false;
}
// ---------------------------------------------------------------------------
function doesPlayerHaveAutoSelectLastCharacterEnabled(client) {
if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("autoSelectLastCharacter"))) {
return true;
}
return true;
}
// ---------------------------------------------------------------------------
function getPlayerStaffTitle(client) {
return getPlayerData(client).accountData.staffTitle;
}