907 lines
30 KiB
JavaScript
907 lines
30 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: vehicle.js
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// DESC: Provides vehicle functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initVehicleScript() {
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console.log("[Asshat.Vehicle]: Initializing vehicle script ...");
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getServerData().vehicles = loadVehiclesFromDatabase();
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spawnAllVehicles();
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console.log("[Asshat.Vehicle]: Vehicle script initialized successfully!");
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return true;
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}
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// ---------------------------------------------------------------------------
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function loadVehiclesFromDatabase() {
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console.log("[Asshat.Vehicle]: Loading vehicles from database ...");
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let dbConnection = connectToDatabase();
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let tempVehicles = [];
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let dbAssoc;
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if(dbConnection) {
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let dbQueryString = `SELECT * FROM veh_main WHERE veh_server = ${serverId} AND veh_deleted = 0`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if(dbQuery) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempVehicleData = new serverClasses.vehicleData(dbAssoc);
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tempVehicles.push(tempVehicleData);
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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console.log(`[Asshat.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
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return tempVehicles;
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}
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// ---------------------------------------------------------------------------
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function saveAllVehiclesToDatabase() {
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console.log("[Asshat.Vehicle]: Saving all vehicles to database ...");
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let vehicles = getServerData().vehicles;
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for(let i in vehicles) {
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saveVehicleToDatabase(vehicles[i]);
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}
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console.log("[Asshat.Vehicle]: Saved all vehicles to database!");
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return true;
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}
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// ---------------------------------------------------------------------------
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function saveVehicleToDatabase(vehicleData) {
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if(vehicleData == null) {
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// Invalid vehicle data
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return false;
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}
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if(vehicleData.databaseId == -1) {
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// Temp vehicle, no need to save
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return false;
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}
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console.log(`[Asshat.Vehicle]: Saving vehicle ${vehicleData.vehicle.id} to database ...`);
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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if(!vehicleData.spawnLocked) {
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if(!isGTAIV()) {
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vehicleData.spawnPosition = vehicleData.vehicle.position;
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vehicleData.spawnRotation = vehicleData.vehicle.heading;
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} else {
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vehicleData.spawnPosition = vehicleData.syncPosition;
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vehicleData.spawnRotation = vehicleData.syncHeading;
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}
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}
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// If vehicle hasn't been added to database, ID will be 0
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if(vehicleData.databaseId == 0) {
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let dbQueryString = `INSERT INTO veh_main (veh_model, veh_pos_x, veh_pos_y, veh_pos_z, veh_rot_z, veh_owner_type, veh_owner_id, veh_col1, veh_col2, veh_col3, veh_col4, veh_server, veh_spawn_lock, veh_buy_price, veh_rent_price) VALUES (${vehicleData.model}, ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z}, ${vehicleData.spawnRotation}, ${vehicleData.ownerType}, ${vehicleData.ownerId}, ${vehicleData.colour1}, ${vehicleData.colour2}, ${vehicleData.colour3}, ${vehicleData.colour4}, ${serverId}, ${boolToInt(vehicleData.spawnLocked)}, ${vehicleData.buyPrice}, ${vehicleData.rentPrice})`;
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queryDatabase(dbConnection, dbQueryString);
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getVehicleData(vehicleData.vehicle).databaseId = getDatabaseInsertId(dbConnection);
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} else {
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let dbQueryString = `UPDATE veh_main SET veh_model=${vehicleData.model}, veh_pos_x=${vehicleData.spawnPosition.x}, veh_pos_y=${vehicleData.spawnPosition.y}, veh_pos_z=${vehicleData.spawnPosition.z}, veh_rot_z=${vehicleData.spawnRotation}, veh_owner_type=${vehicleData.ownerType}, veh_owner_id=${vehicleData.ownerId}, veh_col1=${vehicleData.colour1}, veh_col2=${vehicleData.colour2}, veh_col3=${vehicleData.colour3}, veh_col4=${vehicleData.colour4} WHERE veh_id=${vehicleData.databaseId}`;
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queryDatabase(dbConnection, dbQueryString);
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}
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disconnectFromDatabase(dbConnection);
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return true;
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}
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console.log(`[Asshat.Vehicle]: Saved vehicle ${vehicleData.vehicle.id} to database!`);
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return false;
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}
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// ---------------------------------------------------------------------------
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function spawnAllVehicles() {
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let vehicles = getServerData().vehicles;
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for(let i in vehicles) {
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if(isGTAIV()) {
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if(!vehicles[i].syncedBy) {
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let closestClient = getClosestPlayer(vehicles[i].spawnPosition);
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triggerNetworkEvent("ag.vehicle", closestClient, i, vehicles[i].modelIndex, vehicles[i].spawnPosition, vehicles[i].spawnRotation, vehicles[i].colour1, vehicles[i].colour2, vehicles[i].locked, vehicles[i].lights);
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vehicles[i].syncedBy = closestClient;
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}
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} else {
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let vehicle = spawnVehicle(vehicles[i]);
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vehicles[i].vehicle = vehicle;
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setEntityData(vehicle, "ag.dataSlot", i, false);
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}
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}
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}
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// ---------------------------------------------------------------------------
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function getVehicleData(vehicle) {
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let dataIndex = getEntityData(vehicle, "ag.dataSlot");
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if(typeof getServerData().vehicles[dataIndex] != "undefined") {
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return getServerData().vehicles[dataIndex];
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}
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return false;
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}
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// ---------------------------------------------------------------------------
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function createVehicleCommand(command, params, client) {
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let modelId = getVehicleModelIdFromParams(params);
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if(!modelId) {
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messageClientError(client, "That vehicle type is invalid!");
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return false;
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}
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let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getServerConfig().spawnCarDistance);
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let vehicleDataSlot = getServerData().vehicles.length;
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let vehicle = gta.createVehicle(modelId, frontPos, getPlayerHeading(client));
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if(!vehicle) {
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messageClientError(client, "The vehicle could not be created!");
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return false;
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}
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vehicle.heading = getPlayerHeading(client);
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addToWorld(vehicle);
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let tempVehicleData = new serverClasses.vehicleData(false, vehicle);
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setEntityData(vehicle, "ag.dataSlot", vehicleDataSlot, true);
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getServerData().vehicles.push(tempVehicleData);
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getServerData().vehicles[vehicleDataSlot].syncId = vehicleDataSlot;
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messageAdmins(client, `[#AAAAAA]${client.name} [#FFFFFF]created a [#AAAAAA]${getVehicleName(vehicle)}!`);
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}
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// ---------------------------------------------------------------------------
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function createTemporaryVehicleCommand(command, params, client) {
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let modelId = getVehicleModelIdFromParams(params);
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if(!modelId) {
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messageClientError(client, "That vehicle type is invalid!");
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return false;
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}
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let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getServerConfig().spawnCarDistance);
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let vehicleDataSlot = getServerData().vehicles.length;
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let vehicle = gta.createVehicle(modelId, frontPos, getPlayerHeading(client));
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if(!vehicle) {
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messageClientError(client, "The vehicle could not be created!");
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return false;
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}
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vehicle.heading = getPlayerHeading(client);
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addToWorld(vehicle);
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let tempVehicleData = new serverClasses.vehicleData(false, vehicle);
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tempVehicleData.databaseId = -1;
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setEntityData(vehicle, "ag.dataSlot", vehicleDataSlot, true);
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getServerData().vehicles.push(tempVehicleData);
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getServerData().vehicles[vehicleDataSlot].syncId = vehicleDataSlot;
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messageAdmins(client, `[#AAAAAA]${client.name} [#FFFFFF]created a temporary ${getVehicleName(vehicle)}!`);
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}
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// ---------------------------------------------------------------------------
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function vehicleLockCommand(command, params, client) {
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let vehicle = getClosestVehicle(getPlayerPosition(client));
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if(!getPlayerVehicle(client) && getDistance(getVehiclePosition(vehicle), getPlayerPosition(client)) > getServerConfig().vehicleLockDistance) {
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messageClientError(client, "You need to be in or near a vehicle!");
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return false;
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}
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if(isPlayerInAnyVehicle(client)) {
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vehicle = getPlayerVehicle(client);
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if(!isPlayerInFrontVehicleSeat(client)) {
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messageClientError(client, "You need to be in the front seat!");
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return false;
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}
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} else {
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if(!doesClientHaveVehicleKeys(client, vehicle)) {
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messageClientError(client, "You don't have keys to this vehicle!");
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return false;
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}
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}
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if(getVehicleData(vehicle).locked) {
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vehicle.locked = false;
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getVehicleData(vehicle).locked = false;
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} else {
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vehicle.locked = true;
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getVehicleData(vehicle).locked = true;
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}
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let lockText = (getVehicleData(vehicle).locked) ? "locked" : "unlocked";
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meActionToNearbyPlayers(client, `${lockText} the ${getVehicleName(vehicle)}`);
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}
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// ---------------------------------------------------------------------------
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function vehicleLightsCommand(command, params, client) {
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if(!getPlayerVehicle(client)) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = getPlayerVehicle(client);
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if(getPlayerVehicleSeat(client) > 1) {
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messageClientError(client, "You need to be in the front seat!");
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return false;
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}
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triggerNetworkEvent("ag.veh.lights", getVehicleSyncer(vehicle), getVehicleForNetworkEvent(vehicle), getVehicleData(vehicle).lights);
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getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
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meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s lights ${getOnOffFromBool(vehicle)}`);
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}
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// ---------------------------------------------------------------------------
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function deleteVehicleCommand(command, params, client) {
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if(!getPlayerVehicle(client)) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = getPlayerVehicle(client);
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let dataIndex = getEntityData(vehicle, "ag.dataSlot");
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let vehicleName = getVehicleName(vehicle);
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getServerData().vehicles[dataIndex] = null;
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destroyElement(vehicle);
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messageClientSuccess(client, `The ${vehicleName} has been deleted!`);
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}
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// ---------------------------------------------------------------------------
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function vehicleEngineCommand(command, params, client) {
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if(!getPlayerVehicle(client)) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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if(getPlayerVehicleSeat(client) > 0) {
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messageClientError(client, "You need to be the driver!");
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return false;
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}
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let vehicle = getPlayerVehicle(client);
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if(!doesClientHaveVehicleKeys(client, vehicle)) {
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messageClientError(client, "You don't have keys to this vehicle!");
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return false;
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}
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getVehicleData(vehicle).engine = !getVehicleData(vehicle).engine;
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triggerNetworkEvent("ag.veh.engine", getVehicleSyncer(vehicle), getVehicleForNetworkEvent(vehicle), getVehicleData(vehicle).engine);
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meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s engine ${getOnOffFromBool(getVehicleData(vehicle).engine)}`);
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}
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// ---------------------------------------------------------------------------
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function vehicleSirenCommand(command, params, client) {
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if(!getPlayerVehicle(client)) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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if(getPlayerVehicleSeat(client) > 1) {
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messageClientError(client, "You need to be in the front seat!");
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return false;
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}
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let vehicle = getPlayerVehicle(client);
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if(!doesClientHaveVehicleKeys(client, vehicle)) {
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messageClientError(client, "You don't have keys to this vehicle!");
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return false;
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}
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getVehicleData(vehicle).siren = !getVehicleData(vehicle).siren;
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vehicle.siren = getVehicleData(vehicle).siren;
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meActionToNearbyPlayers(client, `turns the ${getVehicleName(vehicle)}'s siren ${getOnOffFromBool(getVehicleData(vehicle).siren)}`);
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}
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// ---------------------------------------------------------------------------
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function setVehicleColourCommand(command, params, client) {
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if(!getPlayerVehicle(client)) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = getPlayerVehicle(client);
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if(!isAtPayAndSpray(getVehiclePosition(vehicle))) {
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if(!doesClientHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
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messageClientError(client, "You need to be at a pay-n-spray!");
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return false;
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}
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}
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if(getClientCurrentSubAccount(client).cash < getServerConfig().resprayVehicleCost) {
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messageClientError(client, `You don't have enough money to respray the vehicle (need $${getServerConfig().resprayVehicleCost-getClientCurrentSubAccount(client).cash} more!)`);
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return false;
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}
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let splitParams = params.split(" ");
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let colour1 = toInteger(splitParams[0]) || 0;
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let colour2 = toInteger(splitParams[1]) || 0;
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getClientCurrentSubAccount(client).cash -= getServerConfig().resprayVehicleCost;
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vehicle.colour1 = colour1;
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vehicle.colour2 = colour2;
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getVehicleData(vehicle).colour1 = colour1;
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getVehicleData(vehicle).colour2 = colour1;
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meActionToNearbyPlayers(client, `resprays the ${getVehicleName(vehicle)}'s colours`);
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}
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// ---------------------------------------------------------------------------
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function vehicleRepairCommand(command, params, client) {
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if(!isPlayerInAnyVehicle(client)) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = getPlayerVehicle(client);
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if(!isAtPayAndSpray(getVehiclePosition(vehicle))) {
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if(!doesClientHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
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messageClientError(client, "You need to be at a pay-n-spray!");
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return false;
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}
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}
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if(getClientCurrentSubAccount(client).cash < getServerConfig().repairVehicleCost) {
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messageClientError(client, `You don't have enough money to repair the vehicle (need $${getServerConfig().resprayVehicleCost-getClientCurrentSubAccount(client).cash} more!)`);
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return false;
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}
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getClientCurrentSubAccount(client).cash -= getServerConfig().repairVehicleCost;
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repairVehicle(vehicle);
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meActionToNearbyPlayers(client, `repairs the ${getVehicleName(vehicle)}!`);
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}
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// ---------------------------------------------------------------------------
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function buyVehicleCommand(command, params, client) {
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if(!isPlayerInAnyVehicle(client)) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = getPlayerVehicle(client);
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if(getVehicleData(vehicle).buyPrice <= 0) {
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messageClientError(client, `This ${getVehicleName(vehicle)} is not for sale!`);
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return false;
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}
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if(getClientCurrentSubAccount(client).cash < vehicleData.buyPrice) {
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messageClientError(client, `You don't have enough money to buy this vehicle (need $${getVehicleData(vehicle).buyPrice-getClientCurrentSubAccount(client).cash} more!)`);
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return false;
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}
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getClientCurrentSubAccount(client).cash -= getVehicleData(vehicle).buyPrice;
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setVehicleOwner(AG_VEHOWNER_PLAYER, getClientCurrentSubAccount(client).databaseId);
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meActionToNearbyPlayers(client, `buys the ${getVehicleName(vehicle)} and receives a set of vehicle keys!`);
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}
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// ---------------------------------------------------------------------------
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function rentVehicleCommand(command, params, client) {
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if(!isPlayerInAnyVehicle(client)) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = getPlayerVehicle(client);
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if(getVehicleData(vehicle).rentPrice <= 0) {
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messageClientError(client, `This ${getVehicleName(vehicle)} is not for rent!`);
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return false;
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}
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getVehicleData(vehicle).rentedBy = client;
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getClientCurrentSubAccount(client).rentingVehicle = vehicle;
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getVehicleData(vehicle).rentStart = new Date().getTime();
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meActionToNearbyPlayers(client, `rents the ${getVehicleName(vehicle)} and receives a set of vehicle keys!`);
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messageClientAlert(client, `You will be charged ${getVehicleData(vehicle).rentPrice} per minute to use this vehicle. To stop renting this vehicle, use /vehrent again.`);
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}
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// ---------------------------------------------------------------------------
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function enterVehicleAsPassengerCommand(command, params, client) {
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triggerNetworkEvent("ag.passenger", client);
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}
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// ---------------------------------------------------------------------------
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function stopRentingVehicleCommand(command, params, client) {
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//getClientCurrentSubAccount(client).cash -= getVehicleData(vehicle).rentPrice;
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let vehicle = getClientCurrentSubAccount(client).rentingVehicle;
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stopRentingVehicle(client);
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messageClientAlert(client, `You are no longer renting the ${getVehicleName(vehicle)}`);
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}
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// ---------------------------------------------------------------------------
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function doesClientHaveVehicleKeys(client, vehicle) {
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let vehicleData = getVehicleData(vehicle);
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if(doesClientHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
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return true;
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}
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if(vehicleData.ownerType == AG_VEHOWNER_PUBLIC) {
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return true;
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}
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if(vehicleData.ownerType == AG_VEHOWNER_PLAYER) {
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if(vehicleData.ownerId == getPlayerData(client).accountData.databaseId) {
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return true;
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}
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}
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if(vehicleData.ownerType == AG_VEHOWNER_CLAN) {
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if(vehicleData.ownerId == getClientCurrentSubAccount(client).clan) {
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if(vehicleData.clanRank <= getClientCurrentSubAccount(client).clanRank) {
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return true;
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}
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}
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}
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if(vehicleData.ownerType == AG_VEHOWNER_FACTION) {
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if(vehicleData.ownerId == getClientCurrentSubAccount(client).faction) {
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if(vehicleData.factionRank <= getClientCurrentSubAccount(client).factionRank) {
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return true;
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}
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}
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}
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if(vehicleData.ownerType == AG_VEHOWNER_JOB) {
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if(getJobType(vehicleData.ownerId) == getJobType(getClientCurrentSubAccount(client).job)) {
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return true;
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}
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}
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|
return false;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function doesClientOwnVehicle(client, vehicle) {
|
|
let vehicleData = getVehicleData(vehicle);
|
|
|
|
if(doesClientHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
|
|
return true;
|
|
}
|
|
|
|
if(vehicleData.ownerType == AG_VEHOWNER_PLAYER) {
|
|
if(vehicleData.ownerId == getPlayerData(client).accountData.databaseId) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if(vehicleData.ownerType == AG_VEHOWNER_CLAN) {
|
|
if(vehicleData.ownerId == getClientCurrentSubAccount(client).clan) {
|
|
if(doesClientHaveClanPermission(client, "manageVehicles") || doesClientHaveClanPermission(client, "owner")) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function getVehicleName(vehicle) {
|
|
return getVehicleNameFromModelId(vehicle.modelIndex) || "Unknown";
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function setVehicleJobCommand(command, params, client) {
|
|
if(!isPlayerInAnyVehicle(client)) {
|
|
messageClientError(client, "You need to be in a vehicle!");
|
|
return false;
|
|
}
|
|
|
|
let vehicle = getPlayerVehicle(client);
|
|
|
|
let closestJobLocation = getClosestJobLocation(getVehiclePosition(vehicle));
|
|
let jobId = closestJobLocation.job;
|
|
|
|
if(!areParamsEmpty(params)) {
|
|
jobId = getJobIdFromParams(params);
|
|
}
|
|
|
|
//if(!jobId) {
|
|
// messageClientError(client, "That job is invalid!");
|
|
// messageClientInfo(client, "Please specify a job ID or leave it out to get the closest job.");
|
|
// return false;
|
|
//}
|
|
|
|
getVehicleData(vehicle).ownerType = AG_VEHOWNER_JOB;
|
|
getVehicleData(vehicle).ownerId = jobId;
|
|
|
|
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set their [#AAAAAA]${getVehicleName(vehicle)} [#FFFFFF]owner to the [#AAAAAA]${getJobData(jobId).name} [#FFFFFF]job! (Job ID ${jobId})`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function setVehicleClanCommand(command, params, client) {
|
|
if(!isPlayerInAnyVehicle(client)) {
|
|
messageClientError(client, "You need to be in a vehicle!");
|
|
return false;
|
|
}
|
|
|
|
let vehicle = getPlayerVehicle(client);
|
|
let clanId = getClanFromParams(params);
|
|
|
|
if(!getClanData(clanId)) {
|
|
messageClientError(client, "That clan is invalid or doesn't exist!");
|
|
return false;
|
|
}
|
|
|
|
getVehicleData(vehicle).ownerType = AG_VEHOWNER_CLAN;
|
|
getVehicleData(vehicle).ownerId = getClanData(clanId).databaseId;
|
|
|
|
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set their [#AAAAAA]${getVehicleName(vehicle)} [#FFFFFF]owner to the [#AAAAAA]${getClanData(clanId).name} [#FFFFFF]clan`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function setVehicleToDealershipCommand(command, params, client) {
|
|
if(!isPlayerInAnyVehicle(client)) {
|
|
messageClientError(client, "You need to be in a vehicle!");
|
|
return false;
|
|
}
|
|
|
|
let vehicle = getPlayerVehicle(client);
|
|
let businessId = toInteger(toInteger(params)) || (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
|
|
|
|
let tempBusinessData = getServerData().businesses.filter(b => b.databaseId == businessId)[0];
|
|
|
|
getVehicleData(vehicle).ownerType = AG_VEHOWNER_DEALERSHIP;
|
|
getVehicleData(vehicle).ownerId = businessData.databaseId;
|
|
|
|
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set their [#AAAAAA]${getVehicleName(vehicle)} [#FFFFFF]owner to the [#AAAAAA]${tempBusinessData.name} [#FFFFFF]dealership business`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function setVehicleOwnerCommand(command, params, client) {
|
|
if(!isPlayerInAnyVehicle(client)) {
|
|
messageClientError(client, "You need to be in a vehicle!");
|
|
return false;
|
|
}
|
|
|
|
let vehicle = getPlayerVehicle(client);
|
|
let targetClient = getClientFromParams(params);
|
|
|
|
if(!targetClient) {
|
|
messageClientError(client, "That player is invalid or isn't connected!");
|
|
return false;
|
|
}
|
|
|
|
getVehicleData(vehicle).ownerType = AG_VEHOWNER_PLAYER;
|
|
getVehicleData(vehicle).ownerId = getClientCurrentSubAccount(client).databaseId;
|
|
|
|
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set their [#AAAAAA]${getVehicleName(vehicle)} [#FFFFFF]owner to [#AAAAAA]${getClientSubAccountName(client)}`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function setVehicleRentPriceCommand(command, params, client) {
|
|
if(!isPlayerInAnyVehicle(client)) {
|
|
messageClientError(client, "You need to be in a vehicle!");
|
|
return false;
|
|
}
|
|
|
|
let vehicle = getPlayerVehicle(client);
|
|
|
|
if(!doesClientOwnVehicle(client, vehicle)) {
|
|
if(!doesClientHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
|
|
messageClientError(client, "You can't set the rent price for this vehicle!");
|
|
}
|
|
}
|
|
|
|
let amount = toInteger(params) || 0;
|
|
|
|
getVehicleData(vehicle).rentPrice = amount;
|
|
|
|
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set their [#AAAAAA]${getVehicleName(vehicle)} [#FFFFFF]rent price to [#AAAAAA]$${amount}`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function setVehicleBuyPriceCommand(command, params, client) {
|
|
if(!isPlayerInAnyVehicle(client)) {
|
|
messageClientError(client, "You need to be in a vehicle!");
|
|
return false;
|
|
}
|
|
|
|
let vehicle = getPlayerVehicle(client);
|
|
|
|
if(!doesClientOwnVehicle(client, vehicle)) {
|
|
if(!doesClientHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
|
|
messageClientError(client, "You can't set the buy price for this vehicle!");
|
|
}
|
|
}
|
|
|
|
let amount = toInteger(params) || 0;
|
|
|
|
getVehicleData(vehicle).buyPrice = amount;
|
|
|
|
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set their [#AAAAAA]${getVehicleName(vehicle)}'s buy price to $${amount}!`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function removeVehicleOwnerCommand(command, params, client) {
|
|
if(!isPlayerInAnyVehicle(client)) {
|
|
messageClientError(client, "You need to be in a vehicle!");
|
|
return false;
|
|
}
|
|
|
|
let vehicle = getPlayerVehicle(client);
|
|
let targetClient = getClientFromParams(params);
|
|
|
|
if(!targetClient) {
|
|
messageClientError(client, "That player is invalid or isn't connected!");
|
|
return false;
|
|
}
|
|
|
|
getVehicleData(vehicle).ownerType = AG_VEHOWNER_NONE;
|
|
getVehicleData(vehicle).ownerId = 0;
|
|
|
|
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set their [#AAAAAA]${getVehicleName(vehicle)} [#FFFFFF]owner to nobody!`);
|
|
messageClientInfo(client, `Nobody will be able to use this vehicle until it receives a new owner (either bought or set by admin).`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function getVehicleInfoCommand(command, params, client) {
|
|
if(!isPlayerInAnyVehicle(client)) {
|
|
messageClientError(client, "You need to be in a vehicle!");
|
|
return false;
|
|
}
|
|
|
|
let vehicle = getPlayerVehicle(client);
|
|
|
|
if(!getVehicleData(vehicle)) {
|
|
messageClientError(client, "This is a random traffic vehicle and doesn't have any info");
|
|
return false;
|
|
}
|
|
|
|
let vehicleData = getVehicleData(vehicle);
|
|
|
|
let ownerName = "Nobody";
|
|
let ownerType = "None";
|
|
ownerType = toLowerCase(getVehicleOwnerTypeText(vehicleData.ownerType));
|
|
switch(vehicleData.ownerType) {
|
|
case AG_VEHOWNER_CLAN:
|
|
ownerName = getClanData(vehicleData.ownerId).name;
|
|
ownerType = "clan";
|
|
break;
|
|
|
|
case AG_VEHOWNER_JOB:
|
|
ownerName = getJobData(vehicleData.ownerId).name;
|
|
ownerType = "job";
|
|
break;
|
|
|
|
case AG_VEHOWNER_PLAYER:
|
|
let accountData = loadAccountFromId(vehicleData.ownerId);
|
|
ownerName = `${accountData.name} [${accountData.databaseId}]`;
|
|
ownerType = "player";
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
messageClientNormal(client, `🚗 [#CC22CC][Vehicle Info] [#FFFFFF]ID: [#AAAAAA]${vehicle.id}, [#FFFFFF]DatabaseID: [#AAAAAA]${vehicleData.databaseId}, [#FFFFFF]Owner: [#AAAAAA]${ownerName}[ID ${vehicleData.ownerId}] (${ownerType}), [#FFFFFF]Type: [#AAAAAA]${getVehicleName(vehicle)}[${vehicle.modelIndex}], [#FFFFFF]BuyPrice: [#AAAAAA]${vehicleData.buyPrice}, [#FFFFFF]RentPrice: [#AAAAAA]${vehicleData.rentPrice}`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function toggleVehicleSpawnLockCommand(command, params, client) {
|
|
if(!isPlayerInAnyVehicle(client)) {
|
|
messageClientError(client, "You need to be in a vehicle!");
|
|
return false;
|
|
}
|
|
|
|
let vehicle = getPlayerVehicle(client);
|
|
|
|
let spawnLocked = getVehicleData(vehicle).spawnLocked;
|
|
getVehicleData(vehicle).spawnLocked = !spawnLocked;
|
|
if(spawnLocked) {
|
|
getVehicleData(vehicle).spawnPosition = getVehiclePosition(vehicle);
|
|
getVehicleData(vehicle).spawnRotation = getVehicleHeading(vehicle);
|
|
getVehicleData(vehicle).spawnLocked = spawnLocked;
|
|
}
|
|
|
|
messageAdmins(client, `[#AAAAAA]${client.name} [#FFFFFF]set their [#AAAAAA]${getVehicleName(vehicle)} [#FFFFFF]to spawn [#AAAAAA]${(spawnLocked) ? "at it's current location" : "wherever a player leaves it."}`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function reloadAllVehiclesCommand(command, params, client) {
|
|
for(let i in getServerData().vehicles) {
|
|
if(getServerData().vehicles[i].vehicle) {
|
|
deleteGameElement(getServerData().vehicles[i].vehicle);
|
|
}
|
|
}
|
|
|
|
getServerData().vehicles = null;
|
|
getServerData().vehicles = loadVehiclesFromDatabase();
|
|
spawnAllVehicles();
|
|
|
|
messageAdminAction(`All server vehicles have been reloaded by an admin!`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function respawnAllVehiclesCommand(command, params, client) {
|
|
for(let i in getServerData().vehicles) {
|
|
if(getServerData().vehicles[i].vehicle) {
|
|
deleteGameElement(getServerData().vehicles[i].vehicle);
|
|
getServerData().vehicles[i].vehicle = null;
|
|
}
|
|
}
|
|
|
|
spawnAllVehicles();
|
|
|
|
messageAdminAction(`All server vehicles have been respawned by an admin!`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function stopRentingVehicle(client) {
|
|
let vehicleData = getPlayerData(client).rentingVehicle;
|
|
getPlayerData(client).rentingVehicle = false;
|
|
vehicleData.rentedBy = false;
|
|
respawnVehicle(vehicleData);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function respawnVehicle(vehicle) {
|
|
let vehicles = getServerData().vehicles;
|
|
for(let i in vehicles) {
|
|
if(vehicleData == vehicles[i]) {
|
|
destroyElement(vehicle);
|
|
let vehicle = spawnVehicle(vehicles[i]);
|
|
vehicles[i].vehicle = vehicle;
|
|
setEntityData(vehicle, "ag.dataSlot", i, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function spawnVehicle(vehicleData) {
|
|
let vehicle = gta.createVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
|
|
addToWorld(vehicle);
|
|
|
|
if(vehicleData.colour1IsRGBA && vehicleData.colour2IsRGBA) {
|
|
vehicle.setRGBColours(vehicleData.colour1RGBA, vehicleData.colour2RGBA);
|
|
} else {
|
|
vehicle.colour1 = vehicleData.colour1;
|
|
vehicle.colour2 = vehicleData.colour2;
|
|
vehicle.colour3 = vehicleData.colour3;
|
|
vehicle.colour4 = vehicleData.colour4;
|
|
}
|
|
|
|
vehicle.engine = intToBool(vehicleData.engine);
|
|
//vehicle.lights = intToBool(vehicleData.lights);
|
|
//vehicle.health = vehicleData.health;
|
|
|
|
//vehicle.position = vehicleData.spawnPosition;
|
|
vehicle.heading = vehicleData.spawnRotation;
|
|
|
|
vehicle.locked = intToBool(vehicleData.locked);
|
|
|
|
vehicleData.vehicle = vehicle;
|
|
|
|
return vehicle;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function isVehicleAtPayAndSpray(vehicle) {
|
|
for(let i in getServerData().payAndSprays[getServerGame()]) {
|
|
if(getDistance(getVehiclePosition(vehicle), getServerData().payAndSprays[getServerGame()][i].position) <= getServerConfig().payAndSprayDistance) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function repairVehicle(vehicleData) {
|
|
vehicleData.vehicle.fix();
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function setVehicleColours(vehicle, colour1, colour2) {
|
|
vehicle.colour1 = colour1;
|
|
vehicle.colour2 = colour2;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function setVehicleLights(vehicle, lights) {
|
|
vehicle.lights = lights;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function setVehicleEngine(vehicle, engine) {
|
|
vehicle.engine = engine;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function setVehicleLocked(vehicle, locked) {
|
|
vehicle.locked = locked;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
function getVehicleOwnerTypeText(ownerType) {
|
|
switch(ownerType) {
|
|
case AG_VEHOWNER_CLAN:
|
|
return "clan";
|
|
|
|
case AG_VEHOWNER_JOB:
|
|
return "job";
|
|
|
|
case AG_VEHOWNER_PLAYER:
|
|
return "player";
|
|
|
|
case AG_VEHOWNER_DEALERSHIP:
|
|
return "dealership";
|
|
|
|
default:
|
|
return "unknown";
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
function isVehicleOwnedByJob(vehicle, jobId) {
|
|
if(getVehicleData(vehicle).ownerType == AG_VEHOWNER_JOB) {
|
|
return (getVehicleData(vehicle).ownerId == jobId);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|