387 lines
14 KiB
JavaScript
387 lines
14 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: misc.js
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// DESC: Provides any uncategorized functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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// ===========================================================================
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function initMiscScript() {
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logToConsole(LOG_INFO, "[VRR.Misc]: Initializing misc script ...");
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logToConsole(LOG_INFO, "[VRR.Misc]: Misc script initialized successfully!");
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return true;
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}
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// ===========================================================================
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function getPositionCommand(command, params, client) {
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let position = getPlayerPosition(client);
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messagePlayerNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
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logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
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return true;
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}
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// ===========================================================================
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function toggleMouseCursorCommand(command, params, client) {
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sendPlayerMouseCursorToggle(client);
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return true;
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}
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// ===========================================================================
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function toggleMouseCameraCommand(command, params, client) {
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sendPlayerMouseCameraToggle(client);
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return true;
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}
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// ===========================================================================
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function setNewCharacterSpawnPositionCommand(command, params, client) {
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let position = client.player.position;
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getServerConfig().newCharacter.spawnPosition = position;
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getServerConfig().newCharacter.spawnHeading = client.player.heading;
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getServerConfig().needsSaved = true;
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messagePlayerNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`)
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return true;
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}
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// ===========================================================================
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function setNewCharacterMoneyCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let amount = toInteger(splitParams[0]) || 1000;
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getServerConfig().newCharacter.cash = amount;
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getServerConfig().needsSaved = true;
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messagePlayerNormal(client, `The new character money has been set to $${amount}`);
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return true;
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}
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// ===========================================================================
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function setNewCharacterSkinCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let skinId = getSkinModelIndexFromParams(params);
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getServerConfig().newCharacter.skin = skinId;
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getServerConfig().needsSaved = true;
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messagePlayerNormal(client, `The new character skin has been set to ${getSkinNameFromModel(skinId)} (Index ${skinId})`);
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return true;
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}
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// ===========================================================================
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function submitIdeaCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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submitIdea(client, params);
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messagePlayerNormal(client, `Your suggestion/idea has been sent to the developers!`);
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return true;
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}
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// ===========================================================================
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function submitBugReportCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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submitBugReport(client, params);
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messagePlayerNormal(client, `Your bug report has been sent to the developers!`);
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return true;
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}
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// ===========================================================================
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function enterExitPropertyCommand(command, params, client) {
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//let closestBusinessEntrance = getClosestBusinessEntrance(getPlayerPosition(client), getPlayerDimension(client));
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//let closestBusinessExit = getClosestBusinessExit(getPlayerPosition(client), getPlayerDimension(client));
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//let closestHouseEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
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//let closestHouseExit = getClosestHouseExit(getPlayerPosition(client), getPlayerDimension(client));
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let closestProperty = null;
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let isEntrance = false;
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let isBusiness = false;
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//if(getDistance(getPlayerPosition(client), getBusinessData(closestBusinessEntrance).entrancePosition) <= getDistance(getPlayerPosition(client), getHouseData(closestHouseEntrance).entrancePosition)) {
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// closestEntrance = getBusinessData(closestBusinessEntrance);
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//} else {
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// closestEntrance = getHouseData(closestHouseEntrance);
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//}
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//if(getDistance(getPlayerPosition(client), getBusinessData(closestBusinessExit).exitPosition) <= getDistance(getPlayerPosition(client), getHouseData(closestHouseExit).exitPosition)) {
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// closestExit = getBusinessData(closestBusinessExit);
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//} else {
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// closestExit = getHouseData(closestHouseExit);
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//}
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//if(getDistance(getPlayerPosition(client), closestEntrance.entrancePosition) <= getDistance(getPlayerPosition(client), closestExit.exitPosition)) {
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// closestProperty = closestEntrance;
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// isEntrance = true;
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//} else {
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// closestProperty = closestExit;
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// isEntrance = false;
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//}
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if(!getPlayerData(client).currentPickup) {
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return false;
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}
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let ownerType = getEntityData(getPlayerData(client).currentPickup, "vrr.owner.type");
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let ownerId = getEntityData(getPlayerData(client).currentPickup, "vrr.owner.id");
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switch(ownerType) {
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case VRR_PICKUP_BUSINESS_ENTRANCE:
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isBusiness = true;
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isEntrance = true;
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closestProperty = getServerData().businesses[ownerId];
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break;
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case VRR_PICKUP_BUSINESS_EXIT:
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isBusiness = true;
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isEntrance = false;
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closestProperty = getServerData().businesses[ownerId];
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break;
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case VRR_PICKUP_HOUSE_ENTRANCE:
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isBusiness = false;
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isEntrance = true;
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closestProperty = getServerData().houses[ownerId];
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break;
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case VRR_PICKUP_HOUSE_EXIT:
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isBusiness = false;
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isEntrance = false;
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closestProperty = getServerData().houses[ownerId];
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break;
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default:
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return false;
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}
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if(closestProperty == null) {
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return false;
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}
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logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s closest door is ${(isBusiness) ? closestProperty.name : closestProperty.description} ${(isEntrance) ? "entrance" : "exit"}`);
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if(isEntrance) {
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if(getDistance(closestProperty.entrancePosition, getPlayerPosition(client)) <= getGlobalConfig().enterPropertyDistance) {
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if(closestProperty.locked) {
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meActionToNearbyPlayers(client, `tries to open the ${(isBusiness) ? "business" : "house"} door but fails because it's locked`);
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return false;
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}
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if(!closestProperty.hasInterior) {
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messagePlayerAlert(client, `This ${(isBusiness) ? "business" : "house"} does not have an interior, but you can still use commands at the door icon.`);
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return false;
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}
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clearPlayerStateToEnterExitProperty(client);
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getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGPROPERTY;
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meActionToNearbyPlayers(client, `opens the door and enters the ${(isBusiness) ? "business" : "house"}`);
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if(isFadeCameraSupported()) {
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fadeCamera(client, false, 1.0);
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}
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setTimeout(function() {
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setPlayerPosition(client, closestProperty.exitPosition);
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setPlayerHeading(client, closestProperty.exitRotation);
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setPlayerDimension(client, closestProperty.exitDimension);
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setPlayerInterior(client, closestProperty.exitInterior);
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setTimeout(function() {
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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}
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updateInteriorLightsForPlayer(client, closestProperty.interiorLights);
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}, 1000);
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//updateAllInteriorVehiclesForPlayer(client, closestProperty.exitInterior, closestProperty.exitDimension);
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}, 1100);
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if(closestProperty.streamingRadioStation != -1) {
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if(getRadioStationData(closestProperty.streamingRadioStation)) {
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playRadioStreamForPlayer(client, getRadioStationData(closestProperty.streamingRadioStation).url);
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getPlayerData(client).streamingRadioStation = closestProperty.streamingRadioStation;
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}
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}
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return true;
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}
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} else {
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if(getDistance(closestProperty.exitPosition, getPlayerPosition(client)) <= getGlobalConfig().exitPropertyDistance) {
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if(closestProperty.locked) {
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meActionToNearbyPlayers(client, `tries to open the ${(isBusiness) ? "business" : "house"} door but fails because it's locked`);
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return false;
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}
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getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGPROPERTY;
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clearPlayerStateToEnterExitProperty(client)
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meActionToNearbyPlayers(client, `opens the door and exits the ${(isBusiness) ? "business" : "house"}`);
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if(isFadeCameraSupported()) {
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fadeCamera(client, false, 1.0);
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}
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disableCityAmbienceForPlayer(client, true);
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setTimeout(function() {
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setPlayerPosition(client, closestProperty.entrancePosition);
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setPlayerHeading(client, closestProperty.entranceRotation);
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setPlayerDimension(client, closestProperty.entranceDimension);
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setPlayerInterior(client, closestProperty.entranceInterior);
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setTimeout(function() {
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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}
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updateInteriorLightsForPlayer(client, true);
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}, 1000);
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}, 1100);
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stopRadioStreamForPlayer(client);
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getPlayerData(client).streamingRadioStation = -1;
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//logToConsole(LOG_DEBUG, `[VRR.Misc] ${getPlayerDisplayForConsole(client)} exited business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
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return true;
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}
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}
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return true;
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}
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// ===========================================================================
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function getPlayerInfoCommand(command, params, client) {
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let targetClient = client;
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if(!areParamsEmpty(params)) {
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if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("BasicModeration"))) {
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targetClient = getPlayerFromParams(params);
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if(!getPlayerData(targetClient)) {
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messagePlayerError(client, "Player not found!");
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return false;
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}
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}
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}
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messagePlayerNormal(client, `{clanOrange}== {jobYellow}Player Info {clanOrange}==============================`);
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let clan = (getPlayerCurrentSubAccount(targetClient).clan != 0) ? `{ALTCOLOUR}${getClanData(getClanIdFromDatabaseId(getPlayerCurrentSubAccount(targetClient).clan)).name}[${getPlayerCurrentSubAccount(targetClient).clan}] (Rank: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).name}[Level: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).level}, DBID: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).databaseId}` : `(None)`;
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let job = (getPlayerCurrentSubAccount(targetClient).job != 0) ? `{ALTCOLOUR}${getJobData(getJobIdFromDatabaseId(getPlayerCurrentSubAccount(targetClient).job)).name}[${getPlayerCurrentSubAccount(targetClient).job}] (Rank: ${getPlayerCurrentSubAccount(targetClient).jobRank})` : `(None)`;
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let stats = [
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`{MAINCOLOUR}Account: {ALTCOLOUR}${getPlayerData(targetClient).accountData.name}[${getPlayerData(targetClient).accountData.databaseId}]`,
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`{MAINCOLOUR}Character: {ALTCOLOUR}${getCharacterFullName(targetClient)}[${getPlayerCurrentSubAccount(targetClient).databaseId}]`,
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`{MAINCOLOUR}Connected: {ALTCOLOUR}${getTimeDifferenceDisplay(Math.ceil(sdl.tick/1000), getPlayerData(targetClient).connectTime)} ago`,
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`{MAINCOLOUR}Registered: ${getPlayerData(targetClient).accountData}`,
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`{MAINCOLOUR}Game Version: {ALTCOLOUR}${targetClient.gameVersion}`,
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`{MAINCOLOUR}Client Version: {ALTCOLOUR}${getPlayerData(targetClient).clientVersion}`,
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`{MAINCOLOUR}Skin: {ALTCOLOUR}${getSkinNameFromModel(getPlayerCurrentSubAccount(targetClient).skin)}[${getPlayerCurrentSubAccount(targetClient).skin}]`,
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`{MAINCOLOUR}Clan: {ALTCOLOUR}${clan}`,
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`{MAINCOLOUR}Job: {ALTCOLOUR}${job}`,
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]
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let chunkedList = splitArrayIntoChunks(stats, 6);
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for(let i in chunkedList) {
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messagePlayerInfo(client, chunkedList[i].join(", "));
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}
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}
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// ===========================================================================
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function playerChangeAFKState(client, afkState) {
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if(afkState) {
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setEntityData(client, "vrr.afk", true, true);
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} else {
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client.removeData("vrr.afk");
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}
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}
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// ===========================================================================
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function checkPlayerSpawning() {
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let clients = getClients();
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for(let i in clients) {
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if(!isConsole(clients[i])) {
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if(getPlayerData(clients[i])) {
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if(getPlayerData(clients[i]).loggedIn) {
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if(!getPlayerData(clients[i]).ped) {
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if(clients[i].player != null) {
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//getPlayerData(clients[i]).ped = clients[i].player;
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onPlayerSpawn(clients[i].player);
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}
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}
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}
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}
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}
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}
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}
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// ===========================================================================
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function showPlayerPrompt(client, promptType, promptMessage, promptTitle) {
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if(promptType == VRR_PROMPT_NONE) {
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return false;
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}
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getPlayerData(client).promptType = promptType;
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if(canPlayerUseGUI(client)) {
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showPlayerPromptGUI(client, promptMessage, promptTitle);
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} else {
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messagePlayerNormal(client, `❓ ${promptMessage}`);
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messagePlayerInfo(client, `{MAINCOLOUR}Use {ALTCOLOUR}/yes or {ALTCOLOUR}/no`);
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}
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}
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// ===========================================================================
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function updateServerGameTime() {
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if(isTimeSupported()) {
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game.time.hour = getServerConfig().hour;
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game.time.minute = getServerConfig().minute;
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}
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}
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// ===========================================================================
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function listOnlineAdminsCommand(command, params, client) {
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//== Admins ===================================
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messagePlayerNormal(client, `{clanOrange}== {jobYellow}Admins {clanOrange}===================================`);
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let admins = [];
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let clients = getClients();
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for(let i in clients) {
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if(getPlayerData(clients[i]) != false) {
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if(getPlayerData(clients[i]).accountData.flags.admin != 0) {
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admins.push(`{ALTCOLOUR}[${getPlayerData(clients[i]).accountData.staffTitle}] {MAINCOLOUR}${getCharacterFullName(clients[i])}`);
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}
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}
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}
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let chunkedList = splitArrayIntoChunks(admins, 3);
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for(let i in chunkedList) {
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messagePlayerInfo(client, chunkedList[i].join(", "));
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}
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}
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// ===========================================================================
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