264 lines
9.3 KiB
JavaScript
264 lines
9.3 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: developer.js
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// DESC: Provides developer operation, commands, functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initDeveloperScript() {
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console.log("[Asshat.Developer]: Initializing developer script ...");
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console.log("[Asshat.Developer]: Developer script initialized successfully!");
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return true;
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}
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// ---------------------------------------------------------------------------
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function simulateCommandForPlayer(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isPlayerLoggedIn(client)) {
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messagePlayerError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messagePlayerError(client, "You do not have permission to use this command!");
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return false;
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}
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if(areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let targetClient = getPlayerFromParams(splitParams[0]);
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let tempCommand = splitParams[1];
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tempCommand.replace("/", "");
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let tempParams = splitParams.slice(2).join(" ");
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if(!targetClient) {
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messagePlayerError(client, "Invalid player name or ID");
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return false;
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}
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if(!getCommand(tempCommand)) {
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messagePlayerError(client, `The command [#AAAAAA]/${command} [#FFFFFF]does not exist! Use /help for commands and information.`);
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return false;
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}
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getCommand(toLowerCase(tempCommand)).handlerFunction(tempCommand, tempParams, targetClient);
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messagePlayerSuccess(client, `The command string [#AAAAAA]/${tempCommand} ${tempParams}[#FFFFFF] has been simulated for [#AAAAAA]${targetClient.name}`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function simulateCommandForAllPlayers(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isPlayerLoggedIn(client)) {
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messagePlayerError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messagePlayerError(client, "You do not have permission to use this command!");
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return false;
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}
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if(areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let tempCommand = splitParams[0];
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tempCommand.replace("/", "");
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let tempParams = splitParams.slice(1).join(" ");
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if(!getCommand(tempCommand)) {
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messagePlayerError(client, `The command [#AAAAAA]/${command} [#FFFFFF]does not exist! Use /help for commands and information.`);
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return false;
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}
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let clients = getClients();
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for(let i in clients) {
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if(!clients[i].console) {
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getCommand(toLowerCase(tempCommand)).handlerFunction(tempCommand, tempParams, clients[i]);
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}
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}
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messagePlayerSuccess(client, `The command string [#AAAAAA]/${tempCommand} ${tempParams}[#FFFFFF] has been simulated for all players!`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function executeServerCodeCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isPlayerLoggedIn(client)) {
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messagePlayerError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messagePlayerError(client, "You do not have permission to use this command!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let returnVal = "Nothing";
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try {
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returnVal = eval("(" + params + ")");
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} catch(error) {
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messagePlayerError(client, "The code could not be executed!");
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return false;
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}
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messagePlayerSuccess(client, "Server code executed!");
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messagePlayerNormal(client, `Code: ${params}`);
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messagePlayerNormal(client, `Returns: ${returnVal}`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function executeClientCodeCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isPlayerLoggedIn(client)) {
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messagePlayerError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messagePlayerError(client, "You do not have permission to use this command!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let targetClient = getPlayerFromParams(splitParams[0]);
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let targetCode = splitParams.slice(1).join(" ");
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if(!targetClient) {
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messagePlayerError(client, "That player was not found!");
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return false;
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}
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if(targetCode == "") {
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messagePlayerError(client, "You didn't enter any code!");
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return false;
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}
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triggerNetworkEvent("ag.runCode", targetClient, targetCode, client.index);
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messagePlayerSuccess(client, "Executing client code for " + toString(targetClient.name) + "!");
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messagePlayerNormal(client, "Code: " + targetCode);
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return true;
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}
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// ---------------------------------------------------------------------------
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function saveAllServerDataCommand(command, params, client) {
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messageAdmins(`[#FF9900]Saving all server data to database ...`);
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saveAllServerDataToDatabase();
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messageAdmins(`[#FF9900]All server data saved to database!`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function restartGameModeCommand(command, params, client) {
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message(`[#FF9900]The server game mode is restarting!`, getColourByName("orange"));
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consoleCommand("refresh");
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thisResource.restart();
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return true;
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}
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.runCodeFail", function(client, returnTo, code) {
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let returnClient = getPlayerFromParams(returnTo);
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if(!returnClient) {
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return false;
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}
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messagePlayerError(returnClient, `Client code failed to execute for ${client.name}!`);
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messagePlayerNormal(returnClient, `Code: ${code}`, getColourByName("yellow"));
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.runCodeSuccess", function(client, returnTo, returnVal, code) {
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let returnClient = getPlayerFromParams(returnTo);
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if(!returnClient) {
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return false;
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}
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messagePlayerSuccess(returnClient, `Client code executed for ${client.name}!`);
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messagePlayerNormal(returnClient, `Code: ${code}`, getColourByName("yellow"));
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messagePlayerNormal(returnClient, `Returns: ${returnVal}`, getColourByName("yellow"));
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});
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// ---------------------------------------------------------------------------
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function submitIdea(client, ideaText) {
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let position = (getPlayerVehicle(client)) ? getVehiclePosition(getPlayerVehicle(client)) : getPlayerPosition(client);
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let heading = (getPlayerVehicle(client)) ? getVehicleHeading(getPlayerVehicle(client)) : getPlayerHeading(client);
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let session = 0;
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let databaseId = 0;
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if(isConsole(client)) {
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databaseId = -1;
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} else {
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databaseId = getPlayerData(client).accountData.databaseId;
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}
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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let safeIdeaMessage = escapeDatabaseString(dbConnection, ideaText);
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queryDatabase(dbConnection, `INSERT INTO idea_main (idea_server, idea_script_ver, idea_who_added, idea_when_added, idea_message, idea_pos_x, idea_pos_y, idea_pos_z, idea_rot_z, idea_svr_start, idea_session) VALUES (${getServerId()}, '${scriptVersion}', ${databaseId}, UNIX_TIMESTAMP(), '${safeIdeaMessage}',${position.x}, ${position.y}, ${position.z}, ${heading}, ${serverStartTime}, ${session})`);
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}
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}
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// ---------------------------------------------------------------------------
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function submitBugReport(client, bugText) {
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let position = (getPlayerVehicle(client)) ? getVehiclePosition(getPlayerVehicle(client)) : getPlayerPosition(client);
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let heading = (getPlayerVehicle(client)) ? getVehicleHeading(getPlayerVehicle(client)) : getPlayerHeading(client);
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let session = 0;
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let databaseId = 0;
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if(isConsole(client)) {
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databaseId = -1;
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} else {
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databaseId = getPlayerData(client).accountData.databaseId;
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}
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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let safeBugMessage = escapeDatabaseString(dbConnection, bugText);
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queryDatabase(dbConnection, `INSERT INTO bug_main (bug_server, bug_script_ver, bug_who_added, bug_when_added, bug_message, bug_pos_x, bug_pos_y, bug_pos_z, bug_rot_z, bug_svr_start, bug_session) VALUES (${getServerId()}, '${scriptVersion}', ${databaseId}, UNIX_TIMESTAMP(), '${safeBugMessage}', ${position.x}, ${position.y}, ${position.z}, ${heading}, ${serverStartTime}, ${session})`);
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}
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}
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// ---------------------------------------------------------------------------
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function isDevelopmentServer() {
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return intToBool(server.getCVar("devserver"));
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}
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// ---------------------------------------------------------------------------
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