Files
GTA4RP/scripts/server/vehicle.js
2021-07-13 00:56:45 -05:00

1120 lines
41 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: vehicle.js
// DESC: Provides vehicle functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initVehicleScript() {
logToConsole(LOG_INFO, "[VRR.Vehicle]: Initializing vehicle script ...");
getServerData().vehicles = loadVehiclesFromDatabase();
spawnAllVehicles();
logToConsole(LOG_INFO, "[VRR.Vehicle]: Vehicle script initialized successfully!");
return true;
}
// ===========================================================================
function loadVehiclesFromDatabase() {
logToConsole(LOG_INFO, "[VRR.Vehicle]: Loading vehicles from database ...");
let dbConnection = connectToDatabase();
let tempVehicles = [];
let dbAssoc;
if(dbConnection) {
let dbQueryString = `SELECT * FROM veh_main WHERE veh_server = ${getServerId()} AND veh_deleted = 0`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempVehicleData = new serverClasses.vehicleData(dbAssoc);
tempVehicles.push(tempVehicleData);
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_INFO, `[VRR.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
return tempVehicles;
}
// ===========================================================================
function saveAllVehiclesToDatabase() {
logToConsole(LOG_INFO, "[VRR.Vehicle]: Saving all vehicles to database ...");
let vehicles = getServerData().vehicles;
for(let i in vehicles) {
saveVehicleToDatabase(vehicles[i]);
}
logToConsole(LOG_INFO, "[VRR.Vehicle]: Saved all vehicles to database!");
return true;
}
// ===========================================================================
function saveVehicleToDatabase(vehicleData) {
if(vehicleData == null) {
// Invalid vehicle data
return false;
}
if(vehicleData.databaseId == -1) {
// Temp vehicle, no need to save
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Saving vehicle ${vehicleData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
if(!vehicleData.spawnLocked) {
if(!isGTAIV()) {
vehicleData.spawnPosition = vehicleData.vehicle.position;
vehicleData.spawnRotation = vehicleData.vehicle.heading;
} else {
vehicleData.spawnPosition = vehicleData.syncPosition;
vehicleData.spawnRotation = vehicleData.syncHeading;
}
}
// If vehicle hasn't been added to database, ID will be 0
if(vehicleData.databaseId == 0) {
let dbQueryString = `INSERT INTO veh_main (veh_model, veh_pos_x, veh_pos_y, veh_pos_z, veh_rot_z, veh_owner_type, veh_owner_id, veh_col1, veh_col2, veh_col3, veh_col4, veh_server, veh_spawn_lock, veh_buy_price, veh_rent_price, veh_livery, veh_) VALUES (${vehicleData.model}, ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z}, ${vehicleData.spawnRotation}, ${vehicleData.ownerType}, ${vehicleData.ownerId}, ${vehicleData.colour1}, ${vehicleData.colour2}, ${vehicleData.colour3}, ${vehicleData.colour4}, ${getServerId()}, ${boolToInt(vehicleData.spawnLocked)}, ${vehicleData.buyPrice}, ${vehicleData.rentPrice})`;
queryDatabase(dbConnection, dbQueryString);
getVehicleData(vehicleData.vehicle).databaseId = getDatabaseInsertId(dbConnection);
} else {
let dbQueryString = `UPDATE veh_main SET veh_model=${vehicleData.model}, veh_pos_x=${vehicleData.spawnPosition.x}, veh_pos_y=${vehicleData.spawnPosition.y}, veh_pos_z=${vehicleData.spawnPosition.z}, veh_rot_z=${vehicleData.spawnRotation}, veh_owner_type=${vehicleData.ownerType}, veh_owner_id=${vehicleData.ownerId}, veh_col1=${vehicleData.colour1}, veh_col2=${vehicleData.colour2}, veh_col3=${vehicleData.colour3}, veh_col4=${vehicleData.colour4}, veh_buy_price=${vehicleData.buyPrice}, veh_rent_price=${vehicleData.rentPrice} WHERE veh_id=${vehicleData.databaseId}`;
queryDatabase(dbConnection, dbQueryString);
}
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Saved vehicle ${vehicleData.vehicle.id} to database!`);
return false;
}
// ===========================================================================
function spawnAllVehicles() {
for(let i in getServerData().vehicles) {
let vehicle = spawnVehicle(getServerData().vehicles[i]);
getServerData().vehicles[i].vehicle = vehicle;
setEntityData(vehicle, "ag.dataSlot", i, false);
}
}
// ===========================================================================
function getVehicleData(vehicle) {
let dataIndex = getEntityData(vehicle, "ag.dataSlot");
if(typeof getServerData().vehicles[dataIndex] != "undefined") {
return getServerData().vehicles[dataIndex];
}
return false;
}
// ===========================================================================
function createVehicleCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let modelId = getVehicleModelIdFromParams(params);
if(!modelId) {
messagePlayerError(client, "That vehicle type is invalid!");
return false;
}
let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getGlobalConfig().spawnCarDistance);
let vehicle = createPermanentVehicle(modelId, frontPos, getPlayerHeading(client));
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}created a ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)}!`);
}
// ===========================================================================
function createTemporaryVehicleCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let modelId = getVehicleModelIdFromParams(params);
if(!modelId) {
messagePlayerError(client, "That vehicle type is invalid!");
return false;
}
let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getGlobalConfig().spawnCarDistance);
let vehicle = createTemporaryVehicle(modelId, frontPos, getPlayerHeading(client));
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}created a temporary ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)}`);
}
// ===========================================================================
function vehicleLockCommand(command, params, client) {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if(!getPlayerVehicle(client) && getDistance(getVehiclePosition(vehicle), getPlayerPosition(client)) > getGlobalConfig().vehicleLockDistance) {
messagePlayerError(client, "You need to be in or near a vehicle!");
return false;
}
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and commands can't be used for it.");
return false;
}
if(isPlayerInAnyVehicle(client)) {
vehicle = getPlayerVehicle(client);
if(!isPlayerInFrontVehicleSeat(client)) {
messagePlayerError(client, "You need to be in the front seat!");
return false;
}
} else {
if(!doesPlayerHaveVehicleKeys(client, vehicle)) {
messagePlayerError(client, "You don't have keys to this vehicle!");
return false;
}
}
getVehicleData(vehicle).locked = !getVehicleData(vehicle).locked;
vehicle.locked = getVehicleData(vehicle).locked;
meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`);
}
// ===========================================================================
function vehicleLightsCommand(command, params, client) {
if(!getPlayerVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and commands can't be used for it.");
return false;
}
if(getPlayerVehicleSeat(client) > 1) {
messagePlayerError(client, "You need to be in the front seat!");
return false;
}
getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
setEntityData(vehicle, "ag.lights", getVehicleData(vehicle).lights);
setVehicleLightsState(vehicle, getVehicleData(vehicle).lights);
meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s lights ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).lights))}`);
}
// ===========================================================================
function deleteVehicleCommand(command, params, client) {
if(!getPlayerVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and can't be deleted.");
return false;
}
let dataIndex = getEntityData(vehicle, "ag.dataSlot");
let vehicleName = getVehicleName(vehicle);
quickDatabaseQuery(`DELETE FROM veh_main WHERE veh_id = ${getVehicleData(vehicle).databaseId}`);
getServerData().vehicles[dataIndex] = null;
destroyElement(vehicle);
messagePlayerSuccess(client, `The ${vehicleName} has been deleted!`);
}
// ===========================================================================
function vehicleEngineCommand(command, params, client) {
if(!getPlayerVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
if(getPlayerVehicleSeat(client) > 0) {
messagePlayerError(client, "You need to be the driver!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!doesPlayerHaveVehicleKeys(client, vehicle)) {
messagePlayerError(client, "You don't have keys to this vehicle!");
return false;
}
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and commands can't be used on it.");
return false;
}
getVehicleData(vehicle).engine = !getVehicleData(vehicle).engine;
vehicle.engine = getVehicleData(vehicle).engine;
meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s engine ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).engine))}`);
}
// ===========================================================================
function vehicleSirenCommand(command, params, client) {
if(!getPlayerVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and commands can't be used for it.");
return false;
}
if(getPlayerVehicleSeat(client) > 1) {
messagePlayerError(client, "You need to be in the front seat!");
return false;
}
if(!doesPlayerHaveVehicleKeys(client, vehicle)) {
messagePlayerError(client, "You don't have keys to this vehicle!");
return false;
}
getVehicleData(vehicle).siren = !getVehicleData(vehicle).siren;
vehicle.siren = getVehicleData(vehicle).siren;
meActionToNearbyPlayers(client, `turns the ${getVehicleName(vehicle)}'s siren ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).siren))}`);
}
// ===========================================================================
function setVehicleColourCommand(command, params, client) {
if(areParamsEmpty(params) && areThereEnoughParams(params, 2)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(!getPlayerVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and commands can't be used for it.");
return false;
}
if(!isAtPayAndSpray(getVehiclePosition(vehicle))) {
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
messagePlayerError(client, "You need to be at a pay-n-spray!");
return false;
}
}
if(getPlayerCurrentSubAccount(client).cash < getGlobalConfig().resprayVehicleCost) {
messagePlayerError(client, `You don't have enough money to respray the vehicle (need $${getGlobalConfig().resprayVehicleCost-getPlayerCurrentSubAccount(client).cash} more!)`);
return false;
}
let splitParams = params.split(" ");
let colour1 = toInteger(splitParams[0]) || 0;
let colour2 = toInteger(splitParams[1]) || 0;
takePlayerCash(client, getGlobalConfig().resprayVehicleCost);
updatePlayerCash(client);
vehicle.colour1 = colour1;
vehicle.colour2 = colour2;
getVehicleData(vehicle).colour1 = colour1;
getVehicleData(vehicle).colour2 = colour1;
meActionToNearbyPlayers(client, `resprays the ${getVehicleName(vehicle)}'s colours`);
}
// ===========================================================================
function vehicleRepairCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and commands can't be used for it.");
return false;
}
if(!isAtPayAndSpray(getVehiclePosition(vehicle))) {
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
messagePlayerError(client, "You need to be at a pay-n-spray!");
return false;
}
}
if(getPlayerCurrentSubAccount(client).cash < getGlobalConfig().repairVehicleCost) {
messagePlayerError(client, `You don't have enough money to repair the vehicle (need $${getGlobalConfig().resprayVehicleCost-getPlayerCurrentSubAccount(client).cash} more!)`);
return false;
}
takePlayerCash(client, getGlobalConfig().repairVehicleCost);
repairVehicle(vehicle);
meActionToNearbyPlayers(client, `repairs the ${getVehicleName(vehicle)}!`);
}
// ===========================================================================
function buyVehicleCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and commands can't be used for it.");
return false;
}
if(getVehicleData(vehicle).buyPrice <= 0) {
messagePlayerError(client, `This ${getVehicleName(vehicle)} is not for sale!`);
return false;
}
if(getPlayerCurrentSubAccount(client).cash < getVehicleData(vehicle).buyPrice) {
messagePlayerError(client, `You don't have enough money to buy this vehicle (need $${getVehicleData(vehicle).buyPrice-getPlayerCurrentSubAccount(client).cash} more!)`);
return false;
}
getPlayerData(client).buyingVehicle = vehicle;
//getPlayerCurrentSubAccount(client).cash -= getVehicleData(vehicle).buyPrice;
//getVehicleData(vehicle).buyPrice = 0;
//getVehicleData(vehicle).rentPrice = 0;
getVehicleData(vehicle).engine = true;
vehicle.engine = true;
meActionToNearbyPlayers(client, `receives a set of keys to test drive the ${getVehicleName(vehicle)} and starts the engine`);
messagePlayerInfo(client, `Drive the vehicle away from the dealership to buy it, or get out to cancel.`);
}
// ===========================================================================
function rentVehicleCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and commands can't be used for it.");
return false;
}
if(getVehicleData(vehicle).rentPrice <= 0) {
messagePlayerError(client, `This ${getVehicleName(vehicle)} is not for rent!`);
return false;
}
if(getPlayerData(client).rentingVehicle) {
messagePlayerAlert(client, `You are no longer renting the ${getVehicleName(vehicle)}`);
stopRentingVehicle(client);
return false;
}
if(getVehicleData(vehicle).rentedBy != false) {
if(getVehicleData(vehicle).rentedBy != client) {
messagePlayerAlert(client, `Someone else is already renting this vehicle!`);
return false;
} else {
messagePlayerAlert(client, `You are already renting this vehicle!`);
return false;
}
}
getVehicleData(vehicle).rentedBy = client;
getPlayerData(client).rentingVehicle = vehicle;
getVehicleData(vehicle).rentStart = getCurrentUnixTimestamp();
meActionToNearbyPlayers(client, `rents the ${getVehicleName(vehicle)} and receives a set of vehicle keys!`);
messagePlayerAlert(client, `You will be charged ${getVehicleData(vehicle).rentPrice} per minute to use this vehicle. To stop renting this vehicle, use /vehrent again.`);
}
// ===========================================================================
function enterVehicleAsPassengerCommand(command, params, client) {
triggerNetworkEvent("ag.passenger", client);
}
// ===========================================================================
function stopRentingVehicleCommand(command, params, client) {
if(!getPlayerData(client).rentingVehicle) {
messagePlayerError(client, "You aren't renting a vehicle!");
return false;
}
let vehicle = getPlayerData(client).rentingVehicle;
messagePlayerAlert(client, `You are no longer renting the ${getVehicleName(vehicle)}`);
stopRentingVehicle(client);
}
// ===========================================================================
function doesPlayerHaveVehicleKeys(client, vehicle) {
let vehicleData = getVehicleData(vehicle);
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
return true;
}
if(vehicleData.ownerType == VRR_VEHOWNER_PUBLIC) {
return true;
}
if(vehicleData.ownerType == VRR_VEHOWNER_PLAYER) {
if(vehicleData.ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
}
if(vehicleData.ownerType == VRR_VEHOWNER_CLAN) {
if(vehicleData.ownerId == getPlayerCurrentSubAccount(client).clan) {
if(vehicleData.clanRank <= getPlayerCurrentSubAccount(client).clanRank) {
return true;
}
}
}
if(vehicleData.ownerType == VRR_VEHOWNER_FACTION) {
if(vehicleData.ownerId == getPlayerCurrentSubAccount(client).faction) {
if(vehicleData.factionRank <= getPlayerCurrentSubAccount(client).factionRank) {
return true;
}
}
}
if(vehicleData.ownerType == VRR_VEHOWNER_JOB) {
if(getJobType(vehicleData.ownerId) == getJobType(getPlayerCurrentSubAccount(client).job)) {
return true;
}
}
if(vehicleData.rentedBy == client) {
return true;
}
return false;
}
// ===========================================================================
function doesClientOwnVehicle(client, vehicle) {
let vehicleData = getVehicleData(vehicle);
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
return true;
}
if(vehicleData.ownerType == VRR_VEHOWNER_PLAYER) {
if(vehicleData.ownerId == getPlayerData(client).accountData.databaseId) {
return true;
}
}
if(vehicleData.ownerType == VRR_VEHOWNER_CLAN) {
if(vehicleData.ownerId == getPlayerCurrentSubAccount(client).clan) {
if(doesPlayerHaveClanPermission(client, "manageVehicles") || doesPlayerHaveClanPermission(client, "owner")) {
return true;
}
}
}
return false;
}
// ===========================================================================
function getVehicleName(vehicle) {
return getVehicleNameFromModelId(vehicle.modelIndex) || "Unknown";
}
// ===========================================================================
function setVehicleJobCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let closestJobLocation = getClosestJobLocation(getVehiclePosition(vehicle));
let jobId = closestJobLocation.job;
if(!areParamsEmpty(params)) {
jobId = getJobFromParams(params);
}
//if(!jobId) {
// messagePlayerError(client, "That job is invalid!");
// messagePlayerInfo(client, "Please specify a job ID or leave it out to get the closest job.");
// return false;
//}
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_JOB;
getVehicleData(vehicle).ownerId = jobId;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set their ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)} ${getInlineChatColourByName("white")}owner to the ${getInlineChatColourByType("jobYellow")}${getJobData(jobId).name} ${getInlineChatColourByName("white")}job! (Job ID ${jobId})`);
}
// ===========================================================================
function setVehicleRankCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let rankId = params;
if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_CLAN) {
rankId = getClanRankFromParams(getVehicleData(vehicle).ownerId, params);
if(!getClanRankData(getVehicleData(vehicle).ownerId, rankId)) {
messagePlayerError(client, "Clan rank not found!");
return false;
}
getVehicleData(vehicle).rank = getClanRankData(getVehicleData(vehicle).ownerId, rankId).databaseId;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set their ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)} ${getInlineChatColourByName("white")}rank to ${getInlineChatColourByName("lightGrey")}${getClanRankData(getVehicleData(vehicle).ownerId, rankId).name} ${getInlineChatColourByName("white")}of the ${getInlineChatColourByType("clanOrange")}${getClanData(getVehicleData(vehicle).ownerId).name} [#FFFFFFclan!`);
} else if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_JOB) {
getVehicleData(vehicle).rank = rankId;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set their ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)} ${getInlineChatColourByName("white")}rank to ${getInlineChatColourByName("lightGrey")}${rankId} ${getInlineChatColourByName("white")}of the ${getInlineChatColourByType("jobYellow")}${getJobData(getVehicleData(vehicle).ownerId).name} ${getInlineChatColourByName("white")}job!`);
}
}
// ===========================================================================
function setVehicleClanCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let clanId = getClanFromParams(params);
if(!getClanData(clanId)) {
messagePlayerError(client, "That clan is invalid or doesn't exist!");
return false;
}
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_CLAN;
getVehicleData(vehicle).ownerId = getClanData(clanId).databaseId;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set their ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)} ${getInlineChatColourByName("white")}owner to the ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).name} ${getInlineChatColourByName("white")}clan`);
}
// ===========================================================================
function setVehicleToBusinessCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let businessId = toInteger(isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_BIZ;
getVehicleData(vehicle).ownerId = getBusinessData(businessId).databaseId;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set their ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)} ${getInlineChatColourByName("white")}owner to the ${getInlineChatColourByType("businessBlue")}${getBusinessData(businessId).name} ${getInlineChatColourByName("white")}business`);
}
// ===========================================================================
function setVehicleOwnerCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
messagePlayerError(client, "That player is invalid or isn't connected!");
return false;
}
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_PLAYER;
getVehicleData(vehicle).ownerId = getPlayerCurrentSubAccount(targetClient).databaseId;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set their ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)} ${getInlineChatColourByName("white")}owner to ${getInlineChatColourByName("lightGrey")}${getClientSubAccountName(targetClient)}`);
}
// ===========================================================================
function setVehicleRentPriceCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!doesClientOwnVehicle(client, vehicle)) {
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
messagePlayerError(client, "You can't set the rent price for this vehicle!");
}
}
let amount = toInteger(params) || 0;
getVehicleData(vehicle).rentPrice = amount;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set their ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)} ${getInlineChatColourByName("white")}rent price to ${getInlineChatColourByName("lightGrey")}$${amount}`);
}
// ===========================================================================
function setVehicleBuyPriceCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!doesClientOwnVehicle(client, vehicle)) {
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
messagePlayerError(client, "You can't set the buy price for this vehicle!");
}
}
let amount = toInteger(params) || 0;
getVehicleData(vehicle).buyPrice = amount;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set their ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)}'s ${getInlineChatColourByName("white")}buy price to ${getInlineChatColourByName("lightGrey")}$${amount}!`);
}
// ===========================================================================
function removeVehicleOwnerCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
messagePlayerError(client, "That player is invalid or isn't connected!");
return false;
}
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_NONE;
getVehicleData(vehicle).ownerId = 0;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set their ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)} ${getInlineChatColourByName("white")}owner to nobody!`);
messagePlayerInfo(client, `Nobody will be able to use this vehicle until it receives a new owner (either bought or set by admin).`);
}
// ===========================================================================
function getVehicleInfoCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and doesn't have any info");
return false;
}
let vehicleData = getVehicleData(vehicle);
let ownerName = "Nobody";
let ownerType = "None";
ownerType = toLowerCase(getVehicleOwnerTypeText(vehicleData.ownerType));
switch(vehicleData.ownerType) {
case VRR_VEHOWNER_CLAN:
ownerName = getClanData(vehicleData.ownerId).name;
ownerType = "clan";
break;
case VRR_VEHOWNER_JOB:
ownerName = getJobData(vehicleData.ownerId).name;
ownerType = "job";
break;
case VRR_VEHOWNER_PLAYER:
let subAccountData = loadSubAccountFromId(vehicleData.ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName} [${subAccountData.databaseId}]`;
ownerType = "player";
break;
case VRR_VEHOWNER_BIZ:
ownerName = getBusinessData(vehicleData.ownerId).name;
ownerType = "business";
break;
default:
break;
}
messagePlayerNormal(client, `🚗 ${getInlineChatColourByType("vehiclePurple")}[Vehicle Info] ${getInlineChatColourByName("white")}ID: ${getInlineChatColourByName("lightGrey")}${vehicle.id}, ${getInlineChatColourByName("white")}DatabaseID: ${getInlineChatColourByName("lightGrey")}${vehicleData.databaseId}, ${getInlineChatColourByName("white")}Owner: ${getInlineChatColourByName("lightGrey")}${ownerName}[ID ${vehicleData.ownerId}] (${ownerType}), ${getInlineChatColourByName("white")}Type: ${getInlineChatColourByName("lightGrey")}${getVehicleName(vehicle)}[${vehicle.modelIndex}], ${getInlineChatColourByName("white")}BuyPrice: ${getInlineChatColourByName("lightGrey")}${vehicleData.buyPrice}, ${getInlineChatColourByName("white")}RentPrice: ${getInlineChatColourByName("lightGrey")}${vehicleData.rentPrice}`);
}
// ===========================================================================
function toggleVehicleSpawnLockCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let spawnLocked = getVehicleData(vehicle).spawnLocked;
getVehicleData(vehicle).spawnLocked = !spawnLocked;
if(spawnLocked) {
getVehicleData(vehicle).spawnPosition = getVehiclePosition(vehicle);
getVehicleData(vehicle).spawnRotation = getVehicleHeading(vehicle);
getVehicleData(vehicle).spawnLocked = spawnLocked;
}
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set their ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)} ${getInlineChatColourByName("white")}to spawn ${getInlineChatColourByName("lightGrey")}${(spawnLocked) ? "at it's current location" : "wherever a player leaves it."}`);
}
// ===========================================================================
function reloadAllVehiclesCommand(command, params, client) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].vehicle) {
deleteGameElement(getServerData().vehicles[i].vehicle);
}
}
getServerData().vehicles = null;
getServerData().vehicles = loadVehiclesFromDatabase();
spawnAllVehicles();
messageAdminAction(`All server vehicles have been reloaded by an admin!`);
}
// ===========================================================================
function respawnAllVehiclesCommand(command, params, client) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].vehicle != null) {
deleteGameElement(getServerData().vehicles[i].vehicle);
getServerData().vehicles[i].vehicle = null;
}
}
spawnAllVehicles();
messageAdminAction(`All server vehicles have been respawned by an admin!`);
}
// ===========================================================================
function stopRentingVehicle(client) {
let vehicle = getPlayerData(client).rentingVehicle;
getPlayerData(client).rentingVehicle = false;
getVehicleData(vehicle).rentedBy = false;
respawnVehicle(vehicle);
}
// ===========================================================================
function respawnVehicle(vehicle) {
let vehicles = getServerData().vehicles;
for(let i in vehicles) {
if(vehicle == vehicles[i].vehicle) {
destroyElement(vehicle);
let newVehicle = spawnVehicle(vehicles[i]);
vehicles[i].vehicle = newVehicle;
setEntityData(newVehicle, "ag.dataSlot", i, false);
}
}
}
// ===========================================================================
function spawnVehicle(vehicleData) {
let vehicle = gta.createVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
addToWorld(vehicle);
if(vehicleData.colour1IsRGBA && vehicleData.colour2IsRGBA) {
vehicle.setRGBColours(vehicleData.colour1RGBA, vehicleData.colour2RGBA);
} else {
vehicle.colour1 = vehicleData.colour1;
vehicle.colour2 = vehicleData.colour2;
vehicle.colour3 = vehicleData.colour3;
vehicle.colour4 = vehicleData.colour4;
}
vehicle.engine = intToBool(vehicleData.engine);
//vehicle.lights = intToBool(vehicleData.lights);
//vehicle.health = vehicleData.health;
//vehicle.position = vehicleData.spawnPosition;
vehicle.heading = vehicleData.spawnRotation;
vehicle.locked = intToBool(vehicleData.locked);
vehicleData.vehicle = vehicle;
setEntityData(vehicle, "ag.livery", vehicleData.livery);
return vehicle;
}
// ===========================================================================
function isVehicleAtPayAndSpray(vehicle) {
for(let i in getServerData().payAndSprays[getServerGame()]) {
if(getDistance(getVehiclePosition(vehicle), getServerData().payAndSprays[getServerGame()][i].position) <= getGlobalConfig().payAndSprayDistance) {
return true;
}
}
return false;
}
// ===========================================================================
function repairVehicle(vehicle) {
vehicle.fix();
}
// ===========================================================================
function setVehicleColours(vehicle, colour1, colour2) {
vehicle.colour1 = colour1;
vehicle.colour2 = colour2;
}
// ===========================================================================
function setVehicleLights(vehicle, lights) {
vehicle.lights = lights;
}
// ===========================================================================
function setVehicleEngine(vehicle, engine) {
vehicle.engine = engine;
}
// ===========================================================================
function setVehicleLocked(vehicle, locked) {
vehicle.locked = locked;
}
// ===========================================================================
function getVehicleOwnerTypeText(ownerType) {
switch(ownerType) {
case VRR_VEHOWNER_CLAN:
return "clan";
case VRR_VEHOWNER_JOB:
return "job";
case VRR_VEHOWNER_PLAYER:
return "player";
case VRR_VEHOWNER_BIZ:
return "business";
default:
return "unknown";
}
}
// ===========================================================================
function isVehicleOwnedByJob(vehicle, jobId) {
if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_JOB) {
return (getVehicleData(vehicle).ownerId == jobId);
}
return false;
}
// ===========================================================================
async function getPlayerNewVehicle(client) {
while(true) {
if(client.player.vehicle != null) {
return client.player.vehicle;
}
await null;
}
}
// ===========================================================================
function createNewDealershipVehicle(model, spawnPosition, spawnRotation, price, dealershipId) {
let vehicleDataSlot = getServerData().vehicles.length;
let vehicle = gta.createVehicle(model, spawnPosition, spawnRotation);
if(!vehicle) {
return false;
}
vehicle.heading = spawnRotation;
addToWorld(vehicle);
let tempVehicleData = new serverClasses.vehicleData(false, vehicle);
tempVehicleData.buyPrice = price;
tempVehicleData.spawnLocked = true;
tempVehicleData.spawnPosition = spawnPosition;
tempVehicleData.spawnRotation = spawnRotation;
tempVehicleData.ownerType = VRR_VEHOWNER_BIZ;
tempVehicleData.ownerId = dealershipId;
setEntityData(vehicle, "ag.dataSlot", vehicleDataSlot, true);
getServerData().vehicles.push(tempVehicleData);
}
// ===========================================================================
function createTemporaryVehicle(modelId, position, heading) {
let vehicle = gta.createVehicle(modelId, position, heading);
vehicle.heading = heading;
addToWorld(vehicle);
let tempVehicleData = new serverClasses.vehicleData(false, vehicle);
tempVehicleData.databaseId = -1;
let slot = getServerData().vehicles.push(tempVehicleData);
setEntityData(vehicle, "ag.dataSlot", slot-1, false);
return vehicle;
}
// ===========================================================================
function createPermanentVehicle(modelId, position, heading) {
let vehicle = gta.createVehicle(modelId, position, heading);
vehicle.heading = heading;
addToWorld(vehicle);
let tempVehicleData = new serverClasses.vehicleData(false, vehicle);
let slot = getServerData().vehicles.push(tempVehicleData);
setEntityData(vehicle, "ag.dataSlot", slot-1, false);
return vehicle;
}
// ===========================================================================
function checkVehicleBuying() {
let clients = getClients();
for(let i in clients) {
if(getPlayerData(clients[i])) {
if(getPlayerData(clients[i]).buyingVehicle) {
if(getPlayerVehicle(clients[i]) == getPlayerData(clients[i]).buyingVehicle) {
if(getDistance(getVehiclePosition(getPlayerData(clients[i]).buyingVehicle), getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnPosition) > getGlobalConfig().buyVehicleDriveAwayDistance) {
if(getPlayerCurrentSubAccount(clients[i]).cash < getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice) {
messagePlayerError(client, "You don't have enough money to buy this vehicle!");
respawnVehicle(getPlayerData(clients[i]).buyingVehicle);
getPlayerData(clients[i]).buyingVehicle = false;
return false;
}
createNewDealershipVehicle(getVehicleData(getPlayerData(clients[i]).buyingVehicle).model, getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnPosition, getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnRotation, getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice, getVehicleData(getPlayerData(clients[i]).buyingVehicle).ownerId);
takePlayerCash(client, getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice);
updatePlayerCash(clients[i]);
getVehicleData(getPlayerData(clients[i]).buyingVehicle).ownerId = getPlayerCurrentSubAccount(clients[i]).databaseId;
getVehicleData(getPlayerData(clients[i]).buyingVehicle).ownerType = VRR_VEHOWNER_PLAYER;
getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice = 0;
getVehicleData(getPlayerData(clients[i]).buyingVehicle).rentPrice = 0;
getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnLocked = false;
getPlayerData(clients[i]).buyingVehicle = false;
messagePlayerSuccess(clients[i], "This vehicle is now yours! It will save wherever you leave it.");
}
} else {
messagePlayerError(client, "You canceled the vehicle purchase by exiting the vehicle!");
respawnVehicle(getPlayerData(clients[i]).buyingVehicle);
getPlayerData(clients[i]).buyingVehicle = false;
}
}
}
}
}
// ===========================================================================
function checkVehicleBurning() {
let vehicles = getElementsByType(ELEMENT_VEHICLE);
for(let i in vehicles) {
}
}
// ===========================================================================
function cacheAllVehicleItems() {
for(let i in getServerData().vehicles) {
for(let j in getServerData().items) {
if(getItemData(j).ownerType == VRR_ITEM_OWNER_VEHTRUNK && getItemData(j).ownerId == getServerData().vehicles[i].databaseId) {
getServerData().vehicles[i].trunkItemCache.push(j);
} else if(getItemData(j).ownerType == VRR_ITEM_OWNER_VEHDASH && getItemData(j).ownerId == getServerData().vehicles[i].databaseId) {
getServerData().vehicles[i].dashItemCache.push(j);
}
}
}
}
// ===========================================================================
function resetVehiclePosition(vehicle) {
if(!getVehicleData(vehicle).spawnLocked) {
getVehicleData(vehicle).spawnPosition = getVehiclePosition(vehicle);
getVehicleData(vehicle).spawnHeading = getVehiclePosition(vehicle);
}
}
// ===========================================================================