Files
GTA4RP/scripts/client/server.js
2021-03-30 21:44:18 -05:00

168 lines
7.3 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
// ===========================================================================
// FILE: server.js
// DESC: Provides server communication and cross-endpoint operations
// TYPE: Client (JavaScript)
// ===========================================================================
function initServerScript() {
logToConsole(LOG_DEBUG, "[Asshat.Server]: Initializing server script ...");
addAllNetworkHandlers();
logToConsole(LOG_DEBUG, "[Asshat.Server]: Server script initialized!");
}
// ===========================================================================
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[Asshat.Server]: Adding network handlers ...");
addNetworkHandler("ag.smallGameMessage", showSmallGameMessage);
addNetworkHandler("ag.working", setLocalPlayerWorkingState);
addNetworkHandler("ag.jobType", setLocalPlayerJobType);
addNetworkHandler("ag.passenger", enterVehicleAsPassenger);
addNetworkHandler("ag.passenger", enterVehicleAsPassenger);
addNetworkHandler("ag.freeze", setLocalPlayerFrozenState);
addNetworkHandler("ag.control", setLocalPlayerControlState);
addNetworkHandler("ag.fadeCamera", fadeLocalCamera);
addNetworkHandler("ag.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkHandler("ag.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkHandler("ag.restoreCamera", restoreLocalCamera);
addNetworkHandler("ag.cameraLookAt", setLocalCameraLookAt);
addNetworkHandler("ag.logo", setServerLogoRenderState);
addNetworkHandler("ag.ambience", setCityAmbienceState);
addNetworkHandler("ag.runCode", runClientCode);
addNetworkHandler("ag.clearWeapons", clearLocalPlayerWeapons);
addNetworkHandler("ag.giveWeapon", giveLocalPlayerWeapon);
addNetworkHandler("ag.position", setLocalPlayerPosition);
addNetworkHandler("ag.heading", setLocalPlayerHeading);
addNetworkHandler("ag.interior", setLocalPlayerInterior);
addNetworkHandler("ag.showRouteStop", showJobRouteStop);
addNetworkHandler("ag.snow", setSnowState);
addNetworkHandler("ag.health", setLocalPlayerHealth);
addNetworkHandler("ag.skinSelect", toggleSkinSelect);
addNetworkHandler("ag.hotbar", updatePlayerHotBar);
addNetworkHandler("ag.pedSpeech", playPedSpeech);
addNetworkHandler("ag.clearPedState", clearLocalPedState);
addNetworkHandler("ag.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkHandler("ag.showItemActionDelay", showItemActionDelay);
addNetworkHandler("ag.set2DRendering", setPlayer2DRendering);
addNetworkHandler("ag.mouseCursor", setMouseCursorState);
addNetworkHandler("ag.mouseCamera", setMouseCameraState);
addNetworkHandler("ag.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkHandler("ag.weaponDamageEvent", setPlayerWeaponDamageEvent);
addNetworkHandler("ag.spawned", onServerSpawnedPlayer);
addNetworkHandler("ag.money", setLocalPlayerCash);
addNetworkHandler("ag.excludeGroundSnow", excludeModelFromGroundSnow);
addNetworkHandler("ag.removeWorldObject", removeWorldObject);
addNetworkHandler("ag.delKeyBind", unBindAccountKey);
addNetworkHandler("ag.addKeyBind", bindAccountKey);
addNetworkHandler("ag.nametag", updatePlayerNameTag);
addNetworkHandler("ag.ping", updatePlayerPing);
}
// ===========================================================================
function sendResourceReadySignalToServer() {
triggerNetworkEvent("ag.clientReady");
}
// ===========================================================================
function sendResourceStartedSignalToServer() {
triggerNetworkEvent("ag.clientStarted");
}
// ===========================================================================
function sendResourceStoppedSignalToServer() {
triggerNetworkEvent("ag.clientStopped");
}
// ===========================================================================
function setPlayer2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
logToConsole(LOG_DEBUG, `[Asshat.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
setHUDEnabled(hudState);
renderLabels = labelState;
renderSmallGameMessage = smallGameMessageState;
renderScoreboard = scoreboardState;
renderHotBar = hotBarState;
renderItemActionDelay = itemActionDelayState;
}
// ===========================================================================
function onServerSpawnedPlayer(client, state) {
logToConsole(LOG_DEBUG, `[Asshat.Main] Setting spawned state to ${state}`);
isSpawned = state;
if(state) {
if(gta.game == GTA_GAME_III || gta.game == GTA_GAME_VC) {
gta.SET_PLAYER_NEVER_GETS_TIRED(gta.GET_PLAYER_ID(), 0);
gta.setGameStat(STAT_PROGRESSMADE, 9999);
gta.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
}
if(gta.game == GTA_GAME_SA) {
gta.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 1);
gta.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
gta.setGameStat(STAT_DRIVING_SKILL, 9999);
gta.setGameStat(STAT_FAT, 0);
gta.setGameStat(STAT_ENERGY, 9999);
gta.setGameStat(STAT_CYCLE_SKILL, 9999);
gta.setGameStat(STAT_BIKE_SKILL, 9999);
gta.setGameStat(STAT_GAMBLING, 9999);
gta.setGameStat(STAT_PROGRESS_MADE, 9999);
gta.setGameStat(STAT_RESPECT, 0);
gta.setGameStat(STAT_RESPECT_TOTAL, 0);
gta.setGameStat(STAT_SEX_APPEAL, 0);
gta.setGameStat(STAT_STAMINA, 9999);
gta.setGameStat(STAT_TOTAL_PROGRESS, 100);
gta.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
gta.setGameStat(STAT_BODY_MUSCLE, 0);
}
}
}
// ===========================================================================
function tellServerPlayerUsedKeyBind(key) {
triggerNetworkEvent("ag.useKeyBind", key);
}
// ===========================================================================
function tellServerPlayerArrivedAtJobRouteStop() {
triggerNetworkEvent("ag.arrivedAtBusStop");
}
// ===========================================================================
function tellServerItemActionDelayComplete() {
triggerNetworkEvent("ag.itemActionDelayComplete");
}
// ===========================================================================
function sendServerNewAFKStatus(state) {
triggerNetworkEvent("ag.afk", state);
}
// ===========================================================================