80 lines
1.9 KiB
JavaScript
80 lines
1.9 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: main.js
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// DESC: Main client script (will be reorganized into individual files later)
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// TYPE: Client (JavaScript)
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// ===========================================================================
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let inSphere = false;
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let inVehicle = false;
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let inVehicleSeat = false;
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let isWalking = false;
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let isSpawned = false;
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let garbageCollectorInterval = null;
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let parkedVehiclePosition = false;
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let parkedVehicleHeading = false;
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let renderHUD = true;
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let renderLabels = true;
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let renderLogo = true;
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let renderSmallGameMessage = true;
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let renderScoreBoard = true;
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let renderHotBar = true;
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let renderItemActionDelay = true;
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let renderInteriorLights = true;
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let logLevel = LOG_INFO;
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let weaponDamageEnabled = {};
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let weaponDamageEvent = {};
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let forceWeapon = 0;
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let forceWeaponAmmo = 0;
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let forceWeaponClipAmmo = 0;
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let drunkEffectAmount = 0;
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let drunkEffectDurationTimer = null;
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let controlsEnabled = true;
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let streamingRadio = null;
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let streamingRadioVolume = 50;
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let streamingRadioElement = false;
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let enterPropertyKey = null;
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let disableGUIKey = getKeyIdFromParams("insert");
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let inAnimation = false;
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let forcedAnimation = null;
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let calledDeathEvent = false;
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let interiorLightsEnabled = true;
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let interiorLightsColour = toColour(0, 0, 0, 150);
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let mouseCameraEnabled = false;
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let currentPickup = false;
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let vehiclePurchaseState = VRR_VEHBUYSTATE_NONE;
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let vehiclePurchasing = null;
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let vehiclePurchasePosition = null;
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let forceWantedLevel = 0;
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// Pre-cache all allowed skins
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let allowedSkins = getAllowedSkins(getGame());
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let serverData = {
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houses: [],
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businesses: [],
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localeStrings: [],
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vehicles: [],
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jobs: [],
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};
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// ===========================================================================
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