145 lines
4.9 KiB
JavaScript
145 lines
4.9 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: sync.js
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// DESC: Provides some elements and data sync
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// TYPE: Client (JavaScript)
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// ===========================================================================
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// ---------------------------------------------------------------------------
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addEventHandler("onProcess", function(event, deltaTime) {
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if(localPlayer != null && isSpawned) {
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if(localPlayer.health <= 1) {
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localPlayer.clearWeapons();
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triggerNetworkEvent("ag.player.death", localPlayer.position);
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}
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}
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.veh.engine", function(vehicle, state) {
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vehicle.engine = state;
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.veh.lights", function(vehicle, state) {
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vehicle.lights = state;
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.veh.repair", function(syncId) {
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getVehicleFromSyncId(syncId).fix();
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});
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// ---------------------------------------------------------------------------
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function syncVehicleProperties(vehicle) {
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//if(doesEntityDataExist(vehicle, "ag.lights")) {
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// let lights = getEntityData(vehicle, "ag.lights");
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// if(lights != vehicle.lights) {
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// vehicle.lights = lights;
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// }
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//}
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//if(doesEntityDataExist(vehicle, "ag.engine")) {
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// let engine = getEntityData(vehicle, "ag.engine");
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// if(engine != vehicle.engine) {
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// vehicle.engine = engine;
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// }
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//}
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//if(doesEntityDataExist(vehicle, "ag.siren")) {
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// let siren = getEntityData(vehicle, "ag.siren");
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// if(siren != vehicle.siren) {
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// vehicle.siren = siren;
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// }
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//}
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if(doesEntityDataExist(vehicle, "ag.panelStatus")) {
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let panelsStatus = getEntityData(vehicle, "ag.panelStatus");
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for(let i in panelsStatus) {
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vehicle.setPanelStatus(i, panelsStatus[i]);
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}
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}
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if(doesEntityDataExist(vehicle, "ag.wheelStatus")) {
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let wheelsStatus = getEntityData(vehicle, "ag.wheelStatus");
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for(let i in wheelsStatus) {
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vehicle.setWheelStatus(i, wheelsStatus[i]);
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}
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}
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if(doesEntityDataExist(vehicle, "ag.lightStatus")) {
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let lightStatus = getEntityData(vehicle, "ag.lightStatus");
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for(let i in lightStatus) {
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vehicle.setLightStatus(i, lightStatus[i]);
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}
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}
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if(doesEntityDataExist(vehicle, "ag.suspensionHeight")) {
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let suspensionHeight = getEntityData(vehicle, "ag.suspensionHeight");
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vehicle.setSuspensionHeight(suspensionHeight);
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}
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}
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addNetworkHandler("ag.veh.sync", function(event, vehicle) {
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syncVehicleProperties(vehicle);
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});
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// ---------------------------------------------------------------------------
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function syncCivilianProperties(civilian) {
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if(doesEntityDataExist(civilian, "ag.scale")) {
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let scaleFactor = getEntityData(civilian, "ag.scale");
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let tempMatrix = civilian.matrix;
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tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
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let tempPosition = civilian.position;
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civilian.matrix = tempMatrix;
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tempPosition.z += scaleFactor.z;
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civilian.position = tempPosition;
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}
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}
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addNetworkHandler("ag.civ.sync", function(event, civilian) {
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//syncCivilianProperties(civilian);
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});
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// ---------------------------------------------------------------------------
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function syncPlayerProperties(player) {
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if(doesEntityDataExist(player, "ag.scale")) {
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let scaleFactor = getEntityData(player, "ag.scale");
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let tempMatrix = player.matrix;
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tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
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let tempPosition = player.position;
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player.matrix = tempMatrix;
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tempPosition.z += scaleFactor.z;
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player.position = tempPosition;
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}
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}
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addNetworkHandler("ag.player.sync", function(event, player) {
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syncPlayerProperties(player);
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});
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// ---------------------------------------------------------------------------
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function syncObjectProperties(object) {
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if(doesEntityDataExist(object, "ag.scale")) {
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let scaleFactor = getEntityData(object, "ag.scale");
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let tempMatrix = object.matrix;
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tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
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let tempPosition = object.position;
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object.matrix = tempMatrix;
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tempPosition.z += scaleFactor.z;
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object.position = tempPosition;
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}
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}
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addNetworkHandler("ag.obj.sync", function(event, object) {
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//syncObjectProperties(object);
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});
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// ---------------------------------------------------------------------------
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