Files
GTA4RP/scripts/server/event.js
2021-06-05 03:14:10 -05:00

484 lines
21 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: event.js
// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
// TYPE: Server (JavaScript)
// ===========================================================================
function initEventScript() {
logToConsole(LOG_INFO, "[Asshat.Event]: Initializing event script ...");
addAllEventHandlers();
logToConsole(LOG_INFO, "[Asshat.Event]: Event script initialized!");
}
// ===========================================================================
function addAllEventHandlers() {
addEventHandler("onResourceStart", onResourceStart);
addEventHandler("onResourceStop", onResourceStop);
addEventHandler("onProcess", onProcess);
addEventHandler("onPlayerConnect", onPlayerConnect);
addEventHandler("onPlayerJoin", onPlayerJoin);
addEventHandler("onPlayerJoined", onPlayerJoined);
addEventHandler("onPlayerChat", onPlayerChat);
addEventHandler("onPlayerQuit", onPlayerQuit);
addEventHandler("onPedSpawn", onPedSpawn);
addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
addEventHandler("onPedExitVehicle", onPedExitingVehicle);
}
// ===========================================================================
function onPlayerConnect(event, ipAddress, port) {
logToConsole(LOG_DEBUG, `[Asshat.Event] Client connecting (IP: ${ipAddress})`);
if(isIpAddressBanned(ipAddress)) {
messagePlayerError(client, "You are banned from this server!");
return false;
}
}
// ===========================================================================
function onPlayerJoin(event, client) {
fadeCamera(client, true, 1.0);
}
// ===========================================================================
function onPlayerJoined(event, client) {
}
// ===========================================================================
function onPlayerQuit(event, client, quitReasonId) {
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
updateConnectionLogOnQuit(client, quitReasonId);
if(isPlayerLoggedIn(client)) {
messagePlayerNormal(null, `👋 ${client.name} has left the server (${disconnectReasons[quitReasonId]})`, getColourByName("softYellow"));
savePlayerToDatabase(client);
resetClientStuff(client);
getServerData().clients[client.index] = null;
}
}
// ===========================================================================
function onPlayerChat(event, client, messageText) {
event.preventDefault();
if(!isNull(getPlayerData(client))) {
if(!isPlayerLoggedIn(client)) {
messagePlayerError(client, "You need to login before you can chat!");
return false;
}
if(!isPlayerSpawned(client)) {
messagePlayerError(client, "You need to login before you can chat!");
return false;
}
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
}
messageText = messageText.substring(0, 128);
messagePlayerNormal(null, `${getCharacterFullName(client)}: [#FFFFFF]${messageText}`, getPlayerColour(client));
}
// ===========================================================================
function onProcess(event, deltaTime) {
checkVehicleBuying();
//checkPlayerSpawning();
//checkPlayerPedState();
//checkVehicleBurning();
}
// ===========================================================================
function onPedEnteringVehicle(event, ped, vehicle, seat) {
if(ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
getPlayerData(client).pedState = AG_PEDSTATE_ENTERINGVEHICLE;
if(!getVehicleData(vehicle)) {
return false;
}
if(seat == 0) {
vehicle.engine = getVehicleData(vehicle).engine;
}
if(getVehicleData(vehicle).locked) {
if(doesPlayerHaveVehicleKeys(client, vehicle)) {
if(doesPlayerHaveKeyBindForCommand(client, "lock")) {
messagePlayerTip(client, `🔒 This ${getVehicleName(vehicle)} is locked. Press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "lock").key)} [#FFFFFF]to unlock it.`);
} else {
messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`);
}
} else {
messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`);
}
}
}
}
// ===========================================================================
function onPedExitingVehicle(event, ped, vehicle) {
if(!getVehicleData(vehicle)) {
return false;
}
if(ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
getPlayerData(client).pedState = AG_PEDSTATE_EXITINGVEHICLE;
}
if(!getVehicleData(vehicle).spawnLocked) {
getVehicleData(vehicle).spawnPosition = getVehiclePosition(vehicle);
getVehicleData(vehicle).spawnRotation = getVehicleHeading(vehicle);
}
}
// ===========================================================================
function onResourceStart(event, resource) {
logToConsole(LOG_WARN, `[Asshat.Event] ${resource.name} started!`);
if(resource != thisResource) {
messageAdmins(`[#FFFFFF]Resource [#AAAAAA]${resource.name} [#FFFFFF]started!`);
}
}
// ===========================================================================
function onResourceStop(event, resource) {
logToConsole(LOG_WARN, `[Asshat.Event] ${resource.name} stopped!`);
if(resource != thisResource) {
messageAdmins(`[#FFFFFF]Resource [#AAAAAA]${resource.name} [#FFFFFF]stopped!`);
}
if(resource == thisResource) {
//saveAllServerDataToDatabase();
}
}
// ===========================================================================
function onPlayerEnteredSphere(client, sphere) {
}
// ===========================================================================
function onPlayerExitedSphere(client, sphere) {
}
// ===========================================================================
async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
if(client == null) {
return false;
}
if(client.player == null) {
return false;
}
await waitUntil(() => client != null && client.player != null && client.player.vehicle != null);
//setTimeout(function() {
//if(client.player.vehicle == null) {
// onPlayerEnteredVehicle(client, clientVehicle, seat);
//}
let vehicle = client.player.vehicle;
if(vehicle.syncer != client.index) {
if(getPlayerVehicleSeat(client) == AG_VEHSEAT_DRIVER) {
vehicle.setSyncer(client, true);
}
}
if(vehicle.owner != -1) {
return false;
}
if(!getVehicleData(vehicle)) {
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
getPlayerData(client).lastVehicle = vehicle;
if(getPlayerVehicleSeat(client) == AG_VEHSEAT_DRIVER) {
vehicle.engine = getVehicleData(vehicle).engine;
if(getVehicleData(vehicle).buyPrice > 0) {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)} is for sale! Cost: [#AAAAAA]$${getVehicleData(vehicle).buyPrice}`);
messagePlayerTip(client, `Use /vehbuy if you want to buy it.`);
resetVehiclePosition(vehicle);
} else if(getVehicleData(vehicle).rentPrice > 0) {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)} is for rent! Cost: [#AAAAAA]$${getVehicleData(vehicle).rentPrice} per minute`);
messagePlayerTip(client, `Use /vehrent if you want to rent it.`);
resetVehiclePosition(vehicle);
} else {
if(!getVehicleData(vehicle).engine) {
if(doesPlayerHaveVehicleKeys(client, vehicle)) {
if(doesPlayerHaveKeyBindForCommand(client, "engine")) {
messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "engine").key)} [#FFFFFF]to start it.`);
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
}
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
}
resetVehiclePosition(vehicle);
}
}
let currentSubAccount = getPlayerCurrentSubAccount(client);
if(isPlayerWorking(client)) {
if(getVehicleData(vehicle).ownerType == AG_VEHOWNER_JOB) {
if(getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) {
getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
}
}
}
if(isPlayerWorking(client)) {
if(isPlayerOnJobRoute(client)) {
if(vehicle == getPlayerJobRouteVehicle(client)) {
stopReturnToJobVehicleCountdown(client);
}
}
}
}
if(getVehicleData(vehicle).streamingRadioStation != -1) {
if(getPlayerData(client).streamingRadioStation != getVehicleData(vehicle).streamingRadioStation) {
playRadioStreamForPlayer(client, radioStations[getVehicleData(vehicle).streamingRadioStation].url);
setPlayerStreamingRadioVolume(client, getPlayerData(client).streamingRadioVolume);
}
}
//}, client.ping+500);
}
// ===========================================================================
function onPlayerExitedVehicle(client, vehicle) {
getPlayerData(client).pedState = AG_PEDSTATE_READY;
//let vehicle = getPlayerData(client).lastVehicle;
if(!getVehicleData(vehicle)) {
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
if(isPlayerWorking(client)) {
if(isPlayerOnJobRoute(client)) {
if(vehicle == getPlayerJobRouteVehicle(client)) {
startReturnToJobVehicleCountdown(client);
}
}
}
playRadioStreamForPlayer(client, "");
}
// ===========================================================================
function onPlayerDeath(client, position) {
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} died.`);
getPlayerData(client).pedState = AG_PEDSTATE_DEAD;
updatePlayerSpawnedState(client, false);
setPlayerControlState(client, false);
setTimeout(function() {
fadeCamera(client, false, 1.0);
setTimeout(function() {
client.despawnPlayer();
if(getPlayerCurrentSubAccount(client).inJail) {
let closestJail = getClosestJail(position);
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
if(getServerGame() == GAME_GTA_IV) {
spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
} else {
spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
}
fadeCamera(client, true, 1.0);
updatePlayerSpawnedState(client, true);
} else {
let closestHospital = getClosestHospital(position);
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
if(getServerGame() == GAME_GTA_IV) {
spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
} else {
spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
}
fadeCamera(client, true, 1.0);
updatePlayerSpawnedState(client, true);
}
}, 2000);
}, 1000);
}
// ===========================================================================
function onPedSpawn(ped) {
//if(ped.type == ELEMENT_PLAYER) {
// setTimeout(onPlayerSpawn, 500, ped);
//}
}
// ===========================================================================
function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[Asshat.Event] Checking for ${getPlayerDisplayForConsole(client)}'s player ped`);
if(client.player == null) {
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player element not set yet. Rechecking ...`);
setTimeout(onPlayerSpawn, 500, client);
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player ped is valid. Continuing spawn processing ...`);
logToConsole(LOG_DEBUG, `[Asshat.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
if(!getPlayerData(client)) {
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`);
client.disconnect();
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
if(getServerGame() == GAME_GTA_IV) {
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
setEntityData(client.player, "ag.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
setEntityData(client.player, "ag.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
}
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
setEntityData(client.player, "ag.scale", getPlayerCurrentSubAccount(client).pedScale, true);
if(isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
return false;
}
//logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player skin for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).skin}`);
//setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
//if(getPlayerData(client).pedState != AG_PEDSTATE_READY) {
restorePlayerCamera(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
getPlayerData(client).ped = client.player;
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending ${getPlayerDisplayForConsole(client)} the 'now playing as' message`);
messagePlayerAlert(client, `You are now playing as: [#0099FF]${getCharacterFullName(client)}`, getColourByName("white"));
messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
logToConsole(LOG_DEBUG, `[Asshat.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
updatePlayerSpawnedState(client, true);
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player health for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).health}`);
setPlayerHealth(client, getPlayerCurrentSubAccount(client).health);
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`);
setPlayerArmour(client, getPlayerCurrentSubAccount(client).armour);
logToConsole(LOG_DEBUG, `[Asshat.Event] Updating all player name tags`);
updateAllPlayerNameTags();
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job);
logToConsole(LOG_DEBUG, `[Asshat.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
setPlayer2DRendering(client, true, true, true, true, true, true);
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
updatePlayerSnowState(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending ground snow excluded models to ${getPlayerDisplayForConsole(client)}`);
sendExcludedModelsForGroundSnowToPlayer(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending removed world objects to ${getPlayerDisplayForConsole(client)}`);
sendRemovedWorldObjectsToPlayer(client);
if(getServerGame() == GAME_GTA_SA) {
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
setEntityData(client.player, "ag.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
setEntityData(client.player, "ag.fightStyle", getPlayerCurrentSubAccount(client).fightStyle, true);
}
logToConsole(LOG_DEBUG, `[Asshat.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
if(getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)) {
updatePlayerShowLogoState(client, true);
}
logToConsole(LOG_DEBUG, `[Asshat.Event] Caching ${getPlayerDisplayForConsole(client)}'s hotbar items`);
cachePlayerHotBarItems(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Syncing ${getPlayerDisplayForConsole(client)}'s hotbar`);
updatePlayerHotBar(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending custom keybinds to ${getPlayerDisplayForConsole(client)}`);
sendAccountKeyBindsToClient(client);
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`);
getPlayerData(client).switchingCharacter = false;
setEntityData(client.player, "ag.inBusiness", (getPlayerCurrentSubAccount(client).inBusiness != 0) ? getBusinessIdFromDatabaseId(getPlayerCurrentSubAccount(client).inBusiness) : -1, true);
setEntityData(client.player, "ag.inHouse", (getPlayerCurrentSubAccount(client).inHouse != 0) ? getHouseIdFromDatabaseId(getPlayerCurrentSubAccount(client).inHouse) : -1, true);
if(doesPlayerHaveKeyBindForCommand(client, "enter")) {
let keyId = getPlayerKeyBindForCommand(client, "enter");
logToConsole(LOG_DEBUG, `[Asshat.Event] Sending custom enter property key ID (${keyId}, ${sdl.getKeyName(keyId)}) to ${getPlayerDisplayForConsole(client)}`);
sendPlayerEnterPropertyKey(client, keyId);
}
logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`);
getPlayerData(client).pedState = AG_PEDSTATE_READY;
setTimeout(function() {
syncPlayerProperties(client);
}, 1000);
logToConsole(LOG_DEBUG, `[Asshat.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
updatePlayerCash(client);
getPlayerData(client).payDayTickStart = sdl.ticks;
//}
}
// ===========================================================================