637 lines
18 KiB
JavaScript
637 lines
18 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ===========================================================================
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// FILE: clan.js
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// DESC: Provides clan functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initClanScript() {
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logToConsole(LOG_INFO, "[Asshat.Clan]: Initializing clans script ...");
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getServerData().clans = loadClansFromDatabase();
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setAllClanDataIndexes();
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logToConsole(LOG_INFO, "[Asshat.Clan]: Clan script initialized successfully!");
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return true;
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}
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// ===========================================================================
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function loadClansFromDatabase() {
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logToConsole(LOG_INFO, "[Asshat.Clan]: Loading clans from database ...");
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let tempClans = [];
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let dbConnection = connectToDatabase();
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let dbAssoc;
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if(dbConnection) {
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let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_main WHERE clan_deleted = 0 AND clan_server = ${getServerId()}`);
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if(dbQuery) {
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if(dbQuery.numRows > 0) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempClanData = getClasses().clanData(dbAssoc);
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tempClanData.members = loadClanMembersFromDatabase(tempClanData.databaseId);
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tempClanData.ranks = loadClanRanksFromDatabase(tempClanData.databaseId);
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tempClans.push(tempClanData);
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logToConsole(LOG_VERBOSE, `[Asshat.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
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}
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_INFO, `[Asshat.Clan]: ${tempClans.length} clans loaded from database successfully!`);
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return tempClans;
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}
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// -------------------------------------------------------------------------
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function createClanCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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if(doesClanNameExist(params)) {
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messagePlayerError(client, "A clan with that name already exists!");
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return false;
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}
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// Create clan without owner. Can set owner with /clanowner afterward
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createClan(params);
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]created clan[#FF9900]${params}`);
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}
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// -------------------------------------------------------------------------
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function deleteClanCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getClanFromParams(params);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "That clan ID does not exist!");
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return false;
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}
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]deleted clan[#FF9900]${getClanData(clanId).name}`);
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deleteClan(clanId);
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}
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// -------------------------------------------------------------------------
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function setClanOwnerCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("owner"))) {
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messagePlayerError(client, "You must be the clan owner to use this command!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let clanId = getClanFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[1]);
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if(!targetClient) {
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messagePlayerError(client, "Player not found!");
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return false;
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}
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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getClanData(clanId).owner = getPlayerCurrentSubAccount(targetClient).databaseId;
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getPlayerCurrentSubAccount(targetClient).clanFlags = getClanFlagValue("all");
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).name} [#FFFFFF]owner to [#AAAAAA]${getCharacterFullName(targetClient)}`);
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}
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// -------------------------------------------------------------------------
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function setClanTagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanTag"))) {
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messagePlayerError(client, "You can not change the clan tag!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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getClanData(clanId).params = params;
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).index} [#FFFFFF]tag to [#AAAAAA]${params}`);
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}
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// -------------------------------------------------------------------------
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function setClanNameCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanName"))) {
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messagePlayerError(client, "You can not change the clan name!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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getClanData(clanId).name = params;
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).index} [#FFFFFF]name to [#AAAAAA]${params}`);
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}
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// -------------------------------------------------------------------------
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function setClanMemberTagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTag"))) {
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messagePlayerError(client, "You can not change a clan member's tag!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let targetClient = getPlayerFromParams(splitParams[0]);
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let tag = splitParams[1] || "";
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if(!targetClient) {
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messagePlayerError(client, "Player not found!");
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return false;
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}
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if(!arePlayersInSameClan(client, targetClient) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageClans"))) {
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messagePlayerError(client, `${getCharacterFullName(targetClient)} is not in your clan!`);
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return false;
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}
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getPlayerCurrentSubAccount(targetClient).clanTag = tag;
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messagePlayerSuccess(client, `You set [#AAAAAA]${getCharacterFullName(targetClient)}'s [#FFFFFF]clan tag to [#AAAAAA]${tag}`);
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messagePlayerAlert(client, `[#AAAAAA]${getCharacterFullName(targetClient)} [#FFFFFF]set your clan tag to [#AAAAAA]${tag}`);
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}
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// -------------------------------------------------------------------------
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function setClanRankTagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTag"))) {
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messagePlayerError(client, "You can not change a clan ranks's tag!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let rankId = getClanRankFromParams(clanId, splitParams[0]);
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if(!getClanRankData(clanId, rankId)) {
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messagePlayerError(client, "Clan rank not found!");
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return false;
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}
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}
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// -------------------------------------------------------------------------
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function addClanMemberFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) {
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messagePlayerError(client, "You can not change a clan member's permissions!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let targetClient = getPlayerFromParams(splitParams[0]);
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if(!targetClient) {
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messagePlayerError(client, "Clan member not found!");
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return false;
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}
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if(!getClanFlagValue(splitParams[1])) {
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messagePlayerError(client, "Clan flag not found!");
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return false;
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}
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let flagValue = getClanFlagValue(splitParams[1]);
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getPlayerCurrentSubAccount(client).clanFlags = getPlayerCurrentSubAccount(client).clanFlags | flagValue;
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messagePlayerSuccess(client, `You added the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag to [#AAAAAA]${getCharacterFullName(client)}`);
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}
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// -------------------------------------------------------------------------
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function removeClanMemberFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) {
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messagePlayerError(client, "You can not change a clan member's permissions!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let targetClient = getPlayerFromParams(splitParams[0]);
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if(!targetClient) {
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messagePlayerError(client, "Clan member not found!");
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return false;
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}
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if(!getClanFlagValue(splitParams[1])) {
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messagePlayerError(client, "Clan flag not found!");
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return false;
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}
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let flagValue = getClanFlagValue(splitParams[1]);
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getPlayerCurrentSubAccount(client).clanFlags = getPlayerCurrentSubAccount(client).clanFlags & ~flagValue;
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messagePlayerSuccess(client, `You removed the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag from [#AAAAAA]${getCharacterFullName(client)}`);
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}
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// -------------------------------------------------------------------------
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function addClanRankFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) {
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messagePlayerError(client, "You can not change a clan rank's permissions!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let rankId = getClanRankFromParams(clanId, splitParams[0]);
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if(!getClanRankData(clanId, rankId)) {
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messagePlayerError(client, "Clan rank not found!");
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return false;
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}
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if(!getClanFlagValue(splitParams[1])) {
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messagePlayerError(client, "Clan flag not found!");
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return false;
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}
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let flagValue = getClanFlagValue(splitParams[1]);
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getClanRankData(clanId, rankId).flags = getClanRankData(clanId, rankId).flags | flagValue;
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messagePlayerSuccess(client, `You added the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag to rank [#AAAAAA]${getClanRankData(clanId, rankId).name}`);
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}
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// -------------------------------------------------------------------------
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function removeClanRankFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) {
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messagePlayerError(client, "You can not change a clan rank's permissions!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let rankId = getClanRankFromParams(clanId, splitParams[0]);
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if(!getClanRankData(clanId, rankId)) {
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messagePlayerError(client, "Clan rank not found!");
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return false;
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}
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if(!getClanFlagValue(splitParams[1])) {
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messagePlayerError(client, "Clan flag not found!");
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return false;
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}
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let flagValue = getClanFlagValue(splitParams[1]);
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getClanRankData(clanId, rankId).flags = getClanRankData(clanId, rankId).flags & ~flagValue;
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messagePlayerSuccess(client, `You removed the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag from rank [#AAAAAA]${getClanRankData(clanId, rankId).name}`);
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}
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// -------------------------------------------------------------------------
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function setClanMemberTitleCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTitle"))) {
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messagePlayerError(client, "You can not change a clan member's title!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let rankId = getClanRankFromParams(clanId);
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if(!getClanRankData(clanId, rankId)) {
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messagePlayerError(client, "Clan rank not found!");
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return false;
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}
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let oldMemberTitle = getPlayerCurrentSubAccount(client).clanTitle;
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getPlayerCurrentSubAccount(client).clanTitle = params;
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messagePlayerSuccess(client, `You changed the name of [#AAAAAA]${getCharacterFullName(client)} [#FFFFFF]from [#AAAAAA]${oldMemberTitle} [#FFFFFF]to [#AAAAAA]${params}`);
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}
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// -------------------------------------------------------------------------
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function setClanRankTitleCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTitle"))) {
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messagePlayerError(client, "You can not change your clan's rank titles!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let rankId = getClanRankFromParams(clanId);
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if(!getClanRankData(clanId, rankId)) {
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messagePlayerError(client, "Clan rank not found!");
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return false;
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}
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let oldRankName = getClanRankData(clanId, rankId).name;
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getClanRankData(clanId, rankId).name = params;
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messagePlayerSuccess(client, `You changed the name of rank ${rankId} from [#AAAAAA]${oldRankName} [#FFFFFF]to [#AAAAAA]${params}`);
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}
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// -------------------------------------------------------------------------
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function createClan(name) {
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let dbConnection = connectToDatabase();
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let escapedName = name;
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if(dbConnection) {
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escapedName = escapeDatabaseString(dbConnection, escapedName)
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let dbQuery = queryDatabase(dbConnection, `INSERT INTO clan_main (clan_server, clan_name) VALUES (${getServerId()}, '${escapedName}')`);
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disconnectFromDatabase(dbConnection);
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let tempClanData = loadClanFromDatabaseById(getDatabaseInsertId(dbConnection));
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if(tempClanData != false) {
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let tempClan = serverClasses.clanData(tempClanData);
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getServerData().clans.push(tempClan);
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}
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}
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return true;
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}
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// -------------------------------------------------------------------------
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function deleteClan(clanId) {
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saveClansToDatabase();
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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let dbQuery = queryDatabase(dbConnection, `UPDATE clan_main SET clan_deleted = 1 WHERE clan_id = ${clanId}`);
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freeDatabaseQuery(dbQuery);
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disconnectFromDatabase(dbConnection);
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reloadAllClans();
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return true;
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}
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return false;
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}
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// -------------------------------------------------------------------------
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function getClanData(clanId) {
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let clans = getServerData().clans;
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for(let i in clans) {
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if(clans[i].databaseId == clanId) {
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return clans[i];
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}
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}
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return false;
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}
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// -------------------------------------------------------------------------
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function doesClanNameExist(name) {
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let clans = getServerData().clans;
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for(let i in clans) {
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if(clans[i].name == name) {
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return true;
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}
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}
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return false;
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}
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// -------------------------------------------------------------------------
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function doesClanIdExist(clanId) {
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let clans = getServerData().clans;
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for(let i in clans) {
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if(clans[i].databaseId == clanId) {
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return true;
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}
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}
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return false;
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}
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// -------------------------------------------------------------------------
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function reloadAllClans() {
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getServerData().clans = loadClansFromDatabase();
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}
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// -------------------------------------------------------------------------
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function saveClansToDatabase() {
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let clans = getServerData().clans;
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for(let i in clans) {
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saveClanToDatabase(clans[i]);
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}
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}
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// -------------------------------------------------------------------------
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function saveClanToDatabase(clanData) {
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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let dbQueryString = `UPDATE clan_main SET clan_name = '${escapeDatabaseString(dbConnection, clanData.name)}', clan_owner = ${clanData.ownerId}`;
|
|
let dbQuery = queryDatabase(dbConnection, dbQueryString);
|
|
freeDatabaseQuery(dbQuery);
|
|
disconnectFromDatabase(dbConnection);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
function setClanTag(clanId, tag) {
|
|
getClanData(clanId).tag = tag;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
function setClanOwner(clanId, ownerId) {
|
|
getClanData(clanId).ownerId = ownerId;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
function setClanMemberTag(memberId, tag) {
|
|
// finish this later, need to query db
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
function setClanMemberFlags(memberId, flags) {
|
|
// finish this later, need to query db
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
function setClanMemberTitle(memberId, title) {
|
|
// finish this later, need to query db
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
function setClanRankTag(clanId, rankId, tag) {
|
|
getClanRankData(clanId, rankId).tag = tag;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
function setClanRankFlags(clanId, rankId, flags) {
|
|
getClanRankData(clanId, rankId).flags = flags;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
function setClanRankTitle(clanId, rankId, title) {
|
|
getClanRankData(clanId, rankId).title = title;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
function saveAllClansToDatabase() {
|
|
for(let i in getServerData().clans) {
|
|
saveClanToDatabase(getServerData().clans[i]);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setAllClanDataIndexes() {
|
|
for(let i in getServerData().clans) {
|
|
getServerData().clans[i].index = i;
|
|
|
|
for(let j in getServerData().clans[i].ranks) {
|
|
getServerData().clans[i].ranks[j].index = j;
|
|
getServerData().clans[i].ranks[j].clanIndex = i;
|
|
}
|
|
|
|
for(let k in getServerData().clans[i].members) {
|
|
getServerData().clans[i].members[k].index = k;
|
|
getServerData().clans[i].members[k].clanIndex = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function arePlayersInSameClan(client1, client2) {
|
|
if(getPlayerClan(client1) == getPlayerClan(client2)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|