391 lines
14 KiB
JavaScript
391 lines
14 KiB
JavaScript
// ===========================================================================
|
|
// Vortrex's Roleplay Resource
|
|
// https://github.com/VortrexFTW/gtac_roleplay
|
|
// ===========================================================================
|
|
// FILE: server.js
|
|
// DESC: Provides server communication and cross-endpoint operations
|
|
// TYPE: Client (JavaScript)
|
|
// ===========================================================================
|
|
|
|
function initServerScript() {
|
|
logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ...");
|
|
addAllNetworkHandlers();
|
|
logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!");
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function addAllNetworkHandlers() {
|
|
logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
|
|
|
|
// Chat history
|
|
addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible
|
|
addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
|
|
addNetworkEventHandler("vrr.chatAutoHideDelay", setChatAutoHideDelay);
|
|
|
|
// Messaging (like textdraws and stuff)
|
|
addNetworkEventHandler("vrr.smallGameMessage", showSmallGameMessage);
|
|
|
|
// Job
|
|
addNetworkEventHandler("vrr.job", receiveJobFromServer);
|
|
addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState);
|
|
addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType);
|
|
addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation);
|
|
addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation);
|
|
|
|
// Local player states and values
|
|
addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera);
|
|
addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt);
|
|
addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState);
|
|
addNetworkEventHandler("vrr.control", setLocalPlayerControlState);
|
|
addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
|
|
addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
|
|
addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
|
|
addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
|
|
addNetworkEventHandler("vrr.position", setLocalPlayerPosition);
|
|
addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
|
|
addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
|
|
addNetworkEventHandler("vrr.spawned", onServerSpawnedLocalPlayer);
|
|
addNetworkEventHandler("vrr.money", setLocalPlayerCash);
|
|
addNetworkEventHandler("vrr.armour", setLocalPlayerArmour);
|
|
addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
|
|
addNetworkEventHandler("vrr.pedSpeak", makeLocalPlayerPedSpeak);
|
|
addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
|
|
addNetworkEventHandler("vrr.playerCop", setLocalPlayerAsCopState);
|
|
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
|
|
addNetworkEventHandler("vrr.wantedLevel", setLocalPlayerWantedLevel);
|
|
addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
|
|
addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps);
|
|
addNetworkEventHandler("vrr.spawn", serverRequestedLocalPlayerSpawn);
|
|
addNetworkEventHandler("vrr.clearPedState", clearLocalPedState);
|
|
addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
|
|
|
|
// Vehicle
|
|
addNetworkEventHandler("vrr.vehicle", receiveVehicleFromServer);
|
|
addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
|
|
addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
|
|
addNetworkEventHandler("vrr.veh.repair", repairVehicle);
|
|
|
|
// Radio
|
|
addNetworkEventHandler("vrr.radioStream", playStreamingRadio);
|
|
addNetworkEventHandler("vrr.audioFileStream", playAudioFile);
|
|
addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio);
|
|
addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume);
|
|
|
|
// Key Bindings
|
|
addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
|
|
addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
|
|
addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
|
|
|
|
// Weapon Damage
|
|
addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
|
|
addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
|
|
|
|
// GUI
|
|
addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI);
|
|
addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI);
|
|
addNetworkEventHandler("vrr.showLogin", showLoginGUI);
|
|
addNetworkEventHandler("vrr.2fa", showTwoFactorAuthGUI);
|
|
addNetworkEventHandler("vrr.showResetPasswordCodeInput", resetPasswordCodeInputGUI);
|
|
addNetworkEventHandler("vrr.showResetPasswordEmailInput", resetPasswordEmailInputGUI);
|
|
addNetworkEventHandler("vrr.showChangePassword", showChangePasswordGUI);
|
|
|
|
|
|
// Business
|
|
addNetworkEventHandler("vrr.business", receiveBusinessFromServer);
|
|
|
|
// House
|
|
addNetworkEventHandler("vrr.house", receiveHouseFromServer);
|
|
|
|
// GPS
|
|
addNetworkEventHandler("vrr.showGPSBlip", showGPSLocation);
|
|
|
|
// Locale
|
|
addNetworkEventHandler("vrr.locale", setLocale);
|
|
addNetworkEventHandler("vrr.localeChooser", toggleLocaleChooserGUI);
|
|
|
|
// Misc
|
|
addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
|
|
addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
|
|
addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
|
|
addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
|
|
addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
|
|
addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
|
|
addNetworkEventHandler("vrr.runCode", runClientCode);
|
|
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
|
|
addNetworkEventHandler("vrr.snow", setSnowState);
|
|
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
|
|
addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect);
|
|
addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar);
|
|
addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay);
|
|
addNetworkEventHandler("vrr.set2DRendering", set2DRendering);
|
|
addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
|
|
addNetworkEventHandler("vrr.logLevel", setLogLevel);
|
|
addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
|
|
addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
|
|
addNetworkEventHandler("vrr.nametagDistance", setNameTagDistance);
|
|
addNetworkEventHandler("vrr.ping", updatePlayerPing);
|
|
addNetworkEventHandler("vrr.pedAnim", makePedPlayAnimation);
|
|
addNetworkEventHandler("vrr.pedStopAnim", makePedStopAnimation);
|
|
addNetworkEventHandler("vrr.forcePedAnim", forcePedAnimation);
|
|
addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
|
|
addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
|
|
addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior);
|
|
addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
|
|
addNetworkEventHandler("vrr.elementPosition", setElementPosition);
|
|
addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
|
|
addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
|
|
addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendResourceReadySignalToServer() {
|
|
sendNetworkEventToServer("vrr.clientReady");
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendResourceStartedSignalToServer() {
|
|
sendNetworkEventToServer("vrr.clientStarted");
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendResourceStoppedSignalToServer() {
|
|
if(isConnected) {
|
|
sendNetworkEventToServer("vrr.clientStopped");
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
|
|
renderHUD = hudState;
|
|
|
|
if(getGame() == VRR_GAME_GTA_IV) {
|
|
natives.displayCash(hudState);
|
|
natives.displayAmmo(hudState);
|
|
natives.displayHud(hudState);
|
|
natives.displayRadar(hudState);
|
|
natives.displayAreaName(hudState);
|
|
} else {
|
|
if(typeof setHUDEnabled != "undefined") {
|
|
setHUDEnabled(hudState);
|
|
}
|
|
}
|
|
|
|
renderLabels = labelState;
|
|
renderSmallGameMessage = smallGameMessageState;
|
|
renderScoreBoard = scoreboardState;
|
|
renderHotBar = hotBarState;
|
|
renderItemActionDelay = itemActionDelayState;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function onServerSpawnedLocalPlayer(state) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
|
|
isSpawned = state;
|
|
setUpInitialGame();
|
|
if(state) {
|
|
setTimeout(function() {
|
|
calledDeathEvent = false;
|
|
}, 1000);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function tellServerPlayerUsedKeyBind(key) {
|
|
sendNetworkEventToServer("vrr.useKeyBind", key);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function tellServerPlayerArrivedAtJobRouteLocation() {
|
|
sendNetworkEventToServer("vrr.arrivedAtJobRouteLocation");
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function tellServerItemActionDelayComplete() {
|
|
sendNetworkEventToServer("vrr.itemActionDelayComplete");
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendServerClientInfo() {
|
|
let clientVersion = "0.0.0.0";
|
|
if(typeof CLIENT_VERSION_MAJOR != "undefined") {
|
|
clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`;
|
|
}
|
|
sendNetworkEventToServer("vrr.clientInfo", clientVersion, game.width, game.height);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendServerNewAFKStatus(state) {
|
|
sendNetworkEventToServer("vrr.afk", state);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function anchorBoat(vehicleId) {
|
|
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setEnterPropertyKey(key) {
|
|
enterPropertyKey = key;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function serverRequestedClientInfo() {
|
|
sendServerClientInfo();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updateInteriorLightsState(state) {
|
|
interiorLightsEnabled = state;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function forceSyncElementProperties(elementId) {
|
|
if(getElementFromId(elementId) == null) {
|
|
return false;
|
|
}
|
|
|
|
syncElementProperties(getElementFromId(elementId));
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setElementCollisionsEnabled(elementId, state) {
|
|
if(getElementFromId(elementId) == null) {
|
|
return false;
|
|
}
|
|
|
|
getElementFromId(elementId).collisionsEnabled = state;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setLocalPlayerArmour(armour) {
|
|
if(typeof localPlayer.armour != "undefined") {
|
|
localPlayer.armour = armour;
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setLocalPlayerWantedLevel(wantedLevel) {
|
|
forceWantedLevel = toInteger(wantedLevel);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setLogLevel(level) {
|
|
logLevel = level;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setLocalPlayerInfiniteRun(state) {
|
|
if(localPlayer != null) {
|
|
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
|
|
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state));
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setLocalPlayerSkin(skinId) {
|
|
logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`);
|
|
if(getGame() == VRR_GAME_GTA_IV) {
|
|
natives.changePlayerModel(natives.getPlayerId(), skinId);
|
|
} else {
|
|
localPlayer.skin = skinId;
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function makePedHoldObject(pedId, modelIndex) {
|
|
if(getGame() == VRR_GAME_GTA_IV) {
|
|
natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendLocalPlayerNetworkIdToServer() {
|
|
sendNetworkEventToServer("vrr.playerPedId", natives.getNetworkIdFromPed(localPlayer));
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setCutsceneInterior(cutsceneName) {
|
|
if(getGame() == VRR_GAME_GTA_IV) {
|
|
if(cutsceneName == "") {
|
|
natives.clearCutscene();
|
|
} else {
|
|
if(natives.isInteriorScene()) {
|
|
natives.clearCutscene();
|
|
}
|
|
natives.initCutscene(cutsceneName);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function makeLocalPlayerPedSpeak(speechName) {
|
|
if(getGame() == VRR_GAME_GTA_IV) {
|
|
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
|
|
// Only speeches with _MEGAPHONE will have the bullhorn effect
|
|
// Afaik it only works on police voices anyway
|
|
if(localPlayer.vehicle != null) {
|
|
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0);
|
|
} else {
|
|
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
|
|
}
|
|
} else if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
|
|
// Don't have a way to get the ped ref ID and can't use ped in arg
|
|
//game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setLocalPlayerAsCopState(state) {
|
|
if(getGame() == VRR_GAME_GTA_IV) {
|
|
natives.setPlayerAsCop(natives.getPlayerId(), state);
|
|
natives.setPoliceIgnorePlayer(natives.getPlayerId(), state);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function serverRequestedLocalPlayerSpawn(skinId, position) {
|
|
if(getGame() == VRR_GAME_GTA_IV) {
|
|
natives.createPlayer(skinId, position);
|
|
//if(isCustomCameraSupported()) {
|
|
// game.restoreCamera(true);
|
|
//}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendLocaleSelectToServer(localeId) {
|
|
sendNetworkEventToServer("vrr.localeSelect", localeId);
|
|
}
|
|
|
|
// ===========================================================================
|