174 lines
6.6 KiB
JavaScript
174 lines
6.6 KiB
JavaScript
// ===========================================================================
|
|
// Vortrex's Roleplay Resource
|
|
// https://github.com/VortrexFTW/gtac_roleplay
|
|
// ===========================================================================
|
|
// FILE: startup.js
|
|
// DESC: Provides startup/shutdown procedures
|
|
// TYPE: Client (JavaScript)
|
|
// ===========================================================================
|
|
|
|
function initClientScripts() {
|
|
initGUIScript();
|
|
initNameTagScript();
|
|
initScoreBoardScript();
|
|
initMessagingScript();
|
|
initServerScript();
|
|
initLogoScript();
|
|
initLabelScript();
|
|
initChatBoxScript();
|
|
initAFKScript();
|
|
initKeyBindScript();
|
|
initEventScript();
|
|
initSkinSelectScript();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setUpInitialGame() {
|
|
if(getGame() == VRR_GAME_GTA_III) {
|
|
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
|
|
game.setGameStat(STAT_PROGRESSMADE, 9999);
|
|
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
|
|
game.SET_CAR_DENSITY_MULTIPLIER(3.0);
|
|
game.SET_PED_DENSITY_MULTIPLIER(3.0);
|
|
game.onMission = true;
|
|
SetStandardControlsEnabled(true);
|
|
return true;
|
|
}
|
|
|
|
if(getGame() == VRR_GAME_GTA_VC) {
|
|
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
|
|
game.setGameStat(STAT_PROGRESSMADE, 9999);
|
|
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
|
|
game.SET_CAR_DENSITY_MULTIPLIER(3.0);
|
|
game.SET_PED_DENSITY_MULTIPLIER(3.0);
|
|
|
|
game.REQUEST_ANIMATION("bikev");
|
|
game.REQUEST_ANIMATION("bikeh");
|
|
game.REQUEST_ANIMATION("biked");
|
|
game.REQUEST_ANIMATION("knife");
|
|
game.REQUEST_ANIMATION("python");
|
|
game.REQUEST_ANIMATION("shotgun");
|
|
game.REQUEST_ANIMATION("buddy");
|
|
game.REQUEST_ANIMATION("tec");
|
|
game.REQUEST_ANIMATION("uzi");
|
|
game.REQUEST_ANIMATION("rifle");
|
|
game.REQUEST_ANIMATION("m60");
|
|
game.REQUEST_ANIMATION("sniper");
|
|
game.REQUEST_ANIMATION("grenade");
|
|
game.REQUEST_ANIMATION("flame");
|
|
game.REQUEST_ANIMATION("medic");
|
|
game.REQUEST_ANIMATION("sunbathe");
|
|
//game.REQUEST_ANIMATION("playidles");
|
|
game.REQUEST_ANIMATION("riot");
|
|
game.REQUEST_ANIMATION("strip");
|
|
game.REQUEST_ANIMATION("lance");
|
|
game.REQUEST_ANIMATION("skate");
|
|
|
|
game.LOAD_ALL_MODELS_NOW();
|
|
game.onMission = true;
|
|
SetStandardControlsEnabled(true);
|
|
return true;
|
|
}
|
|
|
|
if(getGame() == VRR_GAME_GTA_SA) {
|
|
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
|
|
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
|
|
game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
|
|
game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400);
|
|
game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400);
|
|
game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400);
|
|
game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400);
|
|
game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
|
|
game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
|
|
game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
|
|
game.setGameStat(STAT_DRIVING_SKILL, 9999);
|
|
game.setGameStat(STAT_FAT, 9999);
|
|
game.setGameStat(STAT_ENERGY, 9999);
|
|
game.setGameStat(STAT_CYCLE_SKILL, 9999);
|
|
game.setGameStat(STAT_BIKE_SKILL, 9999);
|
|
game.setGameStat(STAT_GAMBLING, 9999);
|
|
game.setGameStat(STAT_PROGRESS_MADE, 9999);
|
|
game.setGameStat(STAT_RESPECT, 0);
|
|
game.setGameStat(STAT_RESPECT_TOTAL, 0);
|
|
game.setGameStat(STAT_SEX_APPEAL, 0);
|
|
game.setGameStat(STAT_STAMINA, 9999);
|
|
game.setGameStat(STAT_TOTAL_PROGRESS, 9999);
|
|
game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
|
|
game.setGameStat(STAT_BODY_MUSCLE, 9999);
|
|
|
|
game.setDefaultInteriors(false);
|
|
game.onMission = true;
|
|
return true;
|
|
}
|
|
|
|
if(getGame() == VRR_GAME_GTA_IV) {
|
|
natives.allowEmergencyServices(false);
|
|
natives.setCreateRandomCops(true);
|
|
natives.setMaxWantedLevel(0);
|
|
natives.setWantedMultiplier(0.0);
|
|
natives.allowPlayerToCarryNonMissionObjects(natives.getPlayerId(), true);
|
|
natives.setPlayerTeam(natives.getPlayerId(), 0);
|
|
natives.loadAllObjectsNow();
|
|
natives.setCellphoneRanked(false);
|
|
natives.setOverrideNoSprintingOnPhoneInMultiplayer(false);
|
|
natives.setSyncWeatherAndGameTime(false);
|
|
natives.usePlayerColourInsteadOfTeamColour(true);
|
|
natives.disablePauseMenu(true);
|
|
natives.allowReactionAnims(localPlayer, true);
|
|
natives.allowGameToPauseForStreaming(false);
|
|
natives.allowStuntJumpsToTrigger(false);
|
|
natives.setPickupsFixCars(false);
|
|
|
|
// HUD and Display
|
|
//natives.displayCash(false);
|
|
//natives.displayAmmo(false);
|
|
//natives.displayHud(false);
|
|
//natives.displayRadar(false);
|
|
//natives.displayAreaName(false);
|
|
//natives.displayPlayerNames(false);
|
|
natives.setPoliceRadarBlips(false);
|
|
natives.removeTemporaryRadarBlipsForPickups();
|
|
natives.displayNonMinigameHelpMessages(false);
|
|
natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), false);
|
|
|
|
// Item/Money Dropping
|
|
natives.setMoneyCarriedByAllNewPeds(0);
|
|
natives.setDeadPedsDropWeapons(false);
|
|
natives.setPlayersDropMoneyInNetworkGame(false);
|
|
|
|
// Population
|
|
//natives.dontSuppressAnyCarModels(5.0);
|
|
//natives.dontSuppressAnyPedModels(5.0);
|
|
//natives.forceGenerateParkedCarsTooCloseToOthers(true);
|
|
//natives.setParkedCarDensityMultiplier(5.0);
|
|
//natives.setRandomCarDensityMultiplier(5.0);
|
|
//natives.setPedDensityMultiplier(5.0);
|
|
//natives.setCarDensityMultiplier(5.0);
|
|
//natives.setScenarioPedDensityMultiplier(5.0, 5.0);
|
|
natives.switchRandomTrains(true);
|
|
natives.switchRandomBoats(true);
|
|
natives.switchAmbientPlanes(true);
|
|
natives.switchMadDrivers(false);
|
|
|
|
// Singleplayer Cellphone
|
|
natives.requestScript("spcellphone");
|
|
natives.startNewScript("spcellphone", 0);
|
|
//natives.setMessagesWaiting(false);
|
|
|
|
natives.requestAnims("DANCING");
|
|
return true;
|
|
}
|
|
|
|
if(getGame() == VRR_GAME_MAFIA_ONE) {
|
|
game.mapEnabled = false;
|
|
game.setTrafficEnabled(false);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
initClientScripts();
|
|
|
|
// ===========================================================================
|