Files
GTA4RP/scripts/server/event.js
2020-09-04 15:56:19 -05:00

76 lines
3.4 KiB
JavaScript

// ===========================================================================
// Asshat Gaming RP
// http://asshatgaming.com
// © 2020 Asshat Gaming
// ---------------------------------------------------------------------------
// FILE: event.js
// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
// TYPE: Server (JavaScript)
// ===========================================================================
addEventHandler("OnPlayerJoined", function(event, client) {
triggerNetworkEvent("ag.connectCamera", client, serverConfig.connectCameraPosition[server.game], serverConfig.connectCameraLookAt[server.game]);
client.setData("ag.loginAttemptsRemaining", 3, false);
let tempAccountData = loadAccountFromName(client.name);
let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId);
serverData.clients[client.index] = new serverClasses.clientData(client, tempAccountData, tempSubAccounts);
if(tempAccountData != false) {
triggerNetworkEvent("ag.showLogin", client);
//messageClient("Welcome back to Asshat Gaming RP, " + String(client.name) + "! Please /login to continue.", client, serverConfig.colour.byName["white"]);
} else {
triggerNetworkEvent("ag.showRegistration", client);
//messageClient("Welcome to Asshat Gaming RP, " + String(client.name) + "! Please /register to continue.", client, serverConfig.colour.byName["white"]);
}
});
// ---------------------------------------------------------------------------
addEventHandler("OnPlayerQuit", function(event, client, quitReasonId) {
saveClientToDatabase(client);
serverData.clients[client.index] = null;
});
// ---------------------------------------------------------------------------
addEventHandler("OnPedSpawn", function(event, ped) {
if(ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
triggerNetworkEvent("ag.locations", client, serverData.policeStations[server.game], serverData.fireStations[server.game], serverData.hospitals[server.game], serverData.payAndSprays[server.game], serverData.ammunations[server.game], serverData.jobs[server.game]);
}
});
// ---------------------------------------------------------------------------
addEventHandler("OnPedWasted", function(event, wastedPed, killerPed, weaponId, pedPiece) {
let closestHospital = getClosestHospital(wastedPed.position);
let client = getClientFromPedElement(wastedPed);
spawnPlayer(client, closestHospital.position, closestHospital.heading, getClientCurrentSubAccount(client).skin);
});
// ---------------------------------------------------------------------------
bindEventHandler("OnResourceStop", thisResource, function(event, resource) {
//console.log("[Asshat.Event]: Resource stopping. Saving all data to database ...");
//saveAllClientsToDatabase();
//console.log("[Asshat.Event]: All data saved to database successfully!");
});
// ---------------------------------------------------------------------------
bindEventHandler("OnResourceStart", thisResource, function(event, resource) {
getClients().forEach(function(client) {
initClient(client);
});
createAllLocationBlips();
serverData.saveDataIntervalTimer = setInterval(saveAllServerDataToDatabase, 600000);
});
// ---------------------------------------------------------------------------