Files
GTA4RP/scripts/server/clan.js
Vortrex 80eeaa14c5 Lots of changes and fixes
* Add guiReady state
* Add mouseCameraEnabled state
* Make sure GUI is ready on some things
* Fix wrong veh prop funcs being used clientside
* Add local player ped parts/props util for IV
* Add vehicle.lightStatus sync
* Add element interior sync
* Dont use interior on IV
* Use new class structure
* Set default anim offset to 1
* Set biz data to save when changing biz properties
* Add mouse cam state util
* Prefix item type admin cmds with "itemtype"
* Fix server config saving
* Fix server time setting hour to minute arg
* Add player returnTo data types
* Make veh rent/buy price numbers readable
* Fix wrong house index being used to create blip/pickup on create
* Don't cache player hotbar items if working
* Fix cache player hotbar items util
* Add lots of anims to GTA SA
* Try/catch on all data saving to prevent one from blocking the rest
* Fix readable time from showing AM for 12 PM (noon)
* Set veh interior on create
* Dont set engine for spawnlocked vehicles
2021-09-18 06:48:13 -05:00

1062 lines
34 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: clan.js
// DESC: Provides clan functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initClanScript() {
logToConsole(LOG_INFO, "[VRR.Clan]: Initializing clans script ...");
getServerData().clans = loadClansFromDatabase();
setAllClanDataIndexes();
logToConsole(LOG_INFO, "[VRR.Clan]: Clan script initialized successfully!");
return true;
}
// ===========================================================================
function loadClansFromDatabase() {
logToConsole(LOG_INFO, "[VRR.Clan]: Loading clans from database ...");
let tempClans = [];
let dbConnection = connectToDatabase();
let dbAssoc;
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_main WHERE clan_deleted = 0 AND clan_server = ${getServerId()}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempClanData = new ClanData(dbAssoc);
//tempClanData.members = loadClanMembersFromDatabase(tempClanData.databaseId);
tempClanData.ranks = loadClanRanksFromDatabase(tempClanData.databaseId);
tempClans.push(tempClanData);
logToConsole(LOG_VERBOSE, `[VRR.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_INFO, `[VRR.Clan]: ${tempClans.length} clans loaded from database successfully!`);
return tempClans;
}
// ===========================================================================
function loadClanMembersFromDatabase() {
logToConsole(LOG_INFO, "[VRR.Clan]: Loading clans from database ...");
let tempClans = [];
let dbConnection = connectToDatabase();
let dbAssoc;
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_main WHERE clan_deleted = 0 AND clan_server = ${getServerId()}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempClanData = new ClanData(dbAssoc);
tempClans.push(tempClanData);
logToConsole(LOG_VERBOSE, `[VRR.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_INFO, `[VRR.Clan]: ${tempClans.length} clans loaded from database successfully!`);
return tempClans;
}
// ===========================================================================
function loadClanRanksFromDatabase(clanDatabaseId) {
logToConsole(LOG_INFO, `[VRR.Clan]: Loading ranks for clan ${clanDatabaseId} from database ...`);
let dbConnection = connectToDatabase();
let dbAssoc;
let tempClanRanks = [];
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_rank WHERE clan_rank_clan = ${clanDatabaseId}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempClanRankData = new ClanRankData(dbAssoc);
tempClanRanks.push(tempClanRankData);
logToConsole(LOG_VERBOSE, `[VRR.Clan]: Clan rank '${tempClanRankData.name}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_INFO, `[VRR.Clan]: Loaded ranks for clan ${clanDatabaseId} from database successfully!`);
return tempClanRanks;
}
// ===========================================================================
function createClanRank(clanId, rankId, rankName) {
let tempClanRankData = new ClanRankData(false);
tempClanRankData.level = rankId;
tempClanRankData.name = rankName;
tempClanRankData.clan = getClanData(clanId).databaseId;
tempClanRankData.clanIndex = clanId;
tempClanRankData.needsSaved = true;
let rankIndex = getClanData(clanId).ranks.push(tempClanRankData);
setAllClanDataIndexes();
saveAllClanRanksToDatabase(clanId);
return rankIndex;
}
// ===========================================================================
function removeClanRank(clanId, rankId) {
let tempClanRankData = getClanRankData(clanId, rankId);
if(!tempClanRankData) {
return false;
}
quickDatabaseQuery(`DELETE FROM clan_rank WHERE clan_rank_id = ${tempClanRankData.database}`);
getClanData(clanId).ranks.splice(tempClanRankData.index, 1);
}
// ===========================================================================
function listClansCommand(command, params, client) {
let clans = getServerData().clans;
if(!areParamsEmpty(params)) {
clans = clans.filter(clan => toLowerCase(clan.name).indexOf(toLowerCase(params)) != -1);
return false;
}
let nameList = clans.map((clan) => { return clan.name; });
let chunkedList = splitArrayIntoChunks(nameList, 5);
messagePlayerInfo(client, `${getInlineChatColourByType("clanOrange")}== ${getInlineChatColourByType("jobYellow")}Clans ${getInlineChatColourByType("clanOrange")}====================================`);
for(let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
}
// ===========================================================================
function listClanRanksCommand(command, params, client) {
let clanId = getPlayerClan(client);
if(!areParamsEmpty(params)) {
if(doesPlayerHaveStaffPermission(client, "manageClans")) {
clanId = getClanFromParams(params);
}
}
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let rankNameList = getClanData(clanId).ranks.map((clanRank) => { return `[${clanRank.level}] ${clanRank.name}`; });
let chunkedList = splitArrayIntoChunks(rankNameList, 5);
messagePlayerInfo(client, `${getInlineChatColourByType("clanOrange")}== ${getInlineChatColourByType("jobYellow")}Clan Ranks (${getClanData(clanId).name}) ${getInlineChatColourByType("clanOrange")}=====================`);
for(let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
}
// ===========================================================================
function createClanCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(doesClanNameExist(params)) {
messagePlayerError(client, "A clan with that name already exists!");
return false;
}
// Create clan without owner. Can set owner with /clanowner afterward
createClan(params);
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}created clan ${getInlineChatColourByType("clanOrange")}${params}`);
}
// ===========================================================================
function deleteClanCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getClanFromParams(params);
if(!getClanData(clanId)) {
messagePlayerError(client, "That clan ID does not exist!");
return false;
}
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}deleted clan ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).name}`);
deleteClan(clanId);
}
// ===========================================================================
function setClanOwnerCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("owner"))) {
messagePlayerError(client, "You must be the clan owner to use this command!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let clanId = getClanFromParams(splitParams[0]);
let targetClient = getPlayerFromParams(splitParams[1]);
if(!targetClient) {
messagePlayerError(client, "Player not found!");
return false;
}
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
getClanData(clanId).owner = getPlayerCurrentSubAccount(targetClient).databaseId;
getPlayerCurrentSubAccount(targetClient).clan = getClanData(clanId).databaseId;
getPlayerCurrentSubAccount(targetClient).clanFlags = getClanFlagValue("all");
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set clan ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).name} ${getInlineChatColourByName("white")}owner to ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(targetClient)}`);
}
// ===========================================================================
function setClanTagCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanTag"))) {
messagePlayerError(client, "You can not change the clan tag!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
getClanData(clanId).params = params;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set clan ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).index} ${getInlineChatColourByName("white")}tag to ${getInlineChatColourByName("lightGrey")}${params}`);
}
// ===========================================================================
function setClanNameCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanName"))) {
messagePlayerError(client, "You can not change the clan name!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
getClanData(clanId).name = params;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set clan ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).index} ${getInlineChatColourByName("white")}name to ${getInlineChatColourByName("lightGrey")}${params}`);
}
// ===========================================================================
function createClanRankCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("manageRanks"))) {
messagePlayerError(client, "You can not add new clan ranks!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let splitParams = params.split(" ");
let rankId = toInteger(splitParams[0]);
let rankName = splitParams[1];
let rankIndex = createClanRank(clanId, rankId, rankName);
messagePlayerSuccess(client, `You added the ${getInlineChatColourByName("lightGrey")}${rankName} ${getInlineChatColourByName("white")}rank (Level ${getInlineChatColourByName("lightGrey")}${rankId}`);
messagePlayerSuccess(client, `Use ${getInlineChatColourByName("lightGrey")}/addclanrankflag ${rankName} <clan flag name> ${getInlineChatColourByName("white")} to add permission flags to this rank.`);
}
// ===========================================================================
function deleteClanRankCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("manageRanks"))) {
messagePlayerError(client, "You can not remove clan ranks!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let rankId = getClanRankFromParams(clanId, params);
let tempRankName = getClanRankData(clanId, rankId);
if(!getClanRankData(clanId, rankId)) {
messagePlayerError(client, "Clan rank not found!");
return false;
}
removeClanRank(clanId, rankId);
messagePlayerSuccess(client, `You removed the ${getInlineChatColourByName("lightGrey")}${tempRankName} ${getInlineChatColourByName("white")}rank`);
}
// ===========================================================================
function setClanMemberTagCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTag"))) {
messagePlayerError(client, "You can not change a clan member's tag!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(splitParams[0]);
if(!targetClient) {
messagePlayerError(client, "Player not found!");
return false;
}
if(!arePlayersInSameClan(client, targetClient)) {
if(!doesPlayerHaveStaffPermission("manageClans")) {
messagePlayerError(client, "That player is not in your clan!");
return false;
}
}
if(!doesPlayerHaveStaffPermission("manageClans") && !doesPlayerHaveClanPermission("memberFlags")) {
messagePlayerError(client, "You cannot set clan member flags!");
return false;
}
if(getPlayerClanRank(client) <= getPlayerClanRank(targetClient)) {
if(!doesPlayerHaveStaffPermission("manageClans")) {
messagePlayerError(client, "You cannot set that clan member's flags!");
return false;
}
}
getPlayerCurrentSubAccount(targetClient).clanTag = splitParams[1];
messagePlayerSuccess(client, `You set ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(targetClient)}'s ${getInlineChatColourByName("white")}clan tag to ${getInlineChatColourByName("lightGrey")}${splitParams[1]}`);
messagePlayerAlert(client, `${getInlineChatColourByName("lightGrey")}${getCharacterFullName(targetClient)} ${getInlineChatColourByName("white")}set your clan tag to ${getInlineChatColourByName("lightGrey")}${splitParams[1]}`);
}
// ===========================================================================
function setClanRankTagCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTag"))) {
messagePlayerError(client, "You can not change a clan ranks's tag!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let rankId = getClanRankFromParams(clanId, splitParams[0]);
if(!getClanRankData(clanId, rankId)) {
messagePlayerError(client, "Clan rank not found!");
return false;
}
}
// ===========================================================================
function addClanMemberFlagCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) {
messagePlayerError(client, "You can not change a clan member's permissions!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(splitParams[0]);
if(!targetClient) {
messagePlayerError(client, "Player not found!");
return false;
}
if(!arePlayersInSameClan(client, targetClient)) {
if(!doesPlayerHaveStaffPermission("manageClans")) {
messagePlayerError(client, "That player is not in your clan!");
return false;
}
}
if(!doesPlayerHaveStaffPermission("manageClans") && !doesPlayerHaveClanPermission("memberFlags")) {
messagePlayerError(client, "You cannot set clan member flags!");
return false;
}
if(getPlayerClanRank(client) <= getPlayerClanRank(targetClient)) {
if(!doesPlayerHaveStaffPermission("manageClans")) {
messagePlayerError(client, "You cannot set that clan member's flags!");
return false;
}
}
let flagValue = getClanFlagValue(splitParams[1]);
getPlayerCurrentSubAccount(client).clanFlags = getPlayerCurrentSubAccount(client).clanFlags | flagValue;
messagePlayerSuccess(client, `You added the ${getInlineChatColourByName("lightGrey")}${splitParams[1]} ${getInlineChatColourByName("white")}clan flag to ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(client)}`);
}
// ===========================================================================
function removeClanMemberFlagCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) {
messagePlayerError(client, "You can not change a clan member's permissions!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(splitParams[0]);
if(!targetClient) {
messagePlayerError(client, "Player not found!");
return false;
}
if(!arePlayersInSameClan(client, targetClient)) {
if(!doesPlayerHaveStaffPermission("manageClans")) {
messagePlayerError(client, "That player is not in your clan!");
return false;
}
}
if(!doesPlayerHaveStaffPermission("manageClans") && !doesPlayerHaveClanPermission("memberFlags")) {
messagePlayerError(client, "You cannot set clan member flags!");
return false;
}
if(getPlayerClanRank(client) <= getPlayerClanRank(targetClient)) {
if(!doesPlayerHaveStaffPermission("manageClans")) {
messagePlayerError(client, "You cannot set that clan member's flags!");
return false;
}
}
let flagValue = getClanFlagValue(splitParams[1]);
getPlayerCurrentSubAccount(client).clanFlags = getPlayerCurrentSubAccount(client).clanFlags & ~flagValue;
messagePlayerSuccess(client, `You removed the ${getInlineChatColourByName("lightGrey")}${splitParams[1]} ${getInlineChatColourByName("white")}clan flag from ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(client)}`);
}
// ===========================================================================
function addClanRankFlagCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) {
messagePlayerError(client, "You can not change a clan rank's permissions!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let splitParams = params.split(" ");
let rankId = getClanRankFromParams(clanId, splitParams[0]);
if(!getClanRankData(clanId, rankId)) {
messagePlayerError(client, "Clan rank not found!");
return false;
}
if(!getClanFlagValue(splitParams[1])) {
messagePlayerError(client, "Clan flag not found!");
return false;
}
let flagValue = getClanFlagValue(splitParams[1]);
getClanRankData(clanId, rankId).flags = getClanRankData(clanId, rankId).flags | flagValue;
messagePlayerSuccess(client, `You added the ${getInlineChatColourByName("lightGrey")}${splitParams[1]} ${getInlineChatColourByName("white")}clan flag to rank ${getInlineChatColourByName("lightGrey")}${getClanRankData(clanId, rankId).name}`);
}
// ===========================================================================
function removeClanRankFlagCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) {
messagePlayerError(client, "You can not change a clan rank's permissions!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let splitParams = params.split(" ");
let rankId = getClanRankFromParams(clanId, splitParams[0]);
if(!getClanRankData(clanId, rankId)) {
messagePlayerError(client, "Clan rank not found!");
return false;
}
if(!getClanFlagValue(splitParams[1])) {
messagePlayerError(client, "Clan flag not found!");
return false;
}
let flagValue = getClanFlagValue(splitParams[1]);
getClanRankData(clanId, rankId).flags = getClanRankData(clanId, rankId).flags & ~flagValue;
messagePlayerSuccess(client, `You removed the ${getInlineChatColourByName("lightGrey")}${splitParams[1]} ${getInlineChatColourByName("white")}clan flag from rank ${getInlineChatColourByName("lightGrey")}${getClanRankData(clanId, rankId).name}`);
}
// ===========================================================================
function setClanMemberTitleCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTitle"))) {
messagePlayerError(client, "You can not change a clan member's title!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(splitParams[0]);
if(!targetClient) {
messagePlayerError(client, "Player not found!");
return false;
}
if(!arePlayersInSameClan(client, targetClient)) {
if(!doesPlayerHaveStaffPermission(client, "manageClans")) {
messagePlayerError(client, "That player is not in your clan!");
return false;
}
}
if(getPlayerClanRank(client) <= getPlayerClanRank(targetClient)) {
if(!doesPlayerHaveStaffPermission(client, "manageClans")) {
messagePlayerError(client, "You cannot set that clan member's custom title!");
return false;
}
}
let oldMemberTitle = getPlayerCurrentSubAccount(client).clanTitle;
getPlayerCurrentSubAccount(client).clanTitle = splitParams[1];
messagePlayerSuccess(client, `You changed the name of ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(client)} ${getInlineChatColourByName("white")}from ${getInlineChatColourByName("lightGrey")}${oldMemberTitle} ${getInlineChatColourByName("white")}to ${getInlineChatColourByName("lightGrey")}${params}`);
}
// ===========================================================================
function setClanRankTitleCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTitle"))) {
messagePlayerError(client, "You can not change your clan's rank titles!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let splitParams = params.split(" ");
let rankId = getClanRankFromParams(clanId, splitParams[0]);
if(!getClanRankData(clanId, rankId)) {
messagePlayerError(client, "Clan rank not found!");
return false;
}
let oldRankName = getClanRankData(clanId, rankId).name;
getClanRankData(clanId, rankId).name = splitParams[1];
messagePlayerSuccess(client, `You changed the name of rank ${rankId} from ${getInlineChatColourByName("lightGrey")}${oldRankName} ${getInlineChatColourByName("white")}to ${getInlineChatColourByName("lightGrey")}${params}`);
}
// ===========================================================================
function setClanMemberRankCommand(command, params, client) {
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberRank"))) {
messagePlayerError(client, "You can not change a clan member's rank!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clanId = getPlayerClan(client);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(splitParams[0]);
let rankId = getClanRankFromParams(clanId, splitParams[1]);
if(!targetClient) {
messagePlayerError(client, "Player not found!");
return false;
}
if(!getClanRankData(clanId, rankId)) {
messagePlayerError(client, "Clan rank not found!");
return false;
}
if(!arePlayersInSameClan(client, targetClient)) {
if(!doesPlayerHaveStaffPermission(client, "manageClans")) {
messagePlayerError(client, "That player is not in your clan!");
return false;
}
}
if(getPlayerClanRank(client) <= getPlayerClanRank(targetClient)) {
if(!doesPlayerHaveStaffPermission(client, "manageClans")) {
messagePlayerError(client, "You cannot set that clan member's rank!");
return false;
}
}
if(getPlayerClanRank(client) <= getPlayerClanRank(targetClient)) {
if(!doesPlayerHaveStaffPermission(client, "manageClans")) {
messagePlayerError(client, "You can't set a member's rank that high!");
return false;
}
}
let oldClanRank = getClanRankData(clanId, getPlayerClanRank(targetClient));
getPlayerCurrentSubAccount(targetClient).clanRank = getClanRankData(clanId, rankId).databaseId;
getPlayerCurrentSubAccount(targetClient).clanRankIndex = rankId;
messagePlayerSuccess(client, `You changed ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(targetClient)}'s ${getInlineChatColourByName("white")}rank from ${getInlineChatColourByName("lightGrey")}${oldClanRank.name} ${getInlineChatColourByName("white")}to ${getInlineChatColourByName("lightGrey")}${getClanRankData(clanId, rankId).name}`);
}
// ===========================================================================
function createClan(name) {
let dbConnection = connectToDatabase();
let escapedName = name;
if(dbConnection) {
escapedName = escapeDatabaseString(dbConnection, escapedName)
queryDatabase(dbConnection, `INSERT INTO clan_main (clan_server, clan_name) VALUES (${getServerId()}, '${escapedName}')`);
let tempClan = new ClanData(false);
tempClan.databaseId = getDatabaseInsertId(dbConnection);
tempClan.name = name;
getServerData().clans.push(tempClan);
setAllClanDataIndexes();
}
return true;
}
// ===========================================================================
function deleteClan(clanId) {
saveClansToDatabase();
let dbConnection = connectToDatabase();
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE clan_main SET clan_deleted = 1 WHERE clan_id = ${clanId}`);
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
reloadAllClans();
return true;
}
return false;
}
// ===========================================================================
function getClanData(clanId) {
if(typeof getServerData().clans[clanId] != null) {
return getServerData().clans[clanId];
}
return false;
}
// ===========================================================================
function doesClanNameExist(name) {
let clans = getServerData().clans;
for(let i in clans) {
if(clans[i].name == name) {
return true;
}
}
return false;
}
// ===========================================================================
function doesClanIdExist(clanId) {
let clans = getServerData().clans;
for(let i in clans) {
if(clans[i].databaseId == clanId) {
return true;
}
}
return false;
}
// ===========================================================================
function reloadAllClans() {
getServerData().clans = loadClansFromDatabase();
}
// ===========================================================================
function saveAllClanRanksToDatabase(clanId) {
let ranks = getServerData().clans[clanId].ranks;
for(let i in ranks) {
saveClanRankToDatabase(clanId, i);
}
}
// ===========================================================================
function saveClanToDatabase(clanId) {
let tempClanData = getClanData(clanId);
if(!tempClanData) {
return false;
}
let dbConnection = connectToDatabase();
if(dbConnection) {
if(tempClanData.needsSaved) {
let safeName = escapeDatabaseString(dbConnection, tempClanData.name);
let safeTag = escapeDatabaseString(dbConnection, tempClanData.tag);
let safeMOTD = escapeDatabaseString(dbConnection, tempClanData.motd);
let data = [
["clan_main", safeName],
["clan_owner", tempClanData.ownerId],
["clan_tag", safeTag],
["clan_motd", safeMOTD],
];
let dbQuery = null;
if(tempClanData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("clan_main", data);
dbQuery = queryDatabase(dbConnection, queryString);
getClanData(clanId).databaseId = getDatabaseInsertId(dbConnection);
getClanData(clanId).needsSaved = false;
} else {
let queryString = createDatabaseUpdateQuery("clan_main", data, `clan_id=${tempClanData.databaseId} LIMIT 1`);
dbQuery = queryDatabase(dbConnection, queryString);
getClanData(clanId).needsSaved = false;
}
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
}
saveAllClanRanksToDatabase(clanId);
return true;
}
return false;
}
// ===========================================================================
function saveClanRankToDatabase(clanId, rankId) {
let tempClanRankData = getClanRankData(clanId, rankId);
let dbConnection = connectToDatabase();
if(dbConnection) {
if(tempClanRankData.needsSaved) {
let safeName = escapeDatabaseString(dbConnection, tempClanRankData.name);
let safeTag = escapeDatabaseString(dbConnection, tempClanRankData.customTag);
//let safeTitle = escapeDatabaseString(dbConnection, tempClanRankData.name);
let data = [
["clan_rank_name", safeName],
["clan_rank_clan", tempClanRankData.clan],
["clan_rank_custom_tag", safeTag],
//["clan_rank_title", safeTitle],
["clan_rank_flags", tempClanRankData.flags],
["clan_rank_level", tempClanRankData.level],
["clan_rank_enabled", boolToInt(tempClanRankData.enabled)],
];
let dbQuery = null;
if(tempClanRankData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("clan_rank", data);
dbQuery = queryDatabase(dbConnection, queryString);
getClanRankData(clanId, rankId).databaseId = getDatabaseInsertId(dbConnection);
getClanRankData(clanId, rankId).needsSaved = false;
} else {
let queryString = createDatabaseUpdateQuery("clan_rank", data, `clan_rank_id=${tempClanRankData.databaseId} LIMIT 1`);
dbQuery = queryDatabase(dbConnection, queryString);
getClanRankData(clanId, rankId).needsSaved = false;
}
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
return true;
}
}
return false;
}
// ===========================================================================
function setClanTag(clanId, tag) {
getClanData(clanId).tag = tag;
getClanData(clanId).needsSaved = true;
}
// ===========================================================================
function setClanOwner(clanId, ownerId) {
getClanData(clanId).ownerId = ownerId;
getClanData(clanId).needsSaved = true;
}
// ===========================================================================
function setClanRankTag(clanId, rankId, tag) {
getClanRankData(clanId, rankId).tag = tag;
getClanRankData(clanId, rankId).needsSaved = true;
}
// ===========================================================================
function setClanRankFlags(clanId, rankId, flags) {
getClanRankData(clanId, rankId).flags = flags;
getClanRankData(clanId, rankId).needsSaved = true;
}
// ===========================================================================
function setClanRankTitle(clanId, rankId, title) {
getClanRankData(clanId, rankId).title = title;
getClanRankData(clanId, rankId).needsSaved = true;
}
// ===========================================================================
function saveAllClansToDatabase() {
for(let i in getServerData().clans) {
saveClanToDatabase(i);
}
}
// ===========================================================================
function setAllClanDataIndexes() {
for(let i in getServerData().clans) {
getServerData().clans[i].index = i;
for(let j in getServerData().clans[i].ranks) {
getServerData().clans[i].ranks[j].index = j;
getServerData().clans[i].ranks[j].clanIndex = i;
}
}
}
// ===========================================================================
function arePlayersInSameClan(client1, client2) {
if(getPlayerClan(client1) == getPlayerClan(client2)) {
return true;
}
return false;
}
// ===========================================================================
function getPlayerClanRank(client) {
return getPlayerCurrentSubAccount(client).clanRank;
}
// ===========================================================================
function getPlayerClan(client) {
return getClanIdFromDatabaseId(getPlayerCurrentSubAccount(client).clan);
}
// ===========================================================================
function getClanIdFromDatabaseId(databaseId) {
for(let i in getServerData().clans) {
if(getServerData().clans[i].databaseId == databaseId) {
return i;
}
}
}
// ===========================================================================
function getClanRankIdFromDatabaseId(clanId, databaseId) {
for(let i in getServerData().clans[clanId].ranks) {
if(getServerData().clans[clanId].ranks[i].databaseId == databaseId) {
return i;
}
}
}
// ===========================================================================
function getClanRankData(clanId, rankId) {
return getServerData().clans[clanId].ranks[rankId];
}
// ===========================================================================
function getPlayerSubAccountClanRank(client) {
return getPlayerCurrentSubAccount(client).clanRank;
}
// ===========================================================================
function getPlayerClanRankName(client) {
if(getPlayerClanRank(client) != 0) {
let clanId = getPlayerClan(client);
return getClanRankData(clanId, getClanRankIdFromDatabaseId(clanId, getPlayerCurrentSubAccount(client).clanRank)).name;
} else {
return false;
}
}
// ===========================================================================