Files
GTA4RP/third-party/mexui/mexui.js
2021-02-26 13:49:51 -06:00

301 lines
6.0 KiB
JavaScript

var mexui = {};
// data initialization
mexui.Entity = {};
mexui.Component = {};
mexui.Control = {};
mexui.Entry = {};
mexui.windows = [];
mexui.fonts = {};
mexui.images = {};
mexui.focusedControl = null;
mexui.hoveredComponent = null;
// initialization
mexui.init = function()
{
mexui.native.loadImage('third-party/mexui/Images/down-arrow.png', 'downArrow');
mexui.bindEvents();
mexui.startTimers();
};
// events
mexui.bindEvents = function()
{
addEventHandler('onMouseDown', function(event, mouse, button)
{
var e = mexui.triggerEvent('onMouseDown', {button: button});
if(!e.clickedAControl)
{
mexui.focusedControl = null;
}
});
addEventHandler('onMouseUp', function(event, mouse, button)
{
mexui.triggerEvent('onMouseUp', {button: button});
});
addEventHandler('onMouseMove', function(event, mouse, isAbsolute, position)
{
if(isAbsolute)
return;
mexui.triggerEvent('onMouseMove', new Vec2(position.x, position.y), true);
});
addEventHandler('onMouseWheel', function(event, mouse, offset, flipped)
{
mexui.triggerEvent('onMouseWheel', offset);
});
addEventHandler('onKeyDown', function(event, key, pkey, mods)
{
mexui.triggerEvent('onKeyDown', key, mods);
if(key == SDLK_TAB)
{
mexui.cycleFocusedControl();
}
});
addEventHandler('onCharacter', function(event, character)
{
mexui.triggerEvent('onCharacter', character);
if(character == 't' || character == 'T')
{
var textInput = mexui.getFocusedTextInput();
if(textInput)
{
//event.preventDefault();
}
}
});
addEventHandler('onDrawnHUD', function(event)
{
mexui.render();
});
};
mexui.unbindEvents = function()
{
removeEventHandler('onMouseDown');
removeEventHandler('onMouseUp');
removeEventHandler('onMouseMove');
removeEventHandler('onMouseWheel');
removeEventHandler('onKeyDown');
removeEventHandler('onCharacter');
removeEventHandler('onDrawnHUD');
};
// timers
mexui.startTimers = function()
{
setInterval(mexui.toggleTextInputCaretShownForBlink, 400);
};
// render
mexui.render = function()
{
for(var i in mexui.windows)
{
if(mexui.windows[i].shown)
mexui.windows[i].render.call(mexui.windows[i]);
}
for(var i in mexui.windows)
{
if(mexui.windows[i].shown)
mexui.windows[i].renderAfter.call(mexui.windows[i]);
}
};
// model
mexui.triggerEvent = function(eventName, data, callBaseMethodFirst)
{
var e = new mexui.Component.Event();
if(data.button !== undefined)
e.button = data.button;
var windows = mexui.windows.slice(0, mexui.windows.length).reverse();
for(var i in windows)
{
if(windows[i].shown)
{
if(callBaseMethodFirst)
{
if(mexui.Entity.Component.prototype[eventName])
{
mexui.Entity.Component.prototype[eventName].call(windows[i], e, data);
if(e.used)
break;
}
windows[i][eventName].call(windows[i], e, data);
if(e.used)
break;
}
else
{
windows[i][eventName].call(windows[i], e, data);
if(e.used)
break;
if(mexui.Entity.Component.prototype[eventName])
{
mexui.Entity.Component.prototype[eventName].call(windows[i], e, data);
if(e.used)
break;
}
}
}
}
return e;
};
mexui.getTopWindow = function()
{
for(var i = mexui.windows.length - 1, j = 0; i >= j; i--)
{
if(mexui.windows[i].shown)
return mexui.windows[i];
}
return null;
};
mexui.getShownWindows = function()
{
var shownWindows = [];
for(var i = mexui.windows.length - 1, j = 0; i >= j; i--)
{
if(mexui.windows[i].shown)
shownWindows.push(mexui.windows[i]);
}
return shownWindows;
};
mexui.getNextShownWindows = function(afterWindow)
{
var shownWindows = mexui.getShownWindows();
var windowIndex = shownWindows.indexOf(afterWindow);
var windows2 = shownWindows.splice(0, windowIndex + 1);
var args = windows2;
args.unshift(0);
args.unshift(shownWindows.length);
shownWindows.splice.apply(shownWindows, args);
return shownWindows;
};
mexui.cycleFocusedControl = function()
{
// no windows are created
if(mexui.windows.length == 0)
return;
// no control is focused
if(!mexui.focusedControl)
{
var topWindow = mexui.getTopWindow();
if(!topWindow)
return;
mexui.focusedControl = topWindow.getFirstShownControl();
return;
}
// a control is focused
var focusedControlWindow = mexui.focusedControl.window;
var nextControl = focusedControlWindow.getNextShownControl(mexui.focusedControl);
if(nextControl)
{
mexui.focusedControl = nextControl;
return;
}
// set focus to first control on next window that has a control shown
var shownWindows = mexui.getNextShownWindows(focusedControlWindow);
for(var i in shownWindows)
{
var window = shownWindows[i];
var firstControl = window.getFirstShownControl();
if(firstControl)
{
mexui.focusedControl = firstControl;
return;
}
}
};
mexui.getFocusedTextInput = function()
{
if(!mexui.focusedControl)
return null;
if(!(mexui.focusedControl instanceof mexui.Control.TextInput))
return null;
return mexui.focusedControl;
};
mexui.toggleTextInputCaretShownForBlink = function()
{
var textInput = mexui.getFocusedTextInput();
if(!textInput)
return;
textInput.caretShownForBlink = !textInput.caretShownForBlink;
};
mexui.setHoveredComponent = function(component)
{
//component.hovered = true;
mexui.hoveredComponent = component;
};
mexui.clearHoveredComponent = function()
{
//mexui.hoveredComponent.hovered = false;
mexui.hoveredComponent = null;
};
// api
mexui.window = function(x, y, w, h, title, styles)
{
var window = new mexui.Component.Window(x, y, w, h, title, styles);
mexui.windows.push(window);
return window;
};
mexui.isAnyWindowShown = function()
{
for(var i in mexui.windows)
{
if(mexui.windows[i].shown)
return true;
}
return false;
};
mexui.setInput = function(showInput)
{
gui.showCursor(showInput, !showInput);
if(gta.game != GAME_GTA_IV) {
if(localPlayer)
{
if(showInput)
gta.setCameraLookAt(new Vec3(gta.cameraMatrix.m41, gta.cameraMatrix.m42, gta.cameraMatrix.m43), localPlayer.position, false);
else
gta.restoreCamera(false);
}
}
};