Files
GTA4RP/scripts/client/event.js
2022-05-15 04:14:54 -05:00

248 lines
7.7 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: event.js
// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
// TYPE: Client (JavaScript)
// ===========================================================================
function initEventScript() {
logToConsole(LOG_DEBUG, "[VRR.Event]: Initializing event script ...");
addCustomEvents();
addAllEventHandlers();
logToConsole(LOG_DEBUG, "[VRR.Event]: Event script initialized!");
}
// ===========================================================================
function addCustomEvents() {
addEvent("OnLocalPlayerEnterSphere", 1);
addEvent("OnLocalPlayerExitSphere", 1);
addEvent("OnLocalPlayerEnteredVehicle", 1);
addEvent("OnLocalPlayerExitedVehicle", 1);
addEvent("OnLocalPlayerSwitchWeapon", 2);
}
// ===========================================================================
function addAllEventHandlers() {
bindEventHandler("OnResourceStart", thisResource, onResourceStart);
bindEventHandler("OnResourceReady", thisResource, onResourceReady);
bindEventHandler("OnResourceStop", thisResource, onResourceStop);
addEventHandler("OnProcess", onProcess);
addEventHandler("OnKeyUp", onKeyUp);
addEventHandler("OnDrawnHUD", onDrawnHUD);
addEventHandler("OnPedWasted", onPedWasted);
addEventHandler("OnElementStreamIn", onElementStreamIn);
addEventHandler("OnLocalPlayerEnteredVehicle", onLocalPlayerEnteredVehicle);
addEventHandler("OnLocalPlayerExitedVehicle", onLocalPlayerExitedVehicle);
addEventHandler("OnLocalPlayerEnterSphere", onLocalPlayerEnterSphere);
addEventHandler("OnLocalPlayerExitSphere", onLocalPlayerExitSphere);
addEventHandler("OnLocalPlayerSwitchWeapon", onLocalPlayerSwitchWeapon);
addEventHandler("OnPedInflictDamage", onPedInflictDamage);
addEventHandler("OnLostFocus", onLostFocus);
addEventHandler("OnFocus", onFocus);
addEventHandler("OnCameraProcess", onCameraProcess);
addEventHandler("OnMouseWheel", onMouseWheel);
}
// ===========================================================================
function onResourceStart(event, resource) {
sendResourceStartedSignalToServer();
//setUpInitialGame();
//garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
resourceStarted = true;
if(resourceReady == true) {
initClient();
}
}
// ===========================================================================
function onResourceStop(event, resource) {
sendResourceStoppedSignalToServer();
}
// ===========================================================================
function onResourceReady(event, resource) {
sendResourceReadySignalToServer();
resourceReady = true;
if(resourceStarted == true) {
initClient();
}
}
// ===========================================================================
function onProcess(event, deltaTime) {
if(localPlayer == null) {
return false;
}
if(!isSpawned) {
return false;
}
processSync();
processLocalPlayerControlState();
processLocalPlayerVehicleControlState();
processLocalPlayerSphereEntryExitHandling();
processLocalPlayerVehicleEntryExitHandling();
processJobRouteSphere();
forceLocalPlayerEquippedWeaponItem();
processWantedLevelReset();
processGameSpecifics();
processNearbyPickups();
processVehiclePurchasing();
processVehicleBurning();
//checkChatBoxAutoHide(); // Will be uncommented on 1.4.0 GTAC update
//processVehicleFires();
}
// ===========================================================================
function onKeyUp(event, keyCode, scanCode, keyModifiers) {
processSkinSelectKeyPress(keyCode);
//processKeyDuringAnimation();
processGUIKeyPress(keyCode);
processToggleGUIKeyPress(keyCode);
}
// ===========================================================================
function onDrawnHUD(event) {
if(!renderHUD) {
return false;
}
if(localPlayer == null) {
return false;
}
processSmallGameMessageRendering();
processScoreBoardRendering();
processLabelRendering();
processLogoRendering();
processItemActionRendering();
processSkinSelectRendering();
processNameTagRendering();
processInteriorLightsRendering();
}
// ===========================================================================
function onPedWasted(event, wastedPed, killerPed, weapon, pedPiece) {
logToConsole(LOG_DEBUG, `[VRR.Event] Ped ${wastedPed.name} died`);
wastedPed.clearWeapons();
}
// ===========================================================================
function onElementStreamIn(event, element) {
syncElementProperties(element);
}
// ===========================================================================
function onLocalPlayerExitedVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
if(inVehicleSeat) {
parkedVehiclePosition = false;
parkedVehicleHeading = false;
}
}
// ===========================================================================
function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
//if(inVehicleSeat == 0) {
//setVehicleEngine(vehicle, false);
//if(!inVehicle.engine) {
// parkedVehiclePosition = inVehicle.position;
// parkedVehicleHeading = inVehicle.heading;
//}
//}
}
// ===========================================================================
function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healthLoss, pedPiece) {
//let damagerEntityString = (!isNull(damagedEntity)) ? `${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity})` : `Unknown ped`;
//let damagedEntityString = (!isNull(damagedEntity)) ? `${damagedEntity.name} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity})` : `Unknown ped`;
//logToConsole(LOG_DEBUG, `[VRR.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
if(!isNull(damagedEntity) && !isNull(damagerEntity)) {
if(damagedEntity.isType(ELEMENT_PLAYER)) {
if(damagedEntity == localPlayer) {
//if(!weaponDamageEnabled[damagerEntity.name]) {
preventDefaultEventAction(event);
sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
//}
}
}
}
}
// ===========================================================================
function onLocalPlayerEnterSphere(event, sphere) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
if(sphere == jobRouteLocationSphere) {
enteredJobRouteSphere();
}
}
// ===========================================================================
function onLocalPlayerExitSphere(event, sphere) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited sphere`);
}
// ===========================================================================
function onLostFocus(event) {
processLostFocusAFK();
}
// ===========================================================================
function onFocus(event) {
processFocusAFK();
}
// ===========================================================================
function onLocalPlayerSwitchWeapon(oldWeapon, newWeapon) {
}
// ===========================================================================
function onCameraProcess(event) {
}
// ===========================================================================
function onMouseWheel(event, mouseId, deltaCoordinates, flipped) {
processMouseWheelForChatBox(mouseId, deltaCoordinates, flipped);
}
// ===========================================================================