218 lines
8.9 KiB
Plaintext
218 lines
8.9 KiB
Plaintext
Ideas for Asshat Gaming RP!
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NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something,
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I immediately threw it into this file. There may be duplicates or similar entries spread out and unorganized.
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Thanks for understanding,
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- Vortrex
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==============================================================================================================
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- Businesses (some from GTA Online)
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- Nightclubs
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- Executive Offices
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- Warehouses
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- Hangars
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- Houses
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- Garages
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- Casinos
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- Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike.
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- Procedurally generated?
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- Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.
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- Background ambience.
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- Anonymous city traffic and pedestrians
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- They come and go and aren't persistent.
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- Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight.
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- Named NPCs
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- Persistent
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- Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc.
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- Different personalities
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- Relationship levels with each player and faction. If you piss them off, they won't do business with you.
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- Firefighter Job
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- Vehicles catch on fire instead of blowing up.
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- Random property fires can occur.
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- Firetrucks can "spray" a fire, lowering the damage until it is extinguished (Aim detection).
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- Streetsweeper Job
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- Instead of checkpoints, show actual messes on the road.
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- Drive over the messes with the right vehicle to "clean" the mess.
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- Only show messes if at least one player is on duty.
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- Garbageman Job
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- Instead of checkpoints, have trashbag objects outside of properties or wherever.
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- Allow the trashtruck drivers to "pickup" the trashbag, then "place" into the truck.
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- If the truck is full, deliver the trashbags to the dump.
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- Only show trashbags if at least one player is currently doing the job.
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- Mailman Job
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- Use a white solid van (Pony maybe) as a mail van.
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- Load mail at the post office, and drive a specific route to "deliver" mail.
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- Return the truck for payment.
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- Vehicle Towing
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- Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
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- Universal command to tow/release a vehicle ( /tow ).
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- Attach to nearest vehicle.
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- Item System
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- Several item types, including armour, skins, weapons, drugs, materials, and more.
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- Items can be dropped and picked up.
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- Items can be stored in a vehicle trunk or dash compartment.
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- Items can be given, taken, or used.
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- Payphones
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- Make built in payphones usable (detect position, ring sound, etc)
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- Payphones can be called, making them ring to nearby players.
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- Multiple bed hospital.
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- When one is taken, use the next one.
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- If all are full, have a waiting list.
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- Allow people to go in and lay on a bed to heal (or use a check-in system)
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- Several NPC's
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- Paramedics/Doctors at hospitals,
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- LC/VC/LS/SF/LV police dept desk clerk and dispatcher.
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- Jail guard
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- Interactive. Go up and talk to them for responses etc
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- Use permissions/flag system for everything.
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- Admin abilities
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- Moderation (muted/frozen/etc)
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- LEO abilities
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- Faction abilities
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- etc
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- For games with interiors, properties inside of properties (make it a sub-property, but using a "type" to define it) AKA a business inside a business (illegal back room gambling, anyone?)
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- Stealable skins. When one is stolen, it is replaced by the thief's skin
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- Black market for anything.
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- Smuggled drugs
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- LEO items
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- Weapons and weapon upgrades
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- Illegal vehicle upgrades like NOS.
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- Drug houses and weed farms.
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- Make weed only plantable in certain areas.
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- Drug houses aren't limited to the type of house, as anybody can deal or use in any place.
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- Size-based inventories.
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- Items should have a size and inventories can only hold so much.
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- Items inside of items. This could be (but not limited to):
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- Briefcases
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- Wallets
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- Safes
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- Trashbags
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- Boxes/crates
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- Use the item sizes for storage capacity
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- Weapons like DayZ.
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- Multiple weapon types that issue different damages.
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- Ammo clips that only fit a compatible weapon
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- Different clip types hold different amounts of ammo in them (and specific ammo types)
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- Hollow point and armor piercing round types
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- Modifications. Flashlight, silencer, bigger clip, tracer, scope, etc.
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- Crime scene investigations.
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- Blood
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- Fingerprints
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- Ballistics/bullets on ground, in objects, walls, etc.
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- Gunpowder traces
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- Weapons
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- Other crime scene stuff for investigation roleplay.
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- These items should be visible on the ground (particle effects?)
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- Can be cleaned up by anybody (including the murderer or suspects)
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- Showering or swimming clears blood from body
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- Rain washes away blood outside (if not under an object or bridge). Perhaps line of sight check with high up Z at same coord?
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- Huge police interiors and garages.
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- Multiple interrogation rooms with blocked sound (chat is localized to that room)
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- Multiple offices for ranking members
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- A large locker room
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- Crime scene lab
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- Cell block area (or multiple cell blocks)
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- Elevators that can take you to multiple levels of the building (and roof/garage).
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- Custom MDC.
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- Arrest logs
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- Past tickets
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- Officer reports
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- Investigation info
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- APB list
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- Admin panel.
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- Reports
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- Multiple actions for each
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- Viewing info and past reports/actions on the reporter and the situation.
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- Logs
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- Chat
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- Action
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- Weapon/Kill/Death
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- Others
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- Log everything possible.
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- Depending on type of injuries, have multiple results occur over time.
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- Gunshots lead to bleeding which could lead to passing out for loss of blood.
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- Post-treatment effects are also possible including siezures from blunt force trauma.
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- Custom actions to have different results. Interactive-ness.
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- Hotwiring a car could be successful or could also fail, depending on vehicle type and variance.
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- The user has to go through each step in order to complete the task.
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- Hotwiring could have things like splitting and joining wires to make the car start or the alarm stop.
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- Include medical procedures in this idea.
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- Require certain tools to perform different actions.
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- Different vehicles have different wires to use to be successful.
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- Limit weapons per person.
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- Have a visible large weapon if they have one, and allow a concealable smaller weapon as well.
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- Officers usually have a utility belt. Allow it to hold equipment as well.
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- Trunks can hold players/peds (not visibly) and items and is size based.
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- Get "inside" the back of trucks/trailers and store items inside.
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- Use an interior for this and allow dropped items (including crates and boxes and etc).
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- Shouts and certain speech can be heard outside wherever the truck is at.
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- Vehicle sink or explode while inside the back causes death and objects destroyed.
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- Also for airplane interiors
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- Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed.
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- Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction
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- Cleaning weapons improves reliability
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- Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed.
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- GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc.
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- Police
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- Stars
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- 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket.
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- 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest.
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- 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat.
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- 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now.
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- 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill.
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- NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown.
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- Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over.
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- Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse.
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- NPC Ideas
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- Bodyguards
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- Biker gang formation
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- Convoy Line
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- Guard/Protect Properties
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- Respond to enemy attacks at other locations
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- Taxi Driver
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- Personal Chauffeur
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- Bus Driver
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- Train Operator
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- Gangs/Mafia Members
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- Drug Dealers
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- Weapons Dealers
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- Mechanic
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- Tweakers
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- Bouncers |