Files
GTA4RP/scripts/server/native.js

307 lines
9.7 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
// ===========================================================================
// FILE: native.js
// DESC: Provides util function to wrap mod-specific stuff
// TYPE: Server (JavaScript)
// ===========================================================================
// Use data for each because args are probably gonna be way different for each mod
// ===========================================================================
function getPlayerPosition(client) {
if(getServerGame() == GAME_GTA_IV) {
return getPlayerData(client).syncPosition;
} else {
if(client.player != null) {
return client.player.position;
}
}
}
// ===========================================================================
function setPlayerPosition(client, position) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`);
sendPlayerSetPosition(client, position);
}
// ===========================================================================
function getPlayerHeading(client) {
if(getServerGame() == GAME_GTA_IV) {
return getPlayerData(client).syncHeading;
} else {
if(client.player != null) {
return client.player.heading;
}
}
}
// ===========================================================================
function setPlayerHeading(client, heading) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`);
sendPlayerSetHeading(client, heading);
}
// ===========================================================================
function getPlayerVehicle(client) {
if(getServerGame() == GAME_GTA_IV) {
return getPlayerData().syncVehicle;
} else {
if(client.player.vehicle) {
return client.player.vehicle;
}
}
return false;
}
// ===========================================================================
function getPlayerDimension(client) {
return client.player.dimension;
}
// ===========================================================================
function getPlayerInterior(client) {
return getPlayerCurrentSubAccount(client).interior || 0;
}
// ===========================================================================
function setPlayerDimension(client, dimension) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`);
client.player.dimension = dimension;
}
// ===========================================================================
function setPlayerInterior(client, interior) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
sendPlayerSetInterior(client, interior);
getPlayerCurrentSubAccount(client).interior = interior;
}
// ===========================================================================
function isPlayerInAnyVehicle(client) {
if(getServerGame() == GAME_GTA_IV) {
return (getPlayerData().syncVehicle != null);
} else {
return (client.player.vehicle != null);
}
}
// ===========================================================================
function getPlayerVehicleSeat(client) {
if(!isPlayerInAnyVehicle(client)) {
return false;
}
for(let i = 0 ; i <= 8 ; i++) {
if(getPlayerVehicle(client).getOccupant(i) == client.player) {
return i;
}
}
return false;
}
// ===========================================================================
function isPlayerSpawned(client) {
return getPlayerData(client).spawned;
}
// ===========================================================================
function getVehiclePosition(vehicle) {
return vehicle.position;
}
// ===========================================================================
function getVehicleHeading(vehicle) {
return vehicle.heading;
}
// ===========================================================================
function getVehicleSyncer(vehicle) {
return getElementSyncer(vehicle);
}
// ===========================================================================
function getVehicleForNetworkEvent(vehicle) {
return vehicle;
}
// ===========================================================================
function deleteGameElement(element) {
logToConsole(LOG_DEBUG, `Destroying game element ${element.id} (Type: ${element.type})`);
if(element != null) {
destroyElement(element);
return true;
}
return false;
}
// ===========================================================================
function isPlayerInFrontVehicleSeat(client) {
return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1);
}
// ===========================================================================
function removePlayerFromVehicle(client) {
logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`);
sendPlayerRemoveFromVehicle(client);
return true;
}
// ===========================================================================
function setPlayerSkin(client, skin) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${skin} (${getSkinNameFromId(skin)})`);
client.player.modelIndex = skin;
}
// ===========================================================================
function getPlayerSkin(client) {
return client.player.modelIndex;
}
// ===========================================================================
function setPlayerHealth(client, health) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${health}`);
sendPlayerSetHealth(client, health);
}
// ===========================================================================
function getPlayerHealth(client) {
return client.player.health;
}
// ===========================================================================
function setPlayerArmour(client, armour) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${armour}`);
sendPlayerSetArmour(client, armour);
}
// ===========================================================================
function getPlayerArmour(client) {
return client.player.armour;
}
// ===========================================================================
function setPlayerCash(client, amount) {
getPlayerCurrentSubAccount(client).cash = amount;
updatePlayerCash(client);
}
// ===========================================================================
function givePlayerCash(client, amount) {
getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash + amount;
updatePlayerCash(client);
}
// ===========================================================================
function takePlayerCash(client, amount) {
getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash - amount;
updatePlayerCash(client);
}
// ===========================================================================
function disconnectPlayer(client) {
logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`);
client.disconnect();
return false;
}
// ===========================================================================
function getElementSyncer(element) {
return getClients()[element.syncer];
}
// ===========================================================================
function getPlayerWeaponAmmo(client) {
return client.player.weaponAmmunition;
}
// ===========================================================================
function setPlayerVelocity(client, velocity) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`);
client.player.velocity = velocity;
}
// ===========================================================================
function getPlayerVelocity(client, velocity) {
return client.player.velocity;
}
// ===========================================================================
function getElementDimension(element) {
return element.dimension;
}
// ===========================================================================
function setElementDimension(element, dimension) {
return element.dimension = dimension;
}
// ===========================================================================
function givePlayerHealth(client, amount) {
if(getPlayerHealth(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`);
setPlayerHealth(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`);
setPlayerHealth(client, getPlayerHealth(client)+amount);
}
}
// ===========================================================================
function givePlayerArmour(client, amount) {
if(getPlayerArmour(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`);
setPlayerArmour(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`);
setPlayerArmour(client, getPlayerArmour(client)+amount);
}
}
// ===========================================================================
function getServerGame() {
return getGame();
}
// ===========================================================================