219 lines
8.5 KiB
JavaScript
219 lines
8.5 KiB
JavaScript
// ===========================================================================
|
|
// Asshat-Gaming Roleplay
|
|
// https://github.com/VortrexFTW/gtac_asshat_rp
|
|
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
|
|
// ---------------------------------------------------------------------------
|
|
// FILE: house.js
|
|
// DESC: Provides house commands, functions, and usage
|
|
// TYPE: Server (JavaScript)
|
|
// ===========================================================================
|
|
|
|
function initHouseScript() {
|
|
console.log("[Asshat.House]: Initializing house script ...");
|
|
getServerData().houses = loadHousesFromDatabase();
|
|
createAllHousePickups();
|
|
console.log("[Asshat.House]: House script initialized successfully!");
|
|
return true;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function loadHousesFromDatabase() {
|
|
console.log("[Asshat.House]: Loading houses from database ...");
|
|
let tempHouses = [];
|
|
let dbConnection = connectToDatabase();
|
|
let dbAssoc;
|
|
|
|
if(dbConnection) {
|
|
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM house_main WHERE house_server = ${serverId}`);
|
|
if(dbQuery) {
|
|
if(dbQuery.numRows > 0) {
|
|
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
|
let tempHouseData = new serverClasses.houseData(dbAssoc);
|
|
tempHouses.push(tempHouseData);
|
|
console.log(`[Asshat.House]: House '${tempHouseData.description}' (ID ${tempHouseData.databaseId}) loaded!`);
|
|
}
|
|
}
|
|
freeDatabaseQuery(dbQuery);
|
|
}
|
|
disconnectFromDatabase(dbConnection);
|
|
}
|
|
console.log(`[Asshat.House]: ${tempHouses.length} houses loaded from database successfully!`);
|
|
return tempHouses;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function getHouseDataFromDatabaseId(databaseId) {
|
|
let matchingHouses = getServerData().houses.filter(b => b.databaseId == databaseId)
|
|
if(matchingHouses.length == 1) {
|
|
return matchingHouses[0];
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function getClosestHouseEntrance(position) {
|
|
let houses = getServerData().houses;
|
|
let closest = 0;
|
|
for(let i in houses) {
|
|
if(getDistance(houses[i].entrancePosition, position) <= getDistance(houses[closest].entrancePosition, position)) {
|
|
closest = i;
|
|
}
|
|
}
|
|
return closest;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function getPlayerHouse(client) {
|
|
if(doesEntityDataExist(client, "ag.inHouse")) {
|
|
return getEntityData(client, "ag.inHouse");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function saveAllHousesToDatabase() {
|
|
for(let i in getServerData().houses) {
|
|
saveHouseToDatabase(i);
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function saveHouseToDatabase(houseId) {
|
|
let tempHouseData = getServerData().houses[houseId];
|
|
|
|
console.log(`[Asshat.House]: Saving house '${tempHouseData.databaseId}' to database ...`);
|
|
let dbConnection = connectToDatabase();
|
|
if(dbConnection) {
|
|
let safeHouseDescription = escapeDatabaseString(tempHouseData.description);
|
|
if(tempHouseData.databaseId == 0) {
|
|
let dbQueryString = `INSERT INTO house_main (house_server, house_description, house_owner_type, house_owner_id, house_locked, house_entrance_pos_x, house_entrance_pos_y, house_entrance_pos_z, house_entrance_rot_z, house_entrance_int, house_entrance_vw, house_exit_pos_x, house_exit_pos_y, house_exit_pos_z, house_exit_rot_z, house_exit_int, house_exit_vw) VALUES ('${safeHouseDescription}', ${tempHouseData.ownerType}, ${tempHouseData.ownerId}, ${boolToInt(tempHouseData.locked)}, ${tempHouseData.entrancePosition.x}, ${tempHouseData.entrancePosition.y}, ${tempHouseData.entrancePosition.z}, ${tempHouseData.entranceRotation}, ${tempHouseData.entranceInterior}, ${tempHouseData.entranceDimension}, ${tempHouseData.exitPos.x}, ${tempHouseData.exitPos.y}, ${tempHouseData.exitPos.z}, ${tempHouseData.exitHeading}, ${tempHouseData.exitInterior}, ${tempHouseData.exitDimension})`;
|
|
queryDatabase(dbConnection, dbQueryString);
|
|
getServerData().houses[houseId].databaseId = getDatabaseInsertId(dbConnection);
|
|
} else {
|
|
let dbQueryString = `UPDATE house_main SET house_description='${safeHouseDescription}', house_owner_type=${tempHouseData.ownerType}, house_owner_id=${tempHouseData.ownerId}, house_locked=${boolToInt(tempHouseData.locked)}, house_entrance_pos_x=${tempHouseData.entrancePosition.x}, house_entrance_pos_y=${tempHouseData.entrancePosition.y}, house_entrance_pos_z=${tempHouseData.entrancePosition.z}, house_entrance_rot_z=${tempHouseData.entranceRotation}, house_entrance_int=${tempHouseData.entranceInterior}, house_entrance_vw=${tempHouseData.entranceDimension}, house_exit_pos_x=${tempHouseData.exitPosition.x}, house_exit_pos_y=${tempHouseData.exitPosition.y}, house_exit_pos_z=${tempHouseData.exitPosition.z}, house_exit_rot_z=${tempHouseData.exitRotation}, house_exit_int=${tempHouseData.exitInterior}, house_exit_vw=${tempHouseData.exitDimension} WHERE house_id=${tempHouseData.databaseId}`;
|
|
queryDatabase(dbConnection, dbQueryString);
|
|
}
|
|
disconnectFromDatabase(dbConnection);
|
|
return true;
|
|
}
|
|
console.log(`[Asshat.Business]: Saved house '${tempHouseData.databaseId}' to database!`);
|
|
|
|
return false;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function createAllHousePickups() {
|
|
for(let i in getServerData().houses) {
|
|
if(getServerData().houses[i].entrancePickupModel != -1) {
|
|
let pickupModelId = getServerConfig().pickupModels[getServerGame()].house;
|
|
|
|
if(getServerData().houses[i].entrancePickupModel != 0) {
|
|
pickupModelId = getServerData().houses[i].entrancePickupModel;
|
|
}
|
|
|
|
getServerData().houses[i].pickup = gta.createPickup(pickupModelId, getServerData().houses[i].entrancePosition);
|
|
//getServerData().houses[i].pickup.dimension = getServerData().houses[i].entranceDimension;
|
|
//getServerData().houses[i].pickup.interior = getServerData().houses[i].entranceInterior;
|
|
getServerData().houses[i].pickup.setData("ag.ownerType", AG_PICKUP_HOUSE, true);
|
|
getServerData().houses[i].pickup.setData("ag.ownerId", i, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function getHouseOwnerTypeText(ownerType) {
|
|
switch(ownerType) {
|
|
case AG_HOUSEOWNER_CLAN:
|
|
return "clan";
|
|
|
|
case AG_HOUSEOWNER_PLAYER:
|
|
return "player";
|
|
|
|
case AG_BIZOWNER_NONE:
|
|
return "not owned";
|
|
|
|
default:
|
|
return "unknown";
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function getHouseInfoCommand(command, params, client) {
|
|
let houseId = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
|
|
|
|
if(!areParamsEmpty(params)) {
|
|
houseId = toInteger(params);
|
|
}
|
|
|
|
if(!getHouseData(houseId)) {
|
|
messageClientError(client, "Business not found!");
|
|
return false;
|
|
}
|
|
|
|
let ownerName = "Unknown";
|
|
switch(getHouseData(houseId).ownerType) {
|
|
case AG_HOUSEOWNER_CLAN:
|
|
ownerName = getClanData(getBusinessData(houseId).ownerId).name;
|
|
break;
|
|
|
|
case AG_BIZOWNER_PLAYER:
|
|
let accountData = loadAccountFromId(getBusinessData(houseId).ownerId);
|
|
ownerName = `${accountData.name} [${accountData.databaseId}]`;
|
|
break;
|
|
|
|
case AG_BIZOWNER_NONE:
|
|
ownerName = "None"
|
|
break;
|
|
}
|
|
|
|
messageClientNormal(client, `🏠 [#11CC11][House Info] [#FFFFFF]Description: [#AAAAAA]${getHouseData(houseId).description}, [#FFFFFF]Owner: [#AAAAAA]${ownerName} (${getHouseOwnerTypeText(getHouseData(houseId).ownerType)}), [#FFFFFF]Locked: [#AAAAAA]${getYesNoFromBool(intToBool(getHouseData(houseId).locked))}, [#FFFFFF]ID: [#AAAAAA]${houseId}/${getHouseData(houseId).databaseId}`);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function isPlayerInAnyHouse(client) {
|
|
return doesEntityDataExist(client, "ag.inHouse");
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function getHouseData(houseId) {
|
|
if(typeof getServerData().houses[houseId] != "undefined") {
|
|
return getServerData().houses[houseId];
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
function doesHouseHaveInterior(houseId) {
|
|
if(getHouseData(houseId)) {
|
|
return false;
|
|
}
|
|
|
|
let houseData = getHouseData(houseId);
|
|
if(houseData.exitPosition == toVector3(0.0, 0.0, 0.0)) {
|
|
return false;
|
|
}
|
|
|
|
if(houseData.exitDimension == houseData.entranceDimension) {
|
|
return false;
|
|
}
|
|
|
|
if(houseData.exitDimension == 0) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|