Files
GTA4RP/scripts/server/house.js
Vortrex 8d88b31110 Test
2020-12-31 13:12:34 -06:00

704 lines
30 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: house.js
// DESC: Provides house commands, functions, and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initHouseScript() {
console.log("[Asshat.House]: Initializing house script ...");
getServerData().houses = loadHousesFromDatabase();
createAllHousePickups();
createAllHouseBlips();
console.log("[Asshat.House]: House script initialized successfully!");
return true;
}
// ---------------------------------------------------------------------------
function loadHousesFromDatabase() {
console.log("[Asshat.House]: Loading houses from database ...");
let tempHouses = [];
let dbConnection = connectToDatabase();
let dbAssoc;
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM house_main WHERE house_server = ${getServerId()}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempHouseData = new serverClasses.houseData(dbAssoc);
tempHouseData.locations = loadHouseLocationsFromDatabase(tempHouseData.databaseId);
tempHouses.push(tempHouseData);
console.log(`[Asshat.House]: House '${tempHouseData.description}' (ID ${tempHouseData.databaseId}) loaded!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log(`[Asshat.House]: ${tempHouses.length} houses loaded from database successfully!`);
return tempHouses;
}
// ---------------------------------------------------------------------------
function loadHouseLocationsFromDatabase(houseId) {
console.log(`[Asshat.House]: Loading locations for business '${getBusinessData(businessId).name}' from database ...`);
let tempHouseLocations = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, `SELECT * FROM house_loc WHERE house_loc_house=${houseId}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempHouseLocationData = new serverClasses.houseLocationData(dbAssoc);
tempHouseLocations.push(tempHouseLocationData);
console.log(`[Asshat.House]: Location for house '${getHouseData(houseId).name}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log(`[Asshat.House]: ${tempHouseLocations.length} locations for house '${getHouseData(houseId).name}' loaded from database successfully`);
return tempHouseLocations;
}
// ---------------------------------------------------------------------------
function createHouseCommand(command, params, client) {
let tempHouseData = createHouse(params, getPlayerPosition(client), toVector3(0.0, 0.0, 0.0), getGameConfig().pickupModels[getServerGame()].house, getGameConfig().blipSprites[getServerGame()].house, getPlayerInterior(client), getPlayerVirtualWorld(client));
getServerData().houses.push(tempHouseData);
createHouseEntrancePickup(getServerData().houses.length-1);
createHouseExitPickup(getServerData().houses.length-1);
createHouseEntranceBlip(getServerData().houses.length-1);
createHouseExitBlip(getServerData().houses.length-1);
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]created house [#11CC11]${tempHouseData.description}`);
}
// ---------------------------------------------------------------------------
function lockUnlockHouseCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
getHouseData(houseId).locked = !getHouseData(houseId).locked;
getHouseData(houseId).entrancePickup.setData("ag.label.locked", getHouseData(houseId).locked, true);
messagePlayerSuccess(client, `House '${getHouseData(houseId).description}' ${getLockedUnlockedTextFromBool((getHouseData(houseId).locked))}!`);
}
// ---------------------------------------------------------------------------
function setHouseDescriptionCommand(command, params, client) {
let newHouseDescription = toString(params);
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
let oldDescription = getHouseData(houseId).description;
getHouseData(houseId).description = newHouseDescription;
getHouseData(houseId).entrancePickup.setData("ag.label.name", getHouseData(houseId).description, true);
messageAdmins(`${client.name} renamed house [#11CC11]${oldDescription} [#FFFFFF]to [#11CC11]${getHouseData(houseId).description}`);
}
// ---------------------------------------------------------------------------
function setHouseOwnerCommand(command, params, client) {
let newHouseOwner = getPlayerFromParams(params);
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!newHouseOwner) {
messagePlayerError("Player not found!");
return false;
}
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
getHouseData(houseId).ownerType = AG_HOUSEOWNER_PLAYER;
getHouseData(houseId).ownerId = getServerData().clients[newHouseOwner.index].accountData.databaseId;
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]owner to [#AAAAAA]${newHouseOwner.name}`);
}
// ---------------------------------------------------------------------------
function setHouseClanCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
let clan = getClanFromParams(params);
if(!clan) {
messagePlayerError(client, "That clan is invalid or doesn't exist!");
return false;
}
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
getHouseData(houseId).ownerType = AG_HOUSEOWNER_CLAN;
getHouseData(houseId).ownerId = getClanData(clanId).databaseId;
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]owner to the [#FF9900]${getClanData(clanId).name} [#FFFFFF]clan!`);
}
// ---------------------------------------------------------------------------
function setHousePickupCommand(command, params, client) {
let typeParam = params || "house";
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayerError(client, "House not found!");
return false;
}
if(isNaN(typeParam)) {
if(isNull(getGameConfig().pickupModels[getServerGame()][typeParam])) {
messagePlayerError(client, "Invalid house type! Use a house type name or a pickup model ID");
messagePlayerInfo(client, `Pickup Types: [#AAAAAA]${Object.keys(getGameConfig().pickupModels[getServerGame()]).join(", ")}`)
return false;
}
getHouseData(houseId).entrancePickupModel = getGameConfig().pickupModels[getServerGame()][typeParam];
} else {
getHouseData(houseId).entrancePickupModel = toInteger(typeParam);
}
if(getHouseData(houseId).entrancePickupModel != -1) {
if(getHouseData(houseId).entrancePickup != null) {
destroyElement(getHouseData(houseId).entrancePickup);
}
createHouseEntrancePickup(houseId);
}
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]pickup display to [#AAAAAA]${toLowerCase(typeParam)}`);
}
// ---------------------------------------------------------------------------
function setHouseBlipCommand(command, params, client) {
let typeParam = params || "house";
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayerError(client, "House not found!");
return false;
}
if(isNaN(typeParam)) {
if(isNull(getGameConfig().blipSprites[getServerGame()][typeParam])) {
messagePlayerError(client, "Invalid house type! Use a house type name or a blip image ID");
messagePlayerInfo(client, `Pickup Types: [#AAAAAA]${Object.keys(getGameConfig().blipSprites[getServerGame()]).join(", ")}`)
return false;
}
getHouseData(houseId).entranceBlipModel = getGameConfig().blipSprites[getServerGame()][typeParam];
} else {
getHouseData(houseId).entranceBlipModel = toInteger(typeParam);
}
if(getHouseData(houseId).entranceBlipModel != -1) {
if(getHouseData(houseId).entranceBlip != null) {
destroyElement(getHouseData(houseId).entranceBlip);
}
createHouseEntranceBlip(houseId);
}
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]blip display to [#AAAAAA]${toLowerCase(typeParam)}`);
}
// ---------------------------------------------------------------------------
function moveHouseEntranceCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
getHouseData(houseId).entrancePosition = getPlayerPosition(client);
getHouseData(houseId).entranceDimension = getPlayerVirtualWorld(client);
getHouseData(houseId).entranceInterior = getPlayerInterior(client);
deleteHouseEntranceBlip(houseId);
deleteHouseEntrancePickup(houseId);
createHouseEntranceBlip(houseId);
createHouseEntrancePickup(houseId);
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]moved house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]entrance to their position`);
}
// ---------------------------------------------------------------------------
function moveHouseExitCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
getHouseData(houseId).entrancePosition = getPlayerPosition(client);
getHouseData(houseId).entranceDimension = getPlayerVirtualWorld(client);
getHouseData(houseId).entranceInterior = getPlayerInterior(client);
deleteHouseExitBlip(houseId);
deleteHouseExitPickup(houseId);
createHouseExitBlip(houseId);
createHouseExitPickup(houseId);
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]moved house [#11CC11]${getHouseData(houseId).name} [#FFFFFF]exit to their position`);
}
// ---------------------------------------------------------------------------
function deleteHouseCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
tempHouseData = getHouseData(houseId);
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]deleted house [#11CC11]${getHouseData(houseId).description}`);
deleteHouse(houseId, getPlayerData(client).accountData.databaseId);
}
// ---------------------------------------------------------------------------
function deleteHouse(houseId, whoDeleted = 0) {
let tempHouseData = getServerData().houses[houseId];
let dbConnection = connectToDatabase();
let dbQuery = null;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, `DELETE FROM house_main WHERE house_id = ${tempHouseData.databaseId}`);
if(dbQuery) {
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
deleteHouseEntrancePickup(houseId);
deleteHouseExitPickup(houseId);
deleteHouseEntranceBlip(houseId);
deleteHouseExitBlip(houseId);
removePlayersFromHouse(houseId);
getServerData().houses.splice(houseId, 1);
}
// ---------------------------------------------------------------------------
function removePlayerFromHouses(client) {
if(isPlayerInAnyHouse(client)) {
exitHouse(client);
}
}
// ---------------------------------------------------------------------------
function createHouse(description, entrancePosition, exitPosition, entrancePickupModel = -1, entranceBlipModel = -1, entranceInteriorId = 0, entranceVirtualWorld = 0, exitInteriorId = -1, exitVirtualWorld = -1, exitPickupModel = -1, exitBlipModel = -1) {
let tempHouseData = new serverClasses.houseData(false);
tempHouseData.description = description;
tempHouseData.entrancePosition = entrancePosition;
tempHouseData.entranceRotation = 0.0;
tempHouseData.entrancePickupModel = entrancePickupModel;
tempHouseData.entranceBlipModel = entranceBlipModel;
tempHouseData.entranceInterior = entranceInteriorId;
tempHouseData.entranceDimension = entranceVirtualWorld;
tempHouseData.exitPosition = exitPosition;
tempHouseData.exitRotation = 0.0;
tempHouseData.exitPickupModel = exitPickupModel;
tempHouseData.exitBlipModel = exitBlipModel;
tempHouseData.exitInterior = exitInteriorId;
tempHouseData.exitDimension = exitVirtualWorld;
return tempHouseData;
}
// ---------------------------------------------------------------------------
function getHouseDataFromDatabaseId(databaseId) {
let matchingHouses = getServerData().houses.filter(b => b.databaseId == databaseId)
if(matchingHouses.length == 1) {
return matchingHouses[0];
}
return false;
}
// ---------------------------------------------------------------------------
function getClosestHouseEntrance(position) {
let houses = getServerData().houses;
let closest = 0;
for(let i in houses) {
if(getDistance(houses[i].entrancePosition, position) <= getDistance(houses[closest].entrancePosition, position)) {
closest = i;
}
}
return closest;
}
// ---------------------------------------------------------------------------
function getPlayerHouse(client) {
if(doesEntityDataExist(client, "ag.inHouse")) {
return getEntityData(client, "ag.inHouse");
}
return false;
}
// ---------------------------------------------------------------------------
function saveAllHousesToDatabase() {
for(let i in getServerData().houses) {
saveHouseToDatabase(i);
}
}
// ---------------------------------------------------------------------------
function saveHouseToDatabase(houseId) {
let tempHouseData = getServerData().houses[houseId];
console.log(`[Asshat.House]: Saving house '${tempHouseData.databaseId}' to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeHouseDescription = escapeDatabaseString(dbConnection, tempHouseData.description);
if(tempHouseData.databaseId == 0) {
let dbQueryString = `INSERT INTO house_main (house_server, house_description, house_owner_type, house_owner_id, house_locked, house_entrance_pos_x, house_entrance_pos_y, house_entrance_pos_z, house_entrance_rot_z, house_entrance_int, house_entrance_vw, house_exit_pos_x, house_exit_pos_y, house_exit_pos_z, house_exit_rot_z, house_exit_int, house_exit_vw) VALUES (${getServerId()}, '${safeHouseDescription}', ${tempHouseData.ownerType}, ${tempHouseData.ownerId}, ${boolToInt(tempHouseData.locked)}, ${tempHouseData.entrancePosition.x}, ${tempHouseData.entrancePosition.y}, ${tempHouseData.entrancePosition.z}, ${tempHouseData.entranceRotation}, ${tempHouseData.entranceInterior}, ${tempHouseData.entranceDimension}, ${tempHouseData.exitPosition.x}, ${tempHouseData.exitPosition.y}, ${tempHouseData.exitPosition.z}, ${tempHouseData.exitRotation}, ${tempHouseData.exitInterior}, ${tempHouseData.exitDimension})`;
queryDatabase(dbConnection, dbQueryString);
getServerData().houses[houseId].databaseId = getDatabaseInsertId(dbConnection);
} else {
let dbQueryString = `UPDATE house_main SET house_description='${safeHouseDescription}', house_owner_type=${tempHouseData.ownerType}, house_owner_id=${tempHouseData.ownerId}, house_locked=${boolToInt(tempHouseData.locked)}, house_entrance_pos_x=${tempHouseData.entrancePosition.x}, house_entrance_pos_y=${tempHouseData.entrancePosition.y}, house_entrance_pos_z=${tempHouseData.entrancePosition.z}, house_entrance_rot_z=${tempHouseData.entranceRotation}, house_entrance_int=${tempHouseData.entranceInterior}, house_entrance_vw=${tempHouseData.entranceDimension}, house_exit_pos_x=${tempHouseData.exitPosition.x}, house_exit_pos_y=${tempHouseData.exitPosition.y}, house_exit_pos_z=${tempHouseData.exitPosition.z}, house_exit_rot_z=${tempHouseData.exitRotation}, house_exit_int=${tempHouseData.exitInterior}, house_exit_vw=${tempHouseData.exitDimension} WHERE house_id=${tempHouseData.databaseId}`;
queryDatabase(dbConnection, dbQueryString);
}
disconnectFromDatabase(dbConnection);
return true;
}
console.log(`[Asshat.house]: Saved house '${tempHouseData.description}' to database!`);
return false;
}
// ---------------------------------------------------------------------------
function saveHouseLocationToDatabase(houseId, locationId) {
let tempHouseLocationData = getHouseData(houseId).locations[locationId];
console.log(`[Asshat.House]: Saving house location ${tempHouseLocationData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
if(tempHouseLocationData.databaseId == 0) {
let dbQueryString = `INSERT INTO house_loc (house_loc_house, house_loc_locked, house_loc_entrance_pos_x, house_loc_entrance_pos_y, house_loc_entrance_pos_z, house_loc_entrance_rot_z, house_loc_entrance_int, house_loc_entrance_vw, house_loc_exit_pos_x, house_loc_exit_pos_y, house_loc_exit_pos_z, house_loc_exit_rot_z, house_loc_exit_int, house_loc_exit_vw) VALUES (${tempHouseLocationData.databaseId}, ${boolToInt(tempHouseLocationData.locked)}, ${tempHouseLocationData.entrancePosition.x}, ${tempHouseLocationData.entrancePosition.y}, ${tempHouseLocationData.entrancePosition.z}, ${tempHouseLocationData.entranceRotation}, ${tempHouseLocationData.entranceInterior}, ${tempHouseLocationData.entranceDimension}, ${tempHouseLocationData.exitPosition.x}, ${tempHouseLocationData.exitPosition.y}, ${tempHouseLocationData.exitPosition.z}, ${tempHouseLocationData.exitRotation}, ${tempHouseLocationData.exitInterior}, ${tempHouseLocationData.exitDimension})`;
queryDatabase(dbConnection, dbQueryString);
tempHouseLocationData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let dbQueryString = `UPDATE house_loc SET house_loc_house=${getHouseData(houseId).databaseId}', house_loc_locked=${tempHouseLocationData.locked}, house_loc_entrance_pos_x=${tempHouseLocationData.entrancePosition.x}, house_loc_entrance_pos_y=${tempHouseLocationData.entrancePosition.y}, house_loc_entrance_pos_z=${tempHouseLocationData.entrancePosition.z}, house_loc_entrance_rot_z=${tempHouseLocationData.entranceRotation}, house_loc_entrance_int=${tempHouseLocationData.entranceInterior}, house_loc_entrance_vw=${tempHouseLocationData.entranceDimension}, house_loc_exit_pos_x=${tempHouseLocationData.exitPosition.x}, house_loc_exit_pos_y=${tempHouseLocationData.exitPosition.y}, house_loc_exit_pos_z=${tempHouseLocationData.exitPosition.z}, house_loc_exit_rot_z=${tempHouseData.exitRotation}, house_loc_exit_int=${tempHouseLocationData.exitInterior}, house_loc_exit_vw=${tempHouseLocationData.exitDimension} WHERE house_loc_id=${tempHouseLocationData.databaseId}`;
queryDatabase(dbConnection, dbQueryString);
}
disconnectFromDatabase(dbConnection);
return true;
}
console.log(`[Asshat.house]: Saved house location ${tempHouseLocationData.databaseId} to database!`);
return false;
}
// ---------------------------------------------------------------------------
function createAllHousePickups() {
for(let i in getServerData().houses) {
for(let j in getServerData().houses[i].locations) {
createHouseLocationEntrancePickup(i, j);
createHouseLocationExitPickup(i, j);
}
}
}
// ---------------------------------------------------------------------------
function createAllHouseBlips() {
for(let i in getServerData().houses) {
for(let j in getServerData().houses[i].locations) {
createHouseLocationEntranceBlip(i, j);
createHouseLocationExitBlip(i, j);
}
}
}
// ---------------------------------------------------------------------------
function createHouseEntrancePickup(houseId, locationId) {
if(getHouseData(houseId).locations[locationId].entrancePickupModel != -1) {
let pickupModelId = getGameConfig().pickupModels[getServerGame()].house;
if(getServerData().houses[houseId].entrancePickupModel != 0) {
pickupModelId = getHouseData(houseId).locations[locationId].entrancePickupModel;
}
getHouseData(houseId).locations[locationId].entrancePickup = gta.createPickup(pickupModelId, getHouseData(houseId).locations[locationId].entrancePosition);
getHouseData(houseId).locations[locationId].entrancePickup.onAllDimensions = false;
getHouseData(houseId).locations[locationId].entrancePickup.dimension = getHouseData(houseId).locations[locationId].entranceDimension;
getHouseData(houseId).locations[locationId].entrancePickup.setData("ag.owner.type", AG_PICKUP_HOUSE_ENTRANCE, false);
getHouseData(houseId).locations[locationId].entrancePickup.setData("ag.owner.id", houseId, false);
getHouseData(houseId).locations[locationId].entrancePickup.setData("ag.label.type", AG_LABEL_HOUSE, true);
getHouseData(houseId).locations[locationId].entrancePickup.setData("ag.label.name", getHouseData(houseId).description, true);
getHouseData(houseId).locations[locationId].entrancePickup.setData("ag.label.locked", getHouseData(houseId).locked, true);
if(getHouseData(houseId).buyPrice > 0) {
getHouseData(houseId).locations[locationId].entrancePickup.setData("ag.label.price", getHouseData(houseId).buyPrice, true);
}
addToWorld(getHouseData(houseId).locations[locationId].entrancePickup);
}
}
// ---------------------------------------------------------------------------
function createHouseEntranceBlip(houseId, locationId) {
if(getHouseData(houseId).locations[locationId].entranceBlipModel != -1) {
let blipModelId = getGameConfig().blipSprites[getServerGame()].house;
if(getServerData().houses[houseId].locations[locationId].entranceBlipModel != 0) {
blipModelId = getHouseData(houseId).locations[locationId].entranceBlipModel;
}
getHouseData(houseId).locations[locationId].entranceBlip = gta.createBlip(getHouseData(houseId).locations[locationId].entrancePosition, blipModelId, 1, getColourByName("houseGreen"));
getHouseData(houseId).locations[locationId].entranceBlip.onAllDimensions = false;
getHouseData(houseId).locations[locationId].entranceBlip.dimension = getHouseData(houseId).locations[locationId].entranceDimension;
getHouseData(houseId).locations[locationId].entranceBlip.setData("ag.owner.type", AG_BLIP_HOUSE_ENTRANCE, false);
getHouseData(houseId).locations[locationId].entranceBlip.setData("ag.owner.id", houseId, false);
addToWorld(getHouseData(houseId).locations[locationId].entranceBlip);
}
}
// ---------------------------------------------------------------------------
function createHouseExitPickup(houseId, locationId) {
if(getHouseData(houseId).hasInterior) {
if(getHouseData(houseId).locations[locationId].exitPickupModel != -1) {
let pickupModelId = getGameConfig().pickupModels[getServerGame()].exit;
if(getServerData().houses[houseId].locations[locationId].exitPickupModel != 0) {
pickupModelId = getHouseData(houseId).locations[locationId].exitPickupModel;
}
getHouseData(houseId).locations[locationId].exitPickup = gta.createPickup(pickupModelId, getHouseData(houseId).locations[locationId].exitPosition);
getHouseData(houseId).locations[locationId].exitPickup.onAllDimensions = false;
getHouseData(houseId).locations[locationId].exitPickup.dimension = getHouseData(houseId).locations[locationId].exitDimension;
getHouseData(houseId).locations[locationId].exitPickup.setData("ag.owner.type", AG_PICKUP_HOUSE_EXIT, false);
getHouseData(houseId).locations[locationId].exitPickup.setData("ag.owner.id", houseId, false);
getHouseData(houseId).locations[locationId].exitPickup.setData("ag.label.type", AG_LABEL_EXIT, true);
addToWorld(getHouseData(houseId).locations[locationId].exitPickup);
}
}
}
// ---------------------------------------------------------------------------
function createHouseExitBlip(houseId, locationId) {
if(getHouseData(houseId).hasInterior) {
if(getHouseData(houseId).locations[locationId].exitBlipModel != -1) {
let blipModelId = getGameConfig().locations[locationId].blipSprites[getServerGame()].house;
if(getServerData().houses[houseId].exitBlipModel != 0) {
blipModelId = getHouseData(houseId).locations[locationId].exitBlipModel;
}
getHouseData(houseId).locations[locationId].exitBlip = gta.createBlip(getHouseData(houseId).locations[locationId].exitPosition, blipModelId, 1, getColourByName("houseGreen"));
getHouseData(houseId).locations[locationId].exitBlip.onAllDimensions = false;
getHouseData(houseId).locations[locationId].exitBlip.dimension = getHouseData(houseId).locations[locationId].entranceDimension;
getHouseData(houseId).locations[locationId].exitBlip.setData("ag.owner.type", AG_BLIP_HOUSE_EXIT, false);
getHouseData(houseId).locations[locationId].exitBlip.setData("ag.owner.id", houseId, false);
addToWorld(getHouseData(houseId).locations[locationId].exitBlip);
}
}
}
// ---------------------------------------------------------------------------
function getHouseOwnerTypeText(ownerType) {
switch(ownerType) {
case AG_HOUSEOWNER_CLAN:
return "clan";
case AG_HOUSEOWNER_PLAYER:
return "player";
case AG_BIZOWNER_NONE:
return "not owned";
case AG_BIZOWNER_PUBLIC:
return "not owned";
case AG_BIZOWNER_JOB:
return "job";
default:
return "unknown";
}
}
// ---------------------------------------------------------------------------
function getHouseInfoCommand(command, params, client) {
let houseId = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
if(!areParamsEmpty(params)) {
houseId = toInteger(params);
}
if(!getHouseData(houseId)) {
messagePlayerError(client, "House not found!");
return false;
}
let ownerName = "Unknown";
switch(getHouseData(houseId).ownerType) {
case AG_HOUSEOWNER_CLAN:
ownerName = getClanData(getHouseData(houseId).ownerId).name;
break;
case AG_HOUSEOWNER_PLAYER:
let subAccountData = loadSubAccountFromId(getHouseData(houseId).ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName} [${subAccountData.databaseId}]`;
break;
case AG_HOUSEOWNER_NONE:
ownerName = "None";
break;
case AG_HOUSEOWNER_PUBLIC:
ownerName = "Public";
break;
case AG_HOUSEOWNER_JOB:
ownerName = getJobData(getHouseData(houseId).ownerId).name;
break;
}
messagePlayerNormal(client, `🏠 [#11CC11][House Info] [#FFFFFF]Description: [#AAAAAA]${getHouseData(houseId).description}, [#FFFFFF]Owner: [#AAAAAA]${ownerName} (${getHouseOwnerTypeText(getHouseData(houseId).ownerType)}), [#FFFFFF]Locked: [#AAAAAA]${getYesNoFromBool(intToBool(getHouseData(houseId).locked))}, [#FFFFFF]ID: [#AAAAAA]${houseId}/${getHouseData(houseId).databaseId}`);
}
// ---------------------------------------------------------------------------
function isPlayerInAnyHouse(client) {
return doesEntityDataExist(client, "ag.inHouse");
}
// ---------------------------------------------------------------------------
function getHouseData(houseId) {
if(typeof getServerData().houses[houseId] != "undefined") {
return getServerData().houses[houseId];
}
}
// ---------------------------------------------------------------------------
function doesHouseHaveInterior(houseId) {
return getHouseData(houseId).hasInterior;
}
// ---------------------------------------------------------------------------
function deleteHouseLocationEntrancePickup(houseId) {
if(getHouseData(houseId).locations[locationId].entrancePickup != null) {
destroyElement(getHouseData(houseId).locations[locationId].entrancePickup);
getHouseData(houseId).locations[locationId].entrancePickup = null;
}
}
// ---------------------------------------------------------------------------
function deleteHouseLocationExitPickup(houseId, locationId) {
if(getHouseData(houseId).locations[locationId].exitPickup != null) {
destroyElement(getHouseData(houseId).locations[locationId].exitPickup);
getHouseData(houseId).locations[locationId].exitPickup = null;
}
}
// ---------------------------------------------------------------------------
function deleteHouseLocationEntranceBlip(houseId, locationId) {
if(getHouseData(houseId).locations[locationId].entranceBlip != null) {
destroyElement(getHouseData(houseId).locations[locationId].entranceBlip);
getHouseData(houseId).locations[locationId].entranceBlip = null;
}
}
// ---------------------------------------------------------------------------
function deleteHouseLocationExitBlip(houseId, locationId) {
if(getHouseData(houseId).locations[locationId].exitBlip != null) {
destroyElement(getHouseData(houseId).locations[locationId].exitBlip);
getHouseData(houseId).locations[locationId].exitBlip = null;
}
}
// ---------------------------------------------------------------------------
function reloadAllHousesCommand(command, params, client) {
let clients = getClients();
for(let i in clients) {
if(isPlayerInAnyHouse(clients[i])) {
removePlayerFromHouses(clients[i]);
}
}
for(let i in getServerData().houses) {
deleteHouseExitBlips(i);
deleteHouseEntranceBlips(i);
deleteHouseExitPickups(i);
deleteHouseEntrancePickups(i);
}
getServerData().houses = null;
getServerData().houses = loadHouseFromDatabase();
createAllHousePickups();
createAllHouseBlips();
for(let i in clients) {
sendAllHouseLabelsToPlayer(clients[i]);
}
messageAdminAction(`All houses have been reloaded by an admin!`);
}
// ---------------------------------------------------------------------------
function exitHouse(client) {
let houseId = getPlayerHouse(client);
if(isPlayerSpawned(client)) {
setPlayerInterior(client, getServerData().house[houseId].entranceInterior);
setPlayerVirtualWorld(client, getServerData().house[houseId].entranceDimension);
setPlayerPosition(client, getServerData().house[houseId].entrancePosition);
}
removeEntityData(client, "ag.inHouse");
}
// ---------------------------------------------------------------------------