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GTA4RP/IDEAS.md
2020-12-14 10:41:22 -06:00

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Ideas for Asshat Gaming RP!

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NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something, I just immediately threw it into this file. I never checked to see if I had already added it, so there may be duplicates or similar entries spread out and unorganized.

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  • Businesses (some from GTA Online)

    • Nightclubs
    • Executive Offices
    • Warehouses
    • Hangars
    • Houses
    • Garages
    • Casinos
  • Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike.

    • Procedurally generated?
  • Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.

  • Background ambience.

    • Anonymous city traffic and pedestrians
    • They come and go and aren't persistent.
    • Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight.
  • Named NPCs

    • Persistent
    • Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc.
    • Different personalities
    • Relationship levels with each player and clan. If you piss them off, they won't do business with you.
  • Firefighter Job

    • Vehicles catch on fire instead of blowing up.
    • Random property fires can occur.
    • Firetrucks can "spray" a fire, lowering the damage until it is extinguished (Aim detection).
  • Streetsweeper Job

    • Instead of checkpoints, show actual messes on the road.
    • Drive over the messes with the right vehicle to "clean" the mess.
    • Only show messes if at least one player is on duty.
  • Garbageman Job

    • Instead of checkpoints, have trashbag objects outside of properties or wherever.
    • Allow the trashtruck drivers to "pickup" the trashbag, then "place" into the truck.
    • If the truck is full, deliver the trashbags to the dump.
    • Only show trashbags if at least one player is currently doing the job.
  • Mailman Job

    • Use a white solid van (Pony maybe) as a mail van.
    • Load mail at the post office, and drive a specific route to "deliver" mail.
    • Return the truck for payment.
  • Vehicle Towing

    • Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
    • Universal command to tow/release a vehicle ( /tow ).
    • Attach to nearest vehicle.
  • Item System

    • Several item types, including armour, skins, weapons, drugs, materials, and more.
    • Items can be dropped and picked up.
    • Items can be stored in a vehicle trunk or dash compartment.
    • Items can be given, taken, or used.
  • Payphones

    • Make built in payphones usable (detect position, ring sound, etc)
    • Payphones can be called, making them ring to nearby players.
  • Multiple bed hospital.

    • When one is taken, use the next one.
    • If all are full, have a waiting list.
    • Allow people to go in and lay on a bed to heal (or use a check-in system)
  • Several NPC's

    • Paramedics/Doctors at hospitals,
    • LC/VC/LS/SF/LV police dept desk clerk and dispatcher.
    • Jail guard
    • Interactive. Go up and talk to them for responses etc
  • Use permissions/flag system for everything.

    • Admin abilities
    • Moderation (muted/frozen/etc)
    • LEO abilities
    • Clan abilities
    • Account Settings
    • etc
  • Interiors

    • For games with interiors, properties inside of properties (possibly make it a sub-property, but using a "type" to define it. May not be necessary) AKA a business inside a business (illegal back room gambling, anyone?)
  • Stealable skins. When one is stolen, it is replaced by the thief's skin

  • Black market for anything.

    • Smuggled drugs
    • LEO items
    • Weapons and weapon upgrades
    • Illegal vehicle upgrades like NOS.
  • Drug houses and weed farms.

    • Make weed only plantable in certain areas.
    • Drug houses aren't limited to the type of house, as anybody can deal or use in any place.
  • Size-based inventories.

    • Items should have a size and inventories can only hold so much.
    • Items inside of items. This could be (but not limited to):
      • Briefcases
      • Wallets
      • Safes
      • Trashbags
      • Boxes/crates
    • Use the item sizes for storage capacity
  • Weapons like DayZ.

    • Multiple weapon types that issue different damages.
    • Ammo clips that only fit a compatible weapon
    • Different clip types hold different amounts of ammo in them (and specific ammo types)
    • Hollow point and armor piercing round types
    • Modifications. Flashlight, silencer, bigger clip, tracer, scope, etc.
  • Crime scene investigations.

    • Blood
    • Fingerprints
    • Ballistics/bullets on ground, in objects, walls, etc.
    • Gunpowder traces
    • Weapons
    • Other crime scene stuff for investigation roleplay.
    • These items should be visible on the ground (particle effects?)
    • Can be cleaned up by anybody (including the murderer or suspects)
    • Showering or swimming clears blood from body
    • Rain washes away blood outside (if not under an object or bridge). Perhaps line of sight check with high up Z at same coord?
  • Huge police interiors and garages.

    • Multiple interrogation rooms with blocked sound (chat is localized to that room)
    • Multiple offices for ranking members
    • Detective squad rooms with a CO office
    • A large locker room (or two, gender-based?)
    • Crime scene lab
    • Cell block area (or multiple cell blocks)
    • Elevators that can take you to multiple levels of the building (and roof/garage).
  • Custom MDC.

    • Arrest logs
    • Past tickets
    • Officer reports
    • Investigation info
    • APB list
  • Admin panel.

    • Reports
      • Multiple actions for each
        • Viewing info and past reports/actions on the reporter and the situation.
    • Logs
      • Chat
      • Action
      • Weapon/Kill/Death
      • Others
  • Log everything possible.

  • Depending on type of injuries, have multiple results occur over time.

    • Gunshots lead to bleeding which could lead to passing out for loss of blood.
    • Post-treatment effects are also possible including siezures from blunt force trauma.
  • Custom actions to have different results. Interactive-ness.

    • Hotwiring a car could be successful or could also fail, depending on vehicle type and variance.
    • The user has to go through each step in order to complete the task.
    • Hotwiring could have things like splitting and joining wires to make the car start or the alarm stop.
    • Include medical procedures in this idea. Surgeries, gunshot wounds, etc
    • Require certain tools to perform different actions.
    • Different vehicles have different wires to use to be successful.
  • Limit weapons per person.

    • Have a visible large weapon if they have one (attached)
    • Concealable smaller weapon.
  • Officers usually have a utility belt. Allow it to hold equipment as well.

  • Trunks can hold players/peds (not visibly) and items and is size based.

  • Get "inside" the back of trucks/trailers and store items inside.

    • Use an interior for this and allow dropped items (including crates and boxes and etc).
    • Shouts and certain speech can be heard outside wherever the truck is at.
    • Vehicle sink or explode while inside the back causes death and objects destroyed.
    • Also for airplane interiors
  • Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed.

  • Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction

    • Cleaning weapons improves reliability
  • Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed.

  • GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc.

  • Police

    • Stars
      • 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket.
      • 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest.
      • 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat.
      • 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now.
      • 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill.
    • NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown.
    • Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over.
      • Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse.
  • NPC Ideas

    • Bodyguards
    • Biker gang formation
    • Convoy Line
    • Guard/Protect Properties
    • Respond to enemy attacks at other locations
    • Taxi Driver
    • Personal Chauffeur
    • Bus Driver
    • Train Operator
    • Gangs/Mafia Members
    • Drug Dealers
    • Weapons Dealers
    • Mechanic
    • Tweakers
    • Bouncers
  • Accents

    • Shown before message ... "[Japanese] John Smith says: hello"
    • Pre-set accent choices
    • Custom accent
  • Speakerphone

    • While on a phone call, using /speakerphone or something can allow others near the person on the phone to hear and be heard over the call.