Files
GTA4RP/scripts/server/native.js
2020-12-16 07:57:54 -06:00

163 lines
4.5 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: native.js
// DESC: Provides util function to wrap mod-specific stuff
// TYPE: Server (JavaScript)
// ===========================================================================
// Use data for each because args are probably gonna be way different for each mod
// ---------------------------------------------------------------------------
function agSpawnPlayer(client, subAccountData) {
return spawnPlayer(client, subAccountData.spawnPosition, subAccountData.spawnRotation, subAccountData.skin);
}
// ---------------------------------------------------------------------------
function agCreateVehicle(vehicleData) {
return createVehicle(vehicleData.model, vehicleData.spawnPosition);
}
// ---------------------------------------------------------------------------
function agSetVehiclePosition(vehicle, position) {
vehicle.position = position;
}
// ---------------------------------------------------------------------------
function agSetVehicleRotation(vehicle, heading) {
vehicle.heading = heading;
}
// ---------------------------------------------------------------------------
function getServerGame() {
return server.game;
}
// ---------------------------------------------------------------------------
function agGetPedPosition(ped) {
return ped.position;
}
// ---------------------------------------------------------------------------
function agGetPedRotation(ped) {
return ped.heading;
}
// ---------------------------------------------------------------------------
function agGetPedSkin(ped) {
return ped.modelIndex;
}
// ---------------------------------------------------------------------------
function agSetPedSkin(ped, skinId) {
return ped.modelIndex = skinId;
}
// ---------------------------------------------------------------------------
function getServerGame() {
return server.game;
}
// ---------------------------------------------------------------------------
function getPlayerPosition(client) {
return client.player.position;
}
// ---------------------------------------------------------------------------
function getPlayerHeading(client) {
return client.player.heading;
}
// ---------------------------------------------------------------------------
function getPlayerVehicle(client) {
return client.player.vehicle;
}
// ---------------------------------------------------------------------------
function getPlayerVirtualWorld(client) {
return client.player.dimension;
}
// ---------------------------------------------------------------------------
function getPlayerInterior(client) {
return client.player.interior;
}
// ---------------------------------------------------------------------------
function isPlayerInAnyVehicle(client) {
return (client.player.vehicle != null);
}
// ---------------------------------------------------------------------------
function getPlayerVehicleSeat(client) {
return getEntityData(client, "ag.vehicleSeat");
}
// ---------------------------------------------------------------------------
function isPlayerSpawned(client) {
return client.player
}
// ---------------------------------------------------------------------------
function getVehiclePosition(vehicle) {
return vehicle.position;
}
// ---------------------------------------------------------------------------
function getVehicleHeading(vehicle) {
return vehicle.heading;
}
// ---------------------------------------------------------------------------
function getVehicleSyncer(vehicle) {
return vehicleData.vehicle.syncer;
}
// ---------------------------------------------------------------------------
function getVehicleForNetworkEvent(vehicle) {
return vehicle;
}
// ---------------------------------------------------------------------------
function deleteGameElement(element) {
destroyElement(element);
}
// ---------------------------------------------------------------------------
function isPlayerInFrontVehicleSeat(client) {
return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1);
}
// ---------------------------------------------------------------------------
function getDistance(vec1, vec2) {
return vec1.distance(vec2);
}
// ---------------------------------------------------------------------------