163 lines
4.5 KiB
JavaScript
163 lines
4.5 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: native.js
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// DESC: Provides util function to wrap mod-specific stuff
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// TYPE: Server (JavaScript)
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// ===========================================================================
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// Use data for each because args are probably gonna be way different for each mod
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// ---------------------------------------------------------------------------
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function agSpawnPlayer(client, subAccountData) {
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return spawnPlayer(client, subAccountData.spawnPosition, subAccountData.spawnRotation, subAccountData.skin);
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}
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// ---------------------------------------------------------------------------
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function agCreateVehicle(vehicleData) {
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return createVehicle(vehicleData.model, vehicleData.spawnPosition);
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}
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// ---------------------------------------------------------------------------
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function agSetVehiclePosition(vehicle, position) {
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vehicle.position = position;
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}
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// ---------------------------------------------------------------------------
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function agSetVehicleRotation(vehicle, heading) {
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vehicle.heading = heading;
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}
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// ---------------------------------------------------------------------------
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function getServerGame() {
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return server.game;
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}
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// ---------------------------------------------------------------------------
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function agGetPedPosition(ped) {
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return ped.position;
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}
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// ---------------------------------------------------------------------------
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function agGetPedRotation(ped) {
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return ped.heading;
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}
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// ---------------------------------------------------------------------------
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function agGetPedSkin(ped) {
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return ped.modelIndex;
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}
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// ---------------------------------------------------------------------------
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function agSetPedSkin(ped, skinId) {
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return ped.modelIndex = skinId;
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}
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// ---------------------------------------------------------------------------
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function getServerGame() {
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return server.game;
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}
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// ---------------------------------------------------------------------------
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function getPlayerPosition(client) {
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return client.player.position;
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}
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// ---------------------------------------------------------------------------
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function getPlayerHeading(client) {
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return client.player.heading;
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}
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// ---------------------------------------------------------------------------
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function getPlayerVehicle(client) {
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return client.player.vehicle;
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}
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// ---------------------------------------------------------------------------
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function getPlayerVirtualWorld(client) {
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return client.player.dimension;
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}
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// ---------------------------------------------------------------------------
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function getPlayerInterior(client) {
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return client.player.interior;
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}
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// ---------------------------------------------------------------------------
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function isPlayerInAnyVehicle(client) {
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return (client.player.vehicle != null);
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}
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// ---------------------------------------------------------------------------
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function getPlayerVehicleSeat(client) {
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return getEntityData(client, "ag.vehicleSeat");
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}
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// ---------------------------------------------------------------------------
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function isPlayerSpawned(client) {
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return client.player
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}
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// ---------------------------------------------------------------------------
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function getVehiclePosition(vehicle) {
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return vehicle.position;
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}
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// ---------------------------------------------------------------------------
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function getVehicleHeading(vehicle) {
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return vehicle.heading;
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}
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// ---------------------------------------------------------------------------
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function getVehicleSyncer(vehicle) {
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return vehicleData.vehicle.syncer;
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}
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// ---------------------------------------------------------------------------
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function getVehicleForNetworkEvent(vehicle) {
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return vehicle;
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}
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// ---------------------------------------------------------------------------
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function deleteGameElement(element) {
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destroyElement(element);
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}
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// ---------------------------------------------------------------------------
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function isPlayerInFrontVehicleSeat(client) {
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return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1);
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}
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// ---------------------------------------------------------------------------
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function getDistance(vec1, vec2) {
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return vec1.distance(vec2);
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}
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// ---------------------------------------------------------------------------
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