Files
GTA4RP/scripts/server/chat.js
2021-11-19 19:27:34 -06:00

263 lines
7.7 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: chat.js
// DESC: Provides chat functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initChatScript() {
logToConsole(LOG_INFO, "[VRR.Chat]: Initializing chat script ...");
logToConsole(LOG_INFO, "[VRR.Chat]: Chat script initialized successfully!");
return true;
}
// ===========================================================================
function meActionCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
meActionToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function doActionCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
doActionToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function shoutCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
shoutToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function megaphoneChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(!canPlayerUseMegaphone(client)) {
messagePlayerError(client, "You must have a megaphone item or be in an emergency vehicle!");
return false;
}
megaPhoneToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function talkCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
talkToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function whisperCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
whisperToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function adminChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
messageAdmins(`{jobYellow}[Admin Chat] {ALTCOLOUR}${getPlayerName(client)} [#CCCCCC](${getPlayerStaffTitle(client)}){MAINCOLOUR}: ${params}`);
}
// ===========================================================================
function clanChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
clanChat(client, params);
}
// ===========================================================================
function talkToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
if(getPlayerDimension(client) == getPlayerDimension(clients[i])) {
messagePlayerTalk(clients[i], client, messageText);
}
}
}
// ===========================================================================
function phoneOutgoingToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} {ALTCOLOUR}(to phone): {MAINCOLOUR}${messageText}`);
}
}
// ===========================================================================
function phoneIncomingToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().radioSpeakerDistance);
for(let i in clients) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} {ALTCOLOUR}(from phone): {MAINCOLOUR}${messageText}`);
}
}
// ===========================================================================
function whisperToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
if(getPlayerDimension(client) == getPlayerDimension(clients[i])) {
messagePlayerWhisper(clients[i], client, messageText);
}
}
}
// ===========================================================================
function shoutToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().shoutDistance);
for(let i in clients) {
if(getPlayerDimension(client) == getPlayerDimension(clients[i])) {
messagePlayerShout(clients[i], client, messageText);
}
}
}
// ===========================================================================
function megaphoneToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().megaphoneDistance);
for(let i in clients) {
if(getPlayerDimension(client) == getPlayerDimension(clients[i])) {
messagePlayerShout(clients[i], client, messageText);
}
}
}
// ===========================================================================
function doActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().doActionDistance);
for(let i in clients) {
if(getPlayerDimension(client) == getPlayerDimension(clients[i])) {
messagePlayerDoAction(clients[i], client, messageText);
}
}
}
// ===========================================================================
function meActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().meActionDistance);
for(let i in clients) {
if(getPlayerDimension(client) == getPlayerDimension(clients[i])) {
messagePlayerMeAction(clients[i], client, messageText);
}
}
}
// ===========================================================================
function clanChat(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(arePlayersInSameClan(client, clients[i])) {
messagePlayerClanChat(clients[i], client, messageText);
}
}
}
// ===========================================================================
function canPlayerUseMegaphone(client) {
if(getPlayerFirstItemSlotByUseType(client, VRR_ITEM_USETYPE_MEGAPHONE) != -1) {
if(isPlayerActiveItemEnabled(client)) {
return true;
}
}
if(getPlayerVehicle(client)) {
if(doesVehicleHaveMegaphone(getPlayerVehicle(client))) {
return true;
}
}
return false;
}
// ===========================================================================