1057 lines
46 KiB
JavaScript
1057 lines
46 KiB
JavaScript
// ===========================================================================
|
|
// Vortrex's Roleplay Resource
|
|
// https://github.com/VortrexFTW/gtac_roleplay
|
|
// ===========================================================================
|
|
// FILE: client.js
|
|
// DESC: Provides client communication and cross-endpoint operations
|
|
// TYPE: Server (JavaScript)
|
|
// ===========================================================================
|
|
|
|
function initClientScript() {
|
|
logToConsole(LOG_DEBUG, "[VRR.Client]: Initializing client script ...");
|
|
addAllNetworkHandlers();
|
|
logToConsole(LOG_DEBUG, "[VRR.Client]: Client script initialized!");
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function addAllNetworkHandlers() {
|
|
logToConsole(LOG_DEBUG, "[VRR.Client]: Adding network handlers ...");
|
|
|
|
// KeyBind
|
|
addNetworkHandler("vrr.useKeyBind", playerUsedKeyBind);
|
|
|
|
// GUI
|
|
addNetworkHandler("vrr.promptAnswerNo", playerPromptAnswerNo);
|
|
addNetworkHandler("vrr.promptAnswerYes", playerPromptAnswerYes);
|
|
|
|
// AFK
|
|
addNetworkHandler("vrr.afk", playerChangeAFKState);
|
|
|
|
// Event
|
|
addNetworkHandler("vrr.pickup", onPlayerNearPickup);
|
|
addNetworkHandler("vrr.enteredSphere", onPlayerEnteredSphere);
|
|
addNetworkHandler("vrr.exitedSphere", onPlayerExitedSphere);
|
|
addNetworkHandler("vrr.playerDeath", onPlayerDeath);
|
|
addNetworkHandler("vrr.onPlayerEnterVehicle", onPlayerEnteredVehicle);
|
|
addNetworkHandler("vrr.onPlayerExitVehicle", onPlayerExitedVehicle);
|
|
|
|
// Job
|
|
addNetworkHandler("vrr.arrivedAtJobRouteStop", playerArrivedAtJobRouteStop);
|
|
|
|
// Client
|
|
addNetworkHandler("vrr.clientReady", playerClientReady);
|
|
addNetworkHandler("vrr.guiReady", playerGUIReady);
|
|
addNetworkHandler("vrr.clientStarted", playerClientStarted);
|
|
addNetworkHandler("vrr.clientStopped", playerClientStopped);
|
|
|
|
// Account
|
|
addNetworkHandler("vrr.checkLogin", checkLogin);
|
|
addNetworkHandler("vrr.checkRegistration", checkRegistration);
|
|
|
|
// Developer
|
|
addNetworkHandler("vrr.runCodeSuccess", clientRunCodeSuccess);
|
|
addNetworkHandler("vrr.runCodeFail", clientRunCodeFail);
|
|
|
|
// SubAccount
|
|
addNetworkHandler("vrr.checkNewCharacter", checkNewCharacter);
|
|
addNetworkHandler("vrr.nextCharacter", checkNextCharacter);
|
|
addNetworkHandler("vrr.previousCharacter", checkPreviousCharacter);
|
|
addNetworkHandler("vrr.selectCharacter", selectCharacter);
|
|
|
|
// Item
|
|
addNetworkHandler("vrr.itemActionDelayComplete", playerItemActionDelayComplete);
|
|
|
|
addNetworkHandler("vrr.weaponDamage", playerDamagedByPlayer);
|
|
|
|
addNetworkHandler("vrr.player.position", updatePositionInPlayerData);
|
|
addNetworkHandler("vrr.player.heading", updateHeadingInPlayerData);
|
|
addNetworkHandler("vrr.player.lookat", setPlayerHeadLookPosition);
|
|
|
|
addNetworkHandler("vrr.skinSelected", playerFinishedSkinSelection);
|
|
|
|
addNetworkHandler("vrr.clientInfo", updateConnectionLogOnClientInfoReceive);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updatePlayerNameTag(client) {
|
|
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
|
|
triggerNetworkEvent("vrr.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), false, client.ping);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updateAllPlayerNameTags() {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated nametags to all players`);
|
|
let clients = getClients();
|
|
for(let i in clients) {
|
|
updatePlayerNameTag(clients[i]);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updatePlayerPing(client) {
|
|
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
|
|
triggerNetworkEvent("vrr.ping", null, getPlayerName(client), client.ping);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function playerClientReady(client) {
|
|
setEntityData(client, "vrr.isReady", true, false);
|
|
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
|
|
if(client.getData("vrr.isStarted") == true) {
|
|
initClient(client);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function playerGUIReady(client) {
|
|
setEntityData(client, "vrr.guiReady", true, false);
|
|
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function playerClientStarted(client) {
|
|
setEntityData(client, "vrr.isStarted", true, false);
|
|
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
|
|
if(client.getData("vrr.isReady") == true) {
|
|
initClient(client);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function playerClientStopped(client) {
|
|
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`);
|
|
client.disconnect();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showGameMessage(client, text, colour, duration) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
|
|
triggerNetworkEvent("vrr.smallGameMessage", client, text, colour, duration);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function enableCityAmbienceForPlayer(client, clearElements = false) {
|
|
//if(server.getCVar("civilians") == false) {
|
|
// return false;
|
|
//}
|
|
|
|
//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
|
|
//triggerNetworkEvent("vrr.ambience", client, true);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function disableCityAmbienceForPlayer(client, clearElements = false) {
|
|
//if(server.getCVar("civilians") == true) {
|
|
// return false;
|
|
//}
|
|
|
|
//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
|
|
//triggerNetworkEvent("vrr.ambience", client, false, clearElements);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function clearPlayerOwnedPeds(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.clearPeds", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updatePlayerSpawnedState(client, state) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s spawned state ${toUpperCase(getOnOffFromBool(state))}`);
|
|
getPlayerData(client).spawned = true;
|
|
triggerNetworkEvent("vrr.spawned", client, state);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setPlayerControlState(client, state) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s control state ${toUpperCase(getOnOffFromBool(state))}`);
|
|
triggerNetworkEvent("vrr.control", client, state, !state);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updatePlayerShowLogoState(client, state) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`);
|
|
triggerNetworkEvent("vrr.logo", client, state);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function restorePlayerCamera(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Restoring ${getPlayerDisplayForConsole(client)}'s camera`);
|
|
triggerNetworkEvent("vrr.restoreCamera", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false, hotBarState = false, itemActionDelayState = false) {
|
|
triggerNetworkEvent("vrr.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function syncPlayerProperties(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`);
|
|
triggerNetworkEvent("vrr.player.sync", null, client.player);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updatePlayerSnowState(client) {
|
|
if(isSnowSupported(getServerGame())) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
|
|
triggerNetworkEvent("vrr.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendExcludedModelsForGroundSnowToPlayer(client) {
|
|
if(getGameConfig().excludedGroundSnowModels[getServerGame()].length > 0) {
|
|
for(let i in getGameConfig().excludedGroundSnowModels[getServerGame()]) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Misc] Sending excluded model ${i} for ground snow to ${getPlayerName(client)}`);
|
|
triggerNetworkEvent("vrr.excludeGroundSnow", client, getGameConfig().excludedGroundSnowModels[getServerGame()][i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendRemovedWorldObjectsToPlayer(client) {
|
|
if(getGameConfig().removedWorldObjects[getServerGame()].length > 0) {
|
|
for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i][0]}) to ${getPlayerName(client)}`);
|
|
triggerNetworkEvent("vrr.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i][0], getGameConfig().removedWorldObjects[getServerGame()][i][1], getGameConfig().removedWorldObjects[getServerGame()][i][2]);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updatePlayerHotBar(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated hotbar data to ${getPlayerDisplayForConsole(client)}`);
|
|
let tempHotBarItems = [];
|
|
for(let i in getPlayerData(client).hotBarItems) {
|
|
let itemImage = "";
|
|
let itemValue = 0;
|
|
let itemExists = false;
|
|
if(getPlayerData(client).hotBarItems[i] != -1) {
|
|
if(getItemData(getPlayerData(client).hotBarItems[i])) {
|
|
let itemData = getItemData(getPlayerData(client).hotBarItems[i]);
|
|
let itemTypeData = getItemTypeData(itemData.itemTypeIndex);
|
|
itemExists = true;
|
|
itemImage = itemTypeData.hotbarImage;
|
|
itemValue = itemData.value;
|
|
}
|
|
}
|
|
tempHotBarItems.push([i, itemExists, itemImage, itemValue]);
|
|
}
|
|
triggerNetworkEvent("vrr.hotbar", client, getPlayerData(client).activeHotBarSlot, tempHotBarItems);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setPlayerWeaponDamageEnabled(client, state) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage state for ${getPlayerDisplayForConsole(client)} to all players`);
|
|
triggerNetworkEvent("vrr.weaponDamageEnabled", null, getPlayerName(client), state);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setPlayerWeaponDamageEvent(client, eventType) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage event (${eventType}) for ${getPlayerDisplayForConsole(client)} to all players`);
|
|
triggerNetworkEvent("vrr.weaponDamageEvent", null, getPlayerName(client), eventType);
|
|
getPlayerData(client).weaponDamageEvent = eventType;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendJobRouteStopToPlayer(client, position, colour) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending job route stop data to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.showJobRouteStop", client, position, colour);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerLoginSuccessGUI(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending login success GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.loginSuccess", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerLoginFailedGUI(client, errorMessage) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending login failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.loginFailed", client, errorMessage);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerRegistrationSuccessGUI(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration success GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.registrationSuccess", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerRegistrationFailedGUI(client, errorMessage) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.registrationFailed", client, errorMessage);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerGUIColours(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI colours to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.guiColour", client, getServerConfig().guiColourPrimary[0], getServerConfig().guiColourPrimary[1], getServerConfig().guiColourPrimary[2], getServerConfig().guiColourSecondary[0], getServerConfig().guiColourSecondary[1], getServerConfig().guiColourSecondary[2], getServerConfig().guiTextColourPrimary[0], getServerConfig().guiTextColourPrimary[1], getServerConfig().guiTextColourPrimary[2]);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerGUIInit(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI init signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.guiInit", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerLoginGUI(client, errorMessage = "") {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show login GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.showLogin", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerRegistrationGUI(client, errorMessage = "") {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show registration GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.showRegistration", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerNewCharacterGUI(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show new character GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.showNewCharacter", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.showCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updatePlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending update character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.switchCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerCharacterSelectSuccessGUI(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select success GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.characterSelectSuccess", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerCharacterSelectFailedGUI(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.characterSelectFailed", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerPromptGUI(client, promptMessage, promptTitle) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage})`);
|
|
triggerNetworkEvent("vrr.showPrompt", client, promptMessage, promptTitle);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerInfoGUI(client, infoMessage, infoTitle) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show info GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${infoTitle}, Message: ${infoMessage})`);
|
|
triggerNetworkEvent("vrr.showInfo", client, infoMessage, infoTitle);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerErrorGUI(client, errorMessage, errorTitle) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show error GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${errorTitle}, Message: ${errorMessage})`);
|
|
triggerNetworkEvent("vrr.showInfo", client, errorMessage, errorTitle);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendRunCodeToClient(client, code, returnTo) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending runcode to ${getPlayerDisplayForConsole(client)} (returnTo: ${getPlayerDisplayForConsole(getClientFromIndex(returnTo))}, Code: ${code})`);
|
|
triggerNetworkEvent("vrr.runCode", client, code, returnTo);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerWorkingState(client, state) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending working state (${toUpperCase(getYesNoFromBool(state))}) to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.working", client, state);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerJobType(client, jobType) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending job type (${jobType}) to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.jobType", client, jobType);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerStopJobRoute(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to abort job route to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.stopJobRoute", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerMouseCameraToggle(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.mouseCamera", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setPlayerMouseCameraState(client, state) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.mouseCameraForce", client, state);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerMouseCursorToggle(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse cursor ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.mouseCursor", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendAddAccountKeyBindToClient(client, key, keyState) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
|
|
triggerNetworkEvent("vrr.addKeyBind", client, toInteger(key), (keyState) ? KEYSTATE_DOWN : KEYSTATE_UP);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendClearKeyBindsToClient(client, key, keyState) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
|
|
triggerNetworkEvent("vrr.clearKeyBinds", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendRemoveAccountKeyBindToClient(client, key) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending deleted keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))})`);
|
|
triggerNetworkEvent("vrr.delKeyBind", client, toInteger(key));
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerSetPosition(client, position) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set position signal to ${getPlayerDisplayForConsole(client)} (Position: ${position.x}, ${position.y}, ${position.z})`);
|
|
triggerNetworkEvent("vrr.position", client, position);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerSetHeading(client, heading) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (Heading: ${heading})`);
|
|
triggerNetworkEvent("vrr.heading", client, heading);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerSetInterior(client, interior) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set interior signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`);
|
|
triggerNetworkEvent("vrr.interior", client, interior);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerFrozenState(client, state) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set frozen signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`);
|
|
triggerNetworkEvent("vrr.frozen", client, state);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function givePlayerWeapon(client, weaponId, ammo, active) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
|
|
triggerNetworkEvent("vrr.giveWeapon", client, weaponId, ammo, active);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function clearPlayerWeapons(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
|
|
triggerNetworkEvent("vrr.clearWeapons", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerNewCharacterFailedGUI(client, errorMessage) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending new character failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.newCharacterFailed", client, errorMessage);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerRemoveFromVehicle(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending remove from vehicle signal to ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.removeFromVehicle", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendChatBoxMessageToPlayer(client, message, colour) {
|
|
triggerNetworkEvent("vrr.m", client, message, colour)
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerItemTakeDelay(client, itemId) {
|
|
if(getItemData(itemId)) {
|
|
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
|
|
if(delay > 0) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
|
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
|
} else {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
|
playerItemActionDelayComplete(client);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerItemUseDelay(client, itemSlot) {
|
|
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
|
|
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).useDelay;
|
|
if(delay > 0) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
|
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
|
} else {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
|
playerItemActionDelayComplete(client);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerItemDropDelay(client, itemSlot) {
|
|
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
|
|
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).dropDelay;
|
|
if(delay > 0) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
|
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
|
} else {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
|
playerItemActionDelayComplete(client);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerItemPickupDelay(client, itemId) {
|
|
if(getItemData(itemId)) {
|
|
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
|
|
if(delay > 0) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
|
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
|
} else {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
|
playerItemActionDelayComplete(client);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerItemPutDelay(client, itemSlot) {
|
|
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
|
|
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).putDelay;
|
|
if(delay > 0) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
|
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
|
} else {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
|
playerItemActionDelayComplete(client);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function showPlayerItemSwitchDelay(client, itemSlot) {
|
|
if(itemSlot != -1) {
|
|
if(getPlayerData(client).hotBarItems[itemSlot] != -1) {
|
|
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay;
|
|
if(delay > 0) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
|
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
|
} else{
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
|
playerItemActionDelayComplete(client);
|
|
}
|
|
} else {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
|
playerItemActionDelayComplete(client);
|
|
}
|
|
} else {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
|
playerSwitchItem(client, itemSlot);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerDrunkEffect(client, amount, duration) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Setting drunk effect for ${getPlayerDisplayForConsole(client)} to ${amount} for ${duration} milliseconds`);
|
|
triggerNetworkEvent("vrr.drunkEffect", client, amount, duration);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerClearPedState(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Clearing ped state for ${getPlayerDisplayForConsole(client)}`);
|
|
triggerNetworkEvent("vrr.clearPedState", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, healthLoss) {
|
|
let damagerEntity = getPlayerFromParams(damagerEntityName);
|
|
|
|
if(isNull(damagerEntity)) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager entity from ID is null`);
|
|
return false;
|
|
}
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was damaged by ${damagerEntity}`);
|
|
|
|
if(isNull(damagerEntity)) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager client is INVALID`);
|
|
return false;
|
|
}
|
|
|
|
if(!getPlayerData(damagerEntity) || !getPlayerData(client)) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager's client data is INVALID`);
|
|
return false;
|
|
}
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager is ${getPlayerDisplayForConsole(damagerEntity)}`);
|
|
|
|
switch(getPlayerData(damagerEntity).weaponDamageEvent) {
|
|
case VRR_WEAPON_DAMAGE_EVENT_TAZER:
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} is using a tazer`);
|
|
if(!isPlayerTazed(client) && !isPlayerHandCuffed(client) && !isPlayerInAnyVehicle(client)) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was not previously tazed, binded, or in a vehicle. Taze successful`);
|
|
meActionToNearbyPlayers(damagerEntity, `electrifies ${getCharacterFullName(client)} with their tazer`);
|
|
tazePlayer(client);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setPlayerCameraLookAt(client, cameraPosition, lookAtPosition) {
|
|
triggerNetworkEvent("vrr.cameraLookAt", client, cameraPosition, lookAtPosition);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendTimeMinuteDurationToPlayer(client, minuteDuration) {
|
|
triggerNetworkEvent("vrr.minuteDuration", client, minuteDuration);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updatePositionInPlayerData(client, position) {
|
|
getPlayerData(client).syncPosition = position;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updateHeadingInPlayerData(client, heading) {
|
|
getPlayerData(client).syncHeading = heading;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function forcePlayerIntoSkinSelect(client) {
|
|
if(getGameConfig().skinChangePosition[getServerGame()].length > 0) {
|
|
getPlayerData(client).returnToPosition = getPlayerPosition(client);
|
|
getPlayerData(client).returnToHeading = getPlayerHeading(client);
|
|
getPlayerData(client).returnToInterior = getPlayerInterior(client);
|
|
getPlayerData(client).returnToDimension = getPlayerDimension(client);
|
|
getPlayerData(client).returnToType = VRR_RETURNTO_TYPE_SKINSELECT;
|
|
|
|
setPlayerPosition(client, getGameConfig().skinChangePosition[getServerGame()][0]);
|
|
setPlayerHeading(client, getGameConfig().skinChangePosition[getServerGame()][1]);
|
|
setPlayerInterior(client, getGameConfig().skinChangePosition[getServerGame()][2]);
|
|
setPlayerDimension(client, client.index+500);
|
|
}
|
|
|
|
triggerNetworkEvent("vrr.skinSelect", client, true);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updatePlayerCash(client) {
|
|
triggerNetworkEvent("vrr.money", client, getPlayerCurrentSubAccount(client).cash);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendAllPoliceStationBlips(client) {
|
|
if(getGameConfig().blipSprites[getServerGame()].policeStation != -1) {
|
|
let tempBlips = [];
|
|
for(let i in getServerData().policeStations[getServerGame()]) {
|
|
tempBlips.push([
|
|
getGameConfig().blipSprites[getServerGame()].policeStation,
|
|
getServerData().policeStations[getServerGame()][i].position.x,
|
|
getServerData().policeStations[getServerGame()][i].position.y,
|
|
getServerData().policeStations[getServerGame()][i].position.z,
|
|
3,
|
|
getColourByName("policeBlue"),
|
|
]);
|
|
}
|
|
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendAllFireStationBlips(client) {
|
|
if(getGameConfig().blipSprites[getServerGame()].fireStation != -1) {
|
|
let tempBlips = [];
|
|
for(let i in getServerData().fireStations[getServerGame()]) {
|
|
tempBlips.push([
|
|
getGameConfig().blipSprites[getServerGame()].fireStation,
|
|
getServerData().fireStations[getServerGame()][i].position.x,
|
|
getServerData().fireStations[getServerGame()][i].position.y,
|
|
getServerData().fireStations[getServerGame()][i].position.z,
|
|
3,
|
|
getColourByName("firefighterRed"),
|
|
]);
|
|
}
|
|
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendAllHospitalBlips(client) {
|
|
if(getGameConfig().blipSprites[getServerGame()].hospital != -1) {
|
|
let tempBlips = [];
|
|
for(let i in getServerData().hospitals[getServerGame()]) {
|
|
tempBlips.push([
|
|
getGameConfig().blipSprites[getServerGame()].hospital,
|
|
getServerData().hospitals[getServerGame()][i].position.x,
|
|
getServerData().hospitals[getServerGame()][i].position.y,
|
|
getServerData().hospitals[getServerGame()][i].position.z,
|
|
3,
|
|
getColourByName("medicPink"),
|
|
]);
|
|
}
|
|
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendAllAmmunationBlips(client) {
|
|
if(getGameConfig().blipSprites[getServerGame()].ammunation != -1) {
|
|
let tempBlips = [];
|
|
for(let i in getServerData().ammunations[getServerGame()]) {
|
|
tempBlips.push([
|
|
getGameConfig().blipSprites[getServerGame()].ammunation,
|
|
getServerData().ammunations[getServerGame()][i].position.x,
|
|
getServerData().ammunations[getServerGame()][i].position.y,
|
|
getServerData().ammunations[getServerGame()][i].position.z,
|
|
3,
|
|
0
|
|
]);
|
|
}
|
|
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendAllPayAndSprayBlips(client) {
|
|
if(getGameConfig().blipSprites[getServerGame()].payAndSpray != -1) {
|
|
let tempBlips = [];
|
|
for(let i in getServerData().payAndSprays[getServerGame()]) {
|
|
tempBlips.push([
|
|
getGameConfig().blipSprites[getServerGame()].payAndSpray,
|
|
getServerData().payAndSprays[getServerGame()][i].position.x,
|
|
getServerData().payAndSprays[getServerGame()][i].position.y,
|
|
getServerData().payAndSprays[getServerGame()][i].position.z,
|
|
3,
|
|
0
|
|
]);
|
|
}
|
|
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendAllFuelStationBlips(client) {
|
|
if(getGameConfig().blipSprites[getServerGame()].fuelStation != -1) {
|
|
let tempBlips = [];
|
|
for(let i in getServerData().fuelStations[getServerGame()]) {
|
|
tempBlips.push([
|
|
getGameConfig().blipSprites[getServerGame()].fuelStation,
|
|
getServerData().fuelStations[getServerGame()][i].position.x,
|
|
getServerData().fuelStations[getServerGame()][i].position.y,
|
|
getServerData().fuelStations[getServerGame()][i].position.z,
|
|
3,
|
|
getColourByName("burntOrange"),
|
|
]);
|
|
}
|
|
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerSetHealth(client, health) {
|
|
triggerNetworkEvent("vrr.health", client, health);
|
|
}
|
|
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerSetArmour(client, armour) {
|
|
triggerNetworkEvent("vrr.armour", client, armour);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function playerFinishedSkinSelection(client, allowedSkinIndex) {
|
|
triggerNetworkEvent("vrr.skinSelect", client, false);
|
|
if(allowedSkinIndex == -1) {
|
|
restorePlayerCamera(client);
|
|
return false;
|
|
} else {
|
|
getPlayerCurrentSubAccount(client).skin = getSkinIndexFromModel(allowedSkins[allowedSkinIndex][0]);
|
|
if(isPlayerWorking(client)) {
|
|
messagePlayerAlert(client, "Your new skin has been saved but won't be shown until you stop working.");
|
|
setPlayerSkin(client, getJobData(getPlayerCurrentSubAccount(client).job).uniforms[getPlayerData(client).jobUniform].skinId);
|
|
} else {
|
|
setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
|
|
}
|
|
|
|
if(getPlayerData(client).returnToPosition != null) {
|
|
setPlayerPosition(client, getPlayerData(client).returnToPosition);
|
|
setPlayerHeading(client, getPlayerData(client).returnToHeading);
|
|
setPlayerInterior(client, getPlayerData(client).returnToInterior);
|
|
setPlayerDimension(client, getPlayerData(client).returnToDimension);
|
|
|
|
getPlayerData(client).returnToPosition = null;
|
|
getPlayerData(client).returnToHeading = null;
|
|
getPlayerData(client).returnToInterior = null;
|
|
getPlayerData(client).returnToDimension = null;
|
|
}
|
|
|
|
restorePlayerCamera(client);
|
|
|
|
deleteItem(getPlayerData(client).itemActionItem);
|
|
switchPlayerActiveHotBarSlot(client, -1);
|
|
cachePlayerHotBarItems(client);
|
|
|
|
meActionToNearbyPlayers(client, `changes their skin to ${allowedSkins[allowedSkinIndex][1]}`);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerChatScrollLines(client, amount) {
|
|
triggerNetworkEvent("vrr.chatScrollLines", client, amount);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function playRadioStreamForPlayer(client, streamURL, loop = true, volume = 0, element = false) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stream ${streamURL}`);
|
|
triggerNetworkEvent("vrr.radioStream", client, streamURL, loop, volume, element);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function playAudioFileForPlayer(client, audioName, loop = true, volume = 0, element = false) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to play audio ${audioName}`);
|
|
triggerNetworkEvent("vrr.audioFileStream", client, audioName, loop, volume);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function stopRadioStreamForPlayer(client) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stop their radio stream`);
|
|
triggerNetworkEvent("vrr.stopRadioStream", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setPlayerStreamingRadioVolume(client, volumeLevel, elementId = false) {
|
|
getPlayerData(client).accountData.streamingRadioVolume = volumeLevel;
|
|
getPlayerData(client).streamingRadioElement = elementId;
|
|
triggerNetworkEvent("vrr.radioVolume", client, volumeLevel, elementId);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setVehicleLightsState(vehicle, state) {
|
|
getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
|
|
setEntityData(vehicle, "vrr.lights", getVehicleData(vehicle).lights);
|
|
triggerNetworkEvent("vrr.veh.lights", null, vehicle.id, state);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerEnterPropertyKey(client, key) {
|
|
triggerNetworkEvent("vrr.enterPropertyKey", client, key);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function makePedPlayAnimation(ped, animationSlot, positionOffset) {
|
|
let animationData = getAnimationData(animationSlot);
|
|
if(animationData[9] != VRR_ANIMMOVE_NONE) {
|
|
setElementCollisionsEnabled(ped, false);
|
|
switch(animationData[9]) {
|
|
case VRR_ANIMMOVE_FORWARD:
|
|
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
|
|
break;
|
|
|
|
case VRR_ANIMMOVE_BACK:
|
|
setElementPosition(ped, getPosBehindPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
|
|
break;
|
|
|
|
case VRR_ANIMMOVE_LEFT:
|
|
setElementPosition(ped, getPosToLeftOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
|
|
break;
|
|
|
|
case VRR_ANIMMOVE_RIGHT:
|
|
setElementPosition(ped, getPosToRightOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
|
|
break;
|
|
}
|
|
}
|
|
triggerNetworkEvent("vrr.pedAnim", null, ped.id, animationData[1], animationData[2], animationData[3], animationData[4], animationData[5], positionOffset);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function makePedStopAnimation(ped) {
|
|
triggerNetworkEvent("vrr.pedStopAnim", null, ped.id);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function forcePedAnimation(ped, animationSlot) {
|
|
let animationData = getAnimationData(animationSlot);
|
|
|
|
triggerNetworkEvent("vrr.forcePedAnim", null, ped.id, animationData[1], animationData[2], animationData[3], animationData[4]);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function hideAllPlayerGUI(client) {
|
|
triggerNetworkEvent("vrr.hideAllGUI", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setPlayerHeadLookPosition(client, position) {
|
|
if(client.player != null) {
|
|
setEntityData(client.player, "vrr.headLook", position, true);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerGameScriptState(client, scriptName, state) {
|
|
triggerNetworkEvent("vrr.gameScript", client, scriptName, state);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function requestClientInfo(client) {
|
|
triggerNetworkEvent("vrr.clientInfo", client);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updateInteriorLightsForPlayer(client, state) {
|
|
triggerNetworkEvent("vrr.interiorLights", client, state);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function forcePlayerToSyncElementProperties(client, element) {
|
|
triggerNetworkEvent("vrr.syncElement", client, element.id);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function sendPlayerPedPartsAndProps(client) {
|
|
triggerNetworkEvent("vrr.ped")
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setPlayerVanillaRadioStation(client, radioStationId) {
|
|
triggerNetworkEvent("vrr.vanillaRadio", client, radioStationId);
|
|
return true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function onPlayerNearPickup(client, pickupId) {
|
|
getPlayerData(client).currentPickup = getElementFromId(pickupId);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function updateAllInteriorVehiclesForPlayer(client, interior, dimension) {
|
|
for(let i in getServerData().vehicles) {
|
|
if(getServerData().vehicles[i].vehicle != false) {
|
|
if(getServerData().vehicles[i].interior == interior && getServerData().vehicles[i].dimension == dimension) {
|
|
forcePlayerToSyncElementProperties(client, getServerData().vehicles[i].vehicle);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|