602 lines
27 KiB
JavaScript
602 lines
27 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: event.js
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// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initEventScript() {
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logToConsole(LOG_INFO, "[VRR.Event]: Initializing event script ...");
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addAllEventHandlers();
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logToConsole(LOG_INFO, "[VRR.Event]: Event script initialized!");
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}
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// ===========================================================================
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function addAllEventHandlers() {
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addEventHandler("onResourceStart", onResourceStart);
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addEventHandler("onResourceStop", onResourceStop);
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addEventHandler("onProcess", onProcess);
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addEventHandler("onPlayerConnect", onPlayerConnect);
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addEventHandler("onPlayerJoin", onPlayerJoin);
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addEventHandler("onPlayerJoined", onPlayerJoined);
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addEventHandler("onPlayerChat", onPlayerChat);
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addEventHandler("onPlayerQuit", onPlayerQuit);
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addEventHandler("onElementStreamIn", onElementStreamIn);
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addEventHandler("onPedSpawn", onPedSpawn);
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addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitVehicle", onPedExitingVehicle);
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addEventHandler("onPedEnteringVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitingVehicle", onPedExitingVehicle);
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addEventHandler("OnPlayerCommand", onPlayerCommand);
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}
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// ===========================================================================
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function onPlayerConnect(event, ipAddress, port) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Client connecting (IP: ${ipAddress})`);
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//if(isIpAddressBanned(ipAddress)) {
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// messagePlayerError(client, "You are banned from this server!");
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// return false;
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//}
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}
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// ===========================================================================
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function onPlayerJoin(event, client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Client ${client.name}[${client.index}] joining from ${client.ip}`);
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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}
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messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has joined the server.`);
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}
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// ===========================================================================
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function onPlayerJoined(event, client) {
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}
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// ===========================================================================
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function onElementStreamIn(event, element, client) {
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//if(getPlayerDimension(client) != getElementDimension(element)) {
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// event.preventDefault();
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//}
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}
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// ===========================================================================
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function onPlayerQuit(event, client, quitReasonId) {
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logToConsole(LOG_DEBUG, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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updateConnectionLogOnQuit(client, quitReasonId);
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if(isPlayerLoggedIn(client)) {
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messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${disconnectReasons[quitReasonId]})`, getColourByName("softYellow"));
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savePlayerToDatabase(client);
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resetClientStuff(client);
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getServerData().clients[client.index] = null;
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}
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messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has left the server.`);
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clearTemporaryVehicles();
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clearTemporaryPeds();
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}
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// ===========================================================================
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function onPlayerChat(event, client, messageText) {
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event.preventDefault();
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if(!getPlayerData(client)) {
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messagePlayerError(client, "You need to login before you can chat!");
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return false;
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}
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if(!isPlayerLoggedIn(client)) {
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messagePlayerError(client, "You need to login before you can chat!");
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return false;
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}
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if(!isPlayerSpawned(client)) {
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messagePlayerError(client, "You need to spawn before you can chat!");
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return false;
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}
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if(isPlayerMuted(client)) {
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messagePlayerError(client, "You are muted and can't chat!");
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return false;
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}
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messageText = messageText.substring(0, 128);
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messagePlayerNormal(null, replaceColoursInMessage(`{MAINCOLOUR}💬 [${hexFromToColour(getPlayerColour(client))}]${getCharacterFullName(client)}: {MAINCOLOUR}${messageText}`), getPlayerColour(client));
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messageDiscordChatChannel(`💬 ${getCharacterFullName(client)}: ${messageText}`);
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}
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// ===========================================================================
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function onProcess(event, deltaTime) {
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checkVehicleBuying();
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updateServerGameTime();
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//checkPlayerSpawning();
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//checkPlayerPedState();
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//checkVehicleBurning();
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}
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// ===========================================================================
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function onPedEnteringVehicle(event, ped, vehicle, seat) {
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if(ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGVEHICLE;
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if(!getVehicleData(vehicle)) {
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return false;
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}
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if(seat == 0) {
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vehicle.engine = getVehicleData(vehicle).engine;
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}
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if(getVehicleData(vehicle).locked) {
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if(doesPlayerHaveVehicleKeys(client, vehicle)) {
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if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "lock")) {
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messagePlayerTip(client, `🔒 This ${getVehicleName(vehicle)} is locked. Press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "lock").key))} {MAINCOLOUR}to unlock it.`);
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} else {
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messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`);
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}
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} else {
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messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`);
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}
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}
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}
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}
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// ===========================================================================
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function onPedExitingVehicle(event, ped, vehicle) {
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if(!getVehicleData(vehicle)) {
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return false;
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}
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if(ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGVEHICLE;
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}
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if(!getVehicleData(vehicle).spawnLocked) {
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getVehicleData(vehicle).spawnPosition = getVehiclePosition(vehicle);
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getVehicleData(vehicle).spawnRotation = getVehicleHeading(vehicle);
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getVehicleData(vehicle).needsSaved = true;
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}
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}
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// ===========================================================================
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function onResourceStart(event, resource) {
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logToConsole(LOG_WARN, `[VRR.Event] ${resource.name} started!`);
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if(resource != thisResource) {
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messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name} {MAINCOLOUR}started!`);
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}
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}
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// ===========================================================================
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function onResourceStop(event, resource) {
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logToConsole(LOG_WARN, `[VRR.Event] ${resource.name} stopped!`);
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if(resource != thisResource) {
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messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name} {MAINCOLOUR}stopped!`);
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}
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if(resource == thisResource) {
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saveAllServerDataToDatabase();
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clearArray(getServerData().vehicles);
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clearArray(getServerData().clients);
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clearArray(getServerData().businesses);
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clearArray(getServerData().houses);
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clearArray(getServerData().factions);
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clearArray(getServerData().jobs);
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clearArray(getServerData().clans);
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clearArray(getServerData().items);
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clearArray(getServerData().itemTypes);
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clearArray(getServerData().groundItemCache);
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clearArray(getServerData().groundPlantCache);
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}
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collectAllGarbage();
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}
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// ===========================================================================
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function onPlayerEnteredSphere(client, sphere) {
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}
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// ===========================================================================
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function onPlayerExitedSphere(client, sphere) {
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}
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// ===========================================================================
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async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
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if(client == null) {
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return false;
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}
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if(client.player == null) {
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return false;
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}
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await waitUntil(() => client != null && client.player != null && client.player.vehicle != null);
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//setTimeout(function() {
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//if(client.player.vehicle == null) {
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// onPlayerEnteredVehicle(client, clientVehicle, seat);
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//}
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let vehicle = client.player.vehicle;
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//if(vehicle.syncer != client.index) {
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// if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) {
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// vehicle.setSyncer(client, true);
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// }
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//}
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if(vehicle.owner != -1) {
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return false;
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}
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if(!getVehicleData(vehicle)) {
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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getPlayerData(client).lastVehicle = vehicle;
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if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) {
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vehicle.engine = getVehicleData(vehicle).engine;
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if(getVehicleData(vehicle).buyPrice > 0) {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)} is for sale! Cost: {ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).buyPrice)}`);
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messagePlayerTip(client, `Use /vehbuy if you want to buy it.`);
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resetVehiclePosition(vehicle);
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} else if(getVehicleData(vehicle).rentPrice > 0) {
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if(getVehicleData(vehicle).rentedBy != client) {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)} is for rent! Cost: {ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).rentPrice)} per minute`);
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messagePlayerTip(client, `Use /vehrent if you want to rent it.`);
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resetVehiclePosition(vehicle);
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} else {
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messagePlayerAlert(client, `You are renting this ${getVehicleName(vehicle)} for {ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).rentPrice)} per minute. {MAINCOLOUR}Use {ALTCOLOUR}/stoprent {MAINCOLOUR}if you want to stop renting it.`);
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}
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} else {
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let ownerName = "Nobody";
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let ownerType = "None";
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ownerType = toLowerCase(getVehicleOwnerTypeText(getVehicleData(vehicle).ownerType));
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switch(getVehicleData(vehicle).ownerType) {
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case VRR_VEHOWNER_CLAN:
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ownerName = getClanData(getClanIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
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ownerType = "clan";
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break;
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case VRR_VEHOWNER_JOB:
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ownerName = getJobData(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
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ownerType = "job";
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break;
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case VRR_VEHOWNER_PLAYER:
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let subAccountData = loadSubAccountFromId(getVehicleData(vehicle).ownerId);
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ownerName = `${subAccountData.firstName} ${subAccountData.lastName}`;
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ownerType = "player";
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break;
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case VRR_VEHOWNER_BIZ:
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ownerName = getBusinessData(getVehicleData(vehicle).ownerId).name;
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ownerType = "business";
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break;
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default:
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break;
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}
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)} belongs to {ALTCOLOUR}${ownerName} (${ownerType})`);
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}
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if(!getVehicleData(vehicle).engine) {
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if(doesPlayerHaveVehicleKeys(client, vehicle)) {
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if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "engine")) {
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messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "engine").key))} {MAINCOLOUR}to start it.`);
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} else {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
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}
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} else {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
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}
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resetVehiclePosition(vehicle);
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}
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let currentSubAccount = getPlayerCurrentSubAccount(client);
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if(isPlayerWorking(client)) {
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if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_JOB) {
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if(getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) {
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getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
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messagePlayerInfo(client, `Use /startroute to start working in this vehicle`);
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}
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}
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}
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if(isPlayerWorking(client)) {
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if(isPlayerOnJobRoute(client)) {
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if(vehicle == getPlayerJobRouteVehicle(client)) {
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stopReturnToJobVehicleCountdown(client);
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}
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}
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}
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}
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if(getVehicleData(vehicle).streamingRadioStation != -1) {
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if(getPlayerData(client).streamingRadioStation != getVehicleData(vehicle).streamingRadioStation) {
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playRadioStreamForPlayer(client, radioStations[getVehicleData(vehicle).streamingRadioStation].url, true, getPlayerStreamingRadioVolume(client));
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}
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}
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//}, client.ping+500);
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}
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// ===========================================================================
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function onPlayerExitedVehicle(client, vehicle) {
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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//let vehicle = getPlayerData(client).lastVehicle;
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if(!getVehicleData(vehicle)) {
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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if(isPlayerWorking(client)) {
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if(isPlayerOnJobRoute(client)) {
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if(vehicle == getPlayerJobRouteVehicle(client)) {
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startReturnToJobVehicleCountdown(client);
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}
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}
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}
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stopRadioStreamForPlayer(client);
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}
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// ===========================================================================
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function onPlayerDeath(client, position) {
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logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} died.`);
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getPlayerData(client).pedState = VRR_PEDSTATE_DEAD;
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updatePlayerSpawnedState(client, false);
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setPlayerControlState(client, false);
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setTimeout(function() {
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if(isFadeCameraSupported()) {
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fadeCamera(client, false, 1.0);
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}
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setTimeout(function() {
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if(getPlayerCurrentSubAccount(client).inJail) {
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let closestJail = getClosestJail(getPlayerPosition(client));
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client.despawnPlayer();
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getPlayerCurrentSubAccount(client).interior = closestJail.interior;
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getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
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if(getServerGame() == VRR_GAME_GTA_IV) {
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spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
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} else {
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spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
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}
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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}
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updatePlayerSpawnedState(client, true);
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} else {
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let closestHospital = getClosestHospital(getPlayerPosition(client));
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client.despawnPlayer();
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getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
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getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
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if(getServerGame() == VRR_GAME_GTA_IV) {
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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} else {
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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}
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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}
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updatePlayerSpawnedState(client, true);
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}
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}, 2000);
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}, 1000);
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}
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// ===========================================================================
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function onPedSpawn(ped) {
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if(ped.type == ELEMENT_PLAYER) {
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//setTimeout(onPlayerSpawn, 250, ped);
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onPlayerSpawn();
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}
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}
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// ===========================================================================
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function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Checking for ${getPlayerDisplayForConsole(client)}'s player ped`);
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//if(client.player == null) {
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// logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player element not set yet. Rechecking ...`);
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// setTimeout(onPlayerSpawn, 500, client);
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// return false;
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//}
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player ped is valid. Continuing spawn processing ...`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
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if(!getPlayerData(client)) {
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`);
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client.disconnect();
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s login status`);
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if(!getPlayerData(client).loggedIn) {
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} is NOT logged in. Despawning their player.`);
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client.disconnect();
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s selected character status`);
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if(getPlayerData(client).currentSubAccount == -1) {
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} has NOT selected a character. Despawning their player.`);
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client.disconnect();
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
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if(getServerGame() == VRR_GAME_GTA_IV) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
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setEntityData(client.player, "vrr.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
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setEntityData(client.player, "vrr.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
|
|
setEntityData(client.player, "vrr.scale", getPlayerCurrentSubAccount(client).pedScale, true);
|
|
|
|
if(isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
|
|
return false;
|
|
}
|
|
|
|
//logToConsole(LOG_DEBUG, `[VRR.Event] Setting player skin for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).skin}`);
|
|
//setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
|
|
|
|
//if(getPlayerData(client).pedState != VRR_PEDSTATE_READY) {
|
|
restorePlayerCamera(client);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
|
|
getPlayerData(client).ped = client.player;
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)} the 'now playing as' message`);
|
|
messagePlayerAlert(client, `You are now playing as: {businessBlue}${getCharacterFullName(client)}`, getColourByName("white"));
|
|
messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
|
|
messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
|
|
updatePlayerSpawnedState(client, true);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
|
|
setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
|
|
setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
|
|
|
|
//if(getPlayerCurrentSubAccount(client).interior != 0 || getPlayerCurrentSubAccount(client).dimension != 0) {
|
|
// updateAllInteriorVehiclesForPlayer(client, getPlayerCurrentSubAccount(client).interior, getPlayerCurrentSubAccount(client).dimension);
|
|
//}
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player health for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).health}`);
|
|
setPlayerHealth(client, getPlayerCurrentSubAccount(client).health);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`);
|
|
setPlayerArmour(client, getPlayerCurrentSubAccount(client).armour);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
|
|
updateAllPlayerNameTags();
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
|
|
sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
|
|
setPlayer2DRendering(client, true, true, true, true, true, true);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
|
|
updatePlayerSnowState(client);
|
|
|
|
if(getServerGame() == VRR_GAME_GTA_SA) {
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
|
|
setEntityData(client.player, "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
|
|
|
|
setPlayerFightStyle(client, getPlayerCurrentSubAccount(client).fightStyle);
|
|
}
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
|
|
if(getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)) {
|
|
updatePlayerShowLogoState(client, true);
|
|
}
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Caching ${getPlayerDisplayForConsole(client)}'s hotbar items`);
|
|
cachePlayerHotBarItems(client);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s hotbar`);
|
|
updatePlayerHotBar(client);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom keybinds to ${getPlayerDisplayForConsole(client)}`);
|
|
sendAccountKeyBindsToClient(client);
|
|
//setTimeout(function() {
|
|
// sendAccountKeyBindsToClient(client);
|
|
//}, 5000);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`);
|
|
getPlayerData(client).switchingCharacter = false;
|
|
|
|
if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "enter")) {
|
|
let keyId = getPlayerKeyBindForCommand(client, "enter");
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId.key}, ${toUpperCase(getKeyNameFromId(keyId.key))}) to ${getPlayerDisplayForConsole(client)}`);
|
|
sendPlayerEnterPropertyKey(client, keyId.key);
|
|
}
|
|
|
|
//if(isGTAIV()) {
|
|
// setEntityData(client.player, "vrr.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
|
|
// setEntityData(client.player, "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
|
|
// setEntityData(client.player, "vrr.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
|
|
// setEntityData(client.player, "vrr.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
|
|
// setEntityData(client.player, "vrr.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
|
|
// setEntityData(client.player, "vrr.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
|
|
// setEntityData(client.player, "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
|
|
// setEntityData(client.player, "vrr.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
|
|
// setEntityData(client.player, "vrr.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
|
|
// setEntityData(client.player, "vrr.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
|
|
// setEntityData(client.player, "vrr.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
|
|
// setEntityData(client.player, "vrr.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
|
|
// setEntityData(client.player, "vrr.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
|
|
// setEntityData(client.player, "vrr.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
|
|
//}
|
|
|
|
if(isGTAIV()) {
|
|
sendPlayerPedPartsAndProps(client);
|
|
}
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`);
|
|
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
|
|
|
|
syncPlayerProperties(client);
|
|
//setTimeout(function() {
|
|
// syncPlayerProperties(client);
|
|
//}, 1000);
|
|
|
|
logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
|
|
updatePlayerCash(client);
|
|
|
|
getPlayerData(client).payDayTickStart = sdl.ticks;
|
|
//}
|
|
}
|
|
|
|
// ===========================================================================
|