Files
GTA4RP/scripts/server/job.js
2021-11-19 19:27:34 -06:00

1736 lines
64 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: job.js
// DESC: Provides job functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initJobScript() {
logToConsole(LOG_INFO, "[VRR.Job]: Initializing job script ...");
getServerData().jobs = loadJobsFromDatabase();
if(getServerConfig().createJobPickups) {
createAllJobPickups();
}
if(getServerConfig().createJobBlips) {
createAllJobBlips();
}
setAllJobDataIndexes();
logToConsole(LOG_INFO, "[VRR.Job]: Job script initialized successfully!");
return true;
}
// ===========================================================================
function loadJobsFromDatabase() {
logToConsole(LOG_DEBUG, "[VRR.Job]: Loading jobs from database ...");
let tempJobs = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, `SELECT * FROM job_main WHERE job_enabled = 1 AND job_server = ${getServerId()}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempJobData = new JobData(dbAssoc);
tempJobData.locations = loadJobLocationsFromDatabase(tempJobData.databaseId);
tempJobData.equipment = loadJobEquipmentsFromDatabase(tempJobData.databaseId);
tempJobData.uniforms = loadJobUniformsFromDatabase(tempJobData.databaseId);
tempJobs.push(tempJobData);
logToConsole(LOG_DEBUG, `[VRR.Job]: Job '${tempJobData.name}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobs.length} jobs loaded from database successfully!`);
return tempJobs;
}
// ===========================================================================
function loadAllJobEquipmentFromDatabase() {
for(let i in getServerData().jobs) {
getServerData().jobs[i].equipment = loadJobEquipmentsFromDatabase(getServerData().jobs[i].databaseId);
}
}
// ===========================================================================
function loadAllJobUniformsFromDatabase() {
for(let i in getServerData().jobs) {
getServerData().jobs[i].uniforms = loadJobUniformsFromDatabase(getServerData().jobs[i].databaseId);
}
}
// ===========================================================================
function loadAllJobLocationsFromDatabase() {
for(let i in getServerData().jobs) {
getServerData().jobs[i].locations = loadJobLocationsFromDatabase(getServerData().jobs[i].databaseId);
}
}
// ===========================================================================
function loadJobEquipmentsFromDatabase(jobDatabaseId) {
logToConsole(LOG_DEBUG, `[VRR.Job]: Loading job equipments for job ${jobDatabaseId} from database ...`);
let tempJobEquipments = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_equip` WHERE `job_equip_enabled` = 1 AND `job_equip_job` = " + toString(jobDatabaseId));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempJobEquipmentData = new JobEquipmentData(dbAssoc);
tempJobEquipmentData.items = loadJobEquipmentItemsFromDatabase(tempJobEquipmentData.databaseId);
tempJobEquipments.push(tempJobEquipmentData);
logToConsole(LOG_DEBUG, `[VRR.Job]: Job equipment '${tempJobEquipmentData.name}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobEquipments.length} job equipments for job ${jobDatabaseId} loaded from database successfully!`);
return tempJobEquipments;
}
// ===========================================================================
function loadJobLocationsFromDatabase(jobDatabaseId) {
logToConsole(LOG_DEBUG, `[VRR.Job]: Loading job locations for job ${jobDatabaseId} from database ...`);
let tempJobLocations = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_loc` WHERE `job_loc_enabled` = 1 AND `job_loc_job` = " + toString(jobDatabaseId));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempJobLocationData = new JobLocationData(dbAssoc);
tempJobLocations.push(tempJobLocationData);
logToConsole(LOG_DEBUG, `[VRR.Job]: Job location '${tempJobLocationData.databaseId}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobLocations.length} job locations for job ${jobDatabaseId} loaded from database successfully!`);
return tempJobLocations;
}
// ===========================================================================
function loadJobUniformsFromDatabase(jobDatabaseId) {
logToConsole(LOG_DEBUG, `[VRR.Job]: Loading job uniforms for job ${jobDatabaseId} from database ...`);
let tempJobUniforms = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_uniform` WHERE `job_uniform_enabled` = 1 AND `job_uniform_job` = " + toString(jobDatabaseId));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempJobUniformData = new JobUniformData(dbAssoc);
tempJobUniforms.push(tempJobUniformData);
logToConsole(LOG_DEBUG, `[VRR.Job]: Job uniform '${tempJobUniformData.databaseId}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobUniforms.length} job uniforms for job ${jobDatabaseId} loaded from database successfully!`);
return tempJobUniforms;
}
// ===========================================================================
function loadJobEquipmentItemsFromDatabase(jobEquipmentDatabaseId) {
logToConsole(LOG_DEBUG, `[VRR.Job]: Loading job equipment items for job equipment ${jobEquipmentDatabaseId} from database ...`);
let tempJobEquipmentItems = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_equip_item` WHERE `job_equip_item_enabled` = 1 AND `job_equip_item_equip` = " + toString(jobEquipmentDatabaseId));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempJobEquipmentItemData = new JobEquipmentItemData(dbAssoc);
tempJobEquipmentItems.push(tempJobEquipmentItemData);
logToConsole(LOG_DEBUG, `[VRR.Job]: Job equipment item '${tempJobEquipmentItemData.databaseId}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobEquipmentItems.length} job equipment items for equipment ${jobEquipmentDatabaseId} loaded from database successfully!`);
return tempJobEquipmentItems;
}
// ===========================================================================
function createAllJobBlips() {
logToConsole(LOG_DEBUG, `[VRR.Job] Spawning all job location blips ...`);
for(let i in getServerData().jobs) {
for(let j in getServerData().jobs[i].locations) {
getServerData().jobs[i].locations[j].blip = game.createBlip((getServerData().jobs[i].blipModel!=0) ? getServerData().jobs[i].blipModel : 0, getServerData().jobs[i].locations[j].position, 2, getColourByName("yellow"));
addToWorld(getServerData().jobs[i].locations[j].blip);
logToConsole(LOG_DEBUG, `[VRR.Job] Job '${getServerData().jobs[i].name}' location blip ${j} spawned!`);
}
}
logToConsole(LOG_DEBUG, `[VRR.Job] All job location blips spawned!`);
}
// ===========================================================================
function createAllJobPickups() {
logToConsole(LOG_DEBUG, `[VRR.Job] Spawning all job location pickups ...`);
let pickupCount = 0;
for(let i in getServerData().jobs) {
if(getServerData().jobs[i].pickupModel != 0) {
for(let j in getServerData().jobs[i].locations) {
pickupCount++;
getServerData().jobs[i].locations[j].pickup = game.createPickup(getServerData().jobs[i].pickupModel, getServerData().jobs[i].locations[j].position);
getServerData().jobs[i].locations[j].pickup.onAllDimensions = false;
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.owner.type", VRR_PICKUP_JOB, false);
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.owner.id", j, false);
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.label.type", VRR_LABEL_JOB, true);
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.label.name", getServerData().jobs[i].name, true);
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.label.jobType", getServerData().jobs[i].databaseId, true);
getServerData().jobs[i].locations[j].pickup.dimension = getServerData().jobs[i].locations[j].dimension;
addToWorld(getServerData().jobs[i].locations[j].pickup);
logToConsole(LOG_DEBUG, `[VRR.Job] Job '${getServerData().jobs[i].name}' location pickup ${j} spawned!`);
}
}
}
logToConsole(LOG_DEBUG, `[VRR.Job] All job location pickups (${pickupCount}) spawned!`);
}
// ===========================================================================
function showJobInformationToPlayer(client, jobType) {
if(!canPlayerUseJobs(client)){
return false;
}
if(jobType == getPlayerCurrentSubAccount(client).job) {
messagePlayerInfo("Welcome back to your job. Use /startwork to begin.");
return false;
}
switch(jobType) {
case VRR_JOB_POLICE:
if(!canPlayerUsePoliceJob(client)) {
return false;
}
messagePlayerInfo(client, "== Job Help =================================");
messagePlayerInfo(client, "- Police Officers are enforcers of the law.");
messagePlayerInfo(client, "- Use /startwork at a police station to work as a Police Officer.");
messagePlayerInfo(client, "- Use /laws to see a list of laws.");
messagePlayerInfo(client, "- Commands are: /cuff, /drag, /detain, /arrest, /search /tazer /radio");
messagePlayerInfo(client, "- When finished, use /stopwork to stop working.");
break;
case VRR_JOB_MEDICAL:
messagePlayerInfo(client, "== Job Help =================================");
messagePlayerInfo(client, "- Paramedics help people by healing them.");
messagePlayerInfo(client, "- Use /startwork at the hospital to work as a Paramedic.");
messagePlayerInfo(client, "- People can enter your ambulance to get healed.");
messagePlayerInfo(client, "- The pay depends on the player's health before healing them.");
messagePlayerInfo(client, "- When finished, use /stopwork to stop working.");
break;
case VRR_JOB_FIRE:
if(!canClientUseFireJob(client)) {
return false;
}
messagePlayerInfo(client, "== Job Help =================================");
messagePlayerInfo(client, "- Firefighters put out vehicle and building fires.");
messagePlayerInfo(client, "- Use /startwork at the fire station to work as a Firefighter.");
messagePlayerInfo(client, "- Get in a firetruck and you will be told where to go.");
messagePlayerInfo(client, "- Use the firetruck hose to put out fires");
messagePlayerInfo(client, "- When finished, use /stopwork to stop working.");
break;
case VRR_JOB_BUS:
messagePlayerInfo(client, "== Job Help =================================");
messagePlayerInfo(client, "- Bus Drivers transport people around the city on a route");
messagePlayerInfo(client, "- Use /startwork at the bus depot to work as a Bus Driver.");
messagePlayerInfo(client, "- Passengers can get on/off at any stop on your route");
messagePlayerInfo(client, "- Stay on your assigned route. You will be paid when finished.");
messagePlayerInfo(client, "- When finished, use /stopwork to stop working.");
break;
case VRR_JOB_TAXI:
messagePlayerInfo(client, "== Job Help =================================");
messagePlayerInfo(client, "- Taxi Drivers transport people around the city");
messagePlayerInfo(client, "- Use /startwork at the taxi depot to work as a Taxi Driver.");
messagePlayerInfo(client, "- Use /fare to set a fare. Fares start when a player gets in.");
messagePlayerInfo(client, "- The meter will run until the player exits the vehicle.");
messagePlayerInfo(client, "- You will automatically receive the fare money");
messagePlayerInfo(client, "- When finished, use /stopwork to stop working.");
break;
case VRR_JOB_GARBAGE:
messagePlayerInfo(client, "== Job Help =================================");
messagePlayerInfo(client, "- Garbage Collectors pick up the trash around the city.");
messagePlayerInfo(client, "- Use /startwork at the garbage depot to work as a Garbage Collector.");
messagePlayerInfo(client, "- Drive up to a garbage can or dumpster, and right click to grab a bag.");
messagePlayerInfo(client, "- Walk up to the back of your truck and right click again to throw the bag in.");
messagePlayerInfo(client, "- Your truck can hold 25 trashbags. Each bag is worth $25");
messagePlayerInfo(client, "- Drive to the garbage depot again to deliver trash");
messagePlayerInfo(client, "- When finished, use /stopwork to stop working.");
break;
case VRR_JOB_WEAPON:
break;
case VRR_JOB_DRUG:
break;
default:
break;
}
}
// ===========================================================================
function takeJobCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
messagePlayerError(client, "You are not allowed to use any jobs!");
return false;
}
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
let jobData = getJobData(closestJobLocation.jobIndex);
if(closestJobLocation.position.distance(getPlayerPosition(client)) > getGlobalConfig().takeJobDistance) {
messagePlayerError(client, "There are no job points close enough!");
return false;
}
if(getPlayerCurrentSubAccount(client).job > VRR_JOB_NONE) {
messagePlayerError(client, `{MAINCOLOUR}You already have a job! Use {ALTCOLOUR}/quitjob {MAINCOLOUR}to quit your current job.`);
return false;
}
if(!canPlayerUseJob(client, closestJobLocation.jobIndex)) {
messagePlayerError(client, "You can't use this job!");
return false;
}
takeJob(client, closestJobLocation.jobIndex);
messagePlayerSuccess(client, `{MAINCOLOUR}You now have the {jobYellow}${jobData.name} {MAINCOLOUR}job`);
return true;
}
// ===========================================================================
function startWorkingCommand(command, params, client) {
if(!canPlayerUseJobs(client)){
return false;
}
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
let jobData = false;
if(closestJobLocation.position.distance(getPlayerPosition(client)) > getGlobalConfig().startWorkingDistance) {
let closestVehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getVehiclePosition(closestVehicle), getPlayerPosition(client)) < getGlobalConfig().startWorkingDistance) {
messagePlayerError(client, "You need to be near your job site or vehicle that belongs to your job!");
return false;
}
if(getVehicleData(closestVehicle).ownerType == VRR_VEHOWNER_JOB) {
messagePlayerError(client, "This is not a job vehicle!");
return false;
}
if(getPlayerCurrentSubAccount(client).job != getVehicleData(closestVehicle).ownerId) {
messagePlayerError(client, "This is not your job vehicle!");
return false;
}
jobData = getJobData(getJobIdFromDatabaseId(getVehicleData(closestVehicle).ownerId));
} else {
if(getPlayerCurrentSubAccount(client).job == VRR_JOB_NONE) {
messagePlayerError(client, "You don't have a job!");
messagePlayerInfo(client, "You can get a job by going the yellow points on the map.");
return false;
}
if(getPlayerCurrentSubAccount(client).job != closestJobLocation.job) {
messagePlayerError(client, "This is not your job!");
messagePlayerInfo(client, `If you want this job, use {ALTCOLOUR}/quitjob {MAINCOLOUR}to quit your current job.`);
return false;
}
jobData = getJobData(closestJobLocation.jobIndex);
}
messagePlayerSuccess(client, `You are now working for the {jobYellow}${jobData.name} {MAINCOLOUR}job`);
startWorking(client);
//messagePlayerNewbieTip(client, `Enter a job vehicle to get started!`);
return true;
}
// ===========================================================================
function stopWorkingCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
return false;
}
if(!isPlayerWorking(client)) {
messagePlayerError(client, "You are not working!");
return false;
}
//if(getPlayerCurrentSubAccount(client).job != closestJob.jobType) {
// messagePlayerError(client, "This is not your job!");
// messagePlayerInfo(client, "Use /quitjob if you want to quit your current job and take this one.");
// break;
//}
messagePlayerSuccess(client, "You have stopped working!");
stopWorking(client);
//showApproachCurrentJobTip(client);
return true;
}
// ===========================================================================
function startWorking(client) {
if(!canPlayerUseJobs(client)){
return false;
}
switchPlayerActiveHotBarSlot(client, -1);
getPlayerCurrentSubAccount(client).skin = getPlayerSkin(client);
storePlayerItemsInJobLocker(client);
messagePlayerInfo(client, "Your personal items have been stored in your locker while you work");
getPlayerCurrentSubAccount(client).isWorking = true;
let jobId = getPlayerCurrentSubAccount(client).job;
switch(getJobIndexFromDatabaseId(jobId)) {
case VRR_JOB_POLICE:
messagePlayerInfo(client, "Use {ALTCOLOUR}/uniform {MAINCOLOUR}and {ALTCOLOUR}/equip {MAINCOLOUR}to get your equipment.");
break;
case VRR_JOB_MEDICAL:
messagePlayerInfo(client, "Use {ALTCOLOUR}/uniform {MAINCOLOUR}and {ALTCOLOUR}/equip {MAINCOLOUR}to get your equipment.");
break;
case VRR_JOB_FIRE:
messagePlayerInfo(client, "Use {ALTCOLOUR}/uniform {MAINCOLOUR}and {ALTCOLOUR}/equip {MAINCOLOUR}to get your equipment.");
break;
case VRR_JOB_BUS:
messagePlayerInfo(client, "Get in a bus to get started.");
break;
case VRR_JOB_TAXI:
messagePlayerInfo(client, "Get in a taxi to get started.");
break;
case VRR_JOB_GARBAGE:
messagePlayerInfo(client, "Get in a trash truck to get started.");
break;
case VRR_JOB_WEAPON:
break;
case VRR_JOB_DRUG:
break;
default:
break;
}
updatePlayerNameTag(client);
sendPlayerWorkingState(client, true);
//showStartedWorkingTip(client);
}
// ===========================================================================
function getJobInfoCommand(command, params, client) {
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
messagePlayerInfo(client, `{jobYellow}[Job Info] {MAINCOLOUR}Name: {ALTCOLOUR}${getJobData(closestJobLocation.job).name}, {MAINCOLOUR}Enabled: {ALTCOLOUR}${getYesNoFromBool(intToBool(getJobData(closestJobLocation.job).enabled))}, {MAINCOLOUR}Whitelisted: {ALTCOLOUR}${getYesNoFromBool(intToBool(getJobData(closestJobLocation.job).whiteListEnabled))}, {MAINCOLOUR}Blacklisted: {ALTCOLOUR}${getYesNoFromBool(intToBool(getJobData(closestJobLocation.job).blackListEnabled))}, {MAINCOLOUR}ID: {ALTCOLOUR}${getJobData(closestJobLocation.job).id}/${closestJobLocation.job}`);
}
// ===========================================================================
function getJobLocationInfoCommand(command, params, client) {
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
messagePlayerInfo(client, `{jobYellow}[Job Location Info] {MAINCOLOUR}Job: {ALTCOLOUR}${getJobData(closestJobLocation.job).name} (${getJobData(closestJobLocation.job).id}/${closestJobLocation.job}), {MAINCOLOUR}Enabled: {ALTCOLOUR}${getYesNoFromBool(closestJobLocation.enabled)}, {MAINCOLOUR}Database ID: {ALTCOLOUR}${closestJobLocation.databaseId}`);
}
// ===========================================================================
function givePlayerJobEquipment(client, equipmentId) {
if(!canPlayerUseJobs(client)) {
return false;
}
let jobId = getPlayerJob(client);
for(let i in getJobData(jobId).equipment[equipmentId].items) {
let value = getJobData(jobId).equipment[equipmentId].items[i].value
if(getItemTypeData(getItemTypeIndexFromDatabaseId(getJobData(jobId).equipment[equipmentId].items[i].itemType)).useType == VRR_ITEM_USETYPE_WALKIETALKIE) {
value = getJobData(jobId).walkieTalkieFrequency;
}
let itemId = createItem(getItemTypeIndexFromDatabaseId(getJobData(jobId).equipment[equipmentId].items[i].itemType), value, VRR_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId);
getItemData(itemId).needsSaved = false;
getItemData(itemId).databaseId = -1; // Make sure it doesnt save
let freeSlot = getPlayerFirstEmptyHotBarSlot(client);
getPlayerData(client).hotBarItems[freeSlot] = itemId;
getPlayerData(client).jobEquipmentCache.push(itemId);
updatePlayerHotBar(client);
}
switchPlayerActiveHotBarSlot(client, -1);
}
// ===========================================================================
function stopWorking(client) {
if(!canPlayerUseJobs(client)){
return false;
}
if(!isPlayerWorking(client)) {
return false;
}
getPlayerCurrentSubAccount(client).isWorking = false;
setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
let jobVehicle = getPlayerCurrentSubAccount(client).lastJobVehicle;
if(jobVehicle) {
if(client.player.vehicle) {
removePlayerFromVehicle(client);
//client.player.removeFromVehicle();
}
let vehicleData = getVehicleData(jobVehicle);
jobVehicle.fix();
jobVehicle.position = vehicleData.spawnPosition;
jobVehicle.heading = vehicleData.spawnRotation;
jobVehicle.locked = true;
jobVehicle.engine = false;
jobVehicle.lights = false;
jobVehicle.siren = true;
getPlayerCurrentSubAccount(client).lastJobVehicle = false;
}
setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
deleteJobItems(client);
restorePlayerJobLockerItems(client);
let jobId = getPlayerJob(client);
switch(getJobType(jobId)) {
case VRR_JOB_POLICE:
messagePlayerInfo(client, "Your uniform, equipment, and police car have been returned to the police station");
break;
case VRR_JOB_MEDICAL:
messagePlayerInfo(client, "Your uniform and ambulance have been returned to the hospital");
break;
case VRR_JOB_FIRE:
messagePlayerInfo(client, "Your uniform and fire truck have been returned to the fire station");
break;
case VRR_JOB_BUS:
messagePlayerInfo(client, "Your bus has been returned to the bus depot");
break;
case VRR_JOB_TAXI:
messagePlayerInfo(client, "Your taxi has been returned to the taxi depot");
break;
case VRR_JOB_GARBAGE:
messagePlayerInfo(client, "Your trash truck has been returned to the city landfill");
break;
case VRR_JOB_WEAPON:
break;
case VRR_JOB_DRUG:
break;
default:
break;
}
updatePlayerNameTag(client);
sendPlayerWorkingState(client, false);
}
// ===========================================================================
function jobUniformCommand(command, params, client) {
if(!getPlayerJob(client)) {
messagePlayerError(client, "You don't have a job!");
return false;
}
if(!isPlayerWorking(client)) {
messagePlayerError(client, "You are not working! Use /startwork at your job location or a job vehicle.");
return false;
}
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
let jobData = false;
if(closestJobLocation.position.distance(getPlayerPosition(client)) > getGlobalConfig().startWorkingDistance) {
let closestVehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getVehiclePosition(closestVehicle), getPlayerPosition(client)) < getGlobalConfig().startWorkingDistance) {
messagePlayerError(client, "You need to be near your job site or vehicle that belongs to your job!");
return false;
}
if(getVehicleData(closestVehicle).ownerType == VRR_VEHOWNER_JOB) {
messagePlayerError(client, "This is not a job vehicle!");
return false;
}
if(getPlayerCurrentSubAccount(client).job != getVehicleData(closestVehicle).ownerId) {
messagePlayerError(client, "This is not your job vehicle!");
return false;
}
jobData = getJobData(getJobIdFromDatabaseId(getVehicleData(closestVehicle).ownerId));
} else {
if(getPlayerCurrentSubAccount(client).job == VRR_JOB_NONE) {
messagePlayerError(client, "You don't have a job!");
messagePlayerInfo(client, "You can get a job by going the yellow points on the map.");
return false;
}
if(getPlayerCurrentSubAccount(client).job != closestJobLocation.job) {
messagePlayerError(client, "This is not your job!");
messagePlayerInfo(client, `If you want this job, use /quitjob to quit your current job.`);
return false;
}
jobData = getJobData(closestJobLocation.jobIndex);
}
let uniforms = jobData.uniforms;
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
for(let i in uniforms) {
messagePlayerNormal(client, `${toInteger(i)+1}: ${uniforms[i].name} (Requires rank ${uniforms[i].requiredRank})`);
}
return false;
}
let uniformId = toInteger(params) || 1;
if(uniformId < 1 || uniformId > uniforms.length) {
messagePlayerError(client, "That uniform ID is invalid!");
return false;
}
setPlayerSkin(client, jobData.uniforms[uniformId-1].skin);
//messagePlayerSuccess(client, `You have been given a {ALTCOLOUR}${uniforms[uniformId-1].name} {MAINCOLOUR}uniform and you can put it on from your inventory.`);
meActionToNearbyPlayers(client, `puts on ${getProperDeterminerForName(jobData.uniforms[uniformId-1].name)} ${jobData.uniforms[uniformId-1].name} uniform`);
//let itemId = createItem(getItemTypeFromParams("Outfit"), getJobData(jobId).uniforms[uniformId-1].skin, VRR_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId);
//let freeSlot = getPlayerFirstEmptyHotBarSlot(client);
//getPlayerData(client).hotBarItems[freeSlot] = itemId;
//getPlayerData(client).jobEquipmentCache.push(itemId);
//updatePlayerHotBar(client);
}
// ===========================================================================
function jobEquipmentCommand(command, params, client) {
if(!getPlayerJob(client)) {
messagePlayerError(client, "You don't have a job!");
return false;
}
if(!isPlayerWorking(client)) {
messagePlayerError(client, "You are not working! Use /startwork at your job location.");
return false;
}
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
let jobData = false;
if(closestJobLocation.position.distance(getPlayerPosition(client)) > getGlobalConfig().startWorkingDistance) {
let closestVehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getVehiclePosition(closestVehicle), getPlayerPosition(client)) < getGlobalConfig().startWorkingDistance) {
messagePlayerError(client, "You need to be near your job site or vehicle that belongs to your job!");
return false;
}
if(getVehicleData(closestVehicle).ownerType == VRR_VEHOWNER_JOB) {
messagePlayerError(client, "This is not a job vehicle!");
return false;
}
if(getPlayerCurrentSubAccount(client).job != getVehicleData(closestVehicle).ownerId) {
messagePlayerError(client, "This is not your job vehicle!");
return false;
}
jobData = getJobData(getJobIdFromDatabaseId(getVehicleData(closestVehicle).ownerId));
} else {
if(getPlayerCurrentSubAccount(client).job == VRR_JOB_NONE) {
messagePlayerError(client, "You don't have a job!");
messagePlayerInfo(client, "You can get a job by going the yellow points on the map.");
return false;
}
if(getPlayerCurrentSubAccount(client).job != closestJobLocation.job) {
messagePlayerError(client, "This is not your job!");
messagePlayerInfo(client, `If you want this job, use /quitjob to quit your current job.`);
return false;
}
jobData = getJobData(closestJobLocation.jobIndex);
}
let equipments = jobData.equipment;
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
messagePlayerNormal(client, `0: No equipment`);
for(let i in equipments) {
messagePlayerNormal(client, `${toInteger(i)+1}: ${equipments[i].name} (Requires rank ${equipments[i].requiredRank})`);
}
return false;
}
let equipmentId = toInteger(params) || 1;
if(equipmentId == 0) {
messagePlayerSuccess(client, "You put your equipment away");
return true;
}
if(equipmentId < 1 || equipmentId > equipments.length) {
messagePlayerError(client, "That equipment ID is invalid!");
return false;
}
deleteJobItems(client);
givePlayerJobEquipment(client, equipmentId-1);
//messagePlayerSuccess(client, `You have been given the ${equipments[equipmentId-1].name} equipment`);
meActionToNearbyPlayers(client, `grabs the ${jobData.equipment[equipmentId-1].name} equipment from the locker`);
}
// ===========================================================================
function quitJobCommand(command, params, client) {
if(!canPlayerUseJobs(client)){
return false;
}
stopWorking(client);
quitJob(client);
messagePlayerSuccess(client, "You are now unemployed!");
return true;
}
// ===========================================================================
function jobRadioCommand(command, params, client) {
if(!canPlayerUseJobs(client)){
return false;
}
return true;
}
// ===========================================================================
function jobDepartmentRadioCommand(command, params, client) {
if(!canPlayerUseJobs(client)){
return false;
}
return true;
}
// ===========================================================================
function getJobType(jobId) {
return getJobData(jobId).type;
}
// ===========================================================================
function doesPlayerHaveJobType(client, jobType) {
return (getJobType(getJobIdFromDatabaseId(getPlayerCurrentSubAccount(client).job)) == jobType) ? true : false;
}
// ===========================================================================
function getJobData(jobId) {
if(typeof getServerData().jobs[jobId] != "undefined") {
return getServerData().jobs[jobId];
}
return false;
}
// ===========================================================================
function quitJob(client) {
stopWorking(client);
getPlayerCurrentSubAccount(client).job = 0;
sendPlayerJobType(client, 0);
}
// ===========================================================================
function takeJob(client, jobId) {
getPlayerCurrentSubAccount(client).job = getJobData(jobId).databaseId;
sendPlayerJobType(client, getJobData(jobId).databaseId);
}
// ===========================================================================
function reloadAllJobsCommand(command, params, client) {
forceAllPlayersToStopWorking();
clearArray(getServerData().jobs);
getServerData().jobs = loadJobsFromDatabase();
for(let i in getServerData().jobs) {
for(let j in getServerData().jobs[i].locations) {
deleteJobLocationPickup(i, j);
deleteJobLocationBlip(i, j);
createJobLocationPickup(i, j);
createJobLocationBlip(i, j);
}
}
messageAdminAction(`All server jobs have been reloaded by an admin!`);
}
// ===========================================================================
function createJobLocationCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let jobId = getJobFromParams(params);
if(!getJobData(jobId)) {
messagePlayerError(client, "That job was not found!");
return false;
}
createJobLocation(jobId, getPlayerPosition(client), getPlayerInterior(client), getPlayerDimension(client));
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}created a location for the {ALTCOLOUR}${getJobData(jobId).name} {MAINCOLOUR}job`);
return true;
}
// ===========================================================================
function deleteJobLocationCommand(command, params, client) {
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}deleted location {ALTCOLOUR}${closestJobLocation.databaseId} {MAINCOLOUR}for the {ALTCOLOUR}${getJobData(closestJobLocation.jobIndex).name} {MAINCOLOUR}job`);
quickDatabaseQuery(`DELETE FROM job_loc WHERE job_loc_id = ${closestJobLocation.databaseId}`);
let tempIndex = closestJobLocation.index;
let tempJob = closestJobLocation.job;
deleteJobLocation(closestJobLocation);
getJobData(tempJob).locations.splice(tempIndex, 1);
}
// ===========================================================================
function toggleJobLocationEnabledCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
closestJobLocation.enabled = !closestJobLocation.enabled;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(closestJobLocation.enabled)} location {ALTCOLOUR}${closestJobLocation.databaseId} {MAINCOLOUR}for the {ALTCOLOUR}${getJobData(closestJobLocation.jobIndex).name} {MAINCOLOUR}job`);
}
// ===========================================================================
function toggleJobEnabledCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let jobId = getJobFromParams(params) || getClosestJobLocation(getPlayerPosition(client)).jobIndex;
getJobData(jobId).enabled = !getJobData(jobId).enabled;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).enabled)} {MAINCOLOUR}the {ALTCOLOUR}${getJobData(jobId).name} {MAINCOLOUR}job`);
}
// ===========================================================================
function toggleJobWhiteListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let jobId = getJobFromParams(params) || getClosestJobLocation(getPlayerPosition(client)).jobIndex;
getJobData(jobId).whiteListEnabled = !getJobData(jobId).whiteListEnabled;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).whiteListEnabled)} {MAINCOLOUR}the whitelist for the {ALTCOLOUR}${getJobData(jobId).name} {MAINCOLOUR}job`);
}
// ===========================================================================
function toggleJobBlackListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let jobId = getJobFromParams(params) || getClosestJobLocation(getPlayerPosition(client)).jobIndex;
getJobData(jobId).blackListEnabled = !getJobData(jobId).blackListEnabled;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).blackListEnabled)} {MAINCOLOUR}the blacklist for the {ALTCOLOUR}${getJobData(jobId).name} {MAINCOLOUR}job`);
}
// ===========================================================================
function addPlayerToJobBlackListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(splitParams[0]);
let jobId = getJobFromParams(splitParams[1]) || getClosestJobLocation(getPlayerPosition(client)).jobIndex;
if(!targetClient) {
messagePlayerError(client, `That player was not found!`);
return false;
}
if(!getJobData(jobId)) {
messagePlayerError(client, `That job was not found!`);
return false;
}
if(isPlayerOnJobBlackList(targetClient, jobId)) {
messagePlayerError(client, `That player is already blacklisted from that job!`);
return false;
}
addPlayerToJobBlackList(targetClient, jobId);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}added ${getCharacterFullName(targetClient)} {MAINCOLOUR}to the blacklist for the {ALTCOLOUR}${jobData.name} {MAINCOLOUR}job`);
}
// ===========================================================================
function removePlayerFromJobBlackListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(splitParams[0]);
let jobId = getJobFromParams(splitParams[1]) || getClosestJobLocation(getPlayerPosition(client)).jobIndex;
if(!targetClient) {
messagePlayerError(client, `That player was not found!`);
return false;
}
if(!getJobData(jobId)) {
messagePlayerError(client, `That job was not found!`);
return false;
}
if(!isPlayerOnJobBlackList(targetClient, jobId)) {
messagePlayerError(client, `That player is not blacklisted from that job!`);
return false;
}
removePlayerFromJobBlackList(targetClient, jobId);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}removed ${getCharacterFullName(targetClient)} {MAINCOLOUR}from the blacklist for the {ALTCOLOUR}${jobData.name} {MAINCOLOUR}job`);
}
// ===========================================================================
function addPlayerToJobWhiteListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(splitParams[0]);
let jobId = getJobFromParams(splitParams[1]) || getClosestJobLocation(getPlayerPosition(client)).jobIndex;
if(!targetClient) {
messagePlayerError(client, `That player was not found!`);
return false;
}
if(!getJobData(jobId)) {
messagePlayerError(client, `That job was not found!`);
return false;
}
if(isPlayerOnJobWhiteList(targetClient, jobId)) {
messagePlayerError(client, `That player is already whitelisted from that job!`);
return false;
}
addPlayerToJobWhiteList(targetClient, jobId);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}added ${getCharacterFullName(targetClient)} {MAINCOLOUR}to the whitelist for the {ALTCOLOUR}${jobData.name} {MAINCOLOUR}job`);
}
// ===========================================================================
function removePlayerFromJobWhiteListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(splitParams[0]);
let jobId = getJobFromParams(splitParams[1]) || getClosestJobLocation(getPlayerPosition(client)).jobIndex;
if(!targetClient) {
messagePlayerError(client, `That player was not found!`);
return false;
}
if(!getJobData(jobId)) {
messagePlayerError(client, `That job was not found!`);
return false;
}
if(!isPlayerOnJobWhiteList(targetClient, jobId)) {
messagePlayerError(client, `That player is not whitelisted from that job!`);
return false;
}
removePlayerFromJobWhiteList(targetClient, jobId);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}removed ${getCharacterFullName(targetClient)} {MAINCOLOUR}from the whitelist for the {ALTCOLOUR}${jobData.name} {MAINCOLOUR}job`);
}
// ===========================================================================
function forceAllPlayersToStopWorking() {
getClients().forEach(function(client) {
if(!client.console) {
stopWorking(client);
}
});
}
// ===========================================================================
function jobStartRouteCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
messagePlayerError(client, "You are not allowed to use jobs.");
return false;
}
if(!isPlayerWorking(client)) {
messagePlayerError(client, "You aren't working yet! Use /startwork first.");
return false;
}
if(!doesPlayerHaveJobType(client, VRR_JOB_BUS) && !doesPlayerHaveJobType(client, VRR_JOB_GARBAGE)) {
messagePlayerError(client, "Your job doesn't use a route!");
return false;
}
if(!isPlayerInJobVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle that belongs to your job!");
return false;
}
startJobRoute(client);
return true;
}
// ===========================================================================
function jobStopRouteCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
messagePlayerError(client, "You are not allowed to use jobs.");
return false;
}
if(!isPlayerWorking(client)) {
messagePlayerError(client, "You aren't working yet! Use /startwork first.");
return false;
}
if(!doesPlayerHaveJobType(client, VRR_JOB_BUS) && !doesPlayerHaveJobType(client, VRR_JOB_GARBAGE)) {
messagePlayerError(client, "Your job doesn't use a route!");
return false;
}
if(!isPlayerOnJobRoute(client)) {
messagePlayerError(client, "You aren't on a job route!");
return false;
}
stopJobRoute(client);
return true;
}
// ===========================================================================
function isPlayerInJobVehicle(client) {
if(getPlayerVehicle(client)) {
let vehicle = getPlayerVehicle(client);
if(isVehicleOwnedByJob(vehicle, getPlayerCurrentSubAccount(client).job)) {
return true;
}
}
return false;
}
// ===========================================================================
function isPlayerWorking(client) {
if(!getPlayerCurrentSubAccount(client)) {
return false;
}
return getPlayerCurrentSubAccount(client).isWorking;
}
// ===========================================================================
function startJobRoute(client) {
if(doesPlayerHaveJobType(client, VRR_JOB_BUS)) {
let busRoute = getRandomBusRoute(getPlayerIsland(client));
getPlayerData(client).jobRoute = busRoute;
getPlayerData(client).jobRouteStop = 0;
getPlayerData(client).jobRouteIsland = getPlayerIsland(client);
getPlayerData(client).jobRouteVehicle = getPlayerVehicle(client);
getPlayerVehicle(client).colour1 = getBusRouteData(getPlayerIsland(client), busRoute).busColour;
getPlayerVehicle(client).colour2 = 1;
showCurrentBusStop(client);
messagePlayerNormal(client, `🚌 You are now driving the {ALTCOLOUR}${getBusRouteData(getPlayerIsland(client), busRoute).name} {MAINCOLOUR}bus route! Drive to the green checkpoint.`);
} else if(doesPlayerHaveJobType(client, VRR_JOB_GARBAGE)) {
let garbageRoute = getRandomBusRoute(getPlayerIsland(client));
getPlayerData(client).jobRoute = garbageRoute;
getPlayerData(client).jobRouteStop = 0;
getPlayerData(client).jobRouteIsland = getPlayerIsland(client);
getPlayerData(client).jobRouteVehicle = getPlayerVehicle(client);
getPlayerVehicle(client).colour1 = getGarbageRouteData(getPlayerIsland(client), garbageRoute).garbageTruckColour;
getPlayerVehicle(client).colour2 = 1;
showCurrentGarbageStop(client);
messagePlayerNormal(client, `🚌 You are now driving the {ALTCOLOUR}${getGarbageRouteData(getPlayerIsland(client), garbageRoute).name} {MAINCOLOUR}garbage route! Drive to the grey checkpoint.`);
}
}
// ===========================================================================
function stopJobRoute(client, successful = false, alertPlayer = true) {
stopReturnToJobVehicleCountdown(client);
sendPlayerStopJobRoute(client);
if(doesPlayerHaveJobType(client, VRR_JOB_BUS)) {
respawnVehicle(getPlayerData(client).jobRouteVehicle);
getPlayerData(client).jobRouteVehicle = false;
getPlayerData(client).jobRoute = false;
getPlayerData(client).jobRouteStop = false;
getPlayerData(client).jobRouteIsland = false;
if(alertPlayer) {
messagePlayerAlert(client, `You stopped the ${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} bus route! Your bus has been returned to the bus depot.`, getColourByName("yellow"));
}
} else if(doesPlayerHaveJobType(client, VRR_JOB_GARBAGE)) {
respawnVehicle(getPlayerData(client).jobRouteVehicle);
getPlayerData(client).jobRouteVehicle = false;
getPlayerData(client).jobRoute = false;
getPlayerData(client).jobRouteStop = false;
getPlayerData(client).jobRouteIsland = false;
if(alertPlayer) {
messagePlayerAlert(client, `You stopped the ${getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} garbage route! Your trashmaster has been returned to the bus depot.`, getColourByName("yellow"));
}
} else if(doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
respawnVehicle(getPlayerData(client).jobRouteVehicle);
getPlayerData(client).jobRouteVehicle = false;
getPlayerData(client).jobRoute = false;
getPlayerData(client).jobRouteStop = false;
getPlayerData(client).jobRouteIsland = false;
if(alertPlayer) {
messagePlayerAlert(client, `You stopped the ${getPolicePatrolRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} patrol route! Your police car has been returned to the station.`, getColourByName("yellow"));
}
}
}
// ===========================================================================
function isPlayerOnJobRoute(client) {
if(typeof getPlayerData(client).jobRoute == "number") {
return true;
}
return false;
}
// ===========================================================================
function getPlayerJobRouteVehicle(client) {
if(!isPlayerOnJobRoute(client)) {
return false;
}
return getPlayerData(client).jobRouteVehicle;
}
// ===========================================================================
function startReturnToJobVehicleCountdown(client) {
getPlayerData(client).returnToJobVehicleTick = getGlobalConfig().returnToJobVehicleTime;
getPlayerData(client).returnToJobVehicleTimer = setInterval(function() {
//logToConsole(LOG_DEBUG, getPlayerData(client).returnToJobVehicleTick);
if(getPlayerData(client).returnToJobVehicleTick > 0) {
getPlayerData(client).returnToJobVehicleTick = getPlayerData(client).returnToJobVehicleTick - 1;
//console.warn(`You have ${getPlayerData(client).returnToJobVehicleTick} seconds to return to your job vehicle!`);
showGameMessage(client, `You have ${getPlayerData(client).returnToJobVehicleTick} seconds to return to your job vehicle!`, getColourByName("softRed"), 1500);
} else {
clearInterval(getPlayerData(client).returnToJobVehicleTimer);
getPlayerData(client).returnToJobVehicleTimer = null;
getPlayerData(client).returnToJobVehicleTick = 0;
stopJobRoute(client, false);
}
}, 1000);
}
// ===========================================================================
function stopReturnToJobVehicleCountdown(client) {
if(getPlayerData(client).returnToJobVehicleTimer != null) {
clearInterval(getPlayerData(client).returnToJobVehicleTimer);
getPlayerData(client).returnToJobVehicleTimer = null;
}
//getPlayerData(client).returnToJobVehicleTick = 0;
}
// ===========================================================================
function canPlayerUseJob(client, jobId) {
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageJobs"))) {
return true;
}
if(!getJobData(jobId)) {
return false;
}
if(isJobWhiteListed(jobId)) {
if(!isPlayerOnJobWhiteList(client, jobId)) {
return false;
}
}
if(!isJobBlackListed(jobId)) {
if(isPlayerOnJobBlackList(client, jobId)) {
return false;
}
}
return true;
}
// ===========================================================================
function deleteJobLocation(jobLocationData) {
if(jobLocationData.pickup) {
deleteGameElement(jobLocationData.pickup);
}
}
// ===========================================================================
function freezeJobVehicleForRouteStop(client) {
getVehicleData(getPlayerVehicle(client)).engine = false;
getPlayerVehicle(client).engine = false;
}
// ===========================================================================
function unFreezeJobVehicleForRouteStop(client) {
getVehicleData(getPlayerVehicle(client)).engine = true;
getPlayerVehicle(client).engine = true;
}
// ===========================================================================
function getJobIdFromDatabaseId(databaseId) {
for(let i in getServerData().jobs) {
if(getServerData().jobs[i].databaseId == databaseId) {
return i;
}
}
return false;
}
// ===========================================================================
function setAllJobDataIndexes() {
for(let i in getServerData().jobs) {
getServerData().jobs[i].index = i;
for(let j in getServerData().jobs[i].locations) {
getServerData().jobs[i].locations[j].index = j;
getServerData().jobs[i].locations[j].jobIndex = i;
}
for(let k in getServerData().jobs[i].uniforms) {
getServerData().jobs[i].uniforms[k].index = k;
getServerData().jobs[i].uniforms[k].jobIndex = i;
}
for(let m in getServerData().jobs[i].equipment) {
getServerData().jobs[i].equipment[m].index = m;
getServerData().jobs[i].equipment[m].jobIndex = i;
for(let n in getServerData().jobs[i].equipment[m].items) {
getServerData().jobs[i].equipment[m].items[n].index = n;
getServerData().jobs[i].equipment[m].items[n].jobIndex = i;
getServerData().jobs[i].equipment[m].items[n].equipmentIndex = m;
}
}
for(let o in getServerData().jobs[i].blackList) {
getServerData().jobs[i].blackList[o].index = o;
getServerData().jobs[i].blackList[o].jobIndex = i;
}
for(let v in getServerData().jobs[i].whiteList) {
getServerData().jobs[i].blackList[v].index = v;
getServerData().jobs[i].blackList[v].jobIndex = i;
}
}
}
// ===========================================================================
function createJobLocation(jobId, position, interior, dimension) {
let jobLocationData = new JobLocationData(false);
jobLocationData.position = position;
jobLocationData.job = getJobData(jobId).databaseId;
jobLocationData.interior = interior;
jobLocationData.dimension = dimension;
jobLocationData.enabled = true;
jobLocationData.jobIndex = jobId;
getServerData().jobs[jobId].locations.push(jobLocationData);
let newSlot = getServerData().jobs[jobId].locations.length-1;
getServerData().jobs[jobId].locations[newSlot].index = newSlot;
createJobLocationPickup(jobId, newSlot);
saveJobLocationToDatabase(jobLocationData);
}
// ===========================================================================
function saveJobToDatabase(jobData) {
if(jobData == null) {
// Invalid job data
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job ${jobData.name} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeName = escapeDatabaseString(dbConnection, jobData.name);
// If job hasn't been added to database, ID will be 0
if(jobData.databaseId == 0) {
let dbQueryString = `INSERT INTO job_main (job_name, job_enabled, job_pickup, job_blip, job_type, job_colour_r, job_colour_g, job_colour_b, job_whitelist, job_blacklist) VALUES ('${safeName}', ${boolToInt(jobData.enabled)}, ${jobData.pickupModel}, ${jobData.blipModel}, ${jobData.type}, ${jobData.colourArray[0]}, ${jobData.colourArray[1]}, ${jobData.colourArray[2]})`;
queryDatabase(dbConnection, dbQueryString);
jobData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let dbQueryString =
`UPDATE job_main SET
job_name='${safeName}',
job_enabled=${boolToInt(jobData.enabled)},
job_pickup=${jobData.pickupModel},
job_blip=${jobData.blipModel},
job_type=${jobData.type},
job_colour_r=${jobData.colourArray[0]},
job_colour_g=${jobData.colourArray[1]},
job_colour_b=${jobData.colourArray[2]},
job_walkietalkiefreq=${jobData.walkieTalkieFrequency},
job_wl=${jobData.whiteListEnabled},
job_bl=${jobData.blackListEnabled}
WHERE job_id=${jobData.databaseId}`;
queryDatabase(dbConnection, dbQueryString);
}
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job ${jobData.name} to database!`);
return false;
}
// ===========================================================================
function saveJobLocationToDatabase(jobLocationData) {
if(jobLocationData == null) {
// Invalid job location data
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job location ${jobLocationData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
// If job location hasn't been added to database, ID will be 0
if(jobLocationData.databaseId == 0) {
let dbQueryString = `INSERT INTO job_loc (job_loc_job, job_loc_enabled, job_loc_pos_x, job_loc_pos_y, job_loc_pos_z, job_loc_int, job_loc_vw) VALUES (${jobLocationData.job}, ${boolToInt(jobLocationData.enabled)}, ${jobLocationData.position.x}, ${jobLocationData.position.y}, ${jobLocationData.position.z}, ${jobLocationData.interior}, ${jobLocationData.dimension})`;
queryDatabase(dbConnection, dbQueryString);
jobLocationData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let dbQueryString = `UPDATE job_loc SET job_loc_job=${jobLocationData.job}, job_loc_enabled=${boolToInt(jobLocationData.enabled)}, job_loc_pos_x=${jobLocationData.position.x}, job_loc_pos_y=${jobLocationData.position.y}, job_loc_pos_z=${jobLocationData.position.z}, job_loc_int=${jobLocationData.interior}, job_loc_vw=${jobLocationData.dimension} WHERE job_loc_id=${jobLocationData.databaseId}`;
queryDatabase(dbConnection, dbQueryString);
}
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job location ${jobLocationData.databaseId} to database`);
return false;
}
// ===========================================================================
function saveJobEquipmentToDatabase(jobEquipmentData) {
if(jobEquipmentData == null) {
// Invalid job equipment data
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job equipment ${jobEquipmentData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeName = escapeDatabaseString(dbConnection, jobEquipmentData.name);
// If job equipment hasn't been added to database, ID will be 0
if(jobEquipmentData.databaseId == 0) {
let dbQueryString = `INSERT INTO job_equip (job_equip_job, job_equip_enabled, job_equip_minrank, job_equip_name) VALUES (${jobEquipmentData.job}, ${boolToInt(jobEquipmentData.enabled)}, ${jobEquipmentData.requiredRank}, '${safeName}')`;
queryDatabase(dbConnection, dbQueryString);
jobEquipmentData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let dbQueryString = `UPDATE job_equip SET job_equip_job=${jobEquipmentData.job}, job_equip_enabled=${boolToInt(jobEquipmentData.enabled)}, job_equip_minrank=${jobEquipmentData.requiredRank}, job_equip_name='${safeName}' WHERE job_equip_id=${jobEquipmentData.databaseId}`;
queryDatabase(dbConnection, dbQueryString);
}
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job equipment ${jobEquipmentData.databaseId} to database`);
return false;
}
// ===========================================================================
function saveJobEquipmentItemToDatabase(jobEquipmentItemData) {
if(jobEquipmentItemData == null) {
// Invalid job equipment weapon data
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job equipment weapon ${jobEquipmentItemData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
// If job equipment item hasn't been added to database, ID will be 0
if(jobEquipmentItemData.databaseId == 0) {
let dbQueryString = `INSERT INTO job_equip_item (job_equip_item_equip, job_equip_item_enabled, job_equip_item_type, job_equip_item_value) VALUES (${jobEquipmentItemData.equipmentId}, ${boolToInt(jobEquipmentItemData.enabled)}, ${jobEquipmentItemData.itemType}, ${jobEquipmentItemData.value})`;
queryDatabase(dbConnection, dbQueryString);
jobEquipmentItemData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let dbQueryString = `UPDATE job_equip_item SET job_equip_item_equip=${jobEquipmentItemData.equipmentId}, job_equip_item_enabled=${boolToInt(jobEquipmentItemData.enabled)}, job_equip_item_type=${jobEquipmentItemData.itemType}, job_equip_item_value=${jobEquipmentItemData.value} WHERE job_equip_item_id=${jobEquipmentItemData.databaseId}`;
queryDatabase(dbConnection, dbQueryString);
}
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job equipment weapon ${jobEquipmentItemData.databaseId} to database`);
return false;
}
// ===========================================================================
function saveJobUniformToDatabase(jobUniformData) {
if(jobUniformData == null) {
// Invalid job uniform data
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job uniform ${jobUniformData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeName = escapeDatabaseString(dbConnection, jobUniformData.name);
// If job uniform hasn't been added to database, ID will be 0
if(jobUniformData.databaseId == 0) {
let dbQueryString = `INSERT INTO job_uniform (job_uniform_job, job_uniform_enabled, job_uniform_minrank, job_uniform_name) VALUES (${jobUniformData.job}, ${boolToInt(jobUniformData.enabled)}, ${jobUniformData.requiredRank}, '${safeName}')`;
queryDatabase(dbConnection, dbQueryString);
jobUniformData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let dbQueryString = `UPDATE job_uniform SET job_uniform_job=${jobUniformData.job}, job_uniform_enabled=${boolToInt(jobUniformData.enabled)}, job_uniform_minrank=${jobUniformData.requiredRank}, job_uniform_name='${safeName}', job_uniform_skin=${jobUniformData.skin} WHERE job_uniform_id=${jobUniformData.databaseId}`;
queryDatabase(dbConnection, dbQueryString);
}
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job uniform ${jobUniformData.databaseId} to database`);
return false;
}
// ===========================================================================
function saveAllJobsToDatabase() {
for(let i in getServerData().jobs) {
saveJobToDatabase(getServerData().jobs[i]);
for(let j in getServerData().jobs[i].locations) {
saveJobLocationToDatabase(getServerData().jobs[i].locations[j]);
}
for(let k in getServerData().jobs[i].uniforms) {
saveJobUniformToDatabase(getServerData().jobs[i].uniforms[k]);
}
for(let m in getServerData().jobs[i].equipment) {
saveJobEquipmentToDatabase(getServerData().jobs[i].equipment[m]);
for(let n in getServerData().jobs[i].equipment[m].items) {
saveJobEquipmentItemToDatabase(getServerData().jobs[i].equipment[m].items[n]);
}
}
}
}
// ===========================================================================
function deleteJobLocationBlip(jobId, locationId) {
if(getJobData(jobId).locations[locationId].blip != null) {
deleteGameElement(getJobData(jobId).locations[locationId].blip);
getJobData(jobId).locations[locationId].blip = null;
}
}
// ===========================================================================
function deleteJobLocationPickup(jobId, locationId) {
if(getServerData().jobs[jobId].locations[locationId].pickup != null) {
deleteGameElement(getJobData(jobId).locations[locationId].pickup);
getServerData().jobs[jobId].locations[locationId].pickup = null;
}
}
// ===========================================================================
function createJobLocationPickup(jobId, locationId) {
if(!getServerConfig().createJobPickups) {
return false;
}
if(getJobData(jobId).pickupModel != -1) {
let pickupModelId = getGameConfig().pickupModels[getServerGame()].job;
if(getJobData(jobId).pickupModel != 0) {
pickupModelId = getJobData(jobId).pickupModel;
}
getJobData(jobId).locations[locationId].pickup = createGamePickup(pickupModelId, getJobData(jobId).locations[locationId].position, getGameConfig().pickupTypes[getServerGame()].job);
setElementDimension(getJobData(jobId).locations[locationId].pickup, getJobData(jobId).locations[locationId].dimension);
setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.owner.type", VRR_PICKUP_JOB, false);
setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.owner.id", locationId, false);
setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.label.type", VRR_LABEL_JOB, true);
setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.label.name", getJobData(jobId).name, true);
setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.label.jobType", getJobData(jobId).databaseId, true);
addToWorld(getJobData(jobId).locations[locationId].pickup);
}
}
// ===========================================================================
function createJobLocationBlip(jobId, locationId) {
if(!getServerConfig().createJobBlips) {
return false;
}
if(getJobData(jobId).blipModel != -1) {
let blipModelId = getGameConfig().blipSprites[getServerGame()].job;
if(getJobData(jobId).blipModel != 0) {
blipModelId = getJobData(jobId).blipModel;
}
getJobData(jobId).locations[locationId].blip = game.createBlip(getJobData(jobId).locations[locationId].position, blipModelId, getColourByType("job"));
//getJobData(jobId).locations[locationId].blip.onAllDimensions = false;
getJobData(jobId).locations[locationId].blip.dimension = getJobData(jobId).locations[locationId].dimension;
addToWorld(getJobData(jobId).locations[locationId].blip);
}
}
// ===========================================================================
function getPlayerJob(client) {
let jobDatabaseId = getPlayerCurrentSubAccount(client).job;
for(let i in getServerData().jobs) {
if(jobDatabaseId == getServerData().jobs[i].databaseId) {
return i;
}
}
return false;
}
// ===========================================================================
function canPlayerUseJobs(client) {
if(hasBitFlag(getPlayerData(client).accountData.flags.moderation, getServerBitFlags().moderationFlags.jobBanned)) {
return false;
}
return true;
}
// ===========================================================================
function getJobIndexFromDatabaseId(databaseId) {
for(let i in getServerData().jobs) {
if(getServerData().jobs[i].databaseId == databaseId) {
return i;
}
}
return false;
}
// ===========================================================================
function isJobWhiteListed(jobId) {
return getJobData(jobId).whiteListEnabled;
}
// ===========================================================================
function isPlayerOnJobWhiteList(client, jobId) {
for(let i in getJobData(jobId).whiteList) {
if(getJobData(jobId).whiteList[i].subAccount == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
}
return false;
}
// ===========================================================================
function isJobBlackListed(jobId) {
return getJobData(jobId).blackListEnabled;
}
// ===========================================================================
function isPlayerOnJobBlackList(client, jobId) {
for(let i in getJobData(jobId).blackList) {
if(getJobData(jobId).blackList[i].subAccount == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
}
return false;
}
// ===========================================================================
function playerArrivedAtJobRouteStop(client) {
if(!isPlayerOnJobRoute(client)) {
return false;
}
if(doesPlayerHaveJobType(client, VRR_JOB_BUS)) {
playerArrivedAtBusStop(client);
} else if(doesPlayerHaveJobType(client, VRR_JOB_GARBAGE)) {
playerArrivedAtGarbageStop(client);
} else if(doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
playerArrivedAtPolicePatrolPoint(client);
}
}
// ===========================================================================
function deleteJobItems(client) {
for(let i in getPlayerData(client).jobEquipmentCache) {
for(let j in getPlayerData(client).hotBarItems) {
if(getPlayerData(client).hotBarItems[j] == getPlayerData(client).jobEquipmentCache[i]) {
getPlayerData(client).hotBarItems[j] = -1;
}
}
deleteItem(getPlayerData(client).jobEquipmentCache[i]);
}
updatePlayerHotBar(client);
}
// ===========================================================================
function getJobRankName(jobId, rankId) {
return jobRankNames[jobId][rankId];
}
// ===========================================================================