Files
GTA4RP/scripts/server/chat.js
Vortrex acfc788371 Lots of changes
* Add optional offset for some anims (like sitting)
* Fix int/vw chat check not working
* Disable ambience utils for now
* Add ped stop anim util
* Fix enter veh messages
* Fix radio stream not stopping when exiting vehicle
* Fix job items bugging out
* Don't save job equipment items
* Switch to inactive item slot when going on/off duty
* Fix gotospawn not working with int/vw
* Added anims for offset use
* Added element ID & syncer utils
* Fixed wrong job name being shown when setting job vehicle rank
* Added anim move type constants
* Added element collision net events
* Added is any GUI active util
* Fixed showing player list when a GUI is active
2021-09-13 07:22:00 -05:00

212 lines
6.9 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: chat.js
// DESC: Provides chat functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initChatScript() {
logToConsole(LOG_INFO, "[VRR.Chat]: Initializing chat script ...");
logToConsole(LOG_INFO, "[VRR.Chat]: Chat script initialized successfully!");
return true;
}
// ===========================================================================
function meActionCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
meActionToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function doActionCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
doActionToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function shoutCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
shoutToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function talkCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
talkToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function whisperCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
whisperToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function adminChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
messageAdmins(`${getInlineChatColourByType("jobYellow")}[Admin Chat] ${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} [#CCCCCC](${getPlayerStaffTitle(client)})${getInlineChatColourByName("white")}: ${params}`);
}
// ===========================================================================
function clanChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
clanChat(client, params);
}
// ===========================================================================
function talkToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerTalk(clients[i], client, messageText);
}
}
}
// ===========================================================================
function phoneOutgoingToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} ${getInlineChatColourByName("lightGrey")}(to phone): ${getInlineChatColourByName("white")}${messageText}`);
}
}
// ===========================================================================
function phoneIncomingToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().radioSpeakerDistance);
for(let i in clients) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} ${getInlineChatColourByName("lightGrey")}(from phone): ${getInlineChatColourByName("white")}${messageText}`);
}
}
// ===========================================================================
function whisperToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
if(getPlayerInterior(client) == getPlayerInterior(clients[i]) && getPlayerDimension(client) == getPlayerDimension(clients[i])) {
messagePlayerWhisper(clients[i], client, messageText);
}
}
}
// ===========================================================================
function shoutToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().shoutDistance);
for(let i in clients) {
if(getPlayerInterior(client) == getPlayerInterior(clients[i]) && getPlayerDimension(client) == getPlayerDimension(clients[i])) {
messagePlayerShout(clients[i], client, messageText);
}
}
}
// ===========================================================================
function doActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().doActionDistance);
for(let i in clients) {
if(getPlayerInterior(client) == getPlayerInterior(clients[i]) && getPlayerDimension(client) == getPlayerDimension(clients[i])) {
messagePlayerDoAction(clients[i], client, messageText);
}
}
}
// ===========================================================================
function meActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().meActionDistance);
for(let i in clients) {
if(getPlayerInterior(client) == getPlayerInterior(clients[i]) && getPlayerDimension(client) == getPlayerDimension(clients[i])) {
messagePlayerMeAction(clients[i], client, messageText);
}
}
}
// ===========================================================================
function clanChat(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(arePlayersInSameClan(client, clients[i])) {
messagePlayerClanChat(clients[i], client, messageText);
}
}
}
// ===========================================================================