* Add optional offset for some anims (like sitting) * Fix int/vw chat check not working * Disable ambience utils for now * Add ped stop anim util * Fix enter veh messages * Fix radio stream not stopping when exiting vehicle * Fix job items bugging out * Don't save job equipment items * Switch to inactive item slot when going on/off duty * Fix gotospawn not working with int/vw * Added anims for offset use * Added element ID & syncer utils * Fixed wrong job name being shown when setting job vehicle rank * Added anim move type constants * Added element collision net events * Added is any GUI active util * Fixed showing player list when a GUI is active
81 lines
2.4 KiB
JavaScript
81 lines
2.4 KiB
JavaScript
// ===========================================================================
|
|
// Vortrex's Roleplay Resource
|
|
// https://github.com/VortrexFTW/gtac_roleplay
|
|
// ===========================================================================
|
|
// FILE: const.js
|
|
// DESC: Provides constants
|
|
// TYPE: Shared (JavaScript)
|
|
// ===========================================================================
|
|
|
|
// Label Types
|
|
const VRR_LABEL_JOB = 1;
|
|
const VRR_LABEL_BUSINESS = 2;
|
|
const VRR_LABEL_HOUSE = 3;
|
|
const VRR_LABEL_EXIT = 4;
|
|
|
|
// Log Levels
|
|
const LOG_ALL = -1;
|
|
const LOG_NONE = 0;
|
|
const LOG_INFO = 1;
|
|
const LOG_WARN = 2;
|
|
const LOG_ERROR = 4;
|
|
const LOG_VERBOSE = 8;
|
|
const LOG_DEBUG = 16;
|
|
|
|
// Weapon Damage Event Types
|
|
const VRR_WEAPON_DAMAGE_EVENT_NONE = 0;
|
|
const VRR_WEAPON_DAMAGE_EVENT_NORMAL = 1;
|
|
const VRR_WEAPON_DAMAGE_EVENT_TAZER = 2;
|
|
const VRR_WEAPON_DAMAGE_EVENT_EXTINGUISH = 3;
|
|
const VRR_WEAPON_DAMAGE_EVENT_MACE = 4;
|
|
|
|
// Games
|
|
const VRR_GAME_GTA_III = 1;
|
|
const VRR_GAME_GTA_VC = 2;
|
|
const VRR_GAME_GTA_SA = 3;
|
|
const VRR_GAME_GTA_IV = 4;
|
|
const VRR_GAME_GTA_V = 50;
|
|
const VRR_GAME_MAFIA_ONE = 100;
|
|
const VRR_GAME_MAFIA_TWO = 102;
|
|
const VRR_GAME_MAFIA_THREE = 102;
|
|
const VRR_GAME_MAFIA_ONE_DE = 103;
|
|
|
|
// Key States
|
|
const VRR_KEYSTATE_NONE = 0;
|
|
const VRR_KEYSTATE_UP = 1;
|
|
const VRR_KEYSTATE_DOWN = 2;
|
|
const VRR_KEYSTATE_HOLDSHORT = 3;
|
|
const VRR_KEYSTATE_HOLDLONG = 4;
|
|
|
|
// Business Label Info Types
|
|
const VRR_BIZLABEL_INFO_NONE = 0;
|
|
const VRR_BIZLABEL_INFO_BUY = 1;
|
|
const VRR_BIZLABEL_INFO_ENTER = 2;
|
|
const VRR_BIZLABEL_INFO_ENTERVEHICLE = 3;
|
|
const VRR_BIZLABEL_INFO_REFUEL = 4;
|
|
const VRR_BIZLABEL_INFO_REPAIR = 5;
|
|
|
|
// Animation Types
|
|
const VRR_ANIMTYPE_NONE = 0;
|
|
const VRR_ANIMTYPE_ADD = 1;
|
|
const VRR_ANIMTYPE_BLEND = 2;
|
|
const VRR_ANIMTYPE_SHARED = 3; // Forces this animation to play in sync with another ped's mirrored anim (handshake, kiss, gang signs, etc)
|
|
const VRR_ANIMTYPE_SPECIALACTION = 4; // This animtype uses a special action (only in SA)
|
|
|
|
// Animation Move Types
|
|
const VRR_ANIMMOVE_NONE = 0;
|
|
const VRR_ANIMMOVE_FORWARD = 1;
|
|
const VRR_ANIMMOVE_BACK = 2;
|
|
const VRR_ANIMMOVE_LEFT = 3;
|
|
const VRR_ANIMMOVE_RIGHT = 4;
|
|
|
|
// Multiplayer Modifications
|
|
const VRR_MPMOD_NONE = 0;
|
|
const VRR_MPMOD_GTAC = 1;
|
|
const VRR_MPMOD_MAFIAC = 2;
|
|
|
|
// Business/House Game Script States
|
|
const VRR_GAMESCRIPT_NONE = 0;
|
|
const VRR_GAMESCRIPT_DENY = 1;
|
|
const VRR_GAMESCRIPT_ALLOW = 2;
|
|
const VRR_GAMESCRIPT_FORCE = 3; |