203 lines
7.9 KiB
JavaScript
203 lines
7.9 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: labels.js
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// DESC: Provides functionality for world labels (3D labels)
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// TYPE: Client (JavaScript)
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// ===========================================================================
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"use strict";
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let businessLabels = [];
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let houseLabels = [];
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let jobLabels = [];
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let propertyLabelNameFont = null;
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let propertyLabelLockedFont = null;
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let propertyLabelHeight = 1.0;
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let jobNameLabelFont = null;
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let jobHelpLabelFont = null;
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let unlockedColour = toColour(50, 205, 50, 255);
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let lockedColour = toColour(205, 92, 92, 255);
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let jobHelpColour = toColour(234, 198, 126, 255);
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// ----------------------------------------------------------------------------
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bindEventHandler("onResourceReady", thisResource, function(event, resource) {
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propertyLabelNameFont = lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
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propertyLabelLockedFont = lucasFont.createDefaultFont(12.0, "Roboto", "Light");
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jobNameLabelFont = lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
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jobHelpLabelFont = lucasFont.createDefaultFont(10.0, "Roboto", "Light");
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});
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// ----------------------------------------------------------------------------
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function renderPropertyEntranceLabel(name, position, locked, isBusiness, price) {
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if(localPlayer == null) {
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return false;
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}
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if(propertyLabelNameFont == null) {
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return false;
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}
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if(propertyLabelLockedFont == null) {
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return false;
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}
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if(localPlayer.position.distance(position) > 7.5) {
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return false;
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}
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let tempPosition = position;
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tempPosition.z = tempPosition.z + propertyLabelHeight;
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let screenPosition = getScreenFromWorldPosition(tempPosition);
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let text = "";
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if(price > 0) {
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text = `For sale: $${price}`;
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let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
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propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(0, 150, 0, 255), false, true, false, true);
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screenPosition.y -= 18;
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}
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text = (locked) ? "LOCKED" : "UNLOCKED";
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if(isBusiness) {
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text = (locked) ? "CLOSED" : "OPEN";
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}
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let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
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propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (locked) ? lockedColour : unlockedColour, false, true, false, true);
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screenPosition.y -= 22;
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text = name || " ";
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size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
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propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, (isBusiness) ? toColour(0, 153, 255, 255) : toColour(17, 204, 17, 255), false, true, false, true);
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}
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// ----------------------------------------------------------------------------
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function renderPropertyExitLabel(position) {
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if(localPlayer == null) {
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return false;
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}
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if(propertyLabelNameFont == null) {
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return false;
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}
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if(propertyLabelLockedFont == null) {
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return false;
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}
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if(localPlayer.position.distance(position) > 7.5) {
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return false;
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}
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let tempPosition = position;
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tempPosition.z = tempPosition.z + propertyLabelHeight;
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let screenPosition = getScreenFromWorldPosition(tempPosition);
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let text = "EXIT";
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size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
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propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
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}
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// ----------------------------------------------------------------------------
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function renderJobLabel(name, position, jobType) {
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if(localPlayer == null) {
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return false;
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}
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if(jobNameLabelFont == null) {
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return false;
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}
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if(jobHelpLabelFont == null) {
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return false;
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}
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if(localPlayer.position.distance(position) > 7.5) {
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return false;
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}
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let tempPosition = position;
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tempPosition.z = tempPosition.z + propertyLabelHeight;
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let screenPosition = getScreenFromWorldPosition(tempPosition);
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let text = "";
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if(jobType == localPlayerJobType) {
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if(localPlayerWorking) {
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text = "Use /uniform and /equip for job stuff, or /stopwork to go off duty";
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} else {
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text = "Use /startwork to go on duty";
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}
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} else {
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if(localPlayerJobType == 0) {
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text = "Use /takejob to work here";
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} else {
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text = "You already have a job. Use /quitjob if you want this one";
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}
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}
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let size = jobHelpLabelFont.measure(text, game.width, 0.0, 0.0, jobHelpLabelFont.size, true, true);
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jobHelpLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobHelpLabelFont.size, COLOUR_YELLOW, false, true, false, true);
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screenPosition.y -= 18;
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text = name + " Job";
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size = jobNameLabelFont.measure(text, game.width, 0.0, 0.0, jobNameLabelFont.size, true, true);
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jobNameLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
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}
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// ----------------------------------------------------------------------------
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addEventHandler("OnDrawnHUD", function (event) {
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if(localPlayer != null) {
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let pickups = getElementsByType(ELEMENT_PICKUP);
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for(let i in pickups) {
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if(pickups[i].getData("ag.label.type") != null) {
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//if(pickups[i].isOnScreen) {
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if(getDistance(localPlayer.position, pickups[i].position)) {
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//if(pickups[i].interior == localPlayer.interior) {
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//if(pickups[i].dimension == localPlayer.dimension) {
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let price = 0;
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if(pickups[i].getData("ag.label.price") != null) {
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price = pickups[i].getData("ag.label.price");
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}
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switch(pickups[i].getData("ag.label.type")) {
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case AG_LABEL_BUSINESS:
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renderPropertyEntranceLabel(pickups[i].getData("ag.label.name"), pickups[i].position, pickups[i].getData("ag.label.locked"), true, price);
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break;
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case AG_LABEL_HOUSE:
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renderPropertyEntranceLabel(pickups[i].getData("ag.label.name"), pickups[i].position, pickups[i].getData("ag.label.locked"), false, price);
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break;
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case AG_LABEL_JOB:
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renderJobLabel(pickups[i].getData("ag.label.name"), pickups[i].position, pickups[i].getData("ag.label.jobType"));
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break;
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case AG_LABEL_EXIT:
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renderPropertyExitLabel(pickups[i].position);
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break;
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}
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//}
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//}
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}
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//}
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}
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}
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}
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});
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// ----------------------------------------------------------------------------
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