Files
GTA4RP/scripts/server/native/connected.js
Vortrex 930c66a439 Reverted 1.4.0 stuff
This reverts commit 7a5167743b.

Revert "Use new stream distance stuff"

This reverts commit bdda7caf4c.

Revert "Add blip/pickup distance to global cfg"

This reverts commit 5a916c4a98.

Revert "Add utils for new element streaming funcs"

This reverts commit 22d39ceb69.
2022-01-01 13:27:55 -06:00

618 lines
18 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: gtac.js
// DESC: Provides natives for GTA and Mafia Connected mods
// TYPE: Server (JavaScript)
// ===========================================================================
// ===========================================================================
function getPlayerPosition(client) {
if(!areServerElementsSupported()) {
return getPlayerData(client).syncPosition;
} else {
if(client.player != null) {
return client.player.position;
}
}
}
// ===========================================================================
function setPlayerPosition(client, position) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`);
sendPlayerSetPosition(client, position);
}
// ===========================================================================
function getPlayerHeading(client) {
if(!areServerElementsSupported()) {
return getPlayerData(client).syncHeading;
} else {
if(client.player != null) {
return client.player.heading;
}
}
}
// ===========================================================================
function setPlayerHeading(client, heading) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`);
sendPlayerSetHeading(client, heading);
}
// ===========================================================================
function getPlayerVehicle(client) {
if(!areServerElementsSupported()) {
return getPlayerData().syncVehicle;
} else {
if(client.player.vehicle) {
return client.player.vehicle;
}
}
return false;
}
// ===========================================================================
function getPlayerDimension(client) {
if(!areServerElementsSupported()) {
return getPlayerData(client).syncDimension;
} else {
if(client.player != null) {
return client.player.dimension;
}
}
}
// ===========================================================================
function getPlayerInterior(client) {
return getPlayerCurrentSubAccount(client).interior || 0;
}
// ===========================================================================
function setPlayerDimension(client, dimension) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`);
if(!areServerElementsSupported()) {
getPlayerData(client).syncDimension = dimension;
} else {
if(client.player != null) {
client.player.dimension = dimension;
}
}
}
// ===========================================================================
function setPlayerInterior(client, interior) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
sendPlayerSetInterior(client, interior);
if(isPlayerLoggedIn(client) && isPlayerSpawned(client)) {
getPlayerCurrentSubAccount(client).interior = interior;
}
}
// ===========================================================================
function isPlayerInAnyVehicle(client) {
if(!areServerElementsSupported()) {
return (getPlayerData().syncVehicle != null);
} else {
return (client.player.vehicle != null);
}
}
// ===========================================================================
function getPlayerVehicleSeat(client) {
if(!isPlayerInAnyVehicle(client)) {
return false;
}
if(!areServerElementsSupported()) {
return getPlayerData().syncVehicleSeat;
} else {
for(let i = 0 ; i <= 8 ; i++) {
if(getPlayerVehicle(client).getOccupant(i) == client.player) {
return i;
}
}
}
return false;
}
// ===========================================================================
function isPlayerSpawned(client) {
return getPlayerData(client).spawned;
}
// ===========================================================================
function getVehiclePosition(vehicle) {
return vehicle.position;
}
// ===========================================================================
function getVehicleHeading(vehicle) {
return vehicle.heading;
}
// ===========================================================================
function setVehicleHeading(vehicle, heading) {
return vehicle.heading = heading;
}
// ===========================================================================
function getVehicleSyncer(vehicle) {
return getElementSyncer(vehicle);
}
// ===========================================================================
function getVehicleForNetworkEvent(vehicle) {
return vehicle;
}
// ===========================================================================
function deleteGameElement(element) {
try {
if(element != null) {
destroyElement(element);
return true;
}
} catch(error) {
return false;
}
}
// ===========================================================================
function isPlayerInFrontVehicleSeat(client) {
return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1);
}
// ===========================================================================
function removePlayerFromVehicle(client) {
logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`);
sendPlayerRemoveFromVehicle(client);
return true;
}
// ===========================================================================
function setPlayerSkin(client, skinIndex) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameData().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameData().skins[getGame()][skinIndex][1]})`);
client.player.modelIndex = getGameData().skins[getGame()][skinIndex][0];
}
// ===========================================================================
function getPlayerSkin(client) {
return getSkinIndexFromModel(client.player.modelIndex);
}
// ===========================================================================
function setPlayerHealth(client, health) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${health}`);
sendPlayerSetHealth(client, health);
}
// ===========================================================================
function getPlayerHealth(client) {
return client.player.health;
}
// ===========================================================================
function setPlayerArmour(client, armour) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${armour}`);
sendPlayerSetArmour(client, armour);
}
// ===========================================================================
function getPlayerArmour(client) {
return client.player.armour;
}
// ===========================================================================
function setPlayerCash(client, amount) {
if(client == null) {
return false;
}
if(isNaN(amount)) {
return false;
}
getPlayerCurrentSubAccount(client).cash = toInteger(amount);
updatePlayerCash(client);
}
// ===========================================================================
function givePlayerCash(client, amount) {
if(client == null) {
return false;
}
if(isNaN(amount)) {
return false;
}
getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash + toInteger(amount);
updatePlayerCash(client);
}
// ===========================================================================
function takePlayerCash(client, amount) {
if(client == null) {
return false;
}
if(isNaN(amount)) {
return false;
}
getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash - toInteger(amount);
updatePlayerCash(client);
}
// ===========================================================================
function disconnectPlayer(client) {
logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`);
client.disconnect();
return false;
}
// ===========================================================================
function getElementSyncer(element) {
return getClients()[element.syncer];
}
// ===========================================================================
function getPlayerWeaponAmmo(client) {
return client.player.weaponAmmunition;
}
// ===========================================================================
function setPlayerVelocity(client, velocity) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`);
if(typeof client.player.velocity != "undefined") {
client.player.velocity = velocity;
}
}
// ===========================================================================
function getPlayerVelocity(client, velocity) {
if(typeof client.player.velocity != "undefined") {
return client.player.velocity;
}
return toVector3(0.0, 0.0, 0.0);
}
// ===========================================================================
function getElementDimension(element) {
if(typeof element.dimension != "undefined") {
return element.dimension;
}
return 0;
}
// ===========================================================================
function setElementDimension(element, dimension) {
if(typeof element.dimension != "undefined") {
element.dimension = dimension;
return true;
}
return false;
}
// ===========================================================================
function setElementRotation(element, rotation) {
return element.setRotation(rotation);
}
// ===========================================================================
function givePlayerHealth(client, amount) {
if(getPlayerHealth(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`);
setPlayerHealth(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`);
setPlayerHealth(client, getPlayerHealth(client)+amount);
}
}
// ===========================================================================
function givePlayerArmour(client, amount) {
if(getPlayerArmour(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`);
setPlayerArmour(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`);
setPlayerArmour(client, getPlayerArmour(client)+amount);
}
}
// ===========================================================================
function getServerGame() {
return getGame();
}
// ===========================================================================
function consolePrint(text) {
console.log(text);
}
// ===========================================================================
function getPlayerName(client) {
return client.name;
}
// ===========================================================================
function getServerName() {
return server.name;
}
// ===========================================================================
function createGamePickup(modelIndex, position, type) {
if(!isGameFeatureSupported("pickups")) {
return false;
}
return game.createPickup(modelIndex, position, type);
}
// ===========================================================================
function createGameBlip(position, type = 0, colour = toColour(255, 255, 255, 255)) {
if(!isGameFeatureSupported("blips")) {
return false;
}
return game.createBlip(type, position, 1, colour);
}
// ===========================================================================
function createGameObject(modelIndex, position) {
if(!isGameFeatureSupported("objects")) {
return false;
}
return game.createObject(getGameData().objects[getGame()][modelIndex][0], position);
}
// ===========================================================================
function setElementOnAllDimensions(element, state) {
if(!isNull(element) && element != false) {
element.onAllDimensions = state;
}
}
// ===========================================================================
function destroyGameElement(element) {
if(!isNull(element) && element != false) {
destroyElement(element);
}
}
// ===========================================================================
function isMeleeWeapon(weaponId, gameId = getServerGame()) {
return (getGameData().meleeWeapons[gameId].indexOf(weaponId) != -1);
}
// ===========================================================================
function getPlayerLastVehicle(client) {
return getPlayerData(client).lastVehicle;
}
// ===========================================================================
function isVehicleObject(vehicle) {
return (vehicle.type == ELEMENT_VEHICLE);
}
// ===========================================================================
function repairVehicle(vehicle) {
vehicle.fix();
}
// ===========================================================================
function setVehicleLights(vehicle, lights) {
vehicle.lights = lights;
}
// ===========================================================================
function setVehicleEngine(vehicle, engine) {
vehicle.engine = engine;
}
// ===========================================================================
function setVehicleLocked(vehicle, locked) {
vehicle.locked = locked;
}
// ===========================================================================
function setVehicleSiren(vehicle, siren) {
vehicle.siren = siren;
}
// ===========================================================================
function setVehicleColours(vehicle, colour1, colour2) {
vehicle.colour1 = colour1;
vehicle.colour2 = colour2;
}
// ===========================================================================
function createGameVehicle(modelIndex, position, heading) {
return game.createVehicle(getGameData().vehicles[getGame()][modelIndex][0], position, heading);
}
// ===========================================================================
function getIsland(position) {
if(getServerGame() == VRR_GAME_GTA_III) {
if(position.x > 616) {
return VRR_ISLAND_PORTLAND;
} else if(position.x < -283) {
return VRR_ISLAND_SHORESIDEVALE;
}
return VRR_ISLAND_STAUNTON;
} else {
return VRR_ISLAND_NONE;
}
//return game.getIslandFromPosition(position);
}
// ===========================================================================
function isValidVehicleModel(model) {
if(getVehicleModelIndexFromModel(model) != false) {
return true;
}
return false;
}
// ===========================================================================
function setGameTime(hour, minute, minuteDuration = 1000) {
if(isTimeSupported()) {
game.time.hour = hour;
game.time.minute = minute;
game.time.minuteDuration = minuteDuration;
}
}
// ===========================================================================
function setPlayerFightStyle(client, fightStyleId) {
if(!isPlayerSpawned(client)) {
return false;
}
if(!areFightStylesSupported()) {
return false;
}
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameData().fightStyles[getServerGame()][fightStyleId][1][0], getGameData().fightStyles[getServerGame()][fightStyleId][1][1]]);
forcePlayerToSyncElementProperties(null, getPlayerElement(client));
}
// ===========================================================================
function isPlayerAtGym(client) {
return true;
}
// ===========================================================================
function getPlayerElement(client) {
return client.player;
}
// ===========================================================================
function setElementPosition(element, position) {
triggerNetworkEvent("vrr.elementPosition", getClientFromSyncerId(element.syncer), element.id, position);
}
// ===========================================================================
function getElementPosition(element) {
return element.position;
}
// ===========================================================================
function getElementHeading(element) {
return element.heading;
}
// ===========================================================================
function setElementInterior(element, interior) {
setEntityData(element, "vrr.interior", interior, true);
forcePlayerToSyncElementProperties(null, element);
}
// ===========================================================================
function setElementCollisionsEnabled(element, state) {
triggerNetworkEvent("vrr.elementCollisions", getClientFromSyncerId(element.syncer), element.id, state);
}
// ===========================================================================
function isTaxiVehicle(vehicle) {
if(taxiModels[getGame()].indexOf(vehicle.modelIndex) != -1) {
return true;
}
return false;
}
// ===========================================================================
function getVehicleName(vehicle) {
let model = getElementModel(vehicle);
return getVehicleNameFromModel(model) || "Unknown";
}
// ===========================================================================
function getElementModel(element) {
if(typeof element.modelIndex != "undefined") {
return element.modelIndex;
}
if(typeof element.model != "undefined") {
return element.model;
}
}
// ===========================================================================