Files
GTA4RP/scripts/server/economy.js
2022-01-04 15:12:36 -06:00

114 lines
4.1 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: economy.js
// DESC: Provides economy/financial utils, functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initEconomyScript() {
logToConsole(LOG_INFO, "[VRR.Economy]: Initializing economy script ...");
logToConsole(LOG_INFO, "[VRR.Economy]: Economy script initialized successfully!");
}
// ===========================================================================
function getTimeDisplayUntilPlayerPayDay(client) {
return getTimeDifferenceDisplay(sdl.ticks-getPlayerData(client).payDayTickStart);
}
// ===========================================================================
function applyServerInflationMultiplier(value) {
return toInteger(Math.round(value*getServerConfig().inflationMultiplier))
}
// ===========================================================================
function playerPayDay(client) {
let wealth = calculateWealth(client);
let grossIncome = getPlayerData(client).payDayAmount;
// Public Beta Bonus
grossIncome = grossIncome + getGlobalConfig().economy.passiveIncomePerPayDay;
grossIncome = grossIncome*getGlobalConfig().economy.grossIncomeMultiplier;
let incomeTaxAmount = calculateIncomeTax(wealth);
let netIncome = grossIncome-incomeTaxAmount;
messagePlayerAlert(client, "== Payday! =============================");
messagePlayerInfo(client, `Paycheck: {ALTCOLOUR}$${grossIncome}`);
messagePlayerInfo(client, `Taxes: {ALTCOLOUR}$${incomeTaxAmount}`);
messagePlayerInfo(client, `You receive: {ALTCOLOUR}$${netIncome}`);
givePlayerCash(client, netIncome);
}
// ===========================================================================
function calculateWealth(client) {
let vehicles = getAllVehiclesOwnedByPlayer(client);
let houses = getAllHousesOwnedByPlayer(client);
let businesses = getAllBusinessesOwnedByPlayer(client);
let vehicleUpKeep = applyServerInflationMultiplier(vehicles.length*getGlobalConfig().economy.upKeepCosts.upKeepPerVehicle);
let houseUpKeep = applyServerInflationMultiplier(houses.length*getGlobalConfig().economy.upKeepCosts.upKeepPerHouse);
let businessUpKeep = applyServerInflationMultiplier(businesses.length*getGlobalConfig().economy.upKeepCosts.upKeepPerBusiness);
return vehicleUpKeep+houseUpKeep+businessUpKeep;
}
// ===========================================================================
function calculateIncomeTax(amount) {
return amount*getGlobalConfig().economy.incomeTaxRate;
}
// ===========================================================================
function forcePlayerPayDayCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
messagePlayerError(client, "That player is not connected!");
return false;
}
messageAdmins(`${client.name} gave ${targetClient.name} an instant payday`);
playerPayDay(targetClient);
}
// ===========================================================================
function taxInfoCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let wealth = calculateWealth(client);
let tax = calculateIncomeTax(wealth);
messagePlayerInfo(client, `Your tax on payday is: $${tax}. Use {ALTCOLOUR}/help tax {MAINCOLOUR}for more information.`);
}
// ===========================================================================
function wealthInfoCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let wealth = calculateWealth(client);
messagePlayerInfo(client, `Your wealth is: $${wealth}. Use {ALTCOLOUR}/help wealth {MAINCOLOUR}for more information.`);
}
// ===========================================================================