Files
GTA4RP/scripts/server/timers.js
Vortrex 9c87ff950c Lots of fixes + clans
* Added clans
* Fixed interior exit labels
* Disabled nametags on games without 3D label support
* Fixed mouse cursor toggle command
* Fixed SA fight-style not being applied
* Added manageRanks clan permission bitflag
* Added interior lights toggle
* Fixed clan chat
* Added real-time support with optional timezone offset
* Added lots of JSDoc stuff
* Added command for managers to set server GUI colour
* Added GeoIP command for admins
* Added command for admins to force an immediate payday
* Added admins gotospawn command
* Added return player command for teleported players
* Added pizza delivery job const
* Fixed biz/house set pickup & interior type
* Fixed inventory showing ammo count for melee weapons
* Fixed SA using wrong pickup types
* Fixed char select screen breaking when in a clan
* Added +/- symbol util for number display
* Added get current timestamp for timezone offset util
* Fixed vehicle owner ID being set wrong for job veh
2021-09-09 01:37:04 -05:00

139 lines
4.5 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: timers.js
// DESC: Provides timer functions and features
// TYPE: Server (JavaScript)
// ===========================================================================
let serverTimers = {};
// ===========================================================================
function updateTimeRule() {
if(isTimeSupported()) {
server.setRule("Time", makeReadableTime(gta.time.hour, gta.time.minute));
}
}
// ===========================================================================
function saveAllServerDataToDatabase() {
if(getServerConfig().pauseSavingToDatabase) {
return false;
}
logToConsole(LOG_DEBUG, "[VRR.Utilities]: Saving all server data to database ...");
saveAllClientsToDatabase();
saveAllClansToDatabase();
saveAllHousesToDatabase();
saveAllBusinessesToDatabase();
saveServerConfigToDatabase(getServerConfig());
saveAllVehiclesToDatabase();
saveAllItemsToDatabase();
logToConsole(LOG_DEBUG, "[VRR.Utilities]: Saved all server data to database!");
}
// ===========================================================================
function initTimers() {
//if(!isDevelopmentServer()) {
serverTimers.saveDataIntervalTimer = setInterval(saveAllServerDataToDatabase, 600000);
//serverTimers.updateTimeRuleTimer = setInterval(updateTimeRule, 60000);
serverTimers.updatePingsTimer = setInterval(updatePings, 5000);
serverTimers.vehicleRentTimer = setInterval(vehicleRentCheck, 60000);
serverTimers.garbageCollectorTimer = setInterval(collectAllGarbage, 60000);
serverTimers.payDayTimer = setInterval(checkPayDays, 1800000);
serverTimers.randomTipTimer = setInterval(showRandomTipToAllPlayers, 600000);
serverTimers.gameTime = setInterval(checkServerGameTime, 60000);
//}
}
// ===========================================================================
function vehicleRentCheck() {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i] != null) {
if(getServerData().vehicles[i].rentPrice > 0) {
if(getServerData().vehicles[i].rentedBy != false) {
let rentedBy = getServerData().vehicles[i].rentedBy;
if(getPlayerData(rentedBy) != false) {
if(getPlayerCurrentSubAccount(rentedBy).cash < getServerData().vehicles[i].rentPrice) {
messagePlayerAlert(rentedBy, `You do not have enough money to continue renting this vehicle!`);
stopRentingVehicle(rentedBy);
} else {
takePlayerCash(rentedBy, getServerData().vehicles[i].rentPrice);
}
}
}
}
}
}
}
// ===========================================================================
function updatePings() {
let clients = getClients();
for(let i in clients) {
if(!clients[i].console) {
updatePlayerPing(clients[i]);
if(isPlayerSpawned(clients[i])) {
updatePlayerCash(clients[i]);
}
}
}
}
// ===========================================================================
function checkServerGameTime() {
if(!getServerConfig().useRealTime) {
if(getServerConfig().minute >= 59) {
getServerConfig().minute = 0;
if(getServerConfig().hour >= 23) {
getServerConfig().hour = 0;
} else {
getServerConfig().hour = getServerConfig().hour + 1;
}
} else {
getServerConfig().minute = getServerConfig().minute + 1;
}
} else {
let dateTime = getCurrentTimeStampWithTimeZone(getServerConfig().realTimeZone);
getServerConfig().hour = dateTime.getHours();
getServerConfig().minute = dateTime.getMinutes();
}
updateTimeRule();
}
// ===========================================================================
function checkPayDays() {
let clients = getClients();
for(let i in clients) {
if(isPlayerLoggedIn(clients[i]) && isPlayerSpawned(clients[i])) {
//if(sdl.ticks-getPlayerData(clients[i]).payDayTickStart >= getGlobalConfig().payDayTickCount) {
getPlayerData(clients[i]).payDayStart = sdl.ticks;
playerPayDay(clients[i]);
//}
}
}
}
// ===========================================================================
function showRandomTipToAllPlayers() {
let tipId = getRandom(0, randomTips.length-1);
let clients = getClients();
for(let i in clients) {
if(isPlayerLoggedIn(clients[i]) && isPlayerSpawned(clients[i])) {
messagePlayerTimedRandomTip(clients[i], randomTips[tipId]);
}
}
}
// ===========================================================================