Files
GTA4RP/scripts/server/discord.js
2021-06-05 17:31:17 -05:00

107 lines
3.1 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: discord.js
// DESC: Provides discord bridging and connection functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initDiscordScript() {
logToConsole(LOG_INFO, "[VRR.Discord]: Initializing discord script ...");
logToConsole(LOG_INFO, "[VRR.Discord]: Discord script initialized successfully!");
}
// ===========================================================================
/*
addEventHandler("OnDiscordCommand", function(command, params, discordUser) {
let commandData = getCommand(command);
if(!commandData) {
messagePlayerError(discordUser, "That command does not exist!");
return false;
}
if(isCommandAllowedOnDiscord(command)) {
messagePlayerError(discordUser, "That command can not be used on Discord!");
return false;
}
if(doesClientHavePermission(discordUser, getCommandRequiredPermissions(command))) {
messagePlayerError(discordUser, "You do not have permission to use that command!");
return false;
}
commandData.handlerFunction(command, params, discordUser);
});
*/
// ===========================================================================
function messageDiscordUser(discordUser, messageText) {
let socketData = JSON.stringify({
type: "chat.message.text",
payload: {
author: discordUser.name,
text: messageText,
}
});
sendDiscordSocketData(socketData);
}
// ===========================================================================
function sendDiscordSocketData(socketData) {
if(!getDiscordSocket()) {
return false;
}
getDiscordSocket().send(module.hash.encodeBase64(socketData) + "\r\n");
}
// ===========================================================================
function isClientFromDiscord(client) {
if(client == null) {
return false;
}
if(client instanceof Client) {
return false;
} else {
return true;
}
}
// ===========================================================================
function getDiscordSocket() {
return false;
}
// ===========================================================================
function getDiscordUserData(discordUserId) {
return loadAccountFromDiscordUserId(discordUserId);
}
// ===========================================================================
function messageDiscordChatChannel(message) {
let gameEmoji = getGameEmojiForDiscord(getServerGame());
}
// ===========================================================================
function messageDiscordAdminChannel(message) {
let gameEmoji = getGameEmojiForDiscord(getServerGame());
}
// ===========================================================================
function messageDiscordEventChannel(message) {
let gameEmoji = getGameEmojiForDiscord(getServerGame());
}
// ===========================================================================