* New script files to organize GUI * Added clientside pickup detection to reduce server load for enter/exit * Added notips command for players to toggle random tips * Select account last IP as part of wildcard (was separate due to old INT) * Save account registration with datetime instead of unix timestamp * Don't force mouse camera on moving anims in SA+ * Add IP ban to server runtime memory in subnet ban command * Add non-roleplay character name account moderation flag * Fix bizowner and bizclan commands * Fix bug that allowed buying items without having the needed cash * Fix set biz blip command * Add dealership help label type command * Added command to show all clan flag types * Added discord config and load from database * Fix angle for directional teleport and anim move directions * Use new colour structure in preparation for locale translations * Add on-foot only item usetype array to prevent using when in veh * Fix wrong const value for exit pickup type * Start using datetime in MySQL tables instead of unix timestamps * Start adding webhooks for discord (unfinished) * Added new discord URL to discord help category * Added house reset pickups/blips utils * Prevent using items when in skin selector * Fix get player command * Fix give player money command * Add coffee shop and vehicle repair shop default biz item templates * Remove old game fixes util (resource now in server config) * Fix bug where characters in clans wouldn't be shown in char select * Slimmed down the amount of timers * Made some potentially large numbers more readable (commas) * Remove colours in message for console output
152 lines
4.9 KiB
JavaScript
152 lines
4.9 KiB
JavaScript
let newCharacter = {
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window: null,
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firstNameInput: null,
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lastNameInput: null,
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skinDropDown: null,
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spawnAreaDropDown: null,
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createButton: null,
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};
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// ===========================================================================
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function initNewCharacterGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-100, 300, 200, 'Character Name', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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transitionTime: 500,
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},
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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newCharacter.window.titleBarIconSize = toVector2(0,0);
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newCharacter.window.titleBarHeight = 0;
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newCharacter.window.image(115, 10, 65, 65, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.messageLabel = newCharacter.window.text(20, 75, 260, 20, 'Name your character', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(200, 200, 200, 255),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.firstNameInput = newCharacter.window.textInput(20, 100, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 200),
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textSize: 10.0,
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textFont: robotoFont,
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}
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});
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newCharacter.firstNameInput.placeholder = "First Name";
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newCharacter.lastNameInput = newCharacter.window.textInput(20, 130, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(150, 150, 150, 200),
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textSize: 10.0,
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textFont: robotoFont,
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}
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});
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newCharacter.lastNameInput.placeholder = "Last Name";
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newCharacter.createCharacterButton = newCharacter.window.button(20, 160, 260, 25, 'CREATE CHARACTER', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(255, 255, 255, 255),
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textSize: 12.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkNewCharacter);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created new character GUI`);
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}
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// ===========================================================================
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function newCharacterFailed(errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports new character creation failed. Reason: ${errorMessage}`);
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newCharacter.messageLabel.text = errorMessage;
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newCharacter.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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newCharacter.firstNameInput.text = "";
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newCharacter.lastNameInput.text = "";
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if(!newCharacter.window.shown) {
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closeAllWindows();
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setChatWindowEnabled(false);
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mexui.setInput(true);
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setHUDEnabled(false);
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newCharacter.window.shown = true;
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}
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}
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// ===========================================================================
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function checkNewCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking new character with server ...`);
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let skinId = false;
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if(newCharacter.firstNameInput.lines[0].length < 2) {
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return false;
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}
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if(newCharacter.lastNameInput.lines[0].length < 2) {
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return false;
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}
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triggerNetworkEvent("vrr.checkNewCharacter",
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newCharacter.firstNameInput.lines[0],
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newCharacter.lastNameInput.lines[0],
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);
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}
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// ===========================================================================
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function showNewCharacterGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing new character window`);
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closeAllWindows();
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setChatWindowEnabled(false);
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mexui.setInput(true);
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newCharacter.window.shown = true;
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}
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// ===========================================================================
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