* New script files to organize GUI * Added clientside pickup detection to reduce server load for enter/exit * Added notips command for players to toggle random tips * Select account last IP as part of wildcard (was separate due to old INT) * Save account registration with datetime instead of unix timestamp * Don't force mouse camera on moving anims in SA+ * Add IP ban to server runtime memory in subnet ban command * Add non-roleplay character name account moderation flag * Fix bizowner and bizclan commands * Fix bug that allowed buying items without having the needed cash * Fix set biz blip command * Add dealership help label type command * Added command to show all clan flag types * Added discord config and load from database * Fix angle for directional teleport and anim move directions * Use new colour structure in preparation for locale translations * Add on-foot only item usetype array to prevent using when in veh * Fix wrong const value for exit pickup type * Start using datetime in MySQL tables instead of unix timestamps * Start adding webhooks for discord (unfinished) * Added new discord URL to discord help category * Added house reset pickups/blips utils * Prevent using items when in skin selector * Fix get player command * Fix give player money command * Add coffee shop and vehicle repair shop default biz item templates * Remove old game fixes util (resource now in server config) * Fix bug where characters in clans wouldn't be shown in char select * Slimmed down the amount of timers * Made some potentially large numbers more readable (commas) * Remove colours in message for console output
75 lines
3.2 KiB
JavaScript
75 lines
3.2 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: animation.js
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// DESC: Provides animation functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initAnimationScript() {
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logToConsole(LOG_DEBUG, "[VRR.Animation]: Initializing animation script ...");
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logToConsole(LOG_DEBUG, "[VRR.Animation]: Animation script initialized!");
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}
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// ===========================================================================
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function playPlayerAnimationCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let animationSlot = getAnimationFromParams(splitParams[0]);
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let animationPositionOffset = getAnimationFromParams(splitParams[1]) || 1;
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if(!animationSlot) {
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messagePlayerError(client, "That animation doesn't exist!");
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messagePlayerInfo(client, "Use /animlist to see a list of valid animations");
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return false;
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}
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if(toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
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messagePlayerError(client, "The offset must be between 0 and 3!")
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return false;
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}
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getPlayerData(client).currentAnimation = animationSlot;
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getPlayerData(client).currentAnimationPositionOffset = animationSlot;
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getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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//setEntityData(getPlayerData(client).ped, "vrr.animation", animationSlot, true);
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messagePlayerTip(client, `${getInlineChatColourByName("white")}Use ${getInlineChatColourByName("lightGrey")}/stopanim ${getInlineChatColourByName("white")}to stop your animation`);
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makePedPlayAnimation(getPlayerData(client).ped, animationSlot, animationPositionOffset);
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}
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// ===========================================================================
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function stopPlayerAnimationCommand(command, params, client) {
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setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
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makePedStopAnimation(getPlayerData(client).ped);
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setPlayerMouseCameraState(client, false);
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}
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// ===========================================================================
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function showAnimationListCommand(command, params, client) {
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let animList = getGameData().animations[getServerGame()].map(function(x) { return x[0]; });
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let chunkedList = splitArrayIntoChunks(animList, 10);
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messagePlayerInfo(client, `${getInlineChatColourByType("clanOrange")}== ${getInlineChatColourByType("jobYellow")}Animation List ${getInlineChatColourByType("clanOrange")}===========================`);
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for(let i in chunkedList) {
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messagePlayerInfo(client, chunkedList[i].join(", "));
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}
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}
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// ===========================================================================
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function getAnimationData(animationSlot, gameId = getServerGame()) {
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return getGameData().animations[gameId][animationSlot];
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}
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// ===========================================================================
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