* New script files to organize GUI * Added clientside pickup detection to reduce server load for enter/exit * Added notips command for players to toggle random tips * Select account last IP as part of wildcard (was separate due to old INT) * Save account registration with datetime instead of unix timestamp * Don't force mouse camera on moving anims in SA+ * Add IP ban to server runtime memory in subnet ban command * Add non-roleplay character name account moderation flag * Fix bizowner and bizclan commands * Fix bug that allowed buying items without having the needed cash * Fix set biz blip command * Add dealership help label type command * Added command to show all clan flag types * Added discord config and load from database * Fix angle for directional teleport and anim move directions * Use new colour structure in preparation for locale translations * Add on-foot only item usetype array to prevent using when in veh * Fix wrong const value for exit pickup type * Start using datetime in MySQL tables instead of unix timestamps * Start adding webhooks for discord (unfinished) * Added new discord URL to discord help category * Added house reset pickups/blips utils * Prevent using items when in skin selector * Fix get player command * Fix give player money command * Add coffee shop and vehicle repair shop default biz item templates * Remove old game fixes util (resource now in server config) * Fix bug where characters in clans wouldn't be shown in char select * Slimmed down the amount of timers * Made some potentially large numbers more readable (commas) * Remove colours in message for console output
217 lines
8.0 KiB
JavaScript
217 lines
8.0 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: radio.js
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// DESC: Provides radio station streaming
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initRadioScript() {
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logToConsole(LOG_INFO, "[VRR.Radio]: Initializing radio script ...");
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getServerData().radioStations = loadRadioStationsFromDatabase();
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setRadioStationIndexes();
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logToConsole(LOG_INFO, "[VRR.Radio]: Radio script initialized successfully!");
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return true;
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}
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// ===========================================================================
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function loadRadioStationsFromDatabase() {
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logToConsole(LOG_INFO, "[VRR.Radio]: Loading radio stations from database ...");
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let dbConnection = connectToDatabase();
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let tempRadioStations = [];
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let dbAssoc;
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if(dbConnection) {
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let dbQueryString = `SELECT * FROM radio_main`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if(dbQuery) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempRadioStationData = new RadioStationData(dbAssoc);
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tempRadioStations.push(tempRadioStationData);
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_INFO, `[VRR.Radio]: ${tempRadioStations.length} radio stations loaded from database successfully!`);
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return tempRadioStations;
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}
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// ===========================================================================
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function playStreamingRadioCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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messagePlayerInfo(client, "Use /radiostations for a list of available radio stations.");
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return false;
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}
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let radioStationId = params;
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if(radioStationId != 0 && typeof getServerData().radioStations[radioStationId-1] == "undefined") {
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messagePlayerError(client, "That radio station ID does not exist!");
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return false;
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}
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if(isPlayerInAnyVehicle(client)) {
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if(!getVehicleData(getPlayerVehicle(client))) {
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messagePlayerError(client, "This is a random traffic vehicle and commands can't be used for it.");
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return false;
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}
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if(radioStationId == 0) {
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getVehicleData(getPlayerVehicle(client)).streamingRadioStation = -1;
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getPlayerData(client).streamingRadioStation = -1;
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meActionToNearbyPlayers(client, `turns off their vehicle's radio`);
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let clients = getClients();
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for(let i in clients) {
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if(getPlayerVehicle(client) == getPlayerVehicle(clients[i])) {
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playRadioStreamForPlayer(clients[i], "");
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}
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}
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return false;
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}
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getVehicleData(getPlayerVehicle(client)).streamingRadioStation = radioStationId-1;
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getPlayerData(client).streamingRadioStation = radioStationId-1;
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meActionToNearbyPlayers(client, `changes their vehicle's radio station to ${getRadioStationData(radioStationId-1).name} (${getRadioStationData(radioStationId-1).genre})`);
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let clients = getClients();
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for(let i in clients) {
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if(getPlayerVehicle(client) == getPlayerVehicle(clients[i])) {
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setPlayerVanillaRadioStation(clients[i], 0);
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playRadioStreamForPlayer(clients[i], getRadioStationData(radioStationId-1).url, true, getPlayerStreamingRadioVolume(client));
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}
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}
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} else {
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if(doesEntityDataExist(client, "vrr.inHouse")) {
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let houseId = getEntityData(client, "vrr.inHouse");
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if(radioStationId == 0) {
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getHouseData(houseId).streamingRadioStation = -1;
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getPlayerData(client).streamingRadioStation = -1;
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meActionToNearbyPlayers(client, `turns off the house radio`);
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let clients = getClients();
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for(let i in clients) {
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if(getEntityData(clients[i], "vrr.inHouse") == houseId) {
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playRadioStreamForPlayer(clients[i], "");
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}
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}
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} else {
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getHouseData(houseId).streamingRadioStation = radioStationId-1;
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getPlayerData(client).streamingRadioStation = radioStationId-1;
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meActionToNearbyPlayers(client, `changes their house radio station to ${getRadioStationData(radioStationId-1).name} (${getRadioStationData(radioStationId-1).genre})`);
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let clients = getClients();
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for(let i in clients) {
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if(getEntityData(clients[i], "vrr.inHouse") == houseId) {
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setPlayerVanillaRadioStation(clients[i], 0);
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playRadioStreamForPlayer(clients[i], getRadioStationData(radioStationId-1).url, true, getPlayerStreamingRadioVolume(clients[i]));
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}
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}
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}
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} else if(isPlayerInAnyBusiness(client)) {
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let businessId = getPlayerBusiness(client);
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if(radioStationId == 0) {
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getBusinessData(businessId).streamingRadioStation = -1;
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getPlayerData(client).streamingRadioStation = -1;
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meActionToNearbyPlayers(client, `turns off the business radio`);
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let clients = getClients();
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for(let i in clients) {
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if(getPlayerBusiness(clients[i]) == businessId) {
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stopRadioStreamForPlayer(clients[i]);
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}
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}
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} else {
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getBusinessData(businessId).streamingRadioStation = radioStationId-1;
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getPlayerData(client).streamingRadioStation = radioStationId-1;
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meActionToNearbyPlayers(client, `changes the business radio station to ${getRadioStationData(radioStationId-1).name} (${getRadioStationData(radioStationId-1).genre})`);
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let clients = getClients();
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for(let i in clients) {
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if(getPlayerBusiness(clients[i]) == businessId) {
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setPlayerVanillaRadioStation(clients[i], 0);
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playRadioStreamForPlayer(clients[i], getRadioStationData(radioStationId-1).url, true, getPlayerStreamingRadioVolume(clients[i]));
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}
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}
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}
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} else {
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messagePlayerError(client, "You need to be in a vehicle, business, or house to set it's radio station!");
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return false;
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}
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}
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}
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// ===========================================================================
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function setStreamingRadioVolumeCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let volumeLevel = params;
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if(isNaN(volumeLevel)) {
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messagePlayerError(client, "Volume level must a number");
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return false;
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}
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setPlayerStreamingRadioVolume(client, toInteger(volumeLevel));
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getPlayerData(client).accountData.streamingRadioVolume = toInteger(volumeLevel);
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let volumeEmoji = '';
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if(volumeLevel >= 60) {
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volumeEmoji = '🔊 ';
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} else if(volumeLevel >= 30 && volumeLevel < 60) {
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volumeEmoji = '🔉 ';
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} else if(volumeLevel > 0 && volumeLevel < 30) {
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volumeEmoji = '🔈 ';
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} else if(volumeLevel <= 0) {
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volumeEmoji = '🔇 ';
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}
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messagePlayerSuccess(client, `${volumeEmoji}You set your streaming radio volume to ${volumeLevel}%`);
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}
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// ===========================================================================
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function getPlayerStreamingRadioVolume(client) {
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if(!getPlayerData(client) || !isPlayerLoggedIn(client) || !isPlayerSpawned(client)) {
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return 20;
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}
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return getPlayerData(client).accountData.streamingRadioVolume;
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}
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// ===========================================================================
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function showRadioStationListCommand(command, params, client) {
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let stationList = getServerData().radioStations.map(function(x) { return `${getInlineChatColourByName("lightGrey")}${x.index}: ${getInlineChatColourByName("white")}${x.name}`; });
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let chunkedList = splitArrayIntoChunks(stationList, 4);
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messagePlayerInfo(client, `${getInlineChatColourByType("clanOrange")}== ${getInlineChatColourByType("jobYellow")}Radio Stations ${getInlineChatColourByType("clanOrange")}===========================`);
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for(let i in chunkedList) {
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messagePlayerInfo(client, chunkedList[i].join(", "));
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}
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}
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// ===========================================================================
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function setRadioStationIndexes() {
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for(let i in getServerData().radioStations) {
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getServerData().radioStations[i].index = i;
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}
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}
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// ===========================================================================
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function getRadioStationData(radioStationId) {
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return getServerData().radioStations[radioStationId];
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}
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// ===========================================================================
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