Files
GTA4RP/scripts/server/event.js
2022-12-21 08:19:05 -06:00

941 lines
37 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: event.js
// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
// TYPE: Server (JavaScript)
// ===========================================================================
function initEventScript() {
logToConsole(LOG_INFO, "[AGRP.Event]: Initializing event script ...");
addAllEventHandlers();
logToConsole(LOG_INFO, "[AGRP.Event]: Event script initialized!");
}
// ===========================================================================
function addAllEventHandlers() {
addEventHandler("onResourceStart", onResourceStart);
addEventHandler("onResourceStop", onResourceStop);
addEventHandler("onProcess", onProcess);
addEventHandler("onPlayerConnect", onPlayerConnect);
addEventHandler("onPlayerJoin", onPlayerJoin);
addEventHandler("onPlayerJoined", onPlayerJoined);
addEventHandler("onPlayerChat", onPlayerChat);
addEventHandler("onPlayerQuit", onPlayerQuit);
addEventHandler("onElementStreamIn", onElementStreamIn);
addEventHandler("onElementStreamOut", onElementStreamOut);
addEventHandler("onPedSpawn", onPedSpawn);
addEventHandler("OnPickupPickedUp", onPedPickupPickedUp);
addEventHandler("onPedEnteredVehicleEx", onPedEnteredVehicle);
addEventHandler("onPedExitedVehicleEx", onPedExitedVehicle);
addEventHandler("onPedEnteredSphereEx", onPedEnteredSphere);
addEventHandler("onPedExitedSphereEx", onPedExitedSphere);
if (getGame() == V_GAME_MAFIA_ONE) {
addEventHandler("onPedFall", onPedFall);
}
}
// ===========================================================================
function onPlayerConnect(event, ipAddress, port) {
logToConsole(LOG_INFO, `[AGRP.Event] onPlayerConnect - Client connecting (IP: ${ipAddress})`);
//if(isIpAddressBanned(ipAddress)) {
// messagePlayerError(client, "You are banned from this server!");
// return false;
//}
}
// ===========================================================================
function onPlayerJoin(event, client) {
logToConsole(LOG_INFO, `[AGRP.Event] onPlayerJoin - Client ${getPlayerDisplayForConsole(client)} joining from ${getPlayerIP(client)}`);
playerResourceReady[getPlayerId(client)] = false;
playerResourceStarted[getPlayerId(client)] = false;
playerInitialized[getPlayerId(client)] = false;
playerGUIReady[getPlayerId(client)] = false;
getServerData().clients[getPlayerId(client)] = null;
let messageText = `👋 ${getPlayerName(client)} is connecting to the server ...`;
messageDiscordEventChannel(messageText);
let clients = getClients();
for (let i in clients) {
messagePlayerNormal(clients[i], getLocaleString(clients[i], "PlayerConnecting", getPlayerName(client)));
}
}
// ===========================================================================
function onPlayerJoined(event, client) {
logToConsole(LOG_INFO, `[AGRP.Event] onPlayerJoined - Client ${getPlayerDisplayForConsole(client)} joined from ${getPlayerIP(client)}`);
//initClient(client);
}
// ===========================================================================
function onElementStreamIn(event, element, client) {
//if(getPlayerDimension(client) != getElementDimension(element)) {
// event.preventDefault();
//}
if (getPlayerData(getClientFromIndex(element.owner)) != false) {
if (hasBitFlag(getPlayerData(getClientFromIndex(element.owner)).accountData.flags.moderation, getModerationFlagValue("DontSyncClientElements"))) {
event.preventDefault();
destroyGameElement(element);
}
}
}
// ===========================================================================
function onElementStreamOut(event, element, client) {
}
// ===========================================================================
function onPlayerQuit(event, client, quitReasonId) {
let disconnectName = disconnectReasons[quitReasonId];
let reasonTextEnglish = getLanguageGroupedLocaleString(englishLocale, "DisconnectReasons", disconnectName);
let clientName = getPlayerName(client);
if (getPlayerData(client) != false) {
if (getPlayerData(client).customDisconnectReason != "") {
disconnectName = getPlayerData(client).customDisconnectReason;
}
}
updateConnectionLogOnQuit(client, disconnectName);
resetClientStuff(client);
if (isPlayerLoggedIn(client)) {
savePlayerToDatabase(client);
}
if (getPlayerData(client).loginTimeout != null) {
clearTimeout(getPlayerData(client).loginTimeout);
}
playerResourceReady[client.index] = false;
playerResourceStarted[client.index] = false;
playerInitialized[client.index] = false;
playerGUIReady[client.index] = false;
getServerData().clients[getPlayerId(client)] = null;
logToConsole(LOG_INFO, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (quitReasonId - ${reasonTextEnglish})`);
//messageDiscordEventChannel(`👋 ${clientName} has left the server (${reasonTextEnglish})`);
messageDiscordEventChannel(`👋 ${getLanguageLocaleString(englishLocale, "PlayerLeftServer", clientName, reasonTextEnglish)}`);
getClients().filter(c => c != client).forEach(forClient => {
messagePlayerNormal(forClient, getLocaleString(forClient, "PlayerLeftServer", clientName, getGroupedLocaleString(forClient, "DisconnectReasons", disconnectName)));
});
}
// ===========================================================================
async function onPlayerChat(event, client, messageText) {
event.preventDefault();
processPlayerChat(client, messageText);
}
// ===========================================================================
function onProcess(event, deltaTime) {
updateServerGameTime();
//checkPlayerSpawning();
//checkPlayerPedState();
//checkVehicleBurning();
processVehiclePurchasing();
}
// ===========================================================================
function onEntityProcess(event, entity) {
}
// ===========================================================================
function onPedEnteringVehicle(event, ped, vehicle, seat) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
getPlayerData(client).pedState = V_PEDSTATE_ENTERINGVEHICLE;
if (!getVehicleData(vehicle)) {
return false;
}
if (getVehicleData(vehicle).locked) {
if (doesPlayerHaveVehicleKeys(client, vehicle)) {
if (!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "lock")) {
messagePlayerTip(client, getLocaleString(client, "VehicleLockedCommandTip", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "lock").key))}{MAINCOLOUR}`));
} else {
messagePlayerTip(client, getLocaleString(client, "VehicleLockedCommandTip", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}/lock{MAINCOLOUR}`));
}
} else {
messagePlayerNormal(client, messagePlayerTip(client, getLocaleString(client, "VehicleLockedCantUnlock", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`)));
}
//getPlayerData(client).enteringVehicle = null;
//makePlayerStopAnimation(client);
return false;
}
getPlayerData(client).enteringVehicle = vehicle;
}
}
// ===========================================================================
function onPedExitingVehicle(event, ped, vehicle) {
if (!getVehicleData(vehicle)) {
return false;
}
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
getPlayerData(client).pedState = V_PEDSTATE_EXITINGVEHICLE;
}
}
// ===========================================================================
function onResourceStart(event, resource) {
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Resource ${resource.name} started!`);
if (resource == thisResource) {
//messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name}{MAINCOLOUR} started!`);
messageDiscordEventChannel(`✅ Server is starting up!`);
}
}
// ===========================================================================
function onResourceStop(event, resource) {
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Resource ${resource.name} stopped!`);
//if(resource != thisResource) {
// messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name}{MAINCOLOUR} stopped!`);
//}
if (resource == thisResource) {
kickAllClients();
saveServerDataToDatabase();
disconnectFromDatabase(persistentDatabaseConnection, true);
//collectAllGarbage();
messageDiscordEventChannel(`⛔ Server is shutting down!`);
}
}
// ===========================================================================
function onPedEnteredSphere(event, ped, sphere) {
if (ped == null) {
return false;
}
if (sphere == null) {
return false;
}
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Ped ${ped.id} entered sphere ${sphere.id}!`);
//if (ped.isType(ELEMENT_PLAYER)) {
// let client = getClientFromPlayerElement(ped);
// Handled client-side since server spheres aren't showing on GTAC atm (bug)
//if (isPlayerOnJobRoute(client)) {
// if (sphere == getJobRouteLocationData(getPlayerJob(client), getPlayerJobRoute(client), getPlayerJobRouteLocation(client)).marker) {
// playerArrivedAtJobRouteLocation(client);
// }
//}
//}
}
// ===========================================================================
function onPedExitedSphere(event, ped, sphere) {
if (ped == null) {
return false;
}
if (sphere == null) {
return false;
}
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Ped ${ped.id} exited sphere ${sphere.id}!`);
//if (ped.isType(ELEMENT_PLAYER)) {
// let client = getClientFromPlayerElement(ped);
//}
}
// ===========================================================================
function onPedPickupPickedUp(event, ped, pickup) {
if (ped == null) {
return false;
}
if (pickup == null) {
return false;
}
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Ped ${ped.id} picked up pickup ${pickup.id}!`);
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
//if (isPlayerOnJobRoute(client)) {
// if (pickup == getJobRouteLocationData(getPlayerJob(client), getPlayerJobRoute(client), getPlayerJobRouteLocation(client)).marker) {
// playerArrivedAtJobRouteLocation(client);
// }
//}
}
}
// ===========================================================================
/*
function onPedWasted(event, ped, killerPed, weapon, pedPiece) {
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Ped ${ped.id} wasted by ped ${killerPed.id}!`);
if (ped.isType(ELEMENT_PLAYER)) {
let killerClient = null;
if (killerPed != null && killerPed.type == ELEMENT_PLAYER) {
killerClient = getClientFromPlayerElement(killerPed);
}
onPlayerWasted(getClientFromPlayerElement(ped), killerClient, weapon, pedPiece);
}
}
*/
// ===========================================================================
function onPlayerDeath(client, killer, weapon, pedPiece) {
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Player ${getPlayerDisplayForConsole(client)} died!`);
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} died.`);
getPlayerData(client).pedState = V_PEDSTATE_DEAD;
updatePlayerSpawnedState(client, false);
setPlayerControlState(client, false);
setTimeout(function () {
if (isFadeCameraSupported()) {
fadeCamera(client, false, 1.0);
}
setTimeout(function () {
if (isPlayerInPaintBall(client)) {
getPlayerData(killer).paintBallKills++;
getPlayerData(client).paintBallDeaths++;
if (getPlayerData(killer).paintBallDeaths >= getGlobalConfig().paintBallMaxKills) {
let paintBallPlayers = getAllPlayersInBusiness(getPlayerData(client).paintBallBusiness);
let winner = paintBallPlayers[i];
for (let i in paintBallPlayers) {
if (getPlayerData(paintBallPlayers[i]).paintBallKills > getPlayerData(winner).paintBallKills) {
winner = paintBallPlayers[i];
}
}
for (let i in paintBallPlayers) {
showSmallGameMessage(paintBallPlayers[i], `${getLocaleString(paintBallPlayers[i], "PaintBallEnded")} ${getLocaleString(paintBallPlayers[i], "Winners", `${getCharacterFullName(winner)}`)}`);
stopPaintBall(paintBallPlayers[i]);
}
} else {
respawnPlayerForPaintBall(client);
}
} else {
if (getPlayerCurrentSubAccount(client).inJail) {
let closestJail = getClosestPoliceStation(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
if (isPlayerWorking(client)) {
stopWorking(client);
}
spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
if (isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
resetPlayerBlip(client);
} else {
let closestHospital = getClosestHospital(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
if (isPlayerWorking(client)) {
stopWorking(client);
}
spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
if (isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
resetPlayerBlip(client);
}
}
}, 2000);
}, 1000);
/*
let queryData = [
["log_death_server", getServerId()]
["log_death_who_died", getPlayerCurrentSubAccount(client).databaseId],
["log_death_when_died", "{UNIXTIMESTAMP}"],
["log_death_pos_x", position.x],
["log_death_pos_y", position.y],
["log_death_pos_z", position.x],
];
let queryString = createDatabaseInsertQuery("log_death", queryData);
addToQueryQueue(queryString);
*/
}
// ===========================================================================
function onPedSpawn(ped) {
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Ped ${ped.id} spawned!`);
//if (ped.type == ELEMENT_PLAYER) {
// if (getGame() != V_GAME_MAFIA_ONE) {
// //setTimeout(onPlayerSpawn, 250, getClientFromPlayerElement(ped));
// //onPlayerSpawn(getClientFromPlayerElement(ped));
// }
//}
}
// ===========================================================================
async function onPlayerSpawn(client) {
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Player ${getPlayerDisplayForConsole(client)} spawned!`);
//logToConsole(LOG_DEBUG, `[AGRP.Event] Checking for ${getPlayerDisplayForConsole(client)}'s player ped`);
//if(getPlayerPed(client) == null) {
// logToConsole(LOG_DEBUG, `[AGRP.Event] ${getPlayerDisplayForConsole(client)}'s player element not set yet. Rechecking ...`);
// setTimeout(onPlayerSpawn, 500, client);
// return false;
//}
//logToConsole(LOG_DEBUG, `[AGRP.Event] ${getPlayerDisplayForConsole(client)}'s player ped is valid. Continuing spawn processing ...`);
if (areServerElementsSupported()) {
await waitUntil(() => client != null && getPlayerPed(client) != null);
}
stopRadioStreamForPlayer(client);
//logToConsole(LOG_DEBUG, `[AGRP.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
if (!getPlayerData(client)) {
logToConsole(LOG_DEBUG, `[AGRP.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`);
getPlayerData(targetClient).customDisconnectReason = "Desync";
disconnectPlayer(client);
return false;
}
//logToConsole(LOG_DEBUG, `[AGRP.Event] Checking ${getPlayerDisplayForConsole(client)}'s login status`);
if (!isPlayerLoggedIn(client)) {
logToConsole(LOG_DEBUG, `[AGRP.Event] ${getPlayerDisplayForConsole(client)} is NOT logged in. Despawning their player.`);
getPlayerData(targetClient).customDisconnectReason = "Desync";
disconnectPlayer(client);
return false;
}
//logToConsole(LOG_DEBUG, `[AGRP.Event] Checking ${getPlayerDisplayForConsole(client)}'s selected character status`);
if (getPlayerData(client).currentSubAccount == -1) {
logToConsole(LOG_DEBUG, `[AGRP.Event] ${getPlayerDisplayForConsole(client)} has NOT selected a character. Despawning their player.`);
getPlayerData(targetClient).customDisconnectReason = "Desync";
disconnectPlayer(client);
return false;
}
logToConsole(LOG_DEBUG, `[AGRP.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
if (isGameFeatureSupported("pedScale")) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
setEntityData(getPlayerPed(client), "v.rp.scale", getPlayerCurrentSubAccount(client).pedScale, true);
}
//if (isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
// logToConsole(LOG_DEBUG, `[AGRP.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
// return false;
//}
if (isCustomCameraSupported()) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Restoring ${getPlayerDisplayForConsole(client)}'s camera`);
restorePlayerCamera(client);
}
if (areServerElementsSupported()) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
getPlayerData(client).ped = getPlayerPed(client);
}
logToConsole(LOG_DEBUG, `[AGRP.Event] Sending ${getPlayerDisplayForConsole(client)} the 'now playing as' message`);
messagePlayerAlert(client, `You are now playing as: {businessBlue}${getCharacterFullName(client)}`, getColourByName("white"));
//messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
//messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
// Tried this. Doesn't work for some reason.
// Mafia Connected needs fixed to set position on spawn.
//if (getGame() == V_GAME_MAFIA_ONE) {
// setPlayerPosition(client, getPlayerCurrentSubAccount(client).spawnPosition);
// setPlayerHeading(client, getPlayerCurrentSubAccount(client).spawnHeading);
// setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
//}
if (isGameFeatureSupported("interior")) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
}
logToConsole(LOG_DEBUG, `[AGRP.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
//if(getPlayerCurrentSubAccount(client).interior != 0 || getPlayerCurrentSubAccount(client).dimension != 0) {
// updateAllInteriorVehiclesForPlayer(client, getPlayerCurrentSubAccount(client).interior, getPlayerCurrentSubAccount(client).dimension);
//}
logToConsole(LOG_DEBUG, `[AGRP.Event] Setting player health for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).health}`);
setPlayerHealth(client, getPlayerCurrentSubAccount(client).health);
if (isGameFeatureSupported("pedArmour")) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`);
setPlayerArmour(client, getPlayerCurrentSubAccount(client).armour);
}
logToConsole(LOG_DEBUG, `[AGRP.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job);
if (isGameFeatureSupported("rendering2D")) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
setPlayer2DRendering(client, true, true, true, true, true, true);
}
//if (isGameFeatureSupported("snow")) {
// logToConsole(LOG_DEBUG, `[AGRP.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
// updatePlayerSnowState(client, true);
//}
if (areServerElementsSupported() && isGameFeatureSupported("walkStyle")) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Setting player walking style for ${getPlayerDisplayForConsole(client)}`);
setEntityData(getPlayerPed(client), "v.rp.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
}
if (isGameFeatureSupported("fightStyle")) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Setting player fighting style for ${getPlayerDisplayForConsole(client)}`);
setPlayerFightStyle(client, getPlayerCurrentSubAccount(client).fightStyle);
}
if (isGameFeatureSupported("rendering2D")) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
updatePlayerShowLogoState(client, (getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)));
}
logToConsole(LOG_DEBUG, `[AGRP.Event] Caching ${getPlayerDisplayForConsole(client)}'s hotbar items`);
cachePlayerHotBarItems(client);
logToConsole(LOG_DEBUG, `[AGRP.Event] Syncing ${getPlayerDisplayForConsole(client)}'s hotbar`);
updatePlayerHotBar(client);
logToConsole(LOG_DEBUG, `[AGRP.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`);
getPlayerData(client).switchingCharacter = false;
if (!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "enter")) {
let keyId = getPlayerKeyBindForCommand(client, "enter");
logToConsole(LOG_DEBUG, `[AGRP.Event] Sending custom enter property key ID (${keyId.key}, ${toUpperCase(getKeyNameFromId(keyId.key))}) to ${getPlayerDisplayForConsole(client)}`);
sendPlayerEnterPropertyKey(client, keyId.key);
}
sendPlayerChatBoxTimeStampsState(client, isPlayerAccountSettingEnabled(client, "ChatBoxTimestamps"));
sendPlayerChatEmojiState(client, isPlayerAccountSettingEnabled(client, "ChatEmoji"));
sendPlayerProfanityFilterState(client, isPlayerAccountSettingEnabled(client, "ProfanityFilter"));
sendPlayerChatScrollLines(client, getPlayerData(client).accountData.chatScrollLines);
//sendPlayerGlobalKeyBindsState(client, !isPlayerAccountSettingEnabled(client, "NoKeyBinds"));
//if(isGTAIV()) {
// setEntityData(getPlayerPed(client), "v.rp.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
// setEntityData(getPlayerPed(client), "v.rp.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
//}
if (isGTAIV()) {
//sendPlayerPedPartsAndProps(client);
}
logToConsole(LOG_DEBUG, `[AGRP.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`);
getPlayerData(client).pedState = V_PEDSTATE_READY;
if (areServerElementsSupported()) {
syncPlayerProperties(client);
//setTimeout(function() {
// syncPlayerProperties(client);
//}, 1000);
}
logToConsole(LOG_DEBUG, `[AGRP.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
updatePlayerCash(client);
if (isGameFeatureSupported("customNametag")) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Sending player nametag distance to ${getPlayerDisplayForConsole(client)}`);
sendNameTagDistanceToClient(client, getServerConfig().nameTagDistance);
}
if (!areServerElementsSupported() || getGame() == V_GAME_MAFIA_ONE || getGame() == V_GAME_GTA_IV) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Sending properties, jobs, and vehicles to ${getPlayerDisplayForConsole(client)} (no server elements)`);
sendAllBusinessesToPlayer(client);
sendAllHousesToPlayer(client);
if (getGame() != V_GAME_GTA_IV) {
sendAllJobsToPlayer(client);
}
requestPlayerPedNetworkId(client);
}
if (!areServerElementsSupported()) {
sendAllVehiclesToPlayer(client);
}
logToConsole(LOG_DEBUG, `[AGRP.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
updatePlayerSpawnedState(client, true);
getPlayerData(client).payDayTickStart = sdl.ticks;
// Locales are handled via resource files now. No need to send anymore, but kept in case revert is needed.
//sendPlayerLocaleStrings(client);
logToConsole(LOG_DEBUG, `[AGRP.Event] Updating all player name tags`);
updateAllPlayerNameTags();
setPlayerWeaponDamageEvent(client, V_WEAPON_DAMAGE_EVENT_NORMAL);
if (doesPlayerHaveGUIEnabled(client) && getServerConfig().useGUI == true) {
if (checkForGeoIPModule()) {
let iso = getPlayerCountryISOCode(client);
let localeId = getLocaleFromCountryISO(iso);
if (localeId != 0) {
if (getLocaleData(localeId).enabled) {
messagePlayerTip(client, getLanguageLocaleString(localeId, "LocaleOffer", `/lang ${getLocaleData(localeId).isoCode}`), getColourByName("white"), 10000, "Roboto");
}
}
}
}
if (areServerElementsSupported()) {
if (getGlobalConfig().playerStreamInDistance == -1 || getGlobalConfig().playerStreamOutDistance == -1) {
//getPlayerPed(client).netFlags.distanceStreaming = false;
setElementStreamInDistance(getPlayerPed(client), 99999);
setElementStreamOutDistance(getPlayerPed(client), 99999);
} else {
setElementStreamInDistance(getPlayerPed(client), getServerConfig().playerStreamInDistance);
setElementStreamOutDistance(getPlayerPed(client), getServerConfig().playerStreamOutDistance);
}
resetPlayerBlip(client);
}
updateJobBlipsForPlayer(client);
// Radio stuff must be last thing sent to client because it hangs the client for a second, which blocks processing of other incoming packets
// Start playing business/house radio if in one
if (getPlayerDimension(client) != getGameConfig().mainWorldDimension[getGame()]) {
let businessId = getPlayerBusiness(client);
let houseId = getPlayerHouse(client);
if (businessId != -1) {
if (getBusinessData(businessId).streamingRadioStation != -1) {
playRadioStreamForPlayer(client, getRadioStationData(getBusinessData(businessId).streamingRadioStation).url, true, getPlayerStreamingRadioVolume(client), null);
}
} else if (houseId != -1) {
if (getHouseData(houseId).streamingRadioStation != -1) {
playRadioStreamForPlayer(client, getRadioStationData(getHouseData(houseId).streamingRadioStation).url, true, getPlayerStreamingRadioVolume(client), null);
}
} else {
stopRadioStreamForPlayer(client);
}
}
messageDiscordEventChannel(`🧍 ${getPlayerName(client)} spawned as ${getCharacterFullName(client)}`);
}
// ===========================================================================
function onPlayerCommand(event, client, command, params) {
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Player used command ${command}!`);
if (!doesCommandExist(command)) {
processPlayerCommand(command, params, client);
}
}
// ===========================================================================
function onPedExitedVehicle(event, ped, vehicle, seat) {
if (ped == null) {
return false;
}
if (vehicle == null) {
return false;
}
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Ped ${ped.id} exited vehicle ${vehicle.id} from seat ${seat}!`);
if (getVehicleData(vehicle) == false) {
return false;
}
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
getPlayerData(client).pedState = V_PEDSTATE_READY;
if (getVehicleData(vehicle).spawnLocked == false && canPlayerManageVehicle(client, vehicle) == true) {
getVehicleData(vehicle).spawnPosition = getVehiclePosition(vehicle);
getVehicleData(vehicle).spawnRotation = getVehicleHeading(vehicle);
getVehicleData(vehicle).needsSaved = true;
}
stopRadioStreamForPlayer(client);
if (!getVehicleData(vehicle)) {
return false;
}
if (isPlayerWorking(client)) {
if (isPlayerOnJobRoute(client)) {
if (vehicle == getPlayerJobRouteVehicle(client)) {
startReturnToJobVehicleCountdown(client);
}
}
}
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
logToConsole(LOG_DEBUG, `[AGRP.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("v.rp.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
}
}
}
// ===========================================================================
function onPedEnteredVehicle(event, ped, vehicle, seat) {
if (ped == null) {
return false;
}
if (vehicle == null) {
return false;
}
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Ped ${ped.id} entered vehicle ${vehicle.id} in seat ${seat}!`);
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
if (getPlayerData(client) == false) {
return false;
}
if (!getVehicleData(vehicle)) {
return false;
}
logToConsole(LOG_DEBUG, `[AGRP.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("v.rp.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
getPlayerData(client).lastVehicle = vehicle;
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
if (seat == V_VEHSEAT_DRIVER) {
vehicle.engine = getVehicleData(vehicle).engine;
setEntityData(vehicle, "v.rp.engine", getVehicleData(vehicle).engine, true);
//vehicle.netFlags.sendSync = getVehicleData(vehicle).engine;
if (getVehicleData(vehicle).buyPrice > 0) {
messagePlayerAlert(client, getLocaleString(client, "VehicleForSale", getVehicleName(vehicle), `{ALTCOLOUR}${getCurrencyString(getVehicleData(vehicle).buyPrice)}{MAINCOLOUR}`, `{ALTCOLOUR}/vehbuy{MAINCOLOUR}`));
resetVehiclePosition(vehicle);
} else if (getVehicleData(vehicle).rentPrice > 0) {
if (getVehicleData(vehicle).rentedBy != client) {
messagePlayerAlert(client, getLocaleString(client, "VehicleForRent", getVehicleName(vehicle), `{ALTCOLOUR}${getCurrencyString(getVehicleData(vehicle).rentPrice)}{MAINCOLOUR}`, `{ALTCOLOUR}/vehrent{MAINCOLOUR}`));
resetVehiclePosition(vehicle);
} else {
messagePlayerAlert(client, getLocaleString(client, "CurrentlyRentingThisVehicle", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}${getCurrencyString(getVehicleData(vehicle).rentPrice)}`, `{ALTCOLOUR}/stoprent{MAINCOLOUR}`));
}
} else {
let ownerName = "Nobody";
let ownerType = getLocaleString(client, "NotOwned");
ownerType = toLowerCase(getVehicleOwnerTypeText(getVehicleData(vehicle).ownerType));
switch (getVehicleData(vehicle).ownerType) {
case V_VEHOWNER_CLAN:
ownerName = getClanData(getClanIndexFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
ownerType = getLocaleString(client, "Clan");
break;
case V_VEHOWNER_JOB:
ownerName = getJobData(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
ownerType = getLocaleString(client, "Job");
break;
case V_VEHOWNER_PLAYER:
let subAccountData = loadSubAccountFromId(getVehicleData(vehicle).ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName}`;
ownerType = getLocaleString(client, "Player");
break;
case V_VEHOWNER_BIZ:
ownerName = getBusinessData(getBusinessIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
ownerType = getLocaleString(client, "Business");
break;
default:
break;
}
messagePlayerAlert(client, getLocaleString(client, "VehicleBelongsTo", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}${ownerName}{MAINCOLOUR}`, `{ALTCOLOUR}${ownerType}{MAINCOLOUR}`));
}
if (!getVehicleData(vehicle).engine) {
if (getVehicleData(vehicle).buyPrice == 0 && getVehicleData(vehicle).rentPrice == 0) {
if (doesPlayerHaveVehicleKeys(client, vehicle)) {
if (!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "engine")) {
messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "engine").key))} {MAINCOLOUR}to start it.`);
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
}
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
}
}
resetVehiclePosition(vehicle);
}
let currentSubAccount = getPlayerCurrentSubAccount(client);
if (isPlayerWorking(client)) {
if (getVehicleData(vehicle).ownerType == V_VEHOWNER_JOB) {
if (getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) {
getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
if (!hasPlayerSeenActionTip(client, "JobRouteStart")) {
messagePlayerInfo(client, getGroupedLocaleString(client, "ActionTips", "JobRouteStart", `{ALTCOLOUR}/startroute{MAINCOLOUR}`));
}
}
}
}
if (isPlayerWorking(client)) {
if (isPlayerOnJobRoute(client)) {
if (vehicle == getPlayerJobRouteVehicle(client)) {
stopReturnToJobVehicleCountdown(client);
}
}
}
}
let radioStationIndex = getVehicleData(vehicle).streamingRadioStationIndex;
if (radioStationIndex != -1) {
if (getPlayerData(client).streamingRadioStation != radioStationIndex) {
playRadioStreamForPlayer(client, getRadioStationData(radioStationIndex).url, true, getPlayerStreamingRadioVolume(client));
}
}
}
}
}
// ===========================================================================
function onPedEnteringVehicle(event, ped, vehicle, seat) {
if (ped == null) {
return false;
}
if (vehicle == null) {
return false;
}
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Ped ${ped.id} is entering vehicle ${vehicle.id} in seat ${seat}!`);
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
if (seat == V_VEHSEAT_DRIVER) {
//vehicle.netFlags.sendSync = getVehicleData(vehicle).engine;
}
onPlayerEnteringVehicle(client, vehicle, seat);
}
}
}
// ===========================================================================
function onPedExitingVehicle(event, ped, vehicle, seat) {
if (ped == null) {
return false;
}
if (vehicle == null) {
return false;
}
logToConsole(LOG_WARN | LOG_DEBUG, `[AGRP.Event] Ped ${ped.id} is exiting vehicle ${vehicle.id} in seat ${seat}!`);
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
if (seat == V_VEHSEAT_DRIVER) {
//vehicle.netFlags.sendSync = getVehicleData(vehicle).engine;
}
onPlayerExitingVehicle(client, vehicle, seat);
}
}
}
// ===========================================================================
function onPlayerEnteringVehicle(client, vehicle, seat) {
}
// ===========================================================================
function onPlayerExitingVehicle(client, vehicle, seat) {
}
// ===========================================================================
function onPedFall(ped) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
processPlayerDeath(client);
}
}
}
// ===========================================================================