Files
GTA4RP/scripts/server/item.js
2022-06-14 05:56:46 -05:00

2727 lines
103 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: item.js
// DESC: Provides item functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// Item Owners
const VRR_ITEM_OWNER_NONE = 0; // None
const VRR_ITEM_OWNER_PLAYER = 1; // Item is in a player's inventory
const VRR_ITEM_OWNER_VEHTRUNK = 2; // Item is in a vehicle's trunk
const VRR_ITEM_OWNER_VEHDASH = 3; // Item is in a vehicle's glove compartment
const VRR_ITEM_OWNER_BIZFLOOR = 4; // Item is in the public area of a business (on the floor = ready to buy)
const VRR_ITEM_OWNER_BIZSTORAGE = 5; // Item is in a business's storage area (stock room)
const VRR_ITEM_OWNER_HOUSE = 6; // Item is in a house
const VRR_ITEM_OWNER_SAFE = 7; // Item is in a safe (safes can be anywhere)
const VRR_ITEM_OWNER_ITEM = 8; // Item is in another item (trashbag, briefcase, wallet, suitcase, crate/box, barrel, etc)
const VRR_ITEM_OWNER_GROUND = 9; // Item is on the ground
const VRR_ITEM_OWNER_JOBLOCKER = 10; // Item is in player's job locker
const VRR_ITEM_OWNER_LOCKER = 10; // Item is in player's locker
// ===========================================================================
// Item Use Types
const VRR_ITEM_USETYPE_NONE = 0; // Has no effect
const VRR_ITEM_USETYPE_WEAPON = 1; // Equips weapon
const VRR_ITEM_USETYPE_AMMO_CLIP = 2; // Magazine for weapon. If in inventory, R will load it into gun
const VRR_ITEM_USETYPE_PHONE = 3; // Pulls out phone
const VRR_ITEM_USETYPE_GPS = 4; // Not sure how I want this to work yet
const VRR_ITEM_USETYPE_MAP = 5; // Shows minimap on HUD
const VRR_ITEM_USETYPE_SKIN = 6; // Changes skin (uses skin changer)
const VRR_ITEM_USETYPE_PEDPART = 7; // Changes ped part (clothing, skin, hair, etc) (UNUSED)
const VRR_ITEM_USETYPE_PEDPROP = 8; // Changes ped prop (watches, glasses, hats, etc) (UNUSED)
const VRR_ITEM_USETYPE_STORAGE = 9; // Shows stored items. Backpack, crate, briefcase, wallet, etc
const VRR_ITEM_USETYPE_VEHKEY = 10; // Locks/unlocks a vehicle and allows starting engine without hotwire
const VRR_ITEM_USETYPE_BIZKEY = 11; // Locks/unlocks a business
const VRR_ITEM_USETYPE_HOUSEKEY = 12; // Locks/unlocks a house
const VRR_ITEM_USETYPE_SEED = 13; // Plants a seed
const VRR_ITEM_USETYPE_WEED = 14; // Light drug effect (short term relief of addiction symptoms?)
const VRR_ITEM_USETYPE_COKE = 15; // Medium drug effect (medium term relief of addiction symptoms?)
const VRR_ITEM_USETYPE_METH = 16; // Heavy drug effect (extended term relief of addiction symptoms?)
const VRR_ITEM_USETYPE_CIGAR = 17; // Just for appearance. Makes people look cool I guess
const VRR_ITEM_USETYPE_WATER = 18; // Replenishes small amount of health
const VRR_ITEM_USETYPE_FOOD = 19; // Eat food. Replenishes a small amount of health
const VRR_ITEM_USETYPE_BEER = 20; // Subtle drunk effect. Replenishes small amount of health.
const VRR_ITEM_USETYPE_WINE = 21; // Moderate drunk effect. Replenishes moderate amount of health.
const VRR_ITEM_USETYPE_LIQUOR = 22; // Heavy drunk effect. Replenishes large amount of health.
const VRR_ITEM_USETYPE_COFFEE = 23; // Replenishes moderate amount of health.
const VRR_ITEM_USETYPE_AMMO_ROUND = 23; // Bullet. Loads into magazine. Not used at the moment
const VRR_ITEM_USETYPE_HANDCUFF = 24; //
const VRR_ITEM_USETYPE_ROPE = 25; //
const VRR_ITEM_USETYPE_BLINDFOLD = 26; //
const VRR_ITEM_USETYPE_TAZER = 27; //
const VRR_ITEM_USETYPE_ARMOUR = 28; //
const VRR_ITEM_USETYPE_HEALTH = 29; //
const VRR_ITEM_USETYPE_AED = 30; //
const VRR_ITEM_USETYPE_WALKIETALKIE = 31; //
const VRR_ITEM_USETYPE_BOOMBOX = 32; //
const VRR_ITEM_USETYPE_EARBUDS = 33; //
const VRR_ITEM_USETYPE_BADGE = 34; //
const VRR_ITEM_USETYPE_DRINK = 35; // Drinkable item. Action output shows "Player_Name drinks some (drink name)"
const VRR_ITEM_USETYPE_EXTINGUISHER = 36; // Extinguisher item. Allows putting out fires
const VRR_ITEM_USETYPE_SPRAYPAINT = 37; // Spraypaint item. Allows spraying custom clan tags on walls
const VRR_ITEM_USETYPE_PEPPERSPRAY = 38; // Pepper spray item. Incapacitates nearby player
const VRR_ITEM_USETYPE_FLASHLIGHT = 39; // Flashlight item. Unusable for now, but plan to cast a custom light beam
const VRR_ITEM_USETYPE_AIRPLANETICKET = 40; // Airplane ticket. Allows a character to move to another server
const VRR_ITEM_USETYPE_TRAINTICKET = 41; // Train ticket. Allows a character to move to another server
const VRR_ITEM_USETYPE_VEHUPGRADE_PART = 42; // Vehicle update part item. Allows adding custom parts like spoilers, side skirts, roof scoops, etc
const VRR_ITEM_USETYPE_VEHTIRE = 43; // Vehicle tire item. Allows changing the tire/rim types
const VRR_ITEM_USETYPE_FUELCAN = 44; // Fuel can item. Allows refueling of a nearby vehicle anywhere
const VRR_ITEM_USETYPE_VEHCOLOUR = 45; // Vehicle colour item. Changes primary and secondary vehicle colours
const VRR_ITEM_USETYPE_VEHLIVERY = 46; // Vehicle livery/paintjob item. Applies decals and special paint jobs
const VRR_ITEM_USETYPE_VEHREPAIR = 47; // Vehicle repair item. Much longer use time
const VRR_ITEM_USETYPE_SMOKEDRUG = 48; // Smokable drug. Action output shows "Player_Name smokes some (drug)"
const VRR_ITEM_USETYPE_SNORTDRUG = 49; // Snortable drug. Action output shows "Player_Name snorts some (drug)"
const VRR_ITEM_USETYPE_PLANT = 50; // Plantable item. Pot plants, coke plants, etc
const VRR_ITEM_USETYPE_MEGAPHONE = 51; // Megaphone item. Allows shouting over greater distances. Also called a bullhorn
const VRR_ITEM_USETYPE_INJECTDRUG = 52; // Injectable drug. Action output shows "Player_Name injects some (drug)"
const VRR_ITEM_USETYPE_ALCOHOL = 53; // Alcohol. Applies an intoxication/drunkness effect
// ===========================================================================
// Item Drop Types
const VRR_ITEM_DROPTYPE_NONE = 0; // Can't be dropped
const VRR_ITEM_DROPTYPE_OBJECT = 1; // Drops as an object on the ground
const VRR_ITEM_DROPTYPE_PICKUP = 2; // Drops as a pickup
const VRR_ITEM_DROPTYPE_OBJECTLIGHT = 3; // Object that produces an area light effect (lamp, flashlight, etc)
const VRR_ITEM_DROPTYPE_DESTROY = 4; // Will destroy the item on drop (keys mostly but for any tiny object)
const VRR_ITEM_DROPTYPE_OBJECTSTACK = 5; // Stackable objects (crates and such). Will sit on top of closest other stackable
// ===========================================================================
// Item Occupied States
const VRR_ITEM_ACTION_NONE = 0; // None
const VRR_ITEM_ACTION_USE = 1; // Using item
const VRR_ITEM_ACTION_PICKUP = 2; // Picking up item
const VRR_ITEM_ACTION_DROP = 3; // Dropping item
const VRR_ITEM_ACTION_SWITCH = 4; // Switching item
const VRR_ITEM_ACTION_PUT = 5; // Putting item (into trunk, dash, crate, etc)
const VRR_ITEM_ACTION_TAKE = 6; // Taking item (from trunk, dash, crate, etc)
// ===========================================================================
class ItemData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.index = 0;
this.itemTypeIndex = 0;
this.itemType = 0;
this.ownerType = VRR_ITEM_OWNER_NONE;
this.ownerId = 0;
this.ownerIndex = -1;
this.position = toVector3(0.0, 0.0, 0.0);
this.interior = 0;
this.dimension = 0;
this.object = null;
this.buyPrice = 0;
this.needsSaved = false;
this.amount = 0;
this.value = 0;
this.enabled = false;
this.extra = false;
if(dbAssoc) {
this.databaseId = toInteger(dbAssoc["item_id"]);
this.index = 0;
this.itemTypeIndex = 0;
this.itemType = toInteger(dbAssoc["item_type"]);
this.ownerType = toInteger(dbAssoc["item_owner_type"]);;
this.ownerId = toInteger(dbAssoc["item_owner_id"]);
this.position = toVector3(toFloat(dbAssoc["item_pos_x"]), toFloat(dbAssoc["item_pos_y"]), toFloat(dbAssoc["item_pos_z"]));
this.interior = toInteger(dbAssoc["item_int"]);
this.dimension = toInteger(dbAssoc["item_vw"]);
this.buyPrice = toInteger(dbAssoc["item_buy_price"]);
this.amount = toInteger(dbAssoc["item_amount"]);
this.value = toInteger(dbAssoc["item_value"]);
this.enabled = intToBool(toInteger(dbAssoc["item_enabled"]));
}
}
};
// ===========================================================================
class ItemTypeData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.serverId = 0;
this.index = 0;
this.name = "Unknown";
this.enabled = false;
this.useType = VRR_ITEM_USETYPE_NONE;
this.useId = 0;
this.useValue = 0;
this.maxValue = 0;
this.dropType = VRR_ITEM_DROPTYPE_NONE;
this.useId = 0;
this.dropPosition = toVector3(0.0, 0.0, 0.0);
this.dropRotation = toVector3(0.0, 0.0, 0.0);
this.dropScale = toVector3(0.0, 0.0, 0.0);
this.dropModel = 0;
this.orderPrice = 0;
this.orderValue = 0;
this.demandMultiplier = 1;
this.supplyMultiplier = 1;
this.riskMultiplier = 1;
this.needsSaved = false;
this.useDelay = 0;
this.switchDelay = 0;
this.pickupDelay = 0;
this.putDelay = 0;
this.takeDelay = 0;
this.giveDelay = 0;
this.dropDelay = 0;
this.useAnimationName = "";
this.dropAnimationName = "";
this.pickupAnimationName = "";
this.giveAnimationName = "";
this.putAnimationName = "";
this.takeAnimationName = "";
this.switchAnimationName = "";
this.useAnimationIndex = false;
this.dropAnimationIndex = false;
this.pickupAnimationIndex = false;
this.giveAnimationIndex = false;
this.putAnimationIndex = false;
this.takeAnimationIndex = false;
this.switchAnimationIndex = false;
if(dbAssoc) {
this.databaseId = toInteger(dbAssoc["item_type_id"]);
this.serverId = toInteger(dbAssoc["item_type_server"]);
this.name = dbAssoc["item_type_name"];
this.enabled = intToBool(toInteger(dbAssoc["item_type_enabled"]));
this.useType = toInteger(dbAssoc["item_type_use_type"]);
this.dropType = toInteger(dbAssoc["item_type_drop_type"]);
this.useId = toInteger(dbAssoc["item_type_use_id"]);
this.dropPosition = toVector3(toFloat(dbAssoc["item_type_drop_pos_x"]), toFloat(dbAssoc["item_type_drop_pos_y"]), toFloat(dbAssoc["item_type_drop_pos_z"]));
this.dropRotation = toVector3(toFloat(dbAssoc["item_type_drop_rot_x"]), toFloat(dbAssoc["item_type_drop_rot_y"]), toFloat(dbAssoc["item_type_drop_rot_z"]));
this.dropScale = toVector3(toFloat(dbAssoc["item_type_drop_scale_x"]), toFloat(dbAssoc["item_type_drop_scale_y"]), toFloat(dbAssoc["item_type_drop_scale_z"]));
this.dropModel = toInteger(dbAssoc["item_type_drop_model"]);
this.useId = toInteger(dbAssoc["item_type_use_id"]);
this.useValue = toInteger(dbAssoc["item_type_use_value"]);
this.maxValue = toInteger(dbAssoc["item_type_max_value"]);
this.orderPrice = toInteger(dbAssoc["item_type_order_price"]);
this.orderValue = toInteger(dbAssoc["item_type_order_value"]);
this.demandMultiplier = toFloat(dbAssoc["item_type_demand_multiplier"]);
this.supplyMultiplier = toFloat(dbAssoc["item_type_supply_multiplier"]);
this.riskMultiplier = toFloat(dbAssoc["item_type_risk_multiplier"]);
this.size = toInteger(dbAssoc["item_type_size"]);
this.capacity = toInteger(dbAssoc["item_type_capacity"]);
this.useDelay = toInteger(dbAssoc["item_type_delay_use"]);
this.switchDelay = toInteger(dbAssoc["item_type_delay_switch"]);
this.pickupDelay = toInteger(dbAssoc["item_type_delay_pickup"]);
this.putDelay = toInteger(dbAssoc["item_type_delay_put"]);
this.takeDelay = toInteger(dbAssoc["item_type_delay_take"]);
this.giveDelay = toInteger(dbAssoc["item_type_delay_give"]);
this.dropDelay = toInteger(dbAssoc["item_type_delay_drop"]);
this.useAnimationName = toInteger(dbAssoc["item_type_anim_use"]);
this.switchAnimationName = toInteger(dbAssoc["item_type_anim_switch"]);
this.pickupAnimationName = toInteger(dbAssoc["item_type_anim_pickup"]);
this.putAnimationName = toInteger(dbAssoc["item_type_anim_put"]);
this.takeAnimationName = toInteger(dbAssoc["item_type_anim_take"]);
this.giveAnimationName = toInteger(dbAssoc["item_type_anim_give"]);
this.dropAnimationName = toInteger(dbAssoc["item_type_anim_drop"]);
}
}
};
// ===========================================================================
function initItemScript() {
logToConsole(LOG_INFO, "[VRR.Item]: Initializing item script ...");
logToConsole(LOG_INFO, "[VRR.Item]: Item script initialized successfully!");
return true;
}
// ===========================================================================
function loadItemsFromDatabase() {
let tempItems = [];
let dbConnection = connectToDatabase();
let dbFetchAssoc;
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM item_main WHERE item_deleted = 0 AND item_server = ${getServerId()}`);
if (dbQuery) {
if (dbQuery.numRows > 0) {
while (dbFetchAssoc = fetchQueryAssoc(dbQuery)) {
let tempItemData = new ItemData(dbFetchAssoc);
tempItems.push(tempItemData);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
return tempItems;
}
// ===========================================================================
function loadItemTypesFromDatabase() {
let tempItemTypes = [];
let dbConnection = connectToDatabase();
let dbFetchAssoc;
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM item_type WHERE item_type_deleted = 0 AND item_type_enabled = 1 AND item_type_server = ${getServerId()}`);
if (dbQuery) {
if (getQueryNumRows(dbQuery) > 0) {
while (dbFetchAssoc = fetchQueryAssoc(dbQuery)) {
let tempItemTypeData = new ItemTypeData(dbFetchAssoc);
tempItemTypes.push(tempItemTypeData);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
return tempItemTypes;
}
// ===========================================================================
function createItem(itemTypeId, value, ownerType, ownerId, amount = 1) {
let tempItemData = new ItemData(false);
tempItemData.itemType = getItemTypeData(itemTypeId).databaseId;
tempItemData.ownerType = ownerType;
tempItemData.ownerId = ownerId;
tempItemData.amount = amount;
tempItemData.value = value;
tempItemData.needsSaved = true;
let slot = getServerData().items.push(tempItemData);
let index = slot - 1;
getServerData().items[slot - 1].index = index;
getServerData().items[slot - 1].itemTypeIndex = itemTypeId;
return index;
}
// ===========================================================================
function createGroundItem(itemTypeId, value, position, dimension = 0) {
let itemIndex = createItem(itemTypeId, value, VRR_ITEM_OWNER_GROUND, 0);
getItemData(itemIndex).position = position;
getItemData(itemIndex).dimension = dimension;
createGroundItemObject(itemIndex);
return itemIndex;
}
// ===========================================================================
function createGroundItemObject(itemId) {
if (!getItemData(itemId)) {
return false;
}
if (getItemData(itemId).object != null) {
deleteGroundItemObject(itemId);
}
let object = createGameObject(getItemTypeData(getItemData(itemId).itemTypeIndex).dropModel, applyOffsetToPos(getItemData(itemId).position, getItemTypeData(getItemData(itemId).itemTypeIndex).dropPosition));
if (object != false) {
getItemData(itemId).object = object;
setElementRotation(getItemData(itemId).object, getItemTypeData(getItemData(itemId).itemTypeIndex).dropRotation);
setElementOnAllDimensions(getItemData(itemId).object, false);
setElementDimension(getItemData(itemId).object, getItemData(itemId).dimension);
//setEntityData(getItemData(itemId).object, "vrr.scale", getItemTypeData(getItemData(itemId).itemTypeIndex).dropScale, true);
addToWorld(getItemData(itemId).object);
}
getServerData().groundItemCache.push(itemId);
}
// ===========================================================================
function deleteGroundItemObject(itemId) {
if (getServerData().groundItemCache.indexOf(itemId) != -1) {
getServerData().groundItemCache.splice(getServerData().groundItemCache.indexOf(itemId), 1);
}
if (getItemData(itemId).object != null) {
destroyGameElement(getItemData(itemId).object);
getItemData(itemId).object = null;
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function createGroundItemCommand(command, params, client) {
let splitParams = params.split(" ");
let itemType = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
let value = splitParams.slice(-1) || 1;
if (!getItemTypeData(itemType)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
//if(value <= 0) {
// messagePlayerError(client, `The value must be more than 0!`);
// return false;
//}
let itemId = createGroundItem(itemType, toInteger(value), getPlayerPosition(client), getPlayerDimension(client));
messagePlayerSuccess(client, `You created a ${getItemTypeData(itemType).name} on the ground at your position`);
meActionToNearbyPlayers(client, `drops ${getProperDeterminerForName(getItemTypeData(itemType).name)} ${getItemTypeData(itemType).name} on the ground`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function createItemCommand(command, params, client) {
let splitParams = params.split(" ");
let itemType = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
let value = splitParams.slice(-1) || 1;
if (!getItemTypeData(itemType)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
//if(value <= 0) {
// messagePlayerError(client, `The value must be more than 0!`);
// return false;
//}
let itemId = createItem(itemType, toInteger(value), VRR_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId);
cachePlayerHotBarItems(client);
messagePlayerSuccess(client, `You created a ${getItemTypeData(itemType).name} in your inventory`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function useItemCommand(command, params, client) {
clearPlayerItemActionState(client);
let hotBarSlot = getPlayerData(client).activeHotBarSlot;
if (!areParamsEmpty(params)) {
hotBarSlot = toInteger(params);
hotBarSlot = hotBarSlot - 1;
}
if (hotBarSlot == -1) {
return false;
}
if (getPlayerData(client).hotBarItems[hotBarSlot] == -1) {
return false;
}
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
if (!getItemData(itemId)) {
messagePlayerError(client, getLocaleString(client, "UseItemBug"));
submitBugReport(client, `(AUTOMATED REPORT) Use Item: Getting item data for item ${itemId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if (!getItemTypeData(getItemData(itemId).itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "UseItemBug"));
submitBugReport(client, `(AUTOMATED REPORT) Use Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if (getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if (getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantUseItemInSkinChange"));
return false;
}
if (getItemTypeData(getItemData(itemId).itemTypeIndex).useAnimationIndex != false) {
forcePlayerPlayAnimation(client, getItemTypeData(getItemData(itemId).itemTypeIndex).useAnimationIndex, 0.0);
}
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_USE;
getPlayerData(client).itemActionItem = hotBarSlot;
showPlayerItemUseDelay(client, hotBarSlot);
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function deleteGroundItemCommand(command, params, client) {
let itemId = getClosestItemOnGround(getPlayerPosition(client));
if (!getItemData(itemId)) {
messagePlayerError(client, `The item you're trying to delete is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Delete Ground Item: Getting item data for item ${itemId} on ground returned false.`);
return false;
}
if (!getItemTypeData(getItemData(itemId).itemTypeIndex)) {
messagePlayerError(client, `The item you're trying to delete is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Delete Ground Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} on ground returned false.`);
return false;
}
let tempName = getItemData(itemId).name;
deleteItem(itemId);
messagePlayerSuccess(client, `You deleted the ${tempName} item near you`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function pickupItemCommand(command, params, client) {
clearPlayerItemActionState(client);
let itemId = getClosestItemOnGround(getPlayerPosition(client));
if (!getItemData(itemId)) {
//messagePlayerError(client, `The item you're trying to pick up is bugged. A bug report has been sent to the server developers.`);
messagePlayerError(client, getPlayerLocale(client, "NoItemCloseEnough"));
submitBugReport(client, `(AUTOMATED REPORT) Pickup Item: Getting item data for item ${itemId} on ground returned false.`);
return false;
}
if (!getItemTypeData(getItemData(itemId).itemTypeIndex)) {
//messagePlayerError(client, `The item you're trying to pick up is bugged. A bug report has been sent to the server developers.`);
messagePlayerError(client, getPlayerLocale(client, "NoItemCloseEnough"));
submitBugReport(client, `(AUTOMATED REPORT) Pickup Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} on ground returned false.`);
return false;
}
if (getDistance(getPlayerPosition(client), getItemData(itemId).position) > getGlobalConfig().droppedItemPickupRange) {
messagePlayerError(client, getPlayerLocale(client, "NoItemCloseEnough"));
return false;
}
let firstSlot = getPlayerFirstEmptyHotBarSlot(client);
if (firstSlot == -1) {
messagePlayerError(client, getPlayerLocale(client, "NoSpaceSelfInventory"));
return false;
}
if (getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if (getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantPickupItemInSkinChange"));
return false;
}
if (getItemTypeData(getItemData(itemId).itemTypeIndex).dropAnimationIndex != false) {
forcePlayerPlayAnimation(client, getItemTypeData(getItemData(itemId).itemTypeIndex).pickupAnimationIndex, 0.0);
}
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_PICKUP;
getPlayerData(client).itemActionItem = itemId;
showPlayerItemPickupDelay(client, itemId);
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function dropItemCommand(command, params, client) {
clearPlayerItemActionState(client);
let hotBarSlot = getPlayerData(client).activeHotBarSlot;
if (!areParamsEmpty(params)) {
hotBarSlot = toInteger(params);
hotBarSlot = hotBarSlot - 1;
}
if (hotBarSlot == -1) {
messagePlayerError(client, getLocaleString(client, "NoItemEquipped"));
return false;
}
if (getPlayerData(client).hotBarItems[hotBarSlot] == -1) {
messagePlayerError(client, getLocaleString(client, "NoItemInActiveSlot"));
return false;
}
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
if (!getItemData(itemId)) {
messagePlayerError(client, getLocaleString(client, "DropItemBugged"));
submitBugReport(client, `(AUTOMATED REPORT) Drop Item: Getting item data for item ${itemId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if (!getItemTypeData(getItemData(itemId).itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "DropItemBugged"));
submitBugReport(client, `(AUTOMATED REPORT) Drop Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if (getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if (getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantDropItemInSkinChange"));
return false;
}
if (isPlayerItemFromJobEquipment(client, hotBarSlot)) {
messagePlayerError(client, getLocaleString(client, "CantDropJobEquipmentItem"));
return false;
}
if (getItemTypeData(getItemData(itemId).itemTypeIndex).dropAnimationIndex != false) {
forcePlayerPlayAnimation(client, getItemTypeData(getItemData(itemId).itemTypeIndex).dropAnimationIndex, 0.0);
}
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_DROP;
getPlayerData(client).itemActionItem = hotBarSlot;
showPlayerItemDropDelay(client, hotBarSlot);
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function putItemCommand(command, params, client) {
clearPlayerItemActionState(client);
let hotBarSlot = toInteger(params);
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
if (!getItemData(itemId)) {
messagePlayerError(client, `The item you're trying to store is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Put Item: Getting item data for item ${itemId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if (!getItemTypeData(getItemData(itemId).itemTypeIndex)) {
messagePlayerError(client, `The item you're trying to store is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Put Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if (getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if (getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantPutItemInSkinChange"));
return false;
}
if (isPlayerItemFromJobEquipment(client, hotBarSlot)) {
messagePlayerError(client, getLocaleString(client, "CantPutJobEquipmentItem"));
return false;
}
if (getItemTypeData(getItemData(itemId).itemTypeIndex).putAnimationIndex != false) {
forcePlayerPlayAnimation(client, getItemTypeData(getItemData(itemId).itemTypeIndex).putAnimationIndex, 0.0);
}
getPlayerData(client).itemActionItem = hotBarSlot;
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_PUT;
showPlayerItemPutDelay(client, hotBarSlot);
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function takeItemCommand(command, params, client) {
clearPlayerItemActionState(client);
let firstSlot = getPlayerFirstEmptyHotBarSlot(client);
if (firstSlot == -1) {
messagePlayerError(client, getLocaleString(client, "NoSpaceSelfInventory"));
return false;
}
let itemSlot = toInteger(params) || 0;
let bestOwner = getBestItemToTake(client, itemSlot);
let itemId = bestOwner[2];
if (bestOwner[1] == VRR_ITEM_OWNER_NONE) {
messagePlayerError(client, getLocaleString(client, "NothingToTakeItemFrom"));
return false;
}
if (getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if (getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantTakeItemInSkinChange"));
return false;
}
//if(isPlayerItemFromJobEquipment(client, hotBarSlot)) {
// messagePlayerError(client, `You can't take job items`);
// return false;
//}
if (getItemTypeData(getItemData(itemId).itemTypeIndex).takeAnimationIndex != false) {
forcePlayerPlayAnimation(client, getItemTypeData(getItemData(itemId).itemTypeIndex).takeAnimationIndex, 0.0);
}
getPlayerData(client).itemActionItem = itemId;
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_TAKE;
showPlayerItemTakeDelay(client, itemId);
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function createItemTypeCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = createItemType(params);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} created new item {ALTCOLOUR}${params}. {MAINCOLOUR}ID: ${itemTypeIndex}/${getItemTypeData(itemTypeIndex).databaseId}!`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeDropModelCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
let modelIndex = getObjectModelIndexFromParams(splitParams.slice(-1).join(" "));
if (!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).dropModel = modelIndex;
getItemTypeData(itemTypeIndex).needsSaved = true;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} set item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name}'s dropped object model index to ${modelIndex}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeOrderPriceCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
let orderPrice = splitParams[splitParams.length - 1];
if (!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).orderPrice = orderPrice;
getItemTypeData(itemTypeIndex).needsSaved = true;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} set item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name} {MAINCOLOUR}base price to {ALTCOLOUR}$${orderPrice}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeRiskMultiplierCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
let riskMultiplier = splitParams[splitParams.length - 1];
if (!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).riskMultiplier = riskMultiplier;
getItemTypeData(itemTypeIndex).needsSaved = true;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} set item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name}{MAINCOLOUR} risk multiplier to {ALTCOLOUR}$${riskMultiplier}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function toggleItemTypeEnabledCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(params);
if (!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).enabled = !getItemTypeData(itemTypeIndex).enabled;
getItemTypeData(itemTypeIndex).needsSaved = true;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} ${getEnabledDisabledFromBool(getItemTypeData(itemTypeIndex).enabled)} item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeUseTypeCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
let useType = splitParams[splitParams.length - 1];
if (!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).useType = useType;
getItemTypeData(itemTypeIndex).needsSaved = true;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} set item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name}{MAINCOLOUR} use type to {ALTCOLOUR}$${useType}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeUseValueCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
let useValue = splitParams[splitParams.length - 1];
if (!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).useValue = useValue;
getItemTypeData(itemTypeIndex).needsSaved = true;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} set item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name}{MAINCOLOUR} use value to {ALTCOLOUR}$${useValue}`);
}
// ===========================================================================
function playerUseItem(client, hotBarSlot) {
let itemIndex = getPlayerData(client).hotBarItems[hotBarSlot];
if (itemIndex == -1) {
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.Item] ${getPlayerDisplayForConsole(client)} tried to use an empty hotbar slot ${hotBarSlot}`);
return false;
}
if (!getItemData(itemIndex)) {
submitBugReport(client, `[AUTOMATED REPORT] Tried to use invalid item (index ${itemIndex} in player slot ${hotBarSlot})`);
cachePlayerHotBarItems(client);
return false;
}
let itemData = getItemData(itemIndex);
let itemTypeData = getItemTypeData(itemData.itemTypeIndex);
let hotBarItems = getPlayerData(client).hotBarItems;
logToConsole(LOG_DEBUG, `[VRR.Item] ${getPlayerDisplayForConsole(client)} used a ${itemTypeData.name} (use type ${itemTypeData.useType} - ${typeof itemTypeData.useType}) item (ID: ${itemData.index}/${itemData.databaseId}, TypeID: ${itemTypeData.index}/${itemTypeData.databaseId})`);
switch (toInteger(itemTypeData.useType)) {
case VRR_ITEM_USETYPE_SKIN: {
getPlayerData(client).itemActionItem = itemIndex;
forcePlayerIntoSkinSelect(client);
break;
}
case VRR_ITEM_USETYPE_WEAPON: {
for (let i in hotBarItems) {
if (hotBarItems[i] != -1) {
if (getItemData(hotBarItems[i]) != false) {
if (getItemTypeData(getItemData(hotBarItems[i]).itemTypeIndex).useType == VRR_ITEM_USETYPE_AMMO_CLIP) {
let ammoItemData = getItemData(hotBarItems[i]);
let ammoItemTypeData = getItemTypeData(ammoItemData.itemTypeIndex);
if (ammoItemTypeData.useId == itemTypeData.databaseId) {
givePlayerWeaponAmmo(client, ammoItemData.value);
itemData.value = itemData.value + ammoItemData.value;
deleteItem(hotBarItems[i]);
meActionToNearbyPlayers(client, `loads some ammo into their ${itemTypeData.name}`);
return true;
}
}
}
}
}
messagePlayerError(client, getLocaleString(client, "NoAmmoToLoadIntoWeapon", itemTypeData.name));
break;
}
case VRR_ITEM_USETYPE_AMMO_CLIP: {
if (doesPlayerHaveKeyBindForCommand(client, "use")) {
messagePlayerError(client, getLocaleString(client, "LoadAmmoIntoWeaponHelpKeyPress", `{ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "use").key))}{MAINCOLOUR}`));
} else {
messagePlayerError(client, getLocaleString(client, "LoadAmmoIntoWeaponHelpCommand", `{ALTCOLOUR}/use{MAINCOLOUR}`));
}
break;
}
case VRR_ITEM_USETYPE_STORAGE: {
showItemInventoryToPlayer(client, itemIndex);
break;
}
case VRR_ITEM_USETYPE_FOOD: {
meActionToNearbyPlayers(client, `eats some of their ${itemTypeData.name}`);
givePlayerHealth(client, itemTypeData.useValue);
itemData.value = itemData.value - tempItemTypeData.useValue;
if (getItemData(itemIndex).value <= 0) {
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
}
break;
}
case VRR_ITEM_USETYPE_DRINK: {
meActionToNearbyPlayers(client, `drinks some of their ${itemTypeData.name}`);
givePlayerHealth(client, itemTypeData.useValue);
itemData.value = itemData.value - itemTypeData.useValue;
if (itemData.value <= 0) {
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
}
break;
}
case VRR_ITEM_USETYPE_ARMOUR: {
meActionToNearbyPlayers(client, `puts on a ${itemTypeData.name}`);
givePlayerArmour(client, itemTypeData.useValue);
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
}
case VRR_ITEM_USETYPE_ROPE: {
let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
if (!getPlayerData(closestPlayer)) {
messagePlayerError(client, getLocaleString(client, "NobodyCloseEnoughToTie"));
return false;
}
if (getDistance(getPlayerPosition(closestPlayer), getPlayerPosition(client)) > getGlobalConfig().handcuffPlayerDistance) {
messagePlayerError(client, getLocaleString(client, "NobodyCloseEnoughToTie"));
return false;
}
if (!isPlayerSurrendered(closestPlayer)) {
messagePlayerError(client, getLocaleString(client, "PlayerNotSurrenderedTie", getCharacterFullName(closestPlayer)));
return false;
}
if (isPlayerHandCuffed(closestPlayer)) {
ropeUnTiePlayer(closestPlayer);
meActionToNearbyPlayers(client, `unties the rope from ${getCharacterFullName(closestPlayer)}'s hands and feet`);
} else {
if (!isPlayerSurrendered(closestPlayer)) {
messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be tied up! They either need to have their hands up, be knocked out, or tazed`);
return false;
}
ropeTiePlayer(closestPlayer);
meActionToNearbyPlayers(client, `takes their rope and ties ${getCharacterFullName(closestPlayer)}'s hands and feet together.`);
}
break;
}
case VRR_ITEM_USETYPE_HANDCUFF: {
let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
if (!getPlayerData(closestPlayer)) {
messagePlayerError(client, getLocaleString(client, "NobodyCloseEnoughToHandcuff"));
return false;
}
if (getDistance(getPlayerPosition(closestPlayer), getPlayerPosition(client)) > getGlobalConfig().handcuffPlayerDistance) {
messagePlayerError(client, getLocaleString(client, "NobodyCloseEnoughToHandcuff"));
return false;
}
if (isPlayerHandCuffed(closestPlayer)) {
unHandCuffPlayer(closestPlayer);
meActionToNearbyPlayers(client, `takes their key and removes the handcuffs from ${getCharacterFullName(closestPlayer)}`);
} else {
if (!isPlayerSurrendered(closestPlayer)) {
messagePlayerError(client, getLocaleString(client, "PlayerNotSurrenderedHandcuffed", getCharacterFullName(closestPlayer)));
return false;
}
handCuffPlayer(closestPlayer);
meActionToNearbyPlayers(client, `takes their cuffs and places them on ${getCharacterFullName(closestPlayer)}`);
}
break;
}
case VRR_ITEM_USETYPE_VEHREPAIR: {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if (getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their repair kit and fixes the vehicle`);
repairVehicle(vehicle);
itemData.value = itemData.value - itemTypeData.useValue;
if (itemData.value <= 0) {
destroyItem(itemIndex);
}
} else {
messagePlayerError(client, getLocaleString(client, "VehicleRepairFailedTooFar"));
}
break;
}
case VRR_ITEM_USETYPE_VEHUPGRADE_PART: {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if (getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their upgrade kit and adds a ${itemTypeData.name} to the vehicle.`);
addVehicleUpgrade(vehicle, itemTypeData.useId);
}
break;
}
case VRR_ITEM_USETYPE_VEHLIVERY: {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if (getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their decal kit and adds some decals to the vehicle.`);
setVehicleLivery(vehicle, itemData.value);
}
break;
}
case VRR_ITEM_USETYPE_VEHCOLOUR: {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if (getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
if (itemData.useId == 1) {
meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the primary colour of the vehicle.`);
vehicle.colour1 = itemData.value;
} else {
if (itemTypeData.useId == 1) {
meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the secondary colour of the vehicle.`);
vehicle.colour2 = itemData.value;
}
}
}
break;
}
case VRR_ITEM_USETYPE_FUELCAN: {
let vehicle = getClosestVehicle(getPlayerPosition(client));
let fuelPump = getClosestFuelPump(getPlayerPosition(client));
if (getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getDistance(getPlayerPosition(client), getFuelPumpData(fuelPump).position)) {
if (getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their fuel can and refills the vehicle`);
if (itemData.value < itemTypeData.useValue) {
getVehicleData(vehicle).fuel += itemData.value;
} else {
getVehicleData(vehicle).fuel += itemTypeData.useValue;
}
itemData.value = itemData.value - itemTypeData.useValue;
//if(itemData.value <= 0) {
// destroyItem(itemIndex);
//}
}
} else {
if (getDistance(getPlayerPosition(client), getFuelPumpData(fuelPump).position) <= getGlobalConfig().vehicleRepairDistance) {
if (itemData.useId == 1) {
meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the primary colour of the vehicle.`);
vehicle.colour1 = itemTypeData.value;
} else {
if (itemData.useId == 1) {
meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the secondary colour of the vehicle.`);
vehicle.colour2 = itemData.value;
}
}
}
}
break;
}
case VRR_ITEM_USETYPE_WALKIETALKIE: {
itemData.enabled = !itemData.enabled;
meActionToNearbyPlayers(client, `turns ${toLowerCase(getOnOffFromBool(itemData.enabled))} their walkie-talkie`);
break;
}
case VRR_ITEM_USETYPE_PHONE: {
if (itemData.value == 0) {
let phoneNumber = generateRandomPhoneNumber();
itemData.value = phoneNumber;
messagePlayerAlert(client, `Your ${itemTypeData.name} has been set up with number ${phoneNumber}`);
} else {
itemData.enabled = !itemData.enabled;
if (itemData.enabled) {
//messagePlayerAlert(client, `You turned on your phone in slot ${getPlayerData(client).activeHotBarSlot+1} ${getItemValueDisplayForItem(itemIndex)}`);
meActionToNearbyPlayers(client, `turns on their phone`);
} else {
//messagePlayerAlert(client, `You turned OFF your phone in slot ${getPlayerData(client).activeHotBarSlot+1}`);
meActionToNearbyPlayers(client, `turns off their phone`);
}
}
break;
}
case VRR_ITEM_USETYPE_SMOKEDRUG: {
meActionToNearbyPlayers(client, `smokes some ${itemTypeData.name}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier - (itemTypeData.useValue / 100);
if (getPlayerData(client).incomingDamageMultiplier < 0.25) {
getPlayerData(client).incomingDamageMultiplier = 0.25;
}
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
}
case VRR_ITEM_USETYPE_SNORTDRUG: {
meActionToNearbyPlayers(client, `snorts some ${itemTypeData.name}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier - (itemTypeData.useValue / 100);
if (getPlayerData(client).incomingDamageMultiplier < 0.25) {
getPlayerData(client).incomingDamageMultiplier = 0.25;
}
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
}
case VRR_ITEM_USETYPE_INJECTDRUG: {
meActionToNearbyPlayers(client, `shoots up some ${itemTypeData.name}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier - (itemTypeData.useValue / 100);
if (getPlayerData(client).incomingDamageMultiplier < 0.25) {
getPlayerData(client).incomingDamageMultiplier = 0.25;
}
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
}
case VRR_ITEM_USETYPE_PLANT: {
meActionToNearbyPlayers(client, `bends down and plants a ${itemTypeData.name} in the ground`);
createGroundPlant(itemIndex);
if (itemData.value == 0) {
destroyItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
}
break;
}
case VRR_ITEM_USETYPE_BADGE: {
meActionToNearbyPlayers(client, `shows their badge to everyone nearby.`);
let clients = getClients();
for (let i in clients) {
if (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= 7) {
makeChatBoxSectionHeader(clients[i], getLocaleString(client, "HeaderBadgeInfo", getCharacterFullName(client)));
messagePlayerNormal(client, `{clanOrange}Type:{MAINCOLOUR} ${getJobData(getPlayerJob(client)).name}`);
messagePlayerNormal(client, `{clanOrange}ID:{MAINCOLOUR} ${addPrefixNumberFill(getPlayerCurrentSubAccount(client).databaseId, 5)}`);
messagePlayerNormal(client, `{clanOrange}Rank:{MAINCOLOUR} ${getJobRankName(getPlayerJob(client), getPlayerJobRank(client))}`);
}
}
break;
}
case VRR_ITEM_USETYPE_AMMO_CLIP: {
messagePlayerError(client, `Equip a compatible weapon and press R to use an ammo clip/magazine`);
break;
}
case VRR_ITEM_USETYPE_HEALTH: {
let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
if (!getPlayerData(closestPlayer)) {
messagePlayerError(client, "There isn't anyone close enough to heal!");
return false;
}
if (getDistance(getPlayerPosition(closestPlayer), getPlayerPosition(client)) > getGlobalConfig().firstAidKitPlayerDistance) {
messagePlayerError(client, "There isn't anyone close enough to heal!");
return false;
}
break;
}
case VRR_ITEM_USETYPE_LOTTOTICKET: {
messagePlayerError(client, getLocaleString(client, "ItemDoesntDoAnythingOnUse", itemTypeData.name));
break;
}
case VRR_ITEM_USETYPE_AREARADIO: {
itemData.enabled = !itemData.enabled;
meActionToNearbyPlayers(client, `turns ${getOnOffFromBool(itemData.enabled)} the boombox radio`);
messagePlayerAlert(client, getLocaleString(client, "ItemRadioStationTip", `{ALTCOLOUR}/radiostation{MAINCOLOUR}`));
break;
}
case VRR_ITEM_USETYPE_PERSONALRADIO: {
itemData.enabled = !itemData.enabled;
meActionToNearbyPlayers(client, `turns ${getOnOffFromBool(itemData.enabled)} their personal radio`);
messagePlayerAlert(client, getLocaleString(client, "ItemRadioStationTip", `{ALTCOLOUR}/radiostation{MAINCOLOUR}`));
break;
}
case VRR_ITEM_USETYPE_NONE: {
messagePlayerError(client, getLocaleString(client, "ItemDoesntDoAnythingOnUse", itemTypeData.name));
break;
}
default: {
messagePlayerError(client, getLocaleString(client, "ItemDoesntDoAnythingOnUse", itemTypeData.name));
break;
}
}
if (getItemData(itemIndex) != false) {
getItemData(itemIndex).needsSaved = true;
}
cachePlayerHotBarItems(client);
updatePlayerHotBar(client);
}
// ===========================================================================
function playerDropItem(client, hotBarSlot) {
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
if (itemId != -1) {
meActionToNearbyPlayers(client, `drops ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} on the ground`);
resyncWeaponItemAmmo(client);
getPlayerData(client).hotBarItems[hotBarSlot] = -1;
updatePlayerHotBar(client);
clearPlayerWeapons(client);
getItemData(itemId).ownerType = VRR_ITEM_OWNER_GROUND;
getItemData(itemId).ownerId = 0;
getItemData(itemId).position = getPlayerPosition(client);
getItemData(itemId).dimension = getPlayerDimension(client);
createGroundItemObject(itemId);
getItemData(itemId).needsSaved = true;
}
}
// ===========================================================================
function playerPutItem(client, hotBarSlot) {
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
let bestNewOwner = getBestNewOwnerToPutItem(client);
getItemData(itemId).ownerType = bestNewOwner[0];
getItemData(itemId).ownerId = bestNewOwner[1];
getItemData(itemId).position = toVector(0.0, 0.0, 0.0);
getItemData(itemId).dimension = 0;
getItemData(itemId).needsSaved = true;
resyncWeaponItemAmmo(client);
clearPlayerWeapons(client);
getPlayerData(client).hotBarItems[hotBarSlot] = -1;
updatePlayerHotBar(client);
switch (bestNewOwner[0]) {
case VRR_ITEM_OWNER_HOUSE:
meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} in the house`);
break;
case VRR_ITEM_OWNER_BIZFLOOR:
meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} for sale in the business`);
break;
case VRR_ITEM_OWNER_BIZSTORAGE:
meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} in the business storage room`);
break;
case VRR_ITEM_OWNER_VEHTRUNK:
meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} in the ${getVehicleName(getVehicleFromDatabaseId(bestNewOwner[1]))}'s trunk`);
break;
}
}
// ===========================================================================
function playerPickupItem(client, itemId) {
meActionToNearbyPlayers(client, `picks up ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} from the ground`);
let firstSlot = getPlayerFirstEmptyHotBarSlot(client);
if (firstSlot != -1) {
getItemData(itemId).ownerType = VRR_ITEM_OWNER_PLAYER;
getItemData(itemId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
getItemData(itemId).position = toVector3(0.0, 0.0, 0.0);
getItemData(itemId).dimension = 0;
deleteGroundItemObject(itemId);
getPlayerData(client).hotBarItems[firstSlot] = itemId;
updatePlayerHotBar(client);
}
}
// ===========================================================================
function playerTakeItem(client, itemId) {
let firstSlot = getPlayerFirstEmptyHotBarSlot(client);
if (firstSlot == -1) {
messagePlayerError(client, getLocaleString(client, "NoSpaceSelfInventory"));
return false;
}
let ownerId = getItemIdFromDatabaseId(getItemData(itemId).ownerId);
getItemData(itemId).ownerType = VRR_ITEM_OWNER_PLAYER;
getItemData(itemId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
getPlayerData(client).hotBarItems[firstSlot] = itemId;
updatePlayerHotBar(client);
switch (bestOwner[1]) {
case VRR_ITEM_OWNER_HOUSE:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromHouse", getItemName(itemId)));
break;
case VRR_ITEM_OWNER_BIZFLOOR:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromBusiness", getItemName(itemId)));
break;
case VRR_ITEM_OWNER_BIZSTORAGE:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromBusinessStorage", getItemName(itemId)));
break;
case VRR_ITEM_OWNER_VEHTRUNK:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromVehicleTrunk", getItemName(itemId)));
break;
case VRR_ITEM_OWNER_VEHDASH:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromVehicleDash", getItemName(itemId)));
break;
case VRR_ITEM_OWNER_ITEM:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromItem", getItemName(itemId)), getItemName(ownerId));
break;
}
}
// ===========================================================================
function playerSwitchItem(client, newHotBarSlot) {
if (newHotBarSlot < -1 || newHotBarSlot > 9) {
return false;
}
let currentHotBarSlot = getPlayerData(client).activeHotBarSlot;
logToConsole(LOG_DEBUG, `[VRR.Item] ${getPlayerDisplayForConsole(client)} switched from hotbar slot ${currentHotBarSlot} to ${newHotBarSlot}`);
let currentHotBarItem = -1;
let newHotBarItem = -1;
// Check if new slot is the same as the current one
// If true, clear active item slot (puts current item away)
if (currentHotBarSlot != -1 && newHotBarSlot != -1) {
if (currentHotBarSlot == newHotBarSlot) {
newHotBarSlot = -1;
}
}
if (currentHotBarSlot != -1) {
currentHotBarItem = getPlayerData(client).hotBarItems[currentHotBarSlot];
}
if (newHotBarSlot != -1) {
newHotBarItem = getPlayerData(client).hotBarItems[newHotBarSlot];
}
resyncWeaponItemAmmo(client);
clearPlayerWeapons(client);
//if(currentHotBarItem != -1) {
// if(getItemData(currentHotBarItem)) {
// if(getGlobalConfig().weaponEquippableTypes.indexOf(getItemTypeData(getItemData(currentHotBarItem).itemTypeIndex).useType) != -1) {
// clearPlayerWeapons(client);
// }
// }
//}
if (newHotBarItem != -1) {
if (getItemData(newHotBarItem)) {
if (getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useType == VRR_ITEM_USETYPE_WEAPON) {
if (getItemData(newHotBarItem).value > 0 || isMeleeWeapon(toInteger(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId))) {
givePlayerWeapon(client, toInteger(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId), toInteger(getItemData(newHotBarItem).value), true, true);
setPlayerWeaponDamageEnabled(client, true);
setPlayerWeaponDamageEvent(client, VRR_WEAPON_DAMAGE_EVENT_NORMAL);
} else {
let ammoItemSlot = getPlayerFirstAmmoItemForWeapon(client, getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId);
if (ammoItemSlot != false) {
getItemData(newHotBarItem).value = getItemData(getPlayerData(client).hotBarItems[ammoItemSlot]).value;
givePlayerWeapon(client, toInteger(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId), toInteger(getItemData(newHotBarItem).value), true, true);
setPlayerWeaponDamageEnabled(client, true);
setPlayerWeaponDamageEvent(client, VRR_WEAPON_DAMAGE_EVENT_NORMAL);
deleteItem(getPlayerData(client).hotBarItems[ammoItemSlot]);
} else {
messagePlayerError(client, getLocaleString(client, "ItemUnequippableNoAmmo", getItemName(newHotBarItem), newHotBarSlot));
}
}
} else if (getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useType == VRR_ITEM_USETYPE_TAZER) {
if (getItemData(newHotBarItem).value > 0) {
givePlayerWeapon(client, toInteger(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId), toInteger(getItemData(newHotBarItem).value), true, true);
setPlayerWeaponDamageEnabled(client, false);
setPlayerWeaponDamageEvent(client, VRR_WEAPON_DAMAGE_EVENT_TAZER);
} else {
messagePlayerError(client, getLocaleString(client, "ItemUnequippableNoAmmo", getItemName(newHotBarItem), newHotBarSlot));
}
}
}
}
if (currentHotBarItem != -1 && newHotBarItem != -1) {
// Player switches from item to item
meActionToNearbyPlayers(client, `puts away ${getProperDeterminerForName(getItemName(currentHotBarItem))} ${getItemName(currentHotBarItem)} and pulls out ${getProperDeterminerForName(getItemName(newHotBarItem))} ${getItemName(newHotBarItem)}`);
} else if (currentHotBarItem != -1 && newHotBarItem == -1) {
// Player switches from item to none
meActionToNearbyPlayers(client, `puts away ${getProperDeterminerForName(getItemName(currentHotBarItem))} ${getItemName(currentHotBarItem)}`);
} else if (currentHotBarItem == -1 && newHotBarItem != -1) {
// Player switches from none to item
meActionToNearbyPlayers(client, `pulls out ${getProperDeterminerForName(getItemName(newHotBarItem))} ${getItemName(newHotBarItem)}`);
} else {
return false;
}
getPlayerData(client).activeHotBarSlot = newHotBarSlot;
updatePlayerHotBar(client);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function playerSwitchHotBarSlotCommand(command, params, client) {
clearPlayerItemActionState(client);
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let hotBarSlot = toInteger(params);
if (hotBarSlot < 0 || hotBarSlot > 9) {
messagePlayerError(client, getLocaleString(client, "ItemSlotMustBeBetween", "1", "9"));
return false;
}
if (hotBarSlot == 0) {
hotBarSlot = -1;
} else {
hotBarSlot = hotBarSlot - 1;
}
if (hotBarSlot != -1) {
if (getPlayerData(client).activeHotBarSlot == hotBarSlot) {
hotBarSlot = -1;
}
}
if (getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if (getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantSwitchItemInSkinChange"));
return false;
}
switchPlayerActiveHotBarSlot(client, hotBarSlot);
}
// ===========================================================================
function getClosestItemOnGround(position) {
let items = getServerData().groundItemCache;
let closest = 0;
for (let i in items) {
if (getDistance(getItemData(items[i]).position, position) <= getDistance(getItemData(items[closest]).position, position)) {
closest = i;
}
}
return items[closest];
}
// ===========================================================================
function setAllItemDataIndexes() {
for (let i in getServerData().items) {
if (getServerData().items[i]) {
getServerData().items[i].index = i;
getServerData().items[i].itemTypeIndex = getItemTypeIndexFromDatabaseId(getServerData().items[i].itemType);
}
}
}
// ===========================================================================
function setAllItemTypeDataIndexes() {
for (let i in getServerData().itemTypes) {
if (getServerData().itemTypes[i]) {
getServerData().itemTypes[i].index = i;
getServerData().itemTypes[i].useAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].useAnimationName);
getServerData().itemTypes[i].switchAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].switchAnimationName);
getServerData().itemTypes[i].dropAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].dropAnimationName);
getServerData().itemTypes[i].putAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].putAnimationName);
getServerData().itemTypes[i].takeAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].takeAnimationName);
getServerData().itemTypes[i].giveAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].giveAnimationName);
getServerData().itemTypes[i].pickupAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].pickupAnimationName);
}
}
}
// ===========================================================================
function cacheAllGroundItems() {
clearArray(getServerData().groundItemCache);
for (let i in getServerData().items) {
if (getServerData().items[i].ownerType == VRR_ITEM_OWNER_GROUND) {
getServerData().groundItemCache.push(i);
}
}
}
// ===========================================================================
function createAllGroundItemObjects() {
for (let i in getServerData().groundItemCache) {
createGroundItemObject(i);
}
}
// ===========================================================================
function syncPlayerInventoryWeapons(client) {
}
// ===========================================================================
function getPlayerFirstEmptyHotBarSlot(client) {
for (let i in getPlayerData(client).hotBarItems) {
if (getPlayerData(client).hotBarItems[i] == -1) {
return i;
}
}
return -1;
}
// ===========================================================================
function cachePlayerHotBarItems(client) {
if (isPlayerWorking(client)) {
return false;
}
for (let i = 0; i < 9; i++) {
getPlayerData(client).hotBarItems[i] = -1;
}
for (let i in getServerData().items) {
if (getItemData(i).ownerType == VRR_ITEM_OWNER_PLAYER) {
if (getItemData(i).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
let firstSlot = getPlayerFirstEmptyHotBarSlot(client);
if (firstSlot != -1) {
getPlayerData(client).hotBarItems[firstSlot] = i;
}
}
}
}
}
// ===========================================================================
function deleteItem(itemId, whoDeleted = -1) {
let owner = -1;
let ownerTypeString = "Unknown";
switch (getItemData(itemId).ownerType) {
case VRR_ITEM_OWNER_GROUND:
ownerTypeString = "Ground/Dropped";
deleteGroundItemObject(itemId);
getServerData().groundItemCache.splice(getServerData().groundItemCache.indexOf(itemId), 1);
break;
case VRR_ITEM_OWNER_PLAYER:
ownerTypeString = "Player";
owner = getPlayerFromCharacterId(getItemData(itemId).ownerId);
if (getPlayerData(owner) != false) {
switchPlayerActiveHotBarSlot(owner, -1);
getPlayerData(owner).hotBarItems[getPlayerData(owner).hotBarItems.indexOf(itemId)] = -1;
updatePlayerHotBar(owner);
}
break;
case VRR_ITEM_OWNER_JOBLOCKER:
ownerTypeString = "Job Locker";
owner = getPlayerFromCharacterId(getItemData(itemId).ownerId);
if (getPlayerData(owner) != false) {
getPlayerData(owner).jobLockerCache.splice(getPlayerData(owner).jobLockerCache.indexOf(itemId), 1);
}
break;
case VRR_ITEM_OWNER_LOCKER:
ownerTypeString = "Locker";
owner = getPlayerFromCharacterId(getItemData(itemId).ownerId);
if (getPlayerData(owner) != false) {
getPlayerData(owner).lockerCache.splice(getPlayerData(owner).lockerCache.indexOf(itemId), 1);
}
break;
case VRR_ITEM_OWNER_VEHTRUNK:
ownerTypeString = "Vehicle Trunk";
owner = getVehicleFromDatabaseId(getItemData(itemId).ownerId)
if (getVehicleData(owner) != false) {
getVehicleDataIndex(getItemData(itemId).ownerId).trunkItemCache.splice(getVehicleData(owner).trunkItemCache.indexOf(itemId), 1);
}
break;
case VRR_ITEM_OWNER_BIZFLOOR:
ownerTypeString = "Business Floor";
owner = getBusinessIdFromDatabaseId(getItemData(itemId).ownerId);
if (getBusinessData(owner) != false) {
getBusinessData(owner).floorItemCache.splice(getBusinessData(owner).floorItemCache.indexOf(itemId), 1);
}
break;
case VRR_ITEM_OWNER_BIZSTORAGE:
ownerTypeString = "Business Storage";
owner = getBusinessIdFromDatabaseId(getItemData(itemId).ownerId);
if (getBusinessData(owner) != false) {
getBusinessData(owner).storageItemCache.splice(getBusinessData(owner).storageItemCache.indexOf(itemId), 1);
}
break;
case VRR_ITEM_OWNER_HOUSE:
ownerTypeString = "House";
owner = getHouseIdFromDatabaseId(getItemData(itemId).ownerId);
if (getHouseData(owner) != false) {
getHouseData(owner).itemCache.splice(getHouseData(owner).itemCache.indexOf(itemId), 1);
}
break;
}
logToConsole(LOG_DEBUG, `Deleted item ${itemId} (DBID: ${getItemData(itemId).databaseId}, Owner Type: ${ownerTypeString}, Owner ID: ${getItemData(itemId).ownerId})`);
if (getItemData(itemId).databaseId > 0) {
quickDatabaseQuery(`UPDATE item_main SET item_deleted = 1, item_when_deleted = UNIX_TIMESTAMP() WHERE item_id = ${getItemData(itemId).databaseId}`);
}
getServerData().items[itemId] = false;
setAllItemDataIndexes();
}
// ===========================================================================
function getBestNewOwnerToPutItem(client) {
let closestDistance = 100.0;
let position = getPlayerPosition(client);
let possibleHouse = getPlayerHouse(client);
if (getHouseData(possibleHouse)) {
return [VRR_ITEM_OWNER_HOUSE, possibleHouse];
}
let possibleBusiness = getPlayerBusiness(client);
if (getBusinessData(possibleBusiness)) {
return [VRR_ITEM_OWNER_BIZSTORAGE, possibleBusiness];
}
let possibleVehicle = getClosestVehicle(position);
if (getDistance(getVehicleTrunkPosition(possibleVehicle), position) <= closestDistance) {
return [VRR_ITEM_OWNER_VEHTRUNK, possibleVehicle];
}
return [VRR_ITEM_OWNER_NONE, 0];
}
// ===========================================================================
function getBestItemToTake(client, slot) {
let closestDistance = 100.0;
let position = getPlayerPosition(client);
let itemId = -1;
let ownerType = VRR_ITEM_OWNER_NONE;
let ownerId = 0;
let possibleHouse = getPlayerHouse(client);
if (getHouseData(possibleHouse)) {
if (typeof getHouseData(possibleHouse).itemCache[slot] != "undefined") {
itemId = getHouseData(possibleHouse).itemCache[slot];
ownerType = VRR_ITEM_OWNER_HOUSE;
ownerId = possibleHouse;
}
}
let possibleBusiness = getPlayerBusiness(client);
if (getBusinessData(possibleBusiness)) {
if (typeof getBusinessData(possibleBusiness).floorItemCache[slot] != "undefined") {
itemId = getBusinessData(possibleBusiness).floorItemCache[slot];
ownerType = VRR_ITEM_OWNER_BIZFLOOR;
ownerId = possibleBusiness;
}
}
let possibleVehicle = getClosestVehicle(position);
if (getVehicleData(possibleVehicle)) {
if (getDistance(getVehicleTrunkPosition(possibleVehicle), position) <= closestDistance) {
if (typeof getVehicleData(possibleVehicle).trunkItemCache[slot] != "undefined") {
itemId = getVehicleData(possibleVehicle).trunkItemCache[slot];
ownerType = VRR_ITEM_OWNER_VEHTRUNK;
ownerId = possibleVehicle;
}
}
}
return [ownerType, ownerId, itemId];
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listPlayerInventoryCommand(command, params, client) {
//let targetClient = client;
//if(!areParamsEmpty(client)) {
// if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("BasicModeration"))) {
// if(targetClient == false) {
// sendMessageToPlayer(client, getLocaleString(client, "InvalidPlayer"));
// return false;
// }
//
// targetClient = getPlayerFromParams(params);
// }
//}
//showPlayerInventoryToPlayer(client, targetClient);
showPlayerInventoryToPlayer(client, client);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listBusinessStorageInventoryCommand(command, params, client) {
let businessId = getPlayerBusiness(client);
if (!getBusinessData(businessId)) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
return false;
}
if (getBusinessData(businessId).locked) {
messagePlayerError(client, "This business is closed!");
return false;
}
showBusinessStorageInventoryToPlayer(client, businessId);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listBusinessFloorInventoryCommand(command, params, client) {
let businessId = getPlayerBusiness(client);
if (!getBusinessData(businessId)) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
return false;
}
if (getBusinessData(businessId).locked) {
messagePlayerError(client, "This business is closed!");
return false;
}
showBusinessFloorInventoryToPlayer(client, businessId);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listHouseInventoryCommand(command, params, client) {
let houseId = getPlayerHouse(client);
if (!getHouseData(houseId)) {
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
return false;
}
if (getHouseData(houseId).locked) {
messagePlayerError(client, "This house is locked!");
return false;
}
showHouseInventoryToPlayer(client, houseId);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listItemInventoryCommand(command, params, client) {
let itemId = getClosestItemOnGround(getPlayerPosition(client));
if (getDistance(getPlayerPosition(client), getItemData(itemId).position) > getGlobalConfig().droppedItemPickupRange) {
messagePlayerError(client, `You're too far away!`);
return false;
}
if (getItemTypeData(getItemData(itemId).itemTypeIndex).useType != VRR_ITEM_USETYPE_STORAGE) {
messagePlayerError(client, "This item can't hold anything!");
return false;
}
showItemInventoryToPlayer(client, itemId);
}
// ===========================================================================
/**
* @param {number} itemId - The data index of the item
* @return {ItemData} The item's data (class instance)
*/
function getItemData(itemId) {
if (typeof getServerData().items[itemId] != "undefined") {
return getServerData().items[itemId];
}
return false;
}
// ===========================================================================
/**
* @param {number} itemTypeId - The data index of the item type
* @return {ItemTypeData} The item type's data (class instance)
*/
function getItemTypeData(itemTypeId) {
if (typeof getServerData().itemTypes[itemTypeId] != "undefined") {
return getServerData().itemTypes[itemTypeId];
}
return false;
}
// ===========================================================================
function saveAllItemsToDatabase() {
if (getServerConfig().devServer) {
return false;
}
for (let i in getServerData().items) {
saveItemToDatabase(i);
}
}
// ===========================================================================
function saveAllItemTypesToDatabase() {
if (getServerConfig().devServer) {
return false;
}
for (let i in getServerData().itemTypes) {
saveItemTypeToDatabase(i);
}
}
// ===========================================================================
function saveItemToDatabase(itemId) {
let itemData = getItemData(itemId);
if (itemData == false) {
return false;
}
if (itemData.databaseId == -1) {
return false;
}
if (!itemData.needsSaved) {
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.Item]: Saving item '${itemData.index}' to database ...`);
let dbConnection = connectToDatabase();
if (dbConnection) {
let data = [
["item_server", getServerId()],
["item_type", itemData.itemType],
["item_owner_type", itemData.ownerType],
["item_owner_id", itemData.ownerId],
["item_amount", itemData.amount],
["item_pos_x", itemData.position.x],
["item_pos_y", itemData.position.y],
["item_pos_z", itemData.position.z],
["item_int", itemData.interior],
["item_vw", itemData.dimension],
["item_buy_price", itemData.buyPrice],
["item_enabled", itemData.enabled],
["item_value", itemData.value],
];
let dbQuery = null;
if (itemData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("item_main", data);
dbQuery = queryDatabase(dbConnection, queryString);
itemData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let queryString = createDatabaseUpdateQuery("item_main", data, `item_id=${itemData.databaseId}`);
dbQuery = queryDatabase(dbConnection, queryString);
}
itemData.needsSaved = false;
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
return true;
}
return false;
}
// ===========================================================================
function saveItemTypeToDatabase(itemTypeId) {
let itemTypeData = getItemTypeData(itemTypeId);
if (itemTypeData == false) {
return false;
}
if (itemTypeData.databaseId == -1) {
return false;
}
if (!itemTypeData.needsSaved) {
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.Item]: Saving item type '${itemTypeData.name}' to database ...`);
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeItemTypeName = escapeDatabaseString(dbConnection, itemTypeData.name);
let safeAnimationUse = escapeDatabaseString(dbConnection, itemTypeData.useAnimationName);
let safeAnimationDrop = escapeDatabaseString(dbConnection, itemTypeData.dropAnimationName);
let safeAnimationPickup = escapeDatabaseString(dbConnection, itemTypeData.pickupAnimationName);
let safeAnimationGive = escapeDatabaseString(dbConnection, itemTypeData.giveAnimationName);
let safeAnimationTake = escapeDatabaseString(dbConnection, itemTypeData.takeAnimationName);
let safeAnimationSwitch = escapeDatabaseString(dbConnection, itemTypeData.switchAnimationName);
let data = [
["item_type_id", itemTypeData.databaseId],
["item_type_server", itemTypeData.serverId],
["item_type_name", safeItemTypeName],
["item_type_enabled", itemTypeData.enabled],
["item_type_use_type", itemTypeData.useType],
["item_type_drop_type", itemTypeData.dropType],
["item_type_use_id", itemTypeData.useId],
["item_type_drop_pos_x", itemTypeData.dropPosition.x],
["item_type_drop_pos_y", itemTypeData.dropPosition.y],
["item_type_drop_pos_z", itemTypeData.dropPosition.z],
["item_type_drop_rot_x", itemTypeData.dropRotation.x],
["item_type_drop_rot_y", itemTypeData.dropRotation.y],
["item_type_drop_rot_z", itemTypeData.dropRotation.z],
["item_type_drop_scale_x", itemTypeData.dropScale.x],
["item_type_drop_scale_y", itemTypeData.dropScale.y],
["item_type_drop_scale_z", itemTypeData.dropScale.z],
["item_type_drop_model", itemTypeData.dropModel],
["item_type_use_value", itemTypeData.useValue],
//["item_type_max_value", itemTypeData.maxValue],
["item_type_order_price", itemTypeData.orderPrice],
["item_type_order_value", itemTypeData.orderValue],
["item_type_demand_multiplier", itemTypeData.demandMultiplier],
["item_type_supply_multiplier", itemTypeData.supplyMultiplier],
["item_type_risk_multiplier", itemTypeData.riskMultiplier],
["item_type_size", itemTypeData.size],
["item_type_capacity", itemTypeData.capacity],
["item_type_delay_use", itemTypeData.useDelay],
["item_type_delay_switch", itemTypeData.switchDelay],
["item_type_delay_pickup", itemTypeData.pickupDelay],
["item_type_delay_put", itemTypeData.putDelay],
["item_type_delay_take", itemTypeData.takeDelay],
["item_type_delay_give", itemTypeData.giveDelay],
["item_type_delay_drop", itemTypeData.dropDelay],
["item_type_anim_use", safeAnimationUse],
["item_type_anim_drop", safeAnimationDrop],
["item_type_anim_pickup", safeAnimationPickup],
["item_type_anim_give", safeAnimationGive],
["item_type_anim_take", safeAnimationTake],
["item_type_anim_switch", safeAnimationSwitch],
];
let dbQuery = null;
if (itemTypeData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("item_type", data);
dbQuery = queryDatabase(dbConnection, queryString);
itemTypeData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let queryString = createDatabaseUpdateQuery("item_type", data, `item_type_id=${itemTypeData.databaseId}`);
dbQuery = queryDatabase(dbConnection, queryString);
}
itemTypeData.needsSaved = false;
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
return true;
}
return false;
}
// ===========================================================================
function storePlayerItemsInJobLocker(client) {
for (let i = 0; i < 9; i++) {
getPlayerData(client).jobLockerCache[i] = getPlayerData(client).hotBarItems[i];
getPlayerData(client).hotBarItems[i] = -1;
}
//cachePlayerHotBarItems(client);
updatePlayerHotBar(client);
}
// ===========================================================================
function restorePlayerJobLockerItems(client) {
for (let i in getPlayerData(client).jobEquipmentCache) {
if (getPlayerData(client).jobEquipmentCache[i] != -1) {
deleteItem(getPlayerData(client).jobEquipmentCache[i]);
}
}
for (let i = 0; i < 9; i++) {
getPlayerData(client).hotBarItems[i] = getPlayerData(client).jobLockerCache[i];
getPlayerData(client).jobLockerCache[i] = -1;
}
cachePlayerHotBarItems(client);
updatePlayerHotBar(client);
}
// ===========================================================================
function getItemIndexFromDatabaseId(databaseId) {
for (let i in getServerData().items) {
if (getServerData().items[i].databaseId == databaseId) {
return i;
}
}
return false;
}
// ===========================================================================
function getItemTypeIndexFromDatabaseId(databaseId) {
for (let i in getServerData().itemTypes) {
if (getServerData().itemTypes[i].databaseId == databaseId) {
return i;
}
}
return false;
}
// ===========================================================================
function playerItemActionDelayComplete(client) {
logToConsole(LOG_VERBOSE, `[VRR.Item]: Player ${getPlayerDisplayForConsole(client)} item action delay complete (State: ${getPlayerData(client).itemActionState})`);
switch (getPlayerData(client).itemActionState) {
case VRR_ITEM_ACTION_USE:
playerUseItem(client, getPlayerData(client).itemActionItem);
break;
case VRR_ITEM_ACTION_DROP:
playerDropItem(client, getPlayerData(client).itemActionItem);
break;
case VRR_ITEM_ACTION_TAKE:
playerTakeItem(client, getPlayerData(client).itemActionItem);
break;
case VRR_ITEM_ACTION_PUT:
playerPutItem(client, getPlayerData(client).itemActionItem);
break;
case VRR_ITEM_ACTION_PICKUP:
playerPickupItem(client, getPlayerData(client).itemActionItem);
break;
case VRR_ITEM_ACTION_SWITCH:
playerSwitchItem(client, getPlayerData(client).itemActionItem);
break;
default:
break;
}
clearPlayerItemActionState(client);
}
// ===========================================================================
function getItemValueDisplayForItem(itemId) {
if (!getItemData(itemId)) {
return "[unknown]";
}
if (isMeleeWeapon(getItemTypeData(getItemData(itemId).itemTypeIndex).useId)) {
return "";
}
return `[${getItemValueDisplay(getItemData(itemId).itemTypeIndex, getItemData(itemId).value)}]`;
}
// ===========================================================================
function getItemValueDisplay(itemType, value) {
if (getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_SKIN) {
return "any";
} else if (getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_FOOD || getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_DRINK || getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_EXTINGUISHER || getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_SPRAYPAINT || getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_PEPPERSPRAY) {
return getPercentage(toString(value), getItemTypeData(itemType).capacity) + "%";
} else if (getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_PHONE) {
return toString(value);
} else if (getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_WEAPON || getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_TAZER) {
if (isMeleeWeapon(getItemTypeData(itemType).useId)) {
return false;
}
return toString(value) + " rounds";
} else if (getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_WALKIETALKIE) {
return toString(toString(value).slice(0, -2) + "." + toString(value).slice(-1) + "MHz");
} else if (getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_VEHCOLOUR) {
return `[${getGameConfig().vehicleColourHex[value]}]SAMPLE[#FFFFFF]`;
} else {
return value;
}
return false;
}
// ===========================================================================
function getPlayerFirstItemSlotByUseType(client, useType) {
for (let i in getPlayerData(client).hotBarItems) {
if (getPlayerData(client).hotBarItems[i] != -1) {
if (getItemData(getPlayerData(client).hotBarItems[i])) {
if (getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).useType == useType) {
return i;
}
}
}
}
return -1;
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function toggleItemEnabledCommand(command, params, client) {
if (!getPlayerActiveItem(client)) {
messagePlayerError(client, `You aren't holding anything!`);
return false;
}
if (!getItemData(getPlayerActiveItem(client))) {
messagePlayerError(client, `You aren't holding anything!`);
return false;
}
getItemData(getPlayerActiveItem(client)).enabled = !getItemData(getPlayerActiveItem(client)).enabled;
messagePlayerNormal(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} {MAINCOLOUR}your ${getItemName(getPlayerActiveItem(client))} in slot ${getPlayerActiveItemSlot(client)} {ALTCOLOUR}${getItemValueDisplayForItem(getPlayerActiveItem(client))}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function deleteItemInPlayerInventoryCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let hotBarSlot = getParam(params, " ", 2);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if (isNaN(hotBarSlot)) {
messagePlayerError(client, getLocaleString(client, "ItemSlotNotNumber"));
return false;
}
if (toInteger(hotBarSlot) <= 0 || toInteger(hotBarSlot) > 9) {
messagePlayerError(client, getLocaleString(client, "ItemSlotMustBeBetween", "1", "9"));
return false;
}
if (getPlayerData(targetClient).hotBarItems[hotBarSlot - 1] == -1) {
messagePlayerError(client, `${getCharacterFullName(targetClient)} doesn't have anything in that slot!`);
return false;
}
if (!getItemData(getPlayerData(targetClient).hotBarItems[hotBarSlot - 1])) {
messagePlayerError(client, `${getCharacterFullName(targetClient)} doesn't have anything in that slot!`);
return false;
}
let tempName = getItemTypeData(getItemData(getPlayerData(targetClient).hotBarItems[hotBarSlot - 1]).itemTypeIndex).name
deleteItem(getPlayerData(targetClient).hotBarItems[hotBarSlot - 1]);
messagePlayerSuccess(client, `You deleted the {ALTCOLOUR}${tempName} {MAINCOLOUR}item in {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}inventory`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function deleteAllItemsInPlayerInventoryCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let hotBarSlot = getParam(params, " ", 2);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
for (let i = 0; i < 9; i++) {
deleteItem(getPlayerData(targetClient).hotBarItems[i]);
}
messagePlayerSuccess(client, `You deleted all items in {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}inventory`);
}
// ===========================================================================
function getItemName(itemId) {
if (getItemData(itemId)) {
return getItemTypeData(getItemData(itemId).itemTypeIndex).name;
}
}
// ===========================================================================
function getPlayerActiveItem(client) {
if (getPlayerData(client).activeHotBarSlot != -1) {
if (getPlayerData(client).hotBarItems[getPlayerData(client).activeHotBarSlot] != -1) {
return getPlayerData(client).hotBarItems[getPlayerData(client).activeHotBarSlot];
}
}
}
// ===========================================================================
function getPlayerItemSlot(client, slot) {
if (slot != -1) {
if (getPlayerData(client).hotBarItems[slot] != -1) {
return getPlayerData(client).hotBarItems[slot];
}
}
}
// ===========================================================================
function resyncWeaponItemAmmo(client) {
if (getPlayerData(client).currentHotBarItem != -1) {
if (getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem] != -1) {
if (getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem])) {
if (getGlobalConfig().weaponEquippableTypes.indexOf(getItemTypeData(getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).itemTypeIndex).useType)) {
if (getPlayerWeaponAmmo(client) <= getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value) {
getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value = getPlayerWeaponAmmo(client);
} else {
setPlayerWeaponAmmo(client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).itemTypeIndex).useId, getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value);
}
}
}
}
}
}
// ===========================================================================
function getOrderPriceForItemType(itemType) {
return getItemTypeData(itemType).orderPrice * getServerConfig().inflationMultiplier * getItemTypeData(itemType).demandMultiplier * getItemTypeData(itemType).supplyMultiplier * getItemTypeData(itemType).riskMultiplier;
}
// ===========================================================================
function clearPlayerItemActionState(client) {
if (getPlayerData(client).itemActionItem != -1) {
switch (getPlayerData(client).itemActionState) {
case VRR_ITEM_ACTION_DROP: {
if (getItemTypeData(getItemData(getPlayerData(client).itemActionItem).itemTypeIndex).dropAnimationIndex != -1) {
makePlayerStopAnimation(client);
}
break;
}
case VRR_ITEM_ACTION_USE: {
if (getItemTypeData(getItemData(getPlayerData(client).itemActionItem).itemTypeIndex).useAnimationIndex != -1) {
makePlayerStopAnimation(client);
}
break;
}
case VRR_ITEM_ACTION_PICKUP: {
if (getItemTypeData(getItemData(getPlayerData(client).itemActionItem).itemTypeIndex).pickupAnimationIndex != -1) {
makePlayerStopAnimation(client);
}
break;
}
case VRR_ITEM_ACTION_TAKE: {
if (getItemTypeData(getItemData(getPlayerData(client).itemActionItem).itemTypeIndex).takeAnimationIndex != -1) {
makePlayerStopAnimation(client);
}
break;
}
case VRR_ITEM_ACTION_PUT: {
if (getItemTypeData(getItemData(getPlayerData(client).itemActionItem).itemTypeIndex).putAnimationIndex != -1) {
makePlayerStopAnimation(client);
}
break;
}
case VRR_ITEM_ACTION_SWITCH: {
if (getItemTypeData(getItemData(getPlayerData(client).itemActionItem).itemTypeIndex).switchAnimationIndex != -1) {
makePlayerStopAnimation(client);
}
break;
}
}
}
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_NONE;
getPlayerData(client).itemActionItem = -1;
}
// ===========================================================================
function clearPlayerItemActionStateAfterDelay(client, delay) {
setTimeout(function () {
clearPlayerItemActionState(client);
}, delay);
}
// ===========================================================================
function showBusinessFloorInventoryToPlayer(client, businessId) {
let itemDisplay = [];
for (let i in getBusinessData(businessId).floorItemCache) {
if (getBusinessData(businessId).floorItemCache == -1) {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i) + 1}{ALTCOLOUR}(Empty)`);
} else {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i) + 1}: {ALTCOLOUR}${getItemTypeData(getItemData(getBusinessData(businessId).floorItemCache[i]).itemTypeIndex).name} - ${(getPlayerCurrentSubAccount(client).cash > getItemData(getBusinessData(businessId).floorItemCache[i]).buyPrice) ? "{softGreen}" : "{softRed}"}$${getItemData(getBusinessData(businessId).floorItemCache[i]).buyPrice}`);
}
}
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBusinessFloorItemList")));
let chunkedList = splitArrayIntoChunks(itemDisplay, 5);
for (let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(`{MAINCOLOUR} • `), COLOUR_WHITE);
}
}
// ===========================================================================
function showBusinessStorageInventoryToPlayer(client, businessId) {
let itemDisplay = [];
for (let i in getBusinessData(businessId).storageItemCache) {
if (getBusinessData(businessId).storageItemCache == -1) {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i) + 1}{ALTCOLOUR}(Empty)`);
} else {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i) + 1}: {ALTCOLOUR}${getItemTypeData(getItemData(getBusinessData(businessId).storageItemCache[i]).itemTypeIndex).name}`);
}
}
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBusinessStorageItemList")));
let chunkedList = splitArrayIntoChunks(itemDisplay, 5);
for (let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(`{MAINCOLOUR} • `), COLOUR_WHITE);
}
}
// ===========================================================================
function showItemInventoryToPlayer(client, itemId) {
let itemDisplay = [];
for (let i in getItemData(itemId).itemCache) {
if (getItemData(itemId).itemCache == -1) {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i) + 1}{ALTCOLOUR}(Empty)`);
} else {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i) + 1}: {ALTCOLOUR}${getItemTypeData(getItemData(getItemData(itemId).itemCache[i]).itemTypeIndex).name}`);
}
}
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderItemItemsList")));
let chunkedList = splitArrayIntoChunks(itemDisplay, 5);
for (let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(`{MAINCOLOUR} • `), COLOUR_WHITE);
}
}
// ===========================================================================
function showPlayerInventoryToPlayer(showToClient, targetClient) {
resyncWeaponItemAmmo(targetClient);
let itemDisplay = [];
for (let i in getPlayerData(targetClient).hotBarItems) {
let colour = "{ALTCOLOUR}";
if (getPlayerData(targetClient).activeHotBarSlot == i) {
colour = "{yellow}";
}
if (getPlayerData(targetClient).hotBarItems[i] == -1) {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i) + 1}: ${colour}(Empty)`);
} else {
let itemTypeData = getItemTypeData(getItemData(getPlayerData(targetClient).hotBarItems[i]).itemTypeIndex);
if (itemTypeData != false) {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i) + 1}: ${colour}${itemTypeData.name}`);
} else {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i) + 1}: ${colour}(Empty)`);
}
}
}
if (showToClient == targetClient) {
messagePlayerNormal(showToClient, makeChatBoxSectionHeader(getLocaleString(showToClient, "HeaderSelfItemList")));
} else {
messagePlayerNormal(showToClient, makeChatBoxSectionHeader(getLocaleString(showToClient, "HeaderPlayerItemList", getCharacterFullName(targetClient))));
}
let chunkedList = splitArrayIntoChunks(itemDisplay, 5);
for (let i in chunkedList) {
messagePlayerNormal(showToClient, chunkedList[i].join(`{MAINCOLOUR} • `), COLOUR_WHITE);
}
}
// ===========================================================================
function showHouseInventoryToPlayer(client, houseId) {
let itemDisplay = [];
for (let i in getHouseData(houseId).itemCache) {
if (getHouseData(houseId).itemCache == -1) {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i) + 1}{ALTCOLOUR}(Empty)`);
} else {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i) + 1}: {ALTCOLOUR}${getItemTypeData(getItemData(getHouseData(houseId).itemCache[i]).itemTypeIndex).name}`);
}
}
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderHouseItemList")));
let chunkedList = splitArrayIntoChunks(itemDisplay, 5);
for (let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(`{MAINCOLOUR} • `), COLOUR_WHITE);
}
}
// ===========================================================================
function switchPlayerActiveHotBarSlot(client, slotId) {
getPlayerData(client).itemActionItem = slotId;
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_SWITCH;
if (slotId != -1) {
showPlayerItemSwitchDelay(client, slotId);
}
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
function isPlayerItemFromJobEquipment(client, hotBarSlot) {
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
if (!getItemData(itemId)) {
return false;
}
if (getItemData(itemId).databaseId == -1) {
return true;
}
return false;
}
// ===========================================================================
function getItemPosition(itemId) {
switch (getItemData(itemId).ownerType) {
case VRR_ITEM_OWNER_PLAYER:
return getPlayerPosition(getPlayerFromCharacterId(getItemData(itemId).ownerId));
case VRR_ITEM_OWNER_VEHDASH:
case VRR_ITEM_OWNER_VEHTRUNK:
return getVehiclePosition(getVehicleFromDatabaseId(getItemData(itemId).ownerId));
case VRR_ITEM_OWNER_GROUND:
return getItemData(itemId).position;
}
}
// ===========================================================================
function createGroundPlant(itemId) {
createGroundItem(getItemTypeData(itemId).useId, 1, position, dimension);
groundPlantCache.push(itemId);
groundItemCache.push(itemId);
}
// ===========================================================================
function getItemTypeFromParams(params) {
if (isNaN(params)) {
for (let i in getServerData().itemTypes) {
if (toLowerCase(getServerData().itemTypes[i].name).indexOf(toLowerCase(params)) != -1) {
return i;
}
}
} else {
if (typeof getServerData().itemTypes[params] != "undefined") {
return toInteger(params);
}
}
return false;
}
// ===========================================================================
function getPlayerFirstAmmoItemForWeapon(client, weaponId) {
for (let i in getPlayerData(client).hotBarItems) {
if (getPlayerData(client).hotBarItems[i] != -1) {
if (getItemData(getPlayerData(client).hotBarItems[i]) != false) {
if (getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).useType == VRR_ITEM_USETYPE_AMMO_CLIP) {
if (getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).useId == weaponId) {
return i;
}
}
}
}
}
return false;
}
// ===========================================================================